void *NexeMain(void *data) { PostMessage("Running Boom thread."); while (1) { layer1(2, 9); } return NULL; }
//Calls layer 1,2,and 3 within layer 4 char* receive(struct l2pdu* lay2,char*buf,char pos) { struct l3pdu* final; struct l2pdu* ptr2; int i,i2; layer1(lay2,pos); ptr2 = layer2(final,lay2,pos); //empty structures passed in to satisfy parameter requirements final = layer3(ptr2, buf,pos);
//Calls layer 3, 2,and 1 within layer 4 struct l2pdu* transmit(char*buf, char pos) { struct l3pdu* strptr3; struct l2pdu* strptr2; struct l2pdu* strptr1; strptr3 = layer3(strptr2,buf,pos); //empty structures passed in to satisfy parameter requirements strptr2= layer2(strptr3,strptr2,pos); strptr1 = layer1(strptr2,pos); return strptr1; }
int main(void) { if (!NaClCrashDumpInit()) { fprintf(stderr, "ERROR: failed to set up crash dumping\n"); return 2; } fprintf(stderr, "** intended_exit_status=166\n"); layer1(2, 9); return 1; }
Level::Level() : hero(nullptr) , hero_panel(nullptr) , map(nullptr) , scene_graph() { SceneNode::PtrNode layer1(new SceneNode()); layers.push_back(layer1.get()); scene_graph.addChild(std::move(layer1)); SceneNode::PtrNode layer2(new SceneNode()); layers.push_back(layer2.get()); scene_graph.addChild(std::move(layer2)); SceneNode::PtrNode layer3(new SceneNode()); layers.push_back(layer3.get()); scene_graph.addChild(std::move(layer3)); SceneNode::PtrNode layer4(new SceneNode()); layers.push_back(layer4.get()); scene_graph.addChild(std::move(layer4)); SceneNode::PtrNode layer5(new SceneNode()); layers.push_back(layer5.get()); scene_graph.addChild(std::move(layer5)); texture_generator.load(SystemImage::TextContinueButton, "textures/text_continue_button.png"); texture_generator.load(SystemImage::LifeFlower, "textures/life_flower.png"); //World::current_level->getTG().load(201, "textures/smoke_puffup.png"); std::unique_ptr<HeroPanel> h_panel(new HeroPanel(texture_generator)); hero_panel = h_panel.get(); h_panel->initPosition(); node_vector.push_back(hero_panel); layers[3]->addChild(std::move(h_panel)); std::cout << "Level created" << std::endl; }
int main ( int argc , char **argv ) { #if 0 BackGenEngine::BLogger logger; BackGenEngine::BDynamicModuleSystem dm ( &logger ); dm.loadModule ( "../../modules/asset/image/BImageAsset" ); #endif #if 0 DIR *dh;//directory handle struct dirent *file;//a 'directory entity' AKA file dh = opendir ( "./" ); while ( file = readdir ( dh ) ) { printf ( "%s\n", file->d_name ); } return 0; #endif #if 0 BoxE::Core::BSettings s; s.setValue ( "a", 'a' ); std::cout << "a: " << s.value ( "a" ).value<char>(); #endif BoxE::Math::BMatrix4x4f m1; m1.setToIdentity(); m1.rotateX ( 90 ); BoxE::Math::BMatrix4x4f m2 ( m1.getInverse() ); BoxE::Math::BMatrix4x4f m3 ( m1 * m2 ); #if 0 BackGenEngine::BLogger logger; BackGenEngine::BActionManager actionm; BackGenEngine::BDynamicModuleSystem mod_sys ( &logger ); mod_sys.loadModule ( "../../modules/component/transformation/BTransformationComponent" ); mod_sys.loadModule ( "../../modules/component/meshrenderer/BMeshRendererComponent" ); mod_sys.loadModule ( "../../modules/component/cubemesh/BCubeMesh" ); mod_sys.loadModule ( "../../modules/asset/image/BImageAsset" ); mod_sys.loadModule ( "../../modules/asset/texture/BTextureAsset" ); mod_sys.loadModule ( "../../modules/asset/material/BMaterialAsset" ); mod_sys.loadModule ( "../../modules/asset_loader/image_tga/TGAloader" ); mod_sys.loadModule ( "../../modules/asset_loader/texture/Textureloader" ); mod_sys.loadModule ( "../../modules/asset_saver/texture/TextureSaver" ); BSDLWindow window ( "pokus", BackGenEngine::BAbstractWindow::screen_resolution_t ( 800, 600, 0 ), 32, false, &logger ); window.init(); window.show(); BOpenGLRenderer renderer ( &logger ); renderer.init(); renderer.onScreenChanged ( BoxE::Math::BVector3f ( 800, 600 , 0 ), false ); BackGenEngine::BProject project ( 0, &mod_sys, &logger ); project.setBaseDir ( "/home/backgen/pokusgame/" ); BackGenEngine::BScene scene ( &renderer, &logger ); BackGenEngine::BLayer *pc_layer = scene.getLayersManager().createLayer ( "vrstva1", BackGenEngine::BLayer::GUI ); //mod_sys.loadModule ( "../../modules/component/transformation/BTransformationComponent" ); //project.setName ( "Testing" ); //window.show(); BackGenEngine::BObject *pc_triangles = new BackGenEngine::BObject ( "Object1", 0 ); BackGenEngine::BAbstractComponent *pc_transform = mod_sys.createComponent ( "Transformation", &scene ); ( ( BTransformationComponent * ) pc_transform )->position().setXYZ ( 0.0f, 0.0f, -5.0f ); BackGenEngine::BAbstractComponent *pc_cubemesh = mod_sys.createComponent ( "CubeMesh", &scene ); BackGenEngine::BAbstractComponent *pc_meshrenderer = mod_sys.createComponent ( "MeshRenderer", &scene ); pc_triangles->insertComponent ( pc_transform ); pc_triangles->insertComponent ( pc_cubemesh ); pc_triangles->insertComponent ( pc_meshrenderer ); /* PokusRenderComponent *pc_rendr_comp = new PokusRenderComponent ( &scene ); pc_triangles->insertComponent ( pc_rendr_comp );*/ pc_layer->insertObject ( pc_triangles ); BackGenEngine::BButtonAction quitAction ( "Quit", BackGenEngine::BAbstractWindow::BK_ESCAPE, &window ); actionm.insert ( &quitAction ); BackGenEngine::BActionManager::actions_hash_t::ConstIterator iter = actionm.constBegin(); /* BoxE::Math::BMatrix4x4f ortho; ortho.setOrthographic ( 0, 800, 0, 600, 0.0f, 1.0f ); renderer.pushMatrix ( BOpenGLRenderer::MT_PROJECTION ); renderer.setMatrix ( BOpenGLRenderer::MT_PROJECTION, ortho );*/ BackGenEngine::BObject *pc_camera_object = new BackGenEngine::BObject ( "Camera", 0 ); BBaseCameraComponent *pc_camera_component = new BBaseCameraComponent ( &scene ); pc_camera_component->resize ( 800, 600 ); pc_camera_component->insertLayer ( pc_layer ); /* glViewport ( 0, 0, 800, 600 ); glMatrixMode ( GL_PROJECTION ); glLoadIdentity(); glOrtho ( 0, 800, 0, 600, -1, 1 );*/ BImageAsset *pc_image = ( BImageAsset * ) mod_sys.createAsset ( "Image", &project, &renderer, &project.getAssetManager(), &logger ); pc_image->setName ( "image1" ); pc_image->setPath ( "skin.tga" ); pc_image->use(); BTextureAsset *pc_texture = ( BTextureAsset * ) mod_sys.createAsset ( "Texture", &project, &renderer, &project.getAssetManager(), &logger ); pc_texture->setImage ( pc_image ); pc_texture->setMipmaping ( true ); //pc_texture->setPath( "texture1.texture" ); BMaterialAsset *pc_material = ( BMaterialAsset * ) mod_sys.createAsset ( "Material", &project, &renderer, &project.getAssetManager(), &logger ); pc_material->setTextureUnit ( 0, pc_texture ); ( ( BMeshRendererComponent * ) pc_meshrenderer )->setMaterialAsset ( pc_material ); ( ( BMeshRendererComponent * ) pc_meshrenderer )->setTiling ( BoxE::Math::BVector2f ( 2.0f, 2.0f ) ); float i = 0; BoxE::Math::BMatrix4x4f rot; while ( !window.update() && quitAction.isUp() ) { i += 1; ( ( BTransformationComponent * ) pc_transform )->rotation().y ( i ); pc_camera_component->render(); renderer.beginRender ( true, true, BoxE::Math::BVector3f ( 0.0f, 0.0f, 0.0f ) ); renderer.drawSreenTexture ( pc_camera_component->getOutputTexture() ); //renderer.drawSreenTexture ( pc_texture->getTexture() ); renderer.endRender(); SDL_GL_SwapBuffers( ); // renderer.popMatrix ( BOpenGLRenderer::MT_PROJECTION ); //renderer.popMatrix ( BOpenGLRenderer::MT_WORLD ); }; #endif //BoxE::Math::BMatrix4x4f matrix( BoxE::Math::BMatrix4x4f::IDENTITY ); #if 0 BackGenEngine::BObject obj1 ( "obj1" ); BackGenEngine::BObject obj2 ( "obj2", &obj1 ); BackGenEngine::BObject obj3 ( "obj3" ); BackGenEngine::BObject obj4 ( "obj4", &obj1 ); BackGenEngine::BObject::objects_list_t::ConstIterator it = obj1.constObjectsBegin(); while ( it != obj1.constObjectsEnd() ) { std::cout << ( *it )->name() << std::endl; ++it; } obj1.name ( "OBJ1" ); BackGenEngine::BLayersManager lm; BackGenEngine::BLayer layer1 ( "layer", BackGenEngine::BLayer::NORMAL ); layer1.insertObject ( &obj1 ); BackGenEngine::BLayer *layer2 = lm.createLayer ( "layer1", BackGenEngine::BLayer::NORMAL ); if ( lm.removeLayer ( "layer1" ) ) { std::cout << obj1.layer()->name() << std::endl; } BackGenEngine::BTagsManager tm; BackGenEngine::BTag *tag1 = tm.createTag ( "tag1" ); BackGenEngine::BTag *tag2 = tm.createTag ( "tag1" ); tm.removeTag ( tag1 ); if ( tm.containTag ( "tag1" ) ) { std::cout << "obsahuje" << std::endl; } #endif #if 0 BackGenEngine::BLogger logger; BackGenEngine::BActionManager actionm; BSDLWindow window ( "TestApp", BackGenEngine::BAbstractWindow::screen_resolution_t ( 800, 600, 0 ), 32, false, &logger ); window.init(); window.show(); window.onKeyDown().connect ( &on_key_down ); window.onMouseMotion().connect ( &mouse ); BackGenEngine::BButtonAction quitAction ( "Quit", BackGenEngine::BAbstractWindow::BK_ESCAPE, &window ); actionm.insert ( &quitAction ); BackGenEngine::BActionManager::actions_hash_t::ConstIterator iter = actionm.constBegin(); while ( !window.update() && quitAction.isUp() ) { }; #endif #if 0 BoxE::Core::BLibrary SDL ( "SDL" ); if ( !SDL.load() ) { std::cout << "ERROR: " << SDL.errorString().constData() << std::endl; } void *a = SDL.resolv ( "SDL_Init" ); if ( !a ) { std::cout << "ERROR: " << SDL.errorString().constData() << std::endl; } //void* a = BoxE::Core::BLibrary::resolve( "/usr/lib/libSDL.so", "SDL_Init" ); #endif #if 0 BoxE::Core::BFile out2; out2.setFilename ( "a.txt" ); // out2.open(BoxE::Core::BIODevice::WriteOnly); BoxE::Core::BTextStream stream ( &out2 ); // stream << "1"; out2.close(); out2.open ( BoxE::Core::BIODevice::ReadOnly ); std::cout << stream.readAll().constData() << std::endl; #endif return 0; }
Pairing * PairGeneratorSector::run(HitCollection & hits, const GeometrySupplement & geomSupplement, uint nThreads, const TripletConfigurations & layerTriplets, const Grid & grid) { std::vector<uint> oracleOffset; uint totalMaxPairs = 0; uint nLayerTriplets = layerTriplets.size(); for(uint e = 0; e < grid.config.nEvents; ++e){ for(uint p = 0; p < nLayerTriplets; ++p){ TripletConfiguration layerPair(layerTriplets, p); LayerGrid layer1(grid, layerPair.layer1(),e); LayerGrid layer2(grid, layerPair.layer2(),e); uint nMaxPairs = layer1.size()*layer2.size(); nMaxPairs = 32 * std::ceil(nMaxPairs / 32.0); //round to next multiple of 32 oracleOffset.push_back(totalMaxPairs); totalMaxPairs += nMaxPairs; } } LOG << "Initializing oracle offsets for pair gen..."; clever::vector<uint, 1> m_oracleOffset(oracleOffset, ctx); LOG << "done[" << m_oracleOffset.get_count() << "]" << std::endl; LOG << "Initializing oracle for pair gen..."; clever::vector<uint, 1> m_oracle(0, std::ceil(totalMaxPairs / 32.0), ctx); LOG << "done[" << m_oracle.get_count() << "]" << std::endl; LOG << "Initializing prefix sum for pair gen..."; clever::vector<uint, 1> m_prefixSum(0, grid.config.nEvents*nLayerTriplets*nThreads+1, ctx); LOG << "done[" << m_prefixSum.get_count() << "]" << std::endl; //ctx.select_profile_event(KERNEL_COMPUTE_EVT()); LOG << "Running pair gen kernel..."; cl_event evt = pairCount.run( //configuration layerTriplets.transfer.buffer(Layer1()), layerTriplets.transfer.buffer(Layer2()), grid.config.nLayers, grid.transfer.buffer(Boundary()), grid.config.MIN_Z, grid.config.sectorSizeZ(), grid.config.nSectorsZ, grid.config.MIN_PHI, grid.config.sectorSizePhi(), grid.config.nSectorsPhi, layerTriplets.transfer.buffer(pairSpreadZ()), layerTriplets.transfer.buffer(pairSpreadPhi()), // hit input hits.transfer.buffer(GlobalX()), hits.transfer.buffer(GlobalY()), hits.transfer.buffer(GlobalZ()), // intermeditate data: oracle for hit pairs, prefix sum for found pairs m_oracle.get_mem(), m_oracleOffset.get_mem(), m_prefixSum.get_mem(), //local local_param(sizeof(cl_uint), (grid.config.nSectorsZ+1)*(grid.config.nSectorsPhi+1)), //thread config range(nThreads, nLayerTriplets, grid.config.nEvents), range(nThreads, 1,1)); PairGeneratorSector::events.push_back(evt); LOG << "done" << std::endl; if(PROLIX){ PLOG << "Fetching prefix sum for pair gen..."; std::vector<uint> vPrefixSum(m_prefixSum.get_count()); transfer::download(m_prefixSum,vPrefixSum,ctx); PLOG << "done" << std::endl; PLOG << "Prefix sum: "; for(auto i : vPrefixSum){ PLOG << i << " ; "; } PLOG << std::endl; } if(PROLIX){ PLOG << "Fetching oracle for pair gen..."; std::vector<uint> oracle(m_oracle.get_count()); transfer::download(m_oracle,oracle,ctx); PLOG << "done" << std::endl; PLOG << "Oracle: "; for(auto i : oracle){ PLOG << i << " ; "; } PLOG << std::endl; } //Calculate prefix sum PrefixSum prefixSum(ctx); evt = prefixSum.run(m_prefixSum.get_mem(), m_prefixSum.get_count(), nThreads, PairGeneratorSector::events); uint nFoundPairs; transfer::downloadScalar(m_prefixSum, nFoundPairs, ctx, true, m_prefixSum.get_count()-1, 1, &evt); if(PROLIX){ PLOG << "Fetching prefix sum for pair gen..."; std::vector<uint> vPrefixSum(m_prefixSum.get_count()); transfer::download(m_prefixSum,vPrefixSum,ctx); PLOG << "done" << std::endl; PLOG << "Prefix sum: "; for(auto i : vPrefixSum){ PLOG << i << " ; "; } PLOG << std::endl; } LOG << "Initializing pairs..."; Pairing * hitPairs = new Pairing(ctx, nFoundPairs, grid.config.nEvents, layerTriplets.size()); LOG << "done[" << hitPairs->pairing.get_count() << "]" << std::endl; LOG << "Running pair gen store kernel..."; evt = pairStore.run( //configuration layerTriplets.transfer.buffer(Layer1()), layerTriplets.transfer.buffer(Layer2()), grid.config.nLayers, //grid grid.transfer.buffer(Boundary()), grid.config.nSectorsZ, grid.config.nSectorsPhi, // input for oracle and prefix sum m_oracle.get_mem(), m_oracleOffset.get_mem(), m_prefixSum.get_mem(), // output of pairs hitPairs->pairing.get_mem(), hitPairs->pairingOffsets.get_mem(), //thread config range(nThreads, nLayerTriplets, grid.config.nEvents), range(nThreads, 1,1)); PairGeneratorSector::events.push_back(evt); LOG << "done" << std::endl; if(PROLIX){ PLOG << "Fetching pairs..."; std::vector<uint2> pairs = hitPairs->getPairings(); PLOG <<"done[" << pairs.size() << "]" << std::endl; PLOG << "Pairs:" << std::endl; for(uint i = 0; i < nFoundPairs; ++i){ PLOG << "[" << i << "] " << pairs[i].x << "-" << pairs[i].y << std::endl; } PLOG << "Fetching pair offets..."; std::vector<uint> pairOffsets = hitPairs->getPairingOffsets(); PLOG <<"done[" << pairOffsets.size() << "]" << std::endl; PLOG << "Pair Offsets:" << std::endl; for(uint i = 0; i < pairOffsets.size(); ++i){ PLOG << "[" << i << "] " << pairOffsets[i] << std::endl; } } return hitPairs; }
int main(int argc, char *argv[]) { ANN::BPNet cpu_one; ANN::BPLayer layer1(56, ANN::ANLayerInput); ANN::BPLayer layer2(64, ANN::ANLayerHidden); ANN::BPLayer layer3(64, ANN::ANLayerHidden); ANN::BPLayer layer4(64, ANN::ANLayerHidden); ANN::BPLayer layer5(9, ANN::ANLayerOutput); layer1.ConnectLayer(&layer2); layer2.ConnectLayer(&layer3); layer3.ConnectLayer(&layer4); layer4.ConnectLayer(&layer5); cpu_one.AddLayer(&layer1); cpu_one.AddLayer(&layer2); cpu_one.AddLayer(&layer3); cpu_one.AddLayer(&layer4); cpu_one.AddLayer(&layer5); ANN::TrainingSet input; input.AddInput(fInp1, 56); input.AddOutput(fOut1, 9); input.AddInput(fInp2, 56); input.AddOutput(fOut2, 9); input.AddInput(fInp3, 56); input.AddOutput(fOut3, 9); input.AddInput(fInp4, 56); input.AddOutput(fOut4, 9); input.AddInput(fInp5, 56); input.AddOutput(fOut5, 9); input.AddInput(fInp6, 56); input.AddOutput(fOut6, 9); input.AddInput(fInp7, 56); input.AddOutput(fOut7, 9); input.AddInput(fInp8, 56); input.AddOutput(fOut8, 9); input.AddInput(fInp9, 56); input.AddOutput(fOut9, 9); input.AddInput(fInp10, 56); input.AddOutput(fOut10, 9); std::vector<float> errors; cpu_one.SetLearningRate(0.5); cpu_one.SetMomentum(0); cpu_one.SetWeightDecay(0); cpu_one.SetTrainingSet(input); bool b = false; float f; errors = cpu_one.TrainFromData(300, 0, b, f); std::cout<< cpu_one <<std::endl; /* cpu_one.ExpToFS("foo.bar"); cpu_one.ImpFromFS("foo.bar"); cpu_one.SetTrainingSet(input); std::cout<< cpu_one <<std::endl; */ return 0; }