Beispiel #1
0
void CWndStyleEditor::ProcEditRect(UINT uMessage, WPARAM wParam, LPARAM lParam)
{
	float X = float( LOWORD(lParam) ) - m_StyleRender.m_fOffX;
	float Y = float( HIWORD(lParam) ) - m_StyleRender.m_fOffY;
	X = limit2(X,0.0f,float(m_StyleRender.m_Width));
	Y = limit2(Y,0.0f,float(m_StyleRender.m_Height));
	switch( uMessage ) 
	{
	case WM_MOUSEMOVE:
		if(m_bIsButtonDown)
		{
			if(Y>m_MouseButtonY)
			{
				m_Rect.top		= m_MouseButtonY;
				m_Rect.bottom	= Y;
			}
			else
			{
				m_Rect.top		= Y;
				m_Rect.bottom	= m_MouseButtonY;
			}


			if(X>m_MouseButtonX)
			{
				m_Rect.left	= m_MouseButtonX;
				m_Rect.right	= X;
			}
			else
			{
				m_Rect.left	= m_MouseButtonX;
				m_Rect.right	= X;
			}

			if(m_pBlock)
				((*m_pBlock)[m_BlockIndex]) = m_Rect;
			RefreshView();
		}
		break;
	case WM_LBUTTONUP:
		m_bIsButtonDown = false;
		break;

	case WM_LBUTTONDOWN:
		m_bIsButtonDown = true;
		m_MouseButtonX = X;
		m_MouseButtonY = Y;
		break;
	default:
		break;
	}
}
float CMedObjFollowState::GetRealMovedDist()const
{
	uint64 uCurTime = m_pCoreObj->GetConnection()->GetConnTime();
	const uint32 uElapsedTime = uint32(uCurTime - m_uThisPathExpiredTime);
	const float fRealDist = m_fBeginDist + sqr::CalMoveStep( m_fSpeed, uElapsedTime );
	float fIdealMovedDist = limit2( fRealDist, GetMovedDist(), GetEndDist() );
	float fMaxMovedDist = GetEndDist();
	if(fIdealMovedDist > fMaxMovedDist)
		fIdealMovedDist  = fMaxMovedDist; 
	return fIdealMovedDist;
}
Beispiel #3
0
	Vector2 * Vector2::limit(float limit)
	{

		return limit2(limit*limit);
	}
Beispiel #4
0
void CGameGacCamera::SetCameraOffset( const float MouseDelta )
{
    float fCamOffset = m_fCamDist + MouseDelta * 5.0f;
    m_fCamDist = limit2( fCamOffset, m_pRTSCameraCtrller->GetMinDist(), m_pRTSCameraCtrller->GetMaxDist() );
    m_pRTSCameraCtrller->SetDist(m_fCamDist);
}