Beispiel #1
0
void Game::drawPlayerModel(int x, int y, int r, int g, int b)
{
	


	lineUp(30, x, y, r, g, b,0);
	lineLeft(40,x,y,r,g,b,0);
	lineUp(30,x - 40,y,r,g,b,0);
	lineRight(40,x - 40,y - 30,r,g,b,0);
	
	
}
void EditboxView::pageUp()
{
  int textheight = text_height(textfont);
  int height = getAreaHeight();
  int numlines = height/textheight;
  for(int i=0; i<numlines;i++)
  {
    lineUp();
  }
}
Beispiel #3
0
void Game::scanKdb()
{

	if(kbd.SpaceIsPressed())
	{
		r = 0;
		g = 255;
		
	}

	if( kbd.EnterIsPressed())
	{
		lineUp(60,400,400,0,255,0,true);
	}

	if(kbd.UpIsPressed())
	{
		b = 0;
		y = y - speed;
		
	}

		if(kbd.RightIsPressed())
	{
		b = 0;
		x = x + speed;
	}

	if(kbd.DownIsPressed())
	{
		b = 0;
		y = y + speed;
	}

	if(kbd.LeftIsPressed())
	{
		b = 0;
		x = x - speed;
	}
	
}
int Q3DockArea::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QWidget::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: lineUp((*reinterpret_cast< bool(*)>(_a[1]))); break;
        }
        _id -= 1;
    }
#ifndef QT_NO_PROPERTIES
      else if (_c == QMetaObject::ReadProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: *reinterpret_cast< Qt::Orientation*>(_v) = orientation(); break;
        case 1: *reinterpret_cast< int*>(_v) = count(); break;
        case 2: *reinterpret_cast< bool*>(_v) = isEmpty(); break;
        case 3: *reinterpret_cast< HandlePosition*>(_v) = handlePosition(); break;
        }
        _id -= 4;
    } else if (_c == QMetaObject::WriteProperty) {
        _id -= 4;
    } else if (_c == QMetaObject::ResetProperty) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyDesignable) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyScriptable) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyStored) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyEditable) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyUser) {
        _id -= 4;
    }
#endif // QT_NO_PROPERTIES
    return _id;
}
void CMainFrame::OnActivatePartner() {
  TextView *view = getActiveTextView();
  if(view) {
    view->activatePartner();
  }
}

#define APPLY_TO_ACTIVE_TEXTVIEW(f)  { TextView *view = getActiveTextView(); if(view) { view->f; } }

void CMainFrame::OnCharLeft()      { APPLY_TO_ACTIVE_TEXTVIEW(charLeft()     ) }
void CMainFrame::OnCharRight()     { APPLY_TO_ACTIVE_TEXTVIEW(charRight()    ) }
void CMainFrame::OnCtrlCharLeft()  { APPLY_TO_ACTIVE_TEXTVIEW(ctrlCharLeft() ) }
void CMainFrame::OnCtrlCharRight() { APPLY_TO_ACTIVE_TEXTVIEW(ctrlCharRight()) }
void CMainFrame::OnLineDown()      { APPLY_TO_ACTIVE_TEXTVIEW(lineDown()     ) }
void CMainFrame::OnLineUp()        { APPLY_TO_ACTIVE_TEXTVIEW(lineUp()       ) }
void CMainFrame::OnPageDown()      { APPLY_TO_ACTIVE_TEXTVIEW(pageDown()     ) }
void CMainFrame::OnPageUp()        { APPLY_TO_ACTIVE_TEXTVIEW(pageUp()       ) }
void CMainFrame::OnHome()          { APPLY_TO_ACTIVE_TEXTVIEW(home()         ) }
void CMainFrame::OnEnd()           { APPLY_TO_ACTIVE_TEXTVIEW(end()          ) }
void CMainFrame::OnCtrlHome()      { APPLY_TO_ACTIVE_TEXTVIEW(ctrlHome()     ) }
void CMainFrame::OnCtrlEnd()       { APPLY_TO_ACTIVE_TEXTVIEW(ctrlEnd()      ) }

void CMainFrame::refreshDoc(bool recomp) {
  TextView *view = getActiveTextView();
  if(view == NULL) {
    return;
  }

  CWinDiffDoc *doc = view->getDocument();
  if(recomp) {
int BndsTicketView::exec()
{
      string t;
      char str [50];
      int res;
      BndsTicketsListView *btlv;
      
      /// Muestra la pantalla.
      show();
  
      while(1) {

	  swiWaitForVBlank();

	  scanKeys();

  	  /// Procesa los eventos de la pantalla tactil.
	  int itemSelected = g_video->eventTemplateListB();

	  
	  if (keysDown() & KEY_LEFT) {
	      previousPage();
	  } else if (keysDown() & KEY_RIGHT) {
	      nextPage();
	  } else if (keysDown() & KEY_L) {
	      /// Vuelta a la pantalla anterior.
	      g_video->resetBgSub();
	      break;
	  } else if (keysDown() & KEY_R) {
	      /// Seleccionar mesa y enviar.
	      itemSelected = -10;	    
	  } else if (keysDown() & KEY_UP) {
	      itemSelected = -6;
	  } else if (keysDown() & KEY_DOWN) {
	      itemSelected = -7;
	  } // end if


  
	  switch (itemSelected) {
	    case -1:
		/// Necesita repintarse.
		show();
		break;
	    case -2:
		if (m_currentLine == 0) break;
		
		/// Boton - cantidad.
		m_currentTicketLine->setQuantityArticle(m_currentTicketLine->quantityArticle() - 1);

		/// Si la cantidad es <= 0 entonces se borra la linea de ticket.
		if (m_currentTicketLine->quantityArticle() <= 0) {

		  m_ticket->removeTicketLine( m_currentTicketLine );
		  /// Establece el numero de items a mostrar en la lista.
		  setTotalItems( m_ticket->ticketLines().size() );
		  
		} // end if

		m_ticket->recalculeTotal();
		show();
		break;
	    case -3:
		if (m_currentLine == 0) break;
		
		/// Boton + cantidad.
		m_currentTicketLine->setQuantityArticle(m_currentTicketLine->quantityArticle() + 1);
		m_ticket->recalculeTotal();
		show();
		break;
	    case -4:
		if (m_currentLine == 0) break;
		
		/// Boton borrar linea
		m_ticket->removeTicketLine( m_currentTicketLine );
		/// Establece el numero de items a mostrar en la lista.
		setTotalItems( m_ticket->ticketLines().size() );
		m_ticket->recalculeTotal();
		show();
		break;
	    case -5:
		/// Boton anterior.
		/// Vuelta a la pantalla anterior.
		g_video->resetBgSub();
		return 0;
		break;
	    case -6:
		/// Dibuja boton 'Sube linea'.
		lineUp();
		break;
	    case -7:
		/// Dibuja boton 'Baja linea'.
		lineDown();
		break;
	    case -10:
		/// Seleccionar mesa y enviar.
		g_video->resetBgMain();
		g_video->resetBgSub();

		/// Primero cambiar el nombre al ticket. Despues enviar los datos.
		
		/// TODO: Provisionalmente genera 40 mesas (40 nombres de tickets).
		/// luego comprueba que el nombre no exista en la base de datos (se esta usando).
		/// muestra la lista completa, pero solo deja elegir los que esten disponibles.
		btlv = new BndsTicketsListView();
		res = btlv->exec();
		delete btlv;
		
		/// TODO: manera nada adecuada de conseguir el nombre del ticket seleccionado.
		sprintf(str,"%i", res);
		t = string("MESA ") + string(str);
		
		m_ticket->setNomTicket(t);
		
		/// TODO: tecla provisional. Enviar ticket.
		g_db->saveTicket();
		m_ticket->clearTicket(); 
		setTotalItems( m_ticket->ticketLines().size() );
		m_ticket->setNomTicket(m_ticket->defaultTicketName());
		return 0;
		break;
	    case 2:
		break;
	  } // end switch

	  
      } // end while

    return 0;
}