Beispiel #1
0
void FSRBinByBin(const char* MODE,TString datasetName, char* chunk, TString Alt) {

  // directory with data
  TString protocol = "file://";
  //TString dirname = "/mnt/hadoop/store/user/asvyatko/DYstudy/dataAnalysis13/rootfiles/";
  TString dirnameEE  = "/scratch/scratch95/a/asvyatko/DY2013/rootfiles_Purdue/";
  TString dirnameMuMu = "/scratch/lustreC/a/asvyatko/DY2013/rootfiles_Purdue/";
  TString dirname = dirnameMuMu;
  if (datasetName.Contains("EE")) dirname = dirnameEE; 

  TString ncores = "30";
  //if (!datasetName.Contains("samp") && (chunk.Contains("_") || datasetName.Contains("00"))) ncores = "1";
  if (!(datasetName.Contains("1020") || datasetName.Contains("samp"))) ncores = "3";
  if (datasetName.Contains("1020")) ncores = "10";

  TString beautiful = beautifulDataset(datasetName);
  TFileCollection* c = loadChunks(chunk[0],protocol,dirname,datasetName,beautiful);

  gSystem->Load("Muon_cc.so");
  gSystem->Load("Electron_cc.so");
  gSystem->Load("Dimuon_cc.so");
  gSystem->Load("Dielectron_cc.so");

  gEnv->SetValue("ProofLite.Sandbox", "/home/asvyatko/DYStudy/CMSSW_5_3_3_patch2/src/Analysis/DYPackage/test/FSRunfold_Purdue/proofbox/");
  TProof* p = TProof::Open("workers="+ncores);
  p->RegisterDataSet(datasetName+chunk, c,"OV");

  p->ShowDataSets();
  TObjString* mode = new TObjString(MODE);
  p->AddInput(new TNamed("mode",MODE));

  gROOT->Time();
  p->SetParameter("PROOF_LookupOpt", "all");
  p->Process(datasetName+chunk+"#/recoTree/DiLeptonTree","EventSelector_FSRUnfBBB.C+");

}
Beispiel #2
0
void Update(float elapsed, ShaderProgram* program){
    if(state == STATE_MAIN_MENU) {
        for(int i=0; i < menuEntities.size(); i++) {//loop through entities and update al
            menuEntities[i].Update(elapsed);
        }
        viewMatrix.identity();
    }
    else if (state == STATE_GAME_LEVEL){
        for(int i=0; i < entities.size(); i++){//loop through entities and update all
            entities[i].Update(elapsed);
        }
        
        if (!PLAYER_ENT.godmode) {
            for(int i=0; i < entities.size(); i++) {
                if (entities[i].isAlive && !entities[i].isStatic){
                    for(int j=0; j < entities.size(); j++){
                        if(i!=j && entities[j].isAlive && entities[i].collidesWith(entities[j])){
                            if (i == 0 && entities[j].type == ENEMY) {
                                    gameOver(program);//we got deaded
                            }
                            entities[i].uncollide(entities[j]);
                        }
                    }
                }
            }
            //bullet stuff
            for(int i=0; i < bullets.size(); i++){
                if (bullets[i].isAlive){
                    bullets[i].Update(elapsed);
                    for (int j = 0; j < entities.size(); j++){
                        if(j != 0 && entities[j].isAlive && bullets[i].collidesWith(entities[j])){//do collision stuffs
                            if (entities[j].type == BPLATFORM || entities[j].type == ENEMY){
                                entities[j].isAlive = false;
                                entities[j].~Entity();
                            }
                            bullets[i].isAlive = false;
                            bullets[i].~Entity();
                            screenShakeSpeed = 70.0f;
                        }
                    }
                }
            }
            if (!peaceful && rand() % 100 < 0.01){
                spawnEnemy();
            }
        }
        loadChunks();
        viewMatrix.identity();
        viewMatrix.Translate(-(PLAYER_ENT.x), -(PLAYER_ENT.y), 0);
        
        screenShakeValue += elapsed;
        viewMatrix.Translate(cos(screenShakeValue * screenShakeSpeed)* screenShakeIntensity, sin(screenShakeValue * screenShakeSpeed)* screenShakeIntensity,0.0f);
        if (screenShakeSpeed > 0.0f){
            screenShakeSpeed -= 10.0f;
        }
    }

    program->setViewMatrix(viewMatrix);
    //printf("State: %d\n",state);
    //printf("menusize: %lu\n",menuEntities.size());
    //printf("entitnysize: %lu\n",entities.size());
}