void DarkGDK ( void ) { loadSettings(); loadResources(); //ASTEROID LOADED OBJECTS Large_Roid loadLarge(1); Big_Roid loadBig(1); Medium_Roid loadMedium(1); Small_Roid loadSmall(1); Tiny_Roid loadTiny(1); Ship *player = new Jet; Asteroid * roids[NUM_ASTEROIDS]; setAsteroids(roids, NUM_ASTEROIDS); dbMakeObjectSphere(MACH_GUN_FIRE, 2); dbTextureObject(MACH_GUN_FIRE, MACH_GUN_FIRE); while ( LoopGDK ( ) ) { astroReset(roids, NUM_ASTEROIDS); astroidPhysics(roids, NUM_ASTEROIDS); collision(roids, NUM_ASTEROIDS, player); player->moveShip(); pause(); if(dbSpaceKey()) { dbWait(1000); } dbSync ( ); } memoryLeak(); return; }
/** * Load a medium from a list of multiples files. * @param filenames : a vector that contain the filenames of the files that * describes the medium. * @return : the loaded medium. */ Medium* MediumParser::loadMedium(const std::vector<std::string>& filenames) { Medium* medium = new Medium(); medium->isOpaque=false; medium->useLambertianModel=false; medium->useFresnelModel=false; medium->useKubelkaMunkModel=false; for(unsigned int i=0; i<filenames.size(); i++) { Medium* tmp = loadMedium(filenames[i]); if(tmp->isOpaque) medium->isOpaque=true; if(tmp->useLambertianModel) { medium->r=tmp->r; medium->useLambertianModel=true; } if(tmp->useFresnelModel) { medium->n=tmp->n; medium->k=tmp->k; medium->useFresnelModel=true; } if(tmp->useKubelkaMunkModel) { medium->K=tmp->K; medium->S=tmp->S; medium->useKubelkaMunkModel=true; } delete tmp; } return medium; }