Beispiel #1
0
void Game::displayTitleBitmap() {
	loadWGP("..\\menu\\nointro.wgp");
	playMusic("..\\midi\\title.mid");
	_stub->setPalette(_bitmapBuffer0 + kOffsetBitmapPalette, 256);
	_stub->copyRect(0, 0, kGameScreenWidth, kGameScreenHeight, _bitmapBuffer1.bits, _bitmapBuffer1.pitch);
	_stub->copyRectWidescreen(kGameScreenWidth, kGameScreenHeight, _bitmapBuffer1.bits, _bitmapBuffer1.pitch);
}
Beispiel #2
0
void Game::playBitmapSequenceDemo() {
	const char *bitmapList[] = { "..\\wgp\\title.bmp", "..\\wgp\\title1.bmp", "..\\wgp\\title2.bmp" };
	for (int i = 0; i < 3; ++i) {
		loadWGP(bitmapList[i]);
		_stub->setPalette(_bitmapBuffer0 + kOffsetBitmapPalette, 256);
		_stub->copyRect(0, 0, kGameScreenWidth, kGameScreenHeight, _bitmapBuffer1.bits, _bitmapBuffer1.pitch);
		_stub->updateScreen();
		do {
			_stub->sleep(10);
			_stub->processEvents();
			if (_stub->_quit) {
				return;
			}
		} while (!_stub->_pi.enter);
		_stub->_pi.enter = false;
	}
}