Beispiel #1
0
//----------- Begin of function TerrainRes::init --------//
//!
void TerrainRes::init() {
    if ( init_flag )
	return;

    //----- read info from TERRAIN.DBF ------//

    load_info();

    //---- open bitmap resource of different resolutions ----//

    load_res( ZOOM_SMALL , "TERRA", "S" );
    load_res( ZOOM_MEDIUM, "TERRA", "M" );
    load_res( ZOOM_LARGE , "TERRA", "L" );

    //----------------------------------------//

    init_flag=1;
}
Beispiel #2
0
//----------- Begin of function PlantRes::init --------//
//!
void PlantRes::init() {
    if ( init_flag )
	return;

    //----- read info from PLANT.DBF ------//

    load_info();

    //---- open bitmap resource of different resolutions ----//

    load_res( ZOOM_SMALL , "PLANT", "S" );
    load_res( ZOOM_MEDIUM, "PLANT", "M" );
    load_res( ZOOM_LARGE , "PLANT", "L" );

    //----------------------------------------//

    init_flag=1;
}
Beispiel #3
0
int main(){

	init();
	load_res();

	SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
	SDL_RenderClear(renderer);
	render_sprite(sprite_sheet, 0, 0, &sprite_sections[0]);
	render_sprite(sprite_sheet, WIDTH - 100, 0, &sprite_sections[1]);
	render_sprite(sprite_sheet, 0, HEIGHT - 100, &sprite_sections[2]);
	render_sprite(sprite_sheet, WIDTH - 100, HEIGHT - 100, &sprite_sections[3]);
	SDL_RenderPresent(renderer);

	SDL_Delay(3000);

	quit();

	return 0;
}
//---------------------------------------------------------------------------
bool hxc_scrollbar::create(Display*d,Window daddy,int x,int y,
                      int w,int h,LPHXC_SCROLLBARNOTIFYPROC pass_notifyproc){
  if (XD!=NULL) destroy(this);
  XD=d;
  parent=daddy;
  notifyproc=pass_notifyproc;

  load_res(XD);

  XSetWindowAttributes swa;
  swa.backing_store=NotUseful;
  swa.background_pixel=col_border_light;
  handle=XCreateWindow(XD,parent,x,y,w,h,0,
                           CopyFromParent,InputOutput,CopyFromParent,
                           CWBackingStore|CWBackPixel,&swa);
	hxc::x=x;hxc::y=y;hxc::w=w;hxc::h=h;

  SetProp(XD,handle,cWinProc,(DWORD)WinProc);
  SetProp(XD,handle,cWinThis,(DWORD)this);

  XSelectInput(XD,handle,KeyPressMask|KeyReleaseMask|
                            ButtonPressMask|ButtonReleaseMask|
                            Button1MotionMask|Button2MotionMask|
                            ExposureMask|StructureNotifyMask);
	if(horizontal){
    UpBut.create(XD,handle,0,0,arrowheight,h,button_notify_proc,this,BT_ICON | BT_HOLDREPEAT,"",-1,col_grey);
    DownBut.create(XD,handle,w-arrowheight,0,arrowheight,h,button_notify_proc,this,BT_ICON | BT_HOLDREPEAT,"",1,col_grey);
    UpBut.set_icon(NULL,2);
    DownBut.set_icon(NULL,3);
	}else{
    UpBut.create(XD,handle,0,0,w,arrowheight,button_notify_proc,this,BT_ICON | BT_HOLDREPEAT,"",-1,col_grey);
    DownBut.create(XD,handle,0,h-arrowheight,w,arrowheight,button_notify_proc,this,BT_ICON | BT_HOLDREPEAT,"",1,col_grey);
    UpBut.set_icon(NULL,0);
    DownBut.set_icon(NULL,1);
  }

  XSetForeground(XD,gc,col_black);
  XMapWindow(XD,handle);
  return false;
}
//---------------------------------------------------------------
bool hxc_buttonpicker::create(Display *d,Window daddy,int x,int y,int w,int h,
            LPHXC_BUTTONPICKERNOTIFYPROC pass_notifyproc,void *o,int pass_ID)
{
  if (XD) destroy(this);
  XD=d;
  parent=daddy;
  notifyproc=pass_notifyproc;
  id=pass_ID;
  owner=o;

  load_res(XD);

  XSetWindowAttributes swa;
  swa.backing_store=NotUseful;
  swa.background_pixel=col_bk;
  handle=XCreateWindow(XD,parent,x,y,w,h,0,
                           CopyFromParent,InputOutput,CopyFromParent,
                           CWBackingStore | CWBackPixel,&swa);
	hxc::x=x;hxc::y=y;hxc::w=w;hxc::h=h;

  if (handle==0){
    XD=NULL;
    return 0;
  }

  SetProp(XD,handle,cWinProc,DWORD(WinProc));
  SetProp(XD,handle,cWinThis,DWORD(this));

  XSelectInput(XD,handle,ButtonPressMask | ButtonReleaseMask |
                  ExposureMask | StructureNotifyMask | FocusChangeMask |
                  EnterWindowMask | LeaveWindowMask |
                  KeyPressMask | KeyReleaseMask);

  XMapWindow(XD,handle);

  return true;
}
Beispiel #6
0
int main(){

	init();
	load_res();

	SDL_Event event;

	Uint8 red = 255, green = 255, blue = 255;
	bool color_on = true;

	SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
	SDL_RenderClear(renderer);
	SDL_RenderCopy(renderer, color_wheel, NULL, NULL);
	SDL_RenderPresent(renderer);

	bool loop = true;
	while(loop) {
		while(SDL_PollEvent(&event) != 0) {
			if(event.type == SDL_QUIT) {
				loop = false;
			}
			if(event.type == SDL_KEYDOWN) {
				switch(event.key.keysym.sym) {
					case SDLK_SPACE:
						color_on = !color_on;
						break;
					case SDLK_q:
						red += 32;
						break;
					case SDLK_a:
						red -= 32;
						break;
					case SDLK_w:
						green += 32;
						break;
					case SDLK_s:
						green -= 32;
						break;
					case SDLK_e:
						blue += 32;
						break;
					case SDLK_d:
						blue -= 32;
						break;
					case SDLK_r:
						red = 255;
						green = 255;
						blue = 255;
						break;
					case SDLK_ESCAPE:
						loop = false;
					default:
						break;
				}
				red = clamp(red);
				green = clamp(green);
				blue = clamp(blue);
				if(color_on) {
					SDL_SetTextureColorMod(color_wheel, red, green, blue);
					printf("< R%03d G%03d B%03d >\n", red, green, blue);
				} else {
					SDL_SetTextureColorMod(color_wheel, 255, 255, 255);
					printf("< R255 G255 B255 >\n");
				}
			}
		}
		SDL_RenderClear(renderer);
		SDL_RenderCopy(renderer, color_wheel, NULL, NULL);
		SDL_RenderPresent(renderer);
	}

	quit();

	return 0;
}