/**************************** QgsGrassModuleInputModel ****************************/
QgsGrassModuleInputModel::QgsGrassModuleInputModel( QObject *parent )
    : QStandardItemModel( parent )
    , mWatcher( 0 )
{
  setColumnCount( 1 );
  reload();

  QString locationPath = QgsGrass::getDefaultLocationPath();
  mWatcher = new QFileSystemWatcher( this );
  mWatcher->addPath( locationPath );

  // Watching all dirs in loacation because a dir may become a mapset later, when WIND is created

  //QStringList mapsets = QgsGrass::mapsets( QgsGrass::getDefaultGisdbase(), QgsGrass::getDefaultLocation() );
  QStringList dirNames = locationDirNames();
  foreach ( QString dirName, dirNames )
  {
    QString dirPath = locationPath + "/" + dirName;
    // Watch the dir in any case, WIND mabe created later
    mWatcher->addPath( dirPath );

    foreach ( QString watchedDir, watchedDirs() )
    {
      watch( dirPath + "/" + watchedDir );
    }
Beispiel #2
0
void QgsGrassModuleInputModel::onDirectoryChanged( const QString &path )
{
  QgsDebugMsg( "path = " + path );

  QString locationPath = QgsGrass::getDefaultLocationPath();
  QDir parentDir( path );
  parentDir.cdUp();
  QString mapset;
  QList<QgsGrassObject::Type> types;
  if ( path == locationPath )
  {
    QgsDebugMsg( "location = " + path );
    QStringList dirNames = locationDirNames();
    //QStringList mapsets = QgsGrass::mapsets( QgsGrass::getDefaultGisdbase(), QgsGrass::getDefaultLocation() );

    for ( int i = rowCount() - 1; i >= 0; i-- )
    {
      QString mapset = item( i )->text();
      if ( !QgsGrass::isMapset( locationPath + "/" + mapset ) )
      {
        QgsDebugMsg( "removed mapset " + mapset );
        removeRows( i, 1 );
      }
    }

    Q_FOREACH ( const QString &dirName, dirNames )
    {
      // Add to watcher in any case, either for WIND, cellhd or vector
      QString dirPath = locationPath + "/" + dirName;
      watch( dirPath );
      if ( QgsGrass::isMapset( dirPath ) && findItems( dirName ).isEmpty() )
      {
        addMapset( dirName );
      }
    }