Beispiel #1
0
Player::~Player()
{
    removeRelay();

    if (loginInfo()) {
        delete loginInfo();
    }
}
Beispiel #2
0
Player::Player(const GenericSocket &sock, int id)
{
    loginInfo() = NULL;
    m_bundle.id = id;

    myrelay = new Analyzer(sock, id);
    lockCount = 0;
    battleSearch() = false;
    myip = relay().ip();
    server_pass_sent = false;
    needToUpdate = false;


    m_bundle.auth = 0;

    doConnections();

    /* Autokick after 3 minutes if still not logged in */
    QTimer::singleShot(1000*180, this, SLOT(firstAutoKick()));
}
Beispiel #3
0
Player::Player(const GenericSocket &sock, int id)
{
    loginInfo() = NULL;
    m_bundle.id = id;

    myrelay = new Analyzer(sock, id);
    lockCount = 0;
    battleSearch() = false;
    myip = relay().ip();
    server_pass_sent = false;
    needToUpdate = false;


    m_bundle.auth = 0;

    doConnections();

    /* Version control, whatever happens, because the problem could be because of an old version */
    relay().notify(NetworkServ::VersionControl_, ProtocolVersion(), Flags(), ProtocolVersion(1,1), ProtocolVersion(0,0), ProtocolVersion(0,0), Server::serverIns->servName());

    /* Autokick after 3 minutes if still not logged in */
    QTimer::singleShot(1000*180, this, SLOT(firstAutoKick()));
}