Beispiel #1
0
void GfxCompare::kernelBaseSetter(reg_t object) {
	if (lookupSelector(_segMan, object, SELECTOR(brLeft), NULL, NULL) == kSelectorVariable) {
		int16 x = readSelectorValue(_segMan, object, SELECTOR(x));
		int16 y = readSelectorValue(_segMan, object, SELECTOR(y));
		int16 z = (SELECTOR(z) > -1) ? readSelectorValue(_segMan, object, SELECTOR(z)) : 0;
		int16 yStep = readSelectorValue(_segMan, object, SELECTOR(yStep));
		GuiResourceId viewId = readSelectorValue(_segMan, object, SELECTOR(view));
		int16 loopNo = readSelectorValue(_segMan, object, SELECTOR(loop));
		int16 celNo = readSelectorValue(_segMan, object, SELECTOR(cel));
		uint16 scaleSignal = 0;
		if (getSciVersion() >= SCI_VERSION_1_1)
			scaleSignal = readSelectorValue(_segMan, object, SELECTOR(scaleSignal));

		Common::Rect celRect;

		GfxView *tmpView = _cache->getView(viewId);
		if (!tmpView->isScaleable())
			scaleSignal = 0;

		if (scaleSignal & kScaleSignalDoScaling) {
			celRect = getNSRect(object);
		} else {
			tmpView->getCelRect(loopNo, celNo, x, y, z, celRect);
		}

		celRect.bottom = y + 1;
		celRect.top = celRect.bottom - yStep;

		writeSelectorValue(_segMan, object, SELECTOR(brLeft), celRect.left);
		writeSelectorValue(_segMan, object, SELECTOR(brRight), celRect.right);
		writeSelectorValue(_segMan, object, SELECTOR(brTop), celRect.top);
		writeSelectorValue(_segMan, object, SELECTOR(brBottom), celRect.bottom);
	}
}
Beispiel #2
0
reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv) {
	List *list = s->_segMan->lookupList(argv[0]);

	Node *curNode = s->_segMan->lookupNode(list->first);
	reg_t curObject;
	Selector slc = argv[1].toUint16();

	ObjVarRef address;

	while (curNode) {
		// We get the next node here as the current node might be gone after the invoke
		reg_t nextNode = curNode->succ;
		curObject = curNode->value;

		// First, check if the target selector is a variable
		if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
			// This can only happen with 3 params (list, target selector, variable)
			if (argc != 3) {
				error("kListEachElementDo: Attempted to modify a variable selector with %d params", argc);
			} else {
				writeSelector(s->_segMan, curObject, slc, argv[2]);
			}
		} else {
			invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
		}

		curNode = s->_segMan->lookupNode(nextNode);
	}

	return s->r_acc;
}
Beispiel #3
0
reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) {
	const reg_t listReg = argv[0];
	List *list = s->_segMan->lookupList(listReg);

	Node *curNode = s->_segMan->lookupNode(list->first);
	Selector slc = argv[1].toUint16();

	ObjVarRef address;

	s->r_acc = NULL_REG;

	++list->numRecursions;

	if (list->numRecursions >= ARRAYSIZE(list->nextNodes)) {
		error("Too much recursion in kListFirstTrue");
	}

	while (curNode) {
		// We get the next node here as the current node might be deleted by the
		// invoke. In the case that the next node is also deleted, kDeleteKey
		// needs to be able to adjust the location of the next node, which is
		// why it is stored on the list instead of on the stack
		list->nextNodes[list->numRecursions] = curNode->succ;
		reg_t curObject = curNode->value;

		// First, check if the target selector is a variable
		if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
			// If it's a variable selector, check its value.
			// Example: script 64893 in Torin, MenuHandler::isHilited checks
			// all children for variable selector 0x03ba (bHilited).
			if (!readSelector(s->_segMan, curObject, slc).isNull()) {
				s->r_acc = curObject;
				break;
			}
		} else {
			invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);

			// Check if the call above leads to a game restore, in which case
			// the segment manager will be reset, and the original list will
			// be invalidated
			if (s->abortScriptProcessing == kAbortLoadGame)
				return s->r_acc;

			// Check if the result is true
			if (!s->r_acc.isNull()) {
				s->r_acc = curObject;
				break;
			}
		}

		curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]);
	}

	if (s->_segMan->isValidAddr(listReg, SEG_TYPE_LISTS)) {
		--list->numRecursions;
	}

	return s->r_acc;
}
Beispiel #4
0
reg_t readSelector(SegManager *segMan, reg_t object, Selector selectorId) {
	ObjVarRef address;

	if (lookupSelector(segMan, object, selectorId, &address, NULL) != kSelectorVariable)
		return NULL_REG;
	else
		return *address.getPointer(segMan);
}
Beispiel #5
0
reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv) {
	const reg_t listReg = argv[0];
	List *list = s->_segMan->lookupList(listReg);

	Node *curNode = s->_segMan->lookupNode(list->first);
	Selector slc = argv[1].toUint16();

	ObjVarRef address;

	++list->numRecursions;

	if (list->numRecursions >= ARRAYSIZE(list->nextNodes)) {
		error("Too much recursion in kListEachElementDo");
	}

	while (curNode) {
		// We get the next node here as the current node might be deleted by the
		// invoke. In the case that the next node is also deleted, kDeleteKey
		// needs to be able to adjust the location of the next node, which is
		// why it is stored on the list instead of on the stack
		list->nextNodes[list->numRecursions] = curNode->succ;
		reg_t curObject = curNode->value;

		// First, check if the target selector is a variable
		if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
			// This can only happen with 3 params (list, target selector, variable)
			if (argc != 3) {
				error("kListEachElementDo: Attempted to modify a variable selector with %d params", argc);
			} else {
				writeSelector(s->_segMan, curObject, slc, argv[2]);
			}
		} else {
			invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);

			// Check if the call above leads to a game restore, in which case
			// the segment manager will be reset, and the original list will
			// be invalidated
			if (s->abortScriptProcessing == kAbortLoadGame)
				return s->r_acc;
		}

		curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]);
	}

	if (s->_segMan->isValidAddr(listReg, SEG_TYPE_LISTS)) {
		--list->numRecursions;
	}

	return s->r_acc;
}
Beispiel #6
0
void writeSelector(SegManager *segMan, reg_t object, Selector selectorId, reg_t value) {
	ObjVarRef address;

	if ((selectorId < 0) || (selectorId > (int)g_sci->getKernel()->getSelectorNamesSize())) {
		error("Attempt to write to invalid selector %d of"
		         " object at %04x:%04x.", selectorId, PRINT_REG(object));
		return;
	}

	if (lookupSelector(segMan, object, selectorId, &address, NULL) != kSelectorVariable)
		error("Selector '%s' of object at %04x:%04x could not be"
		         " written to", g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object));
	else
		*address.getPointer(segMan) = value;
}
Beispiel #7
0
void GfxCompare::kernelBaseSetter(reg_t object) {
	if (lookupSelector(_segMan, object, SELECTOR(brLeft), NULL, NULL) == kSelectorVariable) {
		int16 x = readSelectorValue(_segMan, object, SELECTOR(x));
		int16 y = readSelectorValue(_segMan, object, SELECTOR(y));
		int16 z = (SELECTOR(z) > -1) ? readSelectorValue(_segMan, object, SELECTOR(z)) : 0;
		int16 yStep = readSelectorValue(_segMan, object, SELECTOR(yStep));
		GuiResourceId viewId = readSelectorValue(_segMan, object, SELECTOR(view));
		int16 loopNo = readSelectorValue(_segMan, object, SELECTOR(loop));
		int16 celNo = readSelectorValue(_segMan, object, SELECTOR(cel));

		// HACK: Ignore invalid views for now (perhaps unimplemented text views?)
		if (viewId == 0xFFFF)	// invalid view
			return;

		uint16 scaleSignal = 0;
		if (getSciVersion() >= SCI_VERSION_1_1) {
			scaleSignal = readSelectorValue(_segMan, object, SELECTOR(scaleSignal));
		}

		Common::Rect celRect;

		GfxView *tmpView = _cache->getView(viewId);
		if (!tmpView->isScaleable())
			scaleSignal = 0;

		if (scaleSignal & kScaleSignalDoScaling) {
			celRect = getNSRect(object);
		} else {
			if (tmpView->isSci2Hires())
				tmpView->adjustToUpscaledCoordinates(y, x);

			tmpView->getCelRect(loopNo, celNo, x, y, z, celRect);

			if (tmpView->isSci2Hires()) {
				tmpView->adjustBackUpscaledCoordinates(celRect.top, celRect.left);
				tmpView->adjustBackUpscaledCoordinates(celRect.bottom, celRect.right);
			}
		}

		celRect.bottom = y + 1;
		celRect.top = celRect.bottom - yStep;

		writeSelectorValue(_segMan, object, SELECTOR(brLeft), celRect.left);
		writeSelectorValue(_segMan, object, SELECTOR(brRight), celRect.right);
		writeSelectorValue(_segMan, object, SELECTOR(brTop), celRect.top);
		writeSelectorValue(_segMan, object, SELECTOR(brBottom), celRect.bottom);
	}
}
Beispiel #8
0
reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv) {
	List *list = s->_segMan->lookupList(argv[0]);

	Node *curNode = s->_segMan->lookupNode(list->first);
	reg_t curObject;
	Selector slc = argv[1].toUint16();

	ObjVarRef address;

	s->r_acc = TRUE_REG;

	++list->numRecursions;

	if (list->numRecursions >= ARRAYSIZE(list->nextNodes)) {
		error("Too much recursion in kListAllTrue");
	}

	while (curNode) {
		// We get the next node here as the current node might be deleted by the
		// invoke. In the case that the next node is also deleted, kDeleteKey
		// needs to be able to adjust the location of the next node, which is
		// why it is stored on the list instead of on the stack
		list->nextNodes[list->numRecursions] = curNode->succ;
		curObject = curNode->value;

		// First, check if the target selector is a variable
		if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
			// If it's a variable selector, check its value
			s->r_acc = readSelector(s->_segMan, curObject, slc);
		} else {
			invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
		}

		// Check if the result isn't true
		if (s->r_acc.isNull())
			break;

		curNode = s->_segMan->lookupNode(list->nextNodes[list->numRecursions]);
	}

	--list->numRecursions;

	return s->r_acc;
}
Beispiel #9
0
void GfxCompare::kernelSetNowSeen(reg_t objectReference) {
	GfxView *view = NULL;
	Common::Rect celRect(0, 0);
	GuiResourceId viewId = (GuiResourceId)readSelectorValue(_segMan, objectReference, SELECTOR(view));
	int16 loopNo = readSelectorValue(_segMan, objectReference, SELECTOR(loop));
	int16 celNo = readSelectorValue(_segMan, objectReference, SELECTOR(cel));
	int16 x = (int16)readSelectorValue(_segMan, objectReference, SELECTOR(x));
	int16 y = (int16)readSelectorValue(_segMan, objectReference, SELECTOR(y));
	int16 z = 0;
	if (SELECTOR(z) > -1)
		z = (int16)readSelectorValue(_segMan, objectReference, SELECTOR(z));

	view = _cache->getView(viewId);
	view->getCelRect(loopNo, celNo, x, y, z, celRect);

	if (lookupSelector(_segMan, objectReference, SELECTOR(nsTop), NULL, NULL) == kSelectorVariable) {
		setNSRect(objectReference, celRect);
	}
}
Beispiel #10
0
void GfxCompare::kernelSetNowSeen(reg_t objectReference) {
	GfxView *view = NULL;
	Common::Rect celRect(0, 0);
	GuiResourceId viewId = (GuiResourceId)readSelectorValue(_segMan, objectReference, SELECTOR(view));

	// HACK: Ignore invalid views for now (perhaps unimplemented text views?)
	if (viewId == 0xFFFF)	// invalid view
		return;

	int16 loopNo = readSelectorValue(_segMan, objectReference, SELECTOR(loop));
	int16 celNo = readSelectorValue(_segMan, objectReference, SELECTOR(cel));
	int16 x = (int16)readSelectorValue(_segMan, objectReference, SELECTOR(x));
	int16 y = (int16)readSelectorValue(_segMan, objectReference, SELECTOR(y));
	int16 z = 0;
	if (SELECTOR(z) > -1)
		z = (int16)readSelectorValue(_segMan, objectReference, SELECTOR(z));

	view = _cache->getView(viewId);

#ifdef ENABLE_SCI32
	if (view->isSci2Hires())
		view->adjustToUpscaledCoordinates(y, x);
	else if (getSciVersion() == SCI_VERSION_2_1)
		_coordAdjuster->fromScriptToDisplay(y, x);
#endif

	view->getCelRect(loopNo, celNo, x, y, z, celRect);

#ifdef ENABLE_SCI32
	if (view->isSci2Hires()) {
		view->adjustBackUpscaledCoordinates(celRect.top, celRect.left);
		view->adjustBackUpscaledCoordinates(celRect.bottom, celRect.right);
	} else if (getSciVersion() == SCI_VERSION_2_1) {
		_coordAdjuster->fromDisplayToScript(celRect.top, celRect.left);
		_coordAdjuster->fromDisplayToScript(celRect.bottom, celRect.right);
	}
#endif

	if (lookupSelector(_segMan, objectReference, SELECTOR(nsTop), NULL, NULL) == kSelectorVariable) {
		setNSRect(objectReference, celRect);
	}
}
Beispiel #11
0
reg_t GameFeatures::getDetectionAddr(const Common::String &objName, Selector slc, int methodNum) {
	// Get address of target object
	reg_t objAddr = _segMan->findObjectByName(objName, 0);
	reg_t addr;

	if (objAddr.isNull()) {
		error("getDetectionAddr: %s object couldn't be found", objName.c_str());
		return NULL_REG;
	}

	if (methodNum == -1) {
		if (lookupSelector(_segMan, objAddr, slc, NULL, &addr) != kSelectorMethod) {
			error("getDetectionAddr: target selector is not a method of object %s", objName.c_str());
			return NULL_REG;
		}
	} else {
		addr = _segMan->getObject(objAddr)->getFunction(methodNum);
	}

	return addr;
}
Beispiel #12
0
void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
	// Ignore invalid items
	if (!_segMan->isObject(object)) {
		warning("kernelUpdateScreenItem: Attempt to update an invalid object (%04x:%04x)", PRINT_REG(object));
		return;
	}

	FrameoutEntry *itemEntry = findScreenItem(object);
	if (!itemEntry) {
		warning("kernelUpdateScreenItem: invalid object %04x:%04x", PRINT_REG(object));
		return;
	}

	itemEntry->viewId = readSelectorValue(_segMan, object, SELECTOR(view));
	itemEntry->loopNo = readSelectorValue(_segMan, object, SELECTOR(loop));
	itemEntry->celNo = readSelectorValue(_segMan, object, SELECTOR(cel));
	itemEntry->x = readSelectorValue(_segMan, object, SELECTOR(x));
	itemEntry->y = readSelectorValue(_segMan, object, SELECTOR(y));
	itemEntry->z = readSelectorValue(_segMan, object, SELECTOR(z));
	itemEntry->priority = readSelectorValue(_segMan, object, SELECTOR(priority));
	if (readSelectorValue(_segMan, object, SELECTOR(fixPriority)) == 0)
		itemEntry->priority = itemEntry->y;

	itemEntry->signal = readSelectorValue(_segMan, object, SELECTOR(signal));
	itemEntry->scaleSignal = readSelectorValue(_segMan, object, SELECTOR(scaleSignal));

	if (itemEntry->scaleSignal & kScaleSignalDoScaling32) {
		itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX));
		itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY));
	} else {
		itemEntry->scaleX = 128;
		itemEntry->scaleY = 128;
	}
	itemEntry->visible = true;

	// Check if the entry can be hidden
	if (lookupSelector(_segMan, object, SELECTOR(visible), NULL, NULL) != kSelectorNone)
		itemEntry->visible = readSelectorValue(_segMan, object, SELECTOR(visible));
}
Beispiel #13
0
void GuestAdditions::syncTorinVolumeFromScummVM(const int16 musicVolume, const int16 sfxVolume, const int16 speechVolume) const {
	_state->variables[VAR_GLOBAL][kGlobalVarTorinMusicVolume]  = make_reg(0, musicVolume);
	_state->variables[VAR_GLOBAL][kGlobalVarTorinSFXVolume]    = make_reg(0, sfxVolume);
	_state->variables[VAR_GLOBAL][kGlobalVarTorinSpeechVolume] = make_reg(0, speechVolume);

	// Calling `reSyncVol` on all sounds is necessary to propagate the
	// volume change to existing sounds, and matches how game scripts
	// propagate volume changes when the in-game volume sliders are moved
	const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds];
	if (!soundsId.isNull()) {
		const Selector selector = SELECTOR(reSyncVol);
		List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements)));
		reg_t soundId = sounds->first;
		while (!soundId.isNull()) {
			Node *sound = _segMan->lookupNode(soundId);
			const reg_t &soundObj = sound->value;

			if (_segMan->isHeapObject(soundObj) && lookupSelector(_segMan, soundObj, selector, nullptr, nullptr) != kSelectorNone) {
				invokeSelector(sound->value, SELECTOR(reSyncVol));
			}
			soundId = sound->succ;
		}
	}
}
Beispiel #14
0
reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) {
	List *list = s->_segMan->lookupList(argv[0]);

	Node *curNode = s->_segMan->lookupNode(list->first);
	reg_t curObject;
	Selector slc = argv[1].toUint16();

	ObjVarRef address;

	s->r_acc = NULL_REG;	// reset the accumulator

	while (curNode) {
		reg_t nextNode = curNode->succ;
		curObject = curNode->value;

		// First, check if the target selector is a variable
		if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
			// If it's a variable selector, check its value.
			// Example: script 64893 in Torin, MenuHandler::isHilited checks
			// all children for variable selector 0x03ba (bHilited).
			if (!readSelector(s->_segMan, curObject, slc).isNull())
				return curObject;
		} else {
			invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);

			// Check if the result is true
			if (!s->r_acc.isNull())
				return curObject;
		}

		curNode = s->_segMan->lookupNode(nextNode);
	}

	// No selector returned true
	return NULL_REG;
}
Beispiel #15
0
void GfxFrameout::kernelFrameout() {
	if (g_sci->_robotDecoder->isVideoLoaded()) {
		bool skipVideo = false;
		RobotDecoder *videoDecoder = g_sci->_robotDecoder;
		uint16 x = videoDecoder->getPos().x;
		uint16 y = videoDecoder->getPos().y;

		if (videoDecoder->hasDirtyPalette())
			videoDecoder->setSystemPalette();

		while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
			if (videoDecoder->needsUpdate()) {
				const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
				if (frame) {
					g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);

					if (videoDecoder->hasDirtyPalette())
						videoDecoder->setSystemPalette();

					g_system->updateScreen();
				}
			}

			Common::Event event;
			while (g_system->getEventManager()->pollEvent(event)) {
				if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
					skipVideo = true;
			}

			g_system->delayMillis(10);
		}
		return;
	}

	_palette->palVaryUpdate();

	for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
		reg_t planeObject = it->object;
		uint16 planeLastPriority = it->lastPriority;

		// Update priority here, sq6 sets it w/o UpdatePlane
		uint16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));

		it->lastPriority = planePriority;
		if (planePriority == 0xffff) { // Plane currently not meant to be shown
			// If plane was shown before, delete plane rect
			if (planePriority != planeLastPriority)
				_paint32->fillRect(it->planeRect, 0);
			continue;
		}

		if (it->planeBack)
			_paint32->fillRect(it->planeRect, it->planeBack);

		GuiResourceId planeMainPictureId = it->pictureId;

		_coordAdjuster->pictureSetDisplayArea(it->planeRect);
		_palette->drewPicture(planeMainPictureId);

		FrameoutList itemList;

		// Copy screen items of the current frame to the list of items to be drawn
		for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
			reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
			if (planeObject == itemPlane) {
				kernelUpdateScreenItem((*listIterator)->object);	// TODO: Why is this necessary?
				itemList.push_back(*listIterator);
			}
		}

		for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
			if (pictureIt->object == planeObject) {
				GfxPicture *planePicture = pictureIt->picture;
				// Allocate memory for picture cels
				pictureIt->pictureCels = new FrameoutEntry[planePicture->getSci32celCount()];

				// Add following cels to the itemlist
				FrameoutEntry *picEntry = pictureIt->pictureCels;
				int planePictureCels = planePicture->getSci32celCount();
				for (int pictureCelNr = 0; pictureCelNr < planePictureCels; pictureCelNr++) {
					picEntry->celNo = pictureCelNr;
					picEntry->object = NULL_REG;
					picEntry->picture = planePicture;
					picEntry->y = planePicture->getSci32celY(pictureCelNr);
					picEntry->x = planePicture->getSci32celX(pictureCelNr);
					picEntry->picStartX = pictureIt->startX;

					picEntry->priority = planePicture->getSci32celPriority(pictureCelNr);

					itemList.push_back(picEntry);
					picEntry++;
				}
			}
		}

		// Now sort our itemlist
		Common::sort(itemList.begin(), itemList.end(), sortHelper);

//		warning("Plane %s", _segMan->getObjectName(planeObject));

		for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
			FrameoutEntry *itemEntry = *listIterator;

			if (itemEntry->object.isNull()) {
				// Picture cel data
				itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight);
				itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth);
				itemEntry->picStartX = ((itemEntry->picStartX * _screen->getWidth()) / scriptsRunningWidth);

				// Out of view
				int16 pictureCelStartX = itemEntry->picStartX + itemEntry->x;
				int16 pictureCelEndX = pictureCelStartX + itemEntry->picture->getSci32celWidth(itemEntry->celNo);
				int16 planeStartX = it->planeOffsetX;
				int16 planeEndX = planeStartX + it->planeRect.width();
				if (pictureCelEndX < planeStartX)
					continue;
				if (pictureCelStartX > planeEndX)
					continue;

				int16 pictureOffsetX = it->planeOffsetX;
				int16 pictureX = itemEntry->x;
				if ((it->planeOffsetX) || (itemEntry->picStartX)) {
					if (it->planeOffsetX <= itemEntry->picStartX) {
						pictureX += itemEntry->picStartX - it->planeOffsetX;
						pictureOffsetX = 0;
					} else {
						pictureOffsetX = it->planeOffsetX - itemEntry->picStartX;
					}
				}

				itemEntry->picture->drawSci32Vga(itemEntry->celNo, pictureX, itemEntry->y, pictureOffsetX, it->planePictureMirrored);
//				warning("picture cel %d %d", itemEntry->celNo, itemEntry->priority);

			} else if (itemEntry->viewId != 0xFFFF) {
				GfxView *view = _cache->getView(itemEntry->viewId);

//				warning("view %s %04x:%04x", _segMan->getObjectName(itemEntry->object), PRINT_REG(itemEntry->object));


				if (view->isSci2Hires()) {
					int16 dummyX = 0;
					_screen->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
					_screen->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
				} else if (getSciVersion() == SCI_VERSION_2_1) {
					itemEntry->y = (itemEntry->y * _screen->getHeight()) / scriptsRunningHeight;
					itemEntry->x = (itemEntry->x * _screen->getWidth()) / scriptsRunningWidth;
					itemEntry->z = (itemEntry->z * _screen->getHeight()) / scriptsRunningHeight;
				}

				// Adjust according to current scroll position
				itemEntry->x -= it->planeOffsetX;

				uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
				if (useInsetRect) {
					itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
					itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
					itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom)) + 1;
					itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight)) + 1;
					if (view->isSci2Hires()) {
						_screen->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
						_screen->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
					}
					itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
					// TODO: maybe we should clip the cels rect with this, i'm not sure
					//  the only currently known usage is game menu of gk1
				} else {
					if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
						view->getCelRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
					else
						view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX, itemEntry->scaleY, itemEntry->celRect);

					Common::Rect nsRect = itemEntry->celRect;
					// Translate back to actual coordinate within scrollable plane
					nsRect.translate(it->planeOffsetX, 0);

					if (view->isSci2Hires()) {
						_screen->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
						_screen->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
					} else if (getSciVersion() == SCI_VERSION_2_1) {
						nsRect.top = (nsRect.top * scriptsRunningHeight) / _screen->getHeight();
						nsRect.left = (nsRect.left * scriptsRunningWidth) / _screen->getWidth();
						nsRect.bottom = (nsRect.bottom * scriptsRunningHeight) / _screen->getHeight();
						nsRect.right = (nsRect.right * scriptsRunningWidth) / _screen->getWidth();
					}

					writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsLeft), nsRect.left);
					writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsTop), nsRect.top);
					writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsRight), nsRect.right);
					writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsBottom), nsRect.bottom);
				}

				int16 screenHeight = _screen->getHeight();
				int16 screenWidth = _screen->getWidth();
				if (view->isSci2Hires()) {
					screenHeight = _screen->getDisplayHeight();
					screenWidth = _screen->getDisplayWidth();
				}

				if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= screenHeight)
					continue;

				if (itemEntry->celRect.right < 0 || itemEntry->celRect.left >= screenWidth)
					continue;

				Common::Rect clipRect, translatedClipRect;
				clipRect = itemEntry->celRect;
				if (view->isSci2Hires()) {
					clipRect.clip(it->upscaledPlaneClipRect);
					translatedClipRect = clipRect;
					translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
				} else {
					clipRect.clip(it->planeClipRect);
					translatedClipRect = clipRect;
					translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
				}

				if (!clipRect.isEmpty()) {
					if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
						view->draw(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
					else
						view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
				}
			} else {
				// Most likely a text entry
				// This draws text the "SCI0-SCI11" way. In SCI2, text is prerendered in kCreateTextBitmap
				// TODO: rewrite this the "SCI2" way (i.e. implement the text buffer to draw inside kCreateTextBitmap)
				if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
					reg_t stringObject = readSelector(_segMan, itemEntry->object, SELECTOR(text));

					// The object in the text selector of the item can be either a raw string
					// or a Str object. In the latter case, we need to access the object's data
					// selector to get the raw string.
					if (_segMan->isHeapObject(stringObject))
						stringObject = readSelector(_segMan, stringObject, SELECTOR(data));

					Common::String text = _segMan->getString(stringObject);
					GfxFont *font = _cache->getFont(readSelectorValue(_segMan, itemEntry->object, SELECTOR(font)));
					bool dimmed = readSelectorValue(_segMan, itemEntry->object, SELECTOR(dimmed));
					uint16 foreColor = readSelectorValue(_segMan, itemEntry->object, SELECTOR(fore));

					itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight);
					itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth);

					uint16 startX = itemEntry->x + it->planeRect.left;
					uint16 curY = itemEntry->y + it->planeRect.top;
					const char *txt = text.c_str();
					// HACK. The plane sometimes doesn't contain the correct width. This
					// hack breaks the dialog options when speaking with Grace, but it's
					// the best we got up to now. This happens because of the unimplemented
					// kTextWidth function in SCI32.
					// TODO: Remove this once kTextWidth has been implemented.
					uint16 w = it->planeRect.width() >= 20 ? it->planeRect.width() : _screen->getWidth() - 10;
					int16 charCount;

					// Upscale the coordinates/width if the fonts are already upscaled
					if (_screen->fontIsUpscaled()) {
						startX = startX * _screen->getDisplayWidth() / _screen->getWidth();
						curY = curY * _screen->getDisplayHeight() / _screen->getHeight();
						w  = w * _screen->getDisplayWidth() / _screen->getWidth();
					}

					while (*txt) {
						charCount = GetLongest(txt, w, font);
						if (charCount == 0)
							break;

						uint16 curX = startX;

						for (int i = 0; i < charCount; i++) {
							unsigned char curChar = txt[i];
							font->draw(curChar, curY, curX, foreColor, dimmed);
							curX += font->getCharWidth(curChar);
						}

						curY += font->getHeight();
						txt += charCount;
						while (*txt == ' ')
							txt++; // skip over breaking spaces
					}

				}
			}
		}

		for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
			if (pictureIt->object == planeObject) {
				delete[] pictureIt->pictureCels;
				pictureIt->pictureCels = 0;
			}
		}
	}

	_screen->copyToScreen();

	g_sci->getEngineState()->_throttleTrigger = true;
}
Beispiel #16
0
bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClass) {
	const Object *baseObj = segMan->getObject(getSpeciesSelector());

	if (baseObj) {
		uint originalVarCount = _variables.size();

		if (_variables.size() != baseObj->getVarCount())
			_variables.resize(baseObj->getVarCount());
		// Copy base from species class, as we need its selector IDs
		_baseObj = baseObj->_baseObj;
		assert(_baseObj);
		if (doInitSuperClass)
			initSuperClass(segMan, addr);

		if (_variables.size() != originalVarCount) {
			// These objects are probably broken.
			// An example is 'witchCage' in script 200 in KQ5 (#3034714),
			// but also 'girl' in script 216 and 'door' in script 22.
			// In LSL3 a number of sound objects trigger this right away.
			// SQ4-floppy's bug #3037938 also seems related.

			// The effect is that a number of its method selectors may be
			// treated as variable selectors, causing unpredictable effects.
			int objScript = segMan->getScript(_pos.getSegment())->getScriptNumber();

			// We have to do a little bit of work to get the name of the object
			// before any relocations are done.
			reg_t nameReg = getNameSelector();
			const char *name;
			if (nameReg.isNull()) {
				name = "<no name>";
			} else {
				nameReg.setSegment(_pos.getSegment());
				name = segMan->derefString(nameReg);
				if (!name)
					name = "<invalid name>";
			}

			debugC(kDebugLevelVM, "Object %04x:%04x (name %s, script %d) "
			        "varnum doesn't match baseObj's: obj %d, base %d",
			        PRINT_REG(_pos), name, objScript,
			        originalVarCount, baseObj->getVarCount());

#if 0
			// We enumerate the methods selectors which could be hidden here
			if (getSciVersion() <= SCI_VERSION_2_1) {
				const SegmentRef objRef = segMan->dereference(baseObj->_pos);
				assert(objRef.isRaw);
				uint segBound = objRef.maxSize/2 - baseObj->getVarCount();
				const byte* buf = (const byte *)baseObj->_baseVars;
				if (!buf) {
					// While loading this may happen due to objects being loaded
					// out of order, and we can't proceed then, unfortunately.
					segBound = 0;
				}
				for (uint i = baseObj->getVarCount();
				         i < originalVarCount && i < segBound; ++i) {
					uint16 slc = READ_SCI11ENDIAN_UINT16(buf + 2*i);
					// Skip any numbers which happen to be varselectors too
					bool found = false;
					for (uint j = 0; j < baseObj->getVarCount() && !found; ++j)
						found = READ_SCI11ENDIAN_UINT16(buf + 2*j) == slc;
					if (found) continue;
					// Skip any selectors which aren't method selectors,
					// so couldn't be mistaken for varselectors
					if (lookupSelector(segMan, _pos, slc, 0, 0) != kSelectorMethod) continue;
					warning("    Possibly affected selector: %02x (%s)", slc,
					        g_sci->getKernel()->getSelectorName(slc).c_str());
				}
			}
#endif
		}

		return true;
	}

	return false;
}
Beispiel #17
0
void GfxFrameout::kernelFrameout() {
	if (g_sci->_robotDecoder->isVideoLoaded()) {
		showVideo();
		return;
	}

	_palette->palVaryUpdate();

	for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
		reg_t planeObject = it->object;

		// Draw any plane lines, if they exist
		// These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires)
		// FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires).
		// Perhaps something is painted over them?
		for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
			Common::Point startPoint = it2->startPoint;
			Common::Point endPoint = it2->endPoint;
			_coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object);
			_coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object);
			_screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control);
		}

		int16 planeLastPriority = it->lastPriority;

		// Update priority here, sq6 sets it w/o UpdatePlane
		int16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));

		it->lastPriority = planePriority;
		if (planePriority < 0) { // Plane currently not meant to be shown
			// If plane was shown before, delete plane rect
			if (planePriority != planeLastPriority)
				_paint32->fillRect(it->planeRect, 0);
			continue;
		}

		// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
		// Since I first wrote the patch, the race has stopped occurring for me though.
		// I'll leave this for investigation later, when someone can reproduce.
		//if (it->pictureId == kPlanePlainColored)	// FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
		if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1))
			_paint32->fillRect(it->planeRect, it->planeBack);

		_coordAdjuster->pictureSetDisplayArea(it->planeRect);
		// Invoking drewPicture() with an invalid picture ID in SCI32 results in
		// invalidating the palVary palette when a palVary effect is active. This
		// is quite obvious in QFG4, where the day time palette is incorrectly
		// shown when exiting the caves, and the correct night time palette
		// flashes briefly each time that kPalVaryInit is called.
		if (it->pictureId != 0xFFFF)
			_palette->drewPicture(it->pictureId);

		FrameoutList itemList;

		createPlaneItemList(planeObject, itemList);

		for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
			FrameoutEntry *itemEntry = *listIterator;

			if (!itemEntry->visible)
				continue;

			if (itemEntry->object.isNull()) {
				// Picture cel data
				_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
				_coordAdjuster->fromScriptToDisplay(itemEntry->picStartY, itemEntry->picStartX);

				if (!isPictureOutOfView(itemEntry, it->planeRect, it->planeOffsetX, it->planeOffsetY))
					drawPicture(itemEntry, it->planeOffsetX, it->planeOffsetY, it->planePictureMirrored);
			} else {
				GfxView *view = (itemEntry->viewId != 0xFFFF) ? _cache->getView(itemEntry->viewId) : NULL;
				int16 dummyX = 0;

				if (view && view->isSci2Hires()) {
					view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
					view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
				} else if (getSciVersion() >= SCI_VERSION_2_1) {
					_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
					_coordAdjuster->fromScriptToDisplay(itemEntry->z, dummyX);
				}

				// Adjust according to current scroll position
				itemEntry->x -= it->planeOffsetX;
				itemEntry->y -= it->planeOffsetY;

				uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
				if (useInsetRect) {
					itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
					itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
					itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom));
					itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight));
					if (view && view->isSci2Hires()) {
						view->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
						view->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
					}
					itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
					// TODO: maybe we should clip the cels rect with this, i'm not sure
					//  the only currently known usage is game menu of gk1
				} else if (view) {
					// Process global scaling, if needed.
					// TODO: Seems like SCI32 always processes global scaling for scaled objects
					// TODO: We can only process symmetrical scaling for now (i.e. same value for scaleX/scaleY)
					if ((itemEntry->scaleSignal & kScaleSignalDoScaling32) && 
					   !(itemEntry->scaleSignal & kScaleSignalDisableGlobalScaling32) &&
					    (itemEntry->scaleX == itemEntry->scaleY) &&
						itemEntry->scaleX != 128)
						applyGlobalScaling(itemEntry, it->planeRect, view->getHeight(itemEntry->loopNo, itemEntry->celNo));

					if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
						view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
							itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
					else
						view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
							itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
							itemEntry->scaleY, itemEntry->celRect);

					Common::Rect nsRect = itemEntry->celRect;
					// Translate back to actual coordinate within scrollable plane
					nsRect.translate(it->planeOffsetX, it->planeOffsetY);

					if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
						// HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now.
						// TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen.
						if (lookupSelector(_segMan, itemEntry->object, SELECTOR(nsLeft), NULL, NULL) != kSelectorVariable)
							continue;
					}

					if (view && view->isSci2Hires()) {
						view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
						view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
						g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
					} else if (getSciVersion() >= SCI_VERSION_2_1 && _resMan->detectHires()) {
						_coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
						_coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
						g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
					}
				}

				// Don't attempt to draw sprites that are outside the visible
				// screen area. An example is the random people walking in
				// Jackson Square in GK1.
				if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top  >= _screen->getDisplayHeight() ||
				    itemEntry->celRect.right  < 0 || itemEntry->celRect.left >= _screen->getDisplayWidth())
					continue;

				Common::Rect clipRect, translatedClipRect;
				clipRect = itemEntry->celRect;

				if (view && view->isSci2Hires()) {
					clipRect.clip(it->upscaledPlaneClipRect);
					translatedClipRect = clipRect;
					translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
				} else {
					// QFG4 passes invalid rectangles when a battle is starting
					if (!clipRect.isValidRect())
						continue;
					clipRect.clip(it->planeClipRect);
					translatedClipRect = clipRect;
					translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
				}

				if (view) {
					if (!clipRect.isEmpty()) {
						if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
							view->draw(itemEntry->celRect, clipRect, translatedClipRect,
								itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
						else
							view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect,
								itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
					}
				}

				// Draw text, if it exists
				if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
					g_sci->_gfxText32->drawTextBitmap(itemEntry->x, itemEntry->y, it->planeRect, itemEntry->object);
				}
			}
		}

		for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
			if (pictureIt->object == planeObject) {
				delete[] pictureIt->pictureCels;
				pictureIt->pictureCels = 0;
			}
		}
	}

	showCurrentScrollText();

	_screen->copyToScreen();

	g_sci->getEngineState()->_throttleTrigger = true;
}
Beispiel #18
0
SciVersion GameFeatures::detectGfxFunctionsType() {
	if (_gfxFunctionsType == SCI_VERSION_NONE) {
		if (getSciVersion() == SCI_VERSION_0_EARLY) {
			// Old SCI0 games always used old graphics functions
			_gfxFunctionsType = SCI_VERSION_0_EARLY;
		} else if (getSciVersion() >= SCI_VERSION_01) {
			// SCI01 and newer games always used new graphics functions
			_gfxFunctionsType = SCI_VERSION_0_LATE;
		} else {	// SCI0 late
			// Check if the game is using an overlay
			bool searchRoomObj = false;
			reg_t rmObjAddr = _segMan->findObjectByName("Rm");

			if (SELECTOR(overlay) != -1) {
				// The game has an overlay selector, check how it calls kDrawPic
				// to determine the graphics functions type used
				if (lookupSelector(_segMan, rmObjAddr, SELECTOR(overlay), NULL, NULL) == kSelectorMethod) {
					if (!autoDetectGfxFunctionsType()) {
						warning("Graphics functions detection failed, taking an educated guess");

						// Try detecting the graphics function types from the
						// existence of the motionCue selector (which is a bit
						// of a hack)
						if (_kernel->findSelector("motionCue") != -1)
							_gfxFunctionsType = SCI_VERSION_0_LATE;
						else
							_gfxFunctionsType = SCI_VERSION_0_EARLY;
					}
				} else {
					// The game has an overlay selector, but it's not a method
					// of the Rm object (like in Hoyle 1 and 2), so search for
					// other methods
					searchRoomObj = true;
				}
			} else {
				// The game doesn't have an overlay selector, so search for it
				// manually
				searchRoomObj = true;
			}

			if (searchRoomObj) {
				// If requested, check if any method of the Rm object is calling
				// kDrawPic, as the overlay selector might be missing in demos
				bool found = false;

				const Object *obj = _segMan->getObject(rmObjAddr);
				for (uint m = 0; m < obj->getMethodCount(); m++) {
					found = autoDetectGfxFunctionsType(m);
					if (found)
						break;
				}

				if (!found) {
					// No method of the Rm object is calling kDrawPic, thus the
					// game doesn't have overlays and is using older graphics
					// functions
					_gfxFunctionsType = SCI_VERSION_0_EARLY;
				}
			}
		}

		debugC(1, kDebugLevelVM, "Detected graphics functions type: %s", getSciVersionDesc(_gfxFunctionsType));
	}

	return _gfxFunctionsType;
}
Beispiel #19
0
reg_t kRespondsTo(EngineState *s, int argc, reg_t *argv) {
	reg_t obj = argv[0];
	int selector = argv[1].toUint16();

	return make_reg(0, s->_segMan->isHeapObject(obj) && lookupSelector(s->_segMan, obj, selector, NULL, NULL) != kSelectorNone);
}