Beispiel #1
0
void
showscores (void)
{
  int i, j;

  lflush ();
  lcreat ((char *) 0);

  if (readboard () < 0)
    {

      return;
    }

  i = winshou ();
  j = shou (0);

  if (i + j == 0)
    {

      lprcat (esb);

    }
  else
    {

      lprc ('\n');
    }

  lflush ();
}
Beispiel #2
0
/*
*  Subroutine to print out the non-winners scoreboard
*
*  Enter with 0 to list the scores, enter with 1 to list inventories too
*  Returns the number of players on scoreboard that were shown 
*/
static int
shou (int x)
{
  int i, j, n, k;
  int count;

  for (count = j = i = 0; i < SCORESIZE; i++)	/* is the scoreboard empty? */
    if (sco[i].score != 0)
      {
	j++;
	break;
      }
  if (j)
    {
      lprcat ("\n   Score   Difficulty   Larn Visitor Log\n");
      for (i = 0; i < SCORESIZE; i++)	/* be sure to print them out in order */
	for (j = 0; j < SCORESIZE; j++)
	  if (sco[j].order == i)
	    {
	      if (sco[j].score)
		{
		  count++;
		  lprintf ("%10ld     %2d       %s ", sco[j].score,
			   sco[j].hardlev, sco[j].who);
		  if (sco[j].what < 256)
		    lprintf ("killed by a %s", monster[sco[j].what].name);
		  else
		    lprintf ("%s", whydead[sco[j].what - 256]);
		  if (x != 263)
		    lprintf (" on %s", levelname[sco[j].level]);
		  if (x)
		    {
		      for (n = 0; n < 26; n++)
			{
			  iven[n] = sco[j].sciv[n][0];
			  ivenarg[n] = sco[j].sciv[n][1];
			}
		      for (k = 1; k < 99; k++)
			{
			  for (n = 0; n < 26; n++)
			    {
			      if (k == iven[n])
				show3 (n);
			    }
			}
		      lprcat ("\n\n");
		    }
		  else
		    lprc ('\n');
		}
	      j = SCORESIZE;
	    }
    }
  return (count);		/* return the number of players just shown */
}
Beispiel #3
0
dndstore()
  {
  register int i;
  dnditm = 0;
  nosignal = 1; /* disable signals */
  clear();  dnd_2hed();
  if (outstanding_taxes>0)
	{
	lprcat("\n\nThe Larn Revenue Service has ordered us to not do business with tax evaders.\n"); beep();
	lprintf("They have also told us that you owe %d gp in back taxes, and as we must\n",(long)outstanding_taxes);
	lprcat("comply with the law, we cannot serve you at this time.  Soo Sorry.\n");
	cursors();	
	lprcat("\nPress "); standout("escape"); lprcat(" to leave: "); lflush();
	i=0;
	while (i!='\33') i=getchar();
	drawscreen();  nosignal = 0; /* enable signals */ return;
	}

  dnd_hed();
  while (1)
	{
	cursor(59,18); lprintf("%d gold pieces",(long)c[GOLD]);
	cltoeoln(); cl_dn(1,20);	/* erase to eod */
	lprcat("\nEnter your transaction ["); standout("space");
	lprcat(" for more, "); standout("escape");
	lprcat(" to leave]? ");
	i=0;
	while ((i<'a' || i>'z') && (i!=' ') && (i!='\33') && (i!=12))  i=getchar();
	if (i==12) { clear();  dnd_2hed();  dnd_hed(); }
	else if (i=='\33')
		{ drawscreen();  nosignal = 0; /* enable signals */ return; }
	else if (i==' ')
		{
		cl_dn(1,4);
		if ((dnditm += 26) >= maxitm) dnditm=0; dnd_hed();
		}
	else
		{  /* buy something */
		lprc(i);	/* echo the byte */
		i += dnditm - 'a';
		if (i>=maxitm) outofstock(); else
		if (itm[i].qty <= 0) outofstock(); else
		if (pocketfull()) handsfull(); else
		if (c[GOLD] < itm[i].price*10) nogold(); else
			{
			if (itm[i].mem != 0) *itm[i].mem[itm[i].arg] = ' ';
			c[GOLD] -= itm[i].price*10;
			itm[i].qty--;  take(itm[i].obj,itm[i].arg);
			if (itm[i].qty==0) dnditem(i);  nap(1001);
			}
		}

	}
  }
Beispiel #4
0
/*
 *	subroutine to get a number from the player
 *	and allow * to mean return amt, else return the number entered
 */
long readnum (long mx)
{
	int i;
	long amt=0;

		/* allow him to say * for all gold */
	if ((i=getcharacter()) == '*')   {
		lprcat("*\n");
		return (mx);
	} else 
	while (i != '\n') {
		lprc(i);
		if (i==ESC || isspace(i)) { 
			lprcat(" aborted.");
			return(-1L); /* Return -1 to indicate abort. */
		}
		if ((i <= '9') && (i >= '0') && (amt<999999999L))
			amt = (long) (amt * 10L + i - '0');
		i = getcharacter();
	}
	lprc(i);
	return (amt);
}
Beispiel #5
0
/*
*  diedsub(x) Subroutine to print out the line showing the player when he is killed
*      int x;
*/
static void
diedsub (int x)
{
  char ch, *mod;

  lprintf ("Score: %ld, Diff: %ld,  %s ", cdesc[GOLD], cdesc[HARDGAME],
	   logname);

  if (x < 256)
    {

      ch = *monster[x].name;

      if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
	{

	  mod = "an";

	}
      else
	{

	  mod = "a";
	}

      lprintf ("killed by %s %s", mod, monster[x].name);

    }
  else
    {

      lprintf ("%s", whydead[x - 256]);
    }

  if (x != 263)
    {

      lprintf (" on %s\n", levelname[level]);

    }
  else
    {

      lprc ('\n');
    }
}
Beispiel #6
0
/*
 * diedsub(x) Subroutine to print out the line showing the player when he is killed
 * 	int x;
 */
static void
diedsub(int x)
{
	char   ch;
	const char *mod;

	lprintf("Score: %ld, Diff: %ld,  %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
	if (x < 256) {
		ch = *monster[x].name;
		if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
			mod = "an";
		else
			mod = "a";
		lprintf("killed by %s %s", mod, monster[x].name);
	} else
		lprintf("%s", whydead[x - 256]);
	if (x != 263)
		lprintf(" on %s\n", levelname[level]);
	else
		lprc('\n');
}
Beispiel #7
0
/*
	function to wield a weapon
 */
void wield (void)	
{
	int i;

	while (1) {
		if ((i = whatitem("wield"))==ESC)  return;
		if (i != '.') {
			if (i=='*') showwield();
			else if (i=='-') {
				c[WIELD]=-1;
				lprcat("\nYou unwield your weapon.");
				bottomline();
				return;
			}
			else if (iven[i-'a']==0) { ydhi(i); return; }
			else if (iven[i-'a']==OPOTION) { ycwi(i); return; }
			else if (iven[i-'a']==OSCROLL) { ycwi(i); return; }
			else if ((c[SHIELD]!= -1) && (iven[i-'a']==O2SWORD)) {
				lprcat("\nBut one arm is busy with your shield!");
				return; 
			}
			else if (i-'a'==c[WEAR] || i-'a'==c[SHIELD]) {
				lprintf("\nYou can't wield your %s while you're wearing it!",
						(i-'a'==c[WEAR]) ? "armor" : "shield");
				return;
			}
			else  {
				c[WIELD]=i-'a';
				lprintf("\nYou wield %s", objectname[iven[i-'a']]);
				if (ivenarg[i-'a']>0) lprintf (" +%d", (long)ivenarg[i-'a']);
				if (ivenarg[i-'a']<0) lprintf (" %d", (long)ivenarg[i-'a']);
				lprc('.');
				if (iven[i-'a'] == OLANCE) c[LANCEDEATH]=1; 
				else c[LANCEDEATH]=0;  
				bottomline();
				return; 
			}
		}
	}
}
Beispiel #8
0
/*
 * showallscores()	Function to show scores and the iven lists that go with them
 *
 * Returns nothing of value
 */
void
showallscores(void)
{
	int    i, j;
	lflush();
	lcreat((char *) 0);
	if (readboard() < 0)
		return;
	c[WEAR] = c[WIELD] = c[SHIELD] = -1;	/* not wielding or wearing
						 * anything */
	for (i = 0; i < MAXPOTION; i++)
		potionname[i] = potionhide[i];
	for (i = 0; i < MAXSCROLL; i++)
		scrollname[i] = scrollhide[i];
	i = winshou();
	j = shou(1);
	if (i + j == 0)
		lprcat(esb);
	else
		lprc('\n');
	lflush();
}
Beispiel #9
0
/*
	a subroutine to raise or lower character levels
	if how > 0 they are raised   if how < 0 they are lowered
 */
void fntchange(int how)
{
	long j;

	lprc('\n');
	switch(rnd(9)) {
	case 1:	
		lprcat("Your strength");	
		fch(how,&c[0]);	
		break;
	case 2:	
		lprcat("Your intelligence");	
		fch(how,&c[1]);	
		break;
	case 3:	
		lprcat("Your wisdom");
		fch(how,&c[2]);	
		break;
	case 4:	
		lprcat("Your constitution");
		fch(how,&c[3]);	
		break;
	case 5:	
		lprcat("Your dexterity");
		fch(how,&c[4]);	
		break;
	case 6:	
		lprcat("Your charm");
		fch(how,&c[5]);	
		break;
	case 7:	
		j=rnd(level+1);
		if (how < 0) { 	
			lprintf("You lose %d hit point%s!", (long)j, j==1?"":"s");
			losemhp((int)j);
		}
		else { 	
			lprintf("You gain %d hit point%s!",(long)j, j==1?"":"s");
			raisemhp((int)j);
		}
		bottomline();		
		break;
	case 8:	
		j=rnd(level+1);
		if (how > 0) { 	
			lprintf("You just gained %d spell%s!",(long)j, j==1?"":"s");
			raisemspells((int)j);
		}
		else { 	
			lprintf("You just lost %d spell%s!",(long)j, j==1?"":"s");
			losemspells((int)j);
		}
		bottomline();	
		break;
	case 9:	
		j = 5*rnd((level+1)*(level+1));
		if (how < 0) { 	
			lprintf("You just lost %d experience point%s!",(long)j,
					j==1?"":"s");
			loseexperience((long)j);
		}
		else { 	
			lprintf("You just gained %d experience point%s!",(long)j,
					j==1?"":"s");
			raiseexperience((long)j);
		}
		break;
	}
	cursors();
}
Beispiel #10
0
/*
	***************
	LOOK_FOR_OBJECT
	***************

	subroutine to look for an object and give the player his options
	if an object was found.
 */
lookforobject()
{
	int i,j;

	/* can't find objects is time is stopped*/
	if (c[TIMESTOP])  return;	

	i=item[playerx][playery];	
	if (i==0) return;

	showcell(playerx,playery);  
	cursors();  
	yrepcount=0;

	switch(i) {
	case OGOLDPILE:	
	case OMAXGOLD:
	case OKGOLD:	
	case ODGOLD:	
		ogold(i);	
		break;

	case OPOTION:	
		lprcat("\n\nYou find a magic potion");
		i = iarg[playerx][playery];
		if (potionknown[i]) lprintf(" of %s",&potionname[i][1]);
		lprcat(".");
		opotion(i);  
		break;

	case OSCROLL:	
		lprcat("\n\nYou find a magic scroll");
		i = iarg[playerx][playery];
		if (scrollknown[i]) lprintf(" of %s",&scrollname[i][1]);
		lprcat(".");
		oscroll(i);  
		break;

	case OALTAR:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is a holy altar here.");
		oaltar(); 
		break;

	case OBOOK:	
		lprcat("\n\nYou find a book.");
		obook(); 
		break;

	case OCOOKIE:	
		lprcat("\n\nYou find a fortune cookie.");
		ocookie(); 
		break;

	case OTHRONE:	
		if (nearbymonst()) return;
		lprintf("\n\nThere is %s here.",objectname[i]);
		othrone(0); 
		break;

	case OTHRONE2:	
		if (nearbymonst()) return;
		lprintf("\n\nThere is %s here.",objectname[i]);
		othrone(1); 
		break;

	case ODEADTHRONE: 
		lprintf("\n\nThere is %s here.",objectname[i]);
		odeadthrone(); 
		break;

	case OORB:	
		if (nearbymonst()) return;
		finditem(i);
		break;

	case OBRASSLAMP: 
		lprcat("\nYou find a brass lamp.");
	lprcat("\nDo you want to (r) rub it, (t) take it, or (i) ignore it? ");
		i=0;
		while ((i!='r') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='r') {
			i=rnd(100);
			if (i>90) {
		lprcat("\nThe magic genie was very upset at being disturbed!");
				lastnum = 286;
				losehp((int)c[HP]/2+1);
				beep();
			}
			/* higher level, better chance of spell */
			else if ( (rnd(100)+c[LEVEL]/2) > 80) {
				int a,b,d;
				lprcat("\nA magic genie appears!");
				cursors();
				lprcat("\n  What spell would you like? : ");
				while ((a=getcharacter())=='D') { 	
					seemagic(99);
					cursors();  
					lprcat("\n  What spell would you like? : ");
				}
				/* to escape casting a spell	*/
				if (a==ESC) goto over; 	
				if ((b=getcharacter())==ESC) 
					goto over;
				if ((d=getcharacter())==ESC) { 
over: 
					lprcat("aborted"); 
					return;
				}
				lprc('\n');
				for (i=0; i<SPNUM; i++)
					if ((spelcode[i][0]==a) 
					    && (spelcode[i][1]==b) 
					    && (spelcode[i][2]==d)) {
						spelknow[i]=1;
						lprintf("\nSpell \"%s\":  %s\n%s",spelcode[i],
								spelname[i],speldescript[i]); 
						lprcat("\nThe genie prefers not to be disturbed "
							   "again.");
						forget();
						bottomline();
						return;
					}
				lprcat("\nThe genie has never heard of such a spell!");
				lprcat("\nThe genie prefers not to be disturbed again.");
				forget();
				bottomline();
				return;
			}
			else lprcat("\nnothing happened.");
			if (rnd(100) < 15) {
				lprcat("\nThe genie prefers not to be disturbed again!");
				forget();
				c[LAMP]=0;  /* chance of finding lamp again */
			}
			bottomline();
		}
		else if (i=='t') {
			lprcat("take.");
			if (take(OBRASSLAMP,0)==0) 
				forget();
		}
		else lprcat("ignore.");
		return;

	case OWWAND:
		if (nearbymonst()) return;
		finditem(i);
		break;

	case OHANDofFEAR:
		if (nearbymonst()) return;
		finditem(i);
		break;

	case OPIT:	
		lprcat("\n\nYou're standing at the top of a pit."); 
		opit(); 
		break;

	case OSTAIRSUP:	
		lprcat("\n\nThere is a circular staircase here."); 
		ostairs(1);  /* up */
		break;

	case OELEVATORUP:
		lprcat("\n\nYou have found an express elevator going up.");
		oelevator(1);  /*  up  */
		break;

	case OELEVATORDOWN:	
		lprcat("\n\nYou have found an express elevator going down.");
		oelevator(-1);	/*	down	*/
		break;

	case OFOUNTAIN:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is a fountain here."); 
		ofountain(); 
		break;

	case OSTATUE:	
		if (nearbymonst()) return;
		lprcat("\n\nYou stand before a statue."); 
		ostatue(); 
		break;

	case OCHEST:	
		lprcat("\n\nThere is a chest here.");  
		ochest();  
		break;

	case OIVTELETRAP:	
		if (rnd(11)<6) return;
		item[playerx][playery] = OTELEPORTER;
		know[playerx][playery] = 1;

	case OTELEPORTER:
		lprcat("\nZaaaappp!  You've been teleported!\n");
		beep(); 
		nap(3000); 
		oteleport(0);
		break; 

	case OSCHOOL:	
		if (nearbymonst()) return;
		lprcat("\n\nYou have found the College of Ularn.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g') { 
			oschool();  /*	the college of larn	*/
		}
		else	lprcat(" stay here.");
		break;

	case OMIRROR:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is a mirror here.");
		omirror();	
		break;

	case OBANK2:
	case OBANK:	
		if (nearbymonst()) return;
		if (i==OBANK) 
			lprcat("\n\nYou have found the bank of Ularn.");
		else 
		    lprcat("\n\nYou have found a branch office of the bank of Ularn.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		j=0; 
		while ((j!='g') && (j!='i') && (j!=ESC)) 
			j=getcharacter();
		if (j == 'g') {  
			if (i==OBANK) 
				obank(); 
			else 
			    obank2(); /*  the bank of larn  */

		}
		else   
			lprcat(" stay here.");
		break;

	case ODEADFOUNTAIN:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is a dead fountain here.");
		break;

	case ODNDSTORE:	
		if (nearbymonst()) 
			return;
		lprcat("\n\nThere is a DND store here.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g')
			dndstore();  /*  the dnd adventurers store  */
		else  
			lprcat(" stay here.");
		break;

	case OSTAIRSDOWN:
		lprcat("\n\nThere is a circular staircase here.");
		ostairs(-1); /* down */
		break;

	case OOPENDOOR:		
		lprcat("\nThere is an open door here.");
		break;


	case OCLOSEDDOOR:
		if (dropflag)
			return;
		lprintf("\n\nYou find %s",objectname[i]);
		lprcat("\nDo you (o) try to open it"); 
		iopts();
		i=0; 
		while ((i!='o') && (i!='i') && (i!=ESC)) i=getcharacter();
		if ((i==ESC) || (i=='i')) { 
			ignore();  
			playerx = lastpx;
			playery = lastpy; 
			break; 
		}
		else {
			lprcat("open.");
			if (rnd(11)<7) {
				switch(iarg[playerx][playery]) {
				case 6: 
					c[AGGRAVATE] += rnd(400);	
					break;

				case 7:	
				case 8:
					lprcat("\nYou are jolted by an electric shock!");
					lastnum=274; 
					losehp(rnd(20));  
					bottomline();  
					break;

/* Losing a level is just too harsh... */
/*				case 8:	
					loselevel();  
					break;
*/
				case 9:	
					lprcat("\nYou suddenly feel weaker!");
					if (c[STRENGTH]>3) c[STRENGTH]--;
					bottomline();  
					break;

				default:	
					break;
				}
				playerx = lastpx;  
				playery = lastpy;
			}
			else {
				forget();  
				item[playerx][playery]=OOPENDOOR;
			}
		}
		break;

	case OENTRANCE:	
		lprcat("\nYou have found ");
		lprcat(objectname[OENTRANCE]);
		lprcat("\nDo you (g) go inside"); 
		iopts();
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g')
		{
			newcavelevel(1); 
			playerx=33; 
			playery=MAXY-2;
			item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1].mon=0;
			draws(0,MAXX,0,MAXY); 
			bot_linex(); 
			return;
		}
		else   ignore();
		break;

	case OVOLDOWN:	
		lprcat("\nYou have found "); 
		lprcat(objectname[OVOLDOWN]);
		lprcat("\nDo you (c) climb down"); 
		iopts();
		i=0; 
		while ((i!='c') && (i!='i') && (i!=ESC)) 
			i=getcharacter();
		if ((i==ESC) || (i=='i')) { 
			ignore();  
			break; 
		}
		if (level!=0) { 
			lprcat("\nThe shaft only extends 5 feet downward!"); 
			return; 
		}
		if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { 
			lprcat("\nYou slip and fall down the shaft.");
			beep();
			lastnum=275;  
			losehp(30+rnd(20)); 
			bottomhp(); 
		}
		else lprcat("climb down.");
		nap(3000); 
		newcavelevel(DBOTTOM+1); /* down to V1 */
		playerx = rnd(MAXX-2);
		playery = rnd(MAXY-2);
		positionplayer(); 
		draws(0,MAXX,0,MAXY); 
		bot_linex(); 
		return;

	case OVOLUP:	
		lprcat("\nYou have found "); 
		lprcat(objectname[OVOLUP]);
		lprcat("\nDo you (c) climb up"); 
		iopts();
		i=0; 
		while ((i!='c') && (i!='i') && (i!=ESC)) i=getcharacter();
		if ((i==ESC) || (i=='i')) { 
			ignore();  
			break; 
		}
	if (packweight() > 40+5*(c[DEXTERITY]+c[STRENGTH]+c[STREXTRA])) { 
			lprcat("\nYou slip and fall down the shaft.");
			beep();
			lastnum=275; 
			losehp(15+rnd(20)); 
			bottomhp(); 
			return; 
		}
		lprcat("climb up.");
		lflush(); 
		nap(3000); 
		newcavelevel(0);
		for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
			if (item[j][i]==OVOLDOWN) { 
				playerx=j; 
				playery=i; 
				j=MAXX; 
				i=MAXY; 
				positionplayer(); 
			}
		draws(0,MAXX,0,MAXY); 
		bot_linex(); 
		return;

	case OTRAPARROWIV:	
		if (rnd(17)<13) return;	/* for an arrow trap */
		item[playerx][playery] = OTRAPARROW;
		know[playerx][playery] = 0;
	case OTRAPARROW:	
		lprcat("\nYou are hit by an arrow!");
		beep();	/* for an arrow trap */
		lastnum=259;	
		losehp(rnd(10)+level);
		bottomhp();	
		return;

	case OIVDARTRAP:	
		if (rnd(17)<13) 
			return;		/* for a dart trap */
		item[playerx][playery] = ODARTRAP;
		know[playerx][playery] = 0;
	case ODARTRAP:		
		lprcat("\nYou are hit by a dart!");
		beep();	/* for a dart trap */
		lastnum=260;	
		losehp(rnd(5));
		if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
		bottomline();	
		return;

	case OIVTRAPDOOR:	
		if (rnd(17)<13) 
			return;		/* for a trap door */
		item[playerx][playery] = OTRAPDOOR;
		know[playerx][playery] = 1;
	case OTRAPDOOR:		
		lastnum = 272; /* a trap door */
		for (i=0;i<IVENSIZE;i++)
			if (iven[i]==OWWAND) {
				lprcat("\nYou escape a trap door.");
				return;
			}
		if ((level==DBOTTOM)||(level==VBOTTOM)) { 
			lprcat("\nYou fall through a trap door leading straight to HELL!");
			beep();
			lflush();
			nap(3000);
			died(271); 
		}
		lprcat("\nYou fall through a trap door!");
		beep();	
		lflush();
		losehp(rnd(5+level));
		nap(2000);
		newcavelevel(level+1);  
		draws(0,MAXX,0,MAXY); 
		bot_linex();
		return;

	case OTRADEPOST:
		if (nearbymonst()) return;
		lprcat("\nYou have found the Ularn trading Post.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g')  otradepost();  
		else  lprcat("stay here.");
		return;

	case OHOME:	
		if (nearbymonst()) return;
		lprcat("\nYou have found your way home.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) 
			i=getcharacter();
		if (i == 'g')  
			ohome();  
		else  lprcat("stay here.");
		return;
	case OPAD:	
		if (nearbymonst()) return;
		lprcat("\nYou have found Dealer McDope's Hideout!");
		lprcat("\nDo you (c) check it out, or (i) ignore it? ");
		i=0;
		while ((i!='c') && (i!='i') && (i!=ESC)) 
			i=getcharacter();
		if (i == 'c')  
			opad();
		else  lprcat("forget it.");
		return;

	case OSPEED:   	
		lprcat("\nYou find some speed.");
		lprcat("\nDo you (s) snort it, (t) take it, or (i) ignore it? ");
		i=0; 
		while ((i!='s') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='s') {
			lprcat("snort!");
			lprcat("\nOhwowmanlikethingstotallyseemtoslowdown!");
			c[HASTESELF] += 200 + c[LEVEL];
			c[HALFDAM] += 300 + rnd(200);
			if ((c[INTELLIGENCE]-=2) < 3)
				c[INTELLIGENCE]=3;
			if ((c[WISDOM]-=2) < 3)
				c[WISDOM]=3;
			if ((c[CONSTITUTION]-=2) <3)
				c[CONSTITUTION]=3;
			if ((c[DEXTERITY]-=2) <3)
				c[DEXTERITY]=3;
			if ((c[STRENGTH]-=2) <3)
				c[STRENGTH]=3;
			forget();
			bottomline();
		} 
		else if (i=='t') {
			lprcat("take.");
			if (take(OSPEED,0)==0) forget();
		} 
		else 
		    lprcat("ignore.");
		break;

	case OSHROOMS:	
		lprcat("\nYou find some magic mushrooms.");
		lprcat("\nDo you (e) eat them, (t) take them, or (i) ignore them? ");
		i=0; 
		while ((i!='e') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='e') {
			lprcat("eat!");
			lprcat("\nThings start to get real spacey...");
			c[HASTEMONST] += rnd(75) + 25;
			c[CONFUSE] += 30+rnd(10);
			c[WISDOM]+=2;
			c[CHARISMA]+=2;
			forget();
			bottomline();
		} 
		else if (i=='t') {
			lprcat("take.");
			if (take(OSHROOMS,0)==0) forget();
		} 
		else
			lprcat("ignore.");
		break;

	case OACID:	
		lprcat("\nYou find some LSD.");
		lprcat("\nDo you (e) eat it, (t) take it, or (i) ignore it? ");
		i=0; 
		while ((i!='e') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='e') {
			lprcat("eat!");
			lprcat("\nYou are now frying your ass off!");
			c[CONFUSE]+=30+rnd(10);
			c[WISDOM]+=2;
			c[INTELLIGENCE]+=2;
			c[AWARENESS]+=1500;
			c[AGGRAVATE]+=1500;
			{ 	
				int j,k;	/* heal monsters */
				for(j=0;j<MAXY;j++)
					for(k=0;k<MAXX;k++)
						if (mitem[k][j].mon)
							hitp[k][j]=monster[mitem[k][j].mon].hitpoints;
			}
			forget();
			bottomline();
		}
		else if (i=='t') {
			lprcat("take.");
			if (take(OACID,0)==0) forget();
		}
		else lprcat("ignore.");
		break;

	case OHASH:	
		lprcat("\nYou find some hashish.");
		lprcat("\nDo you (s) smoke it, (t) take it, or (i) ignore it? ");
		i=0; 
		while ((i!='s') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='s') {
			lprcat("smoke!");
			lprcat("\nWOW! You feel stooooooned...");
			c[HASTEMONST]+=rnd(75)+25;
			c[INTELLIGENCE]+=2;
			c[WISDOM]+=2;
			if( (c[CONSTITUTION]-=2) < 3) 
				c[CONSTITUTION]=3;
			if( (c[DEXTERITY]-=2) < 3) 
				c[DEXTERITY]=3;
			c[HALFDAM]+=300+rnd(200);
			c[CLUMSINESS]+=rnd(1800)+200;
			forget();
			bottomline();
		}
		else if (i=='t') {
			lprcat("take.");
			if (take(OHASH,0)==0) forget();
		}
		else lprcat("ignore.");
		break;

	case OCOKE:	
		lprcat("\nYou find some cocaine.");
		lprcat("\nDo you want to (s) snort it, (t) take it, or (i) ignore it? ");
		i=0; 
		while ((i!='s') && (i!='i') && (i!='t') && (i!=ESC)) 
			i=getcharacter();
		if (i=='s') {
			lprcat("snort!");
			lprcat("\nYour nose begins to bleed!");
			if ((c[DEXTERITY]-=2) <3)
				c[DEXTERITY]=3;
			if ((c[CONSTITUTION]-=2) <3)
				c[CONSTITUTION]=3;
			c[CHARISMA]+=3;
			for(i=0;i<6;i++)
				c[i]+=33;
			c[COKED]+=10;
			forget();
			bottomline();
		}
		else if (i=='t') {
			lprcat("take.");
			if (take(OCOKE,0)==0) forget();
		}
		else lprcat("ignore.");
		break;	

	case OWALL:	
		break;

	case OANNIHILATION:
		for (i=0;i<IVENSIZE;i++)
			if (iven[i]==OSPHTALISMAN) {
				lprcat("\nThe Talisman of the Sphere protects you from "
					   "annihilation!");
				return;
			}
		/* annihilated by sphere of annihilation */	
		died(283);
		return;

	case OLRS:	
		if (nearbymonst()) return;
		lprcat("\n\nThere is an LRS office here.");
		lprcat("\nDo you (g) go inside, or (i) stay here? ");
		i=0; 
		while ((i!='g') && (i!='i') && (i!=ESC)) i=getcharacter();
		if (i == 'g')
			olrs();  /*  the larn revenue service */
		else  lprcat(" stay here.");
		break;
	default:	
		finditem(i); 
		break;
	};
}
Beispiel #11
0
/*
	function to wear armor
 */
void wear (void)
{
	int i;

	while (1) {
		if ((i = whatitem("wear"))==ESC)  return;
		if (i != '.') {
			if (i=='*') showwear(); else
			switch(iven[i-'a']) {
				case 0:  
					ydhi(i); 
					return;
				case OLEATHER:  
				case OCHAIN:  
				case OPLATE:	
				case OSTUDLEATHER:
				case ORING:		
				case OSPLINT:	
				case OPLATEARMOR:	
				case OELVENCHAIN:
				case OSSPLATE:
					if (c[WEAR] != -1) { 
						lprcat("\nYou are already wearing some armor.");
				    	return; 
					}
					c[WEAR]=i-'a';
					if (c[WIELD] == i-'a') c[WIELD] = -1;
					lprintf("\nYou put on your %s", objectname[iven[i-'a']]);
					if (ivenarg[i-'a']>0)
						lprintf (" +%d", (long)ivenarg[i-'a']);
					if (ivenarg[i-'a']<0)
						lprintf (" %d", (long)ivenarg[i-'a']);
					lprc('.');
					bottomline(); 
					return;

				case OSHIELD:	
					if (c[SHIELD] != -1) { 
						lprcat("\nYou are already wearing a shield.");
						return; 
					}
					if (iven[c[WIELD]]==O2SWORD) {
						lprcat("\nYour hands are busy with the two handed "
							   "sword!");
						return; 
					}
					c[SHIELD] = i-'a';
					if (c[WIELD] == i-'a') c[WIELD] = -1;
					lprcat("\nYou put on your shield");
					if (ivenarg[i-'a']>0)
						lprintf (" +%d", (long)ivenarg[i-'a']);
					if (ivenarg[i-'a']<0) 
						lprintf (" %d", (long)ivenarg[i-'a']);
					lprc('.');
					bottomline(); 
					return;

			   default: lprcat("\nYou can't wear that!");
			};
		}
	}
}
Beispiel #12
0
/*
 * parse()
 *
 * get and execute a command
 */
static void parse(void)
{
	int i, j, k, flag;

    while   (1)
        {
        k = yylex();
        switch(k)   /*  get the token from the input and switch on it   */
            {
            case 'h':   moveplayer(4);  return;     /*  west        */
            case 'H':   run(4);         return;     /*  west        */
            case 'l':   moveplayer(2);  return;     /*  east        */
            case 'L':   run(2);         return;     /*  east        */
            case 'j':   moveplayer(1);  return;     /*  south       */
            case 'J':   run(1);         return;     /*  south       */
            case 'k':   moveplayer(3);  return;     /*  north       */
            case 'K':   run(3);         return;     /*  north       */
            case 'u':   moveplayer(5);  return;     /*  northeast   */
            case 'U':   run(5);         return;     /*  northeast   */
            case 'y':   moveplayer(6);  return;     /*  northwest   */
            case 'Y':   run(6);         return;     /*  northwest   */
            case 'n':   moveplayer(7);  return;     /*  southeast   */
            case 'N':   run(7);         return;     /*  southeast   */
            case 'b':   moveplayer(8);  return;     /*  southwest   */
            case 'B':   run(8);         return;     /*  southwest   */

            case '.':                               /*  stay here       */
                if (yrepcount) 
                    viewflag=1;
                return;

            case 'c':
                yrepcount=0;
                cast();
                return;     /*  cast a spell    */

            case 'd':
                yrepcount=0;
                if (c[TIMESTOP]==0)
                    dropobj();
                return; /*  to drop an object   */

            case 'e':
                yrepcount=0;
                if (c[TIMESTOP]==0)
                    if (!floor_consume( OCOOKIE, "eat" ))
                        consume( OCOOKIE, "eat", showeat );
                return; /*  to eat a fortune cookie */

            case 'g':   
                yrepcount = 0 ;
                cursors();
                lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
                break ;

            case 'i':       /* inventory */
                yrepcount=0;
                nomove=1;
                showstr(FALSE);
                return;

            case 'p':           /* pray at an altar */
                yrepcount = 0;
                    pray_at_altar();
                return;

            case 'q':           /* quaff a potion */
                yrepcount=0;
                if (c[TIMESTOP]==0)
                    if (!floor_consume( OPOTION, "quaff"))
                        consume( OPOTION, "quaff", showquaff );
                return;

            case 'r':
                yrepcount=0;
                if (c[BLINDCOUNT])
                    {
                    cursors();
                    lprcat("\nYou can't read anything when you're blind!");
                    }
                else if (c[TIMESTOP]==0)
                    if (!floor_consume( OSCROLL, "read" ))
                        if (!floor_consume( OBOOK, "read" ))
                            consume( OSCROLL, "read", showread );
                return;     /*  to read a scroll    */

            case 's':
                yrepcount = 0 ;
                    sit_on_throne();
                return ;

            case 't':                       /* Tidy up at fountain */
                yrepcount = 0 ;
                    wash_fountain() ;
                return ;

            case 'v':
                yrepcount=0;
                nomove = 1;
                cursors();
                lprintf("\nLarn, Version %d.%d.%d, Diff=%d",(long)VERSION,(long)SUBVERSION,(long)PATCHLEVEL,(long)c[HARDGAME]);
                if (wizard)
                    lprcat(" Wizard");
                if (cheat) 
                    lprcat(" Cheater");
                return;

            case 'w':                       /*  wield a weapon */
                yrepcount=0;
                wield();
                return;

            case 'A':
                yrepcount = 0;
                    desecrate_altar();
                return;

            case 'C':                       /* Close something */
                yrepcount = 0 ;
                    close_something();
                return;

            case 'D':                       /* Drink at fountain */
                yrepcount = 0 ;
                    drink_fountain() ;
                return ;

            case 'E':               /* Enter a building */
                yrepcount = 0 ;
                    enter() ;
                break ;

            case 'I':              /*  list spells and scrolls */
                yrepcount=0;
                seemagic(0);
                nomove=1;
                return;

            case 'O':               /* Open something */
                yrepcount = 0 ;
                    open_something();
                return;

            case 'P':
                cursors();
                yrepcount = 0;
                nomove = 1;
                if (outstanding_taxes>0)
                    lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes);
                else
                    lprcat("\nYou do not owe any taxes.");
                return;

            case 'Q':    /*  quit        */
                yrepcount=0;
                quit();
                nomove=1;
                return;

            case 'R' :          /* remove gems from a throne */
                yrepcount = 0 ;
                    remove_gems( );
                return ;

            case 'S':
                /* And do the save.
                 */
                cursors();
                lprintf("\nSaving to `%s' . . . ", savefilename);
                lflush();
                save_mode = 1;
                savegame(savefilename);
                clear();
                lflush();
                wizard=1;
                died(-257); /* doesn't return */
                break;


            case 'T':   yrepcount=0;    cursors();  if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else
                                        if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); }
                        else lprcat("\nYou aren't wearing anything");
                        return;

            case 'W':
                yrepcount=0;
                wear();
                return; /*  wear armor  */

            case 'Z':
                yrepcount=0;
                if (c[LEVEL]>9) 
                    { 
                    oteleport(1);
                    return; 
                    }
                cursors(); 
                lprcat("\nAs yet, you don't have enough experience to use teleportation");
                return; /*  teleport yourself   */

            case ' ':   yrepcount=0;    nomove=1;  return;

            case 'L'-64:  yrepcount=0;  drawscreen();  nomove=1; return;    /*  look        */

#if WIZID
#ifdef EXTRA
            case 'A'-64:    yrepcount=0;    nomove=1; if (wizard) { diag(); return; }  /*   create diagnostic file */
                        return;
#endif
#endif
	    
	    case '<':                       /* Go up stairs or vol shaft */
                yrepcount = 0;
                    up_stairs();
                return ;

            case '>':                       /* Go down stairs or vol shaft*/
                yrepcount = 0 ;
                    down_stairs();
                return ;

            case '?':                       /* give the help screen */
                yrepcount=0;
                help();
                nomove=1;
                return; 

        case ',':                       /* pick up an item */
            yrepcount = 0 ;
            /* pickup, don't identify or prompt for action */
            lookforobject( FALSE, TRUE, FALSE );
        return;

            case ':':                       /* look at object */
                yrepcount = 0 ;
            /* identify, don't pick up or prompt for action */
                    lookforobject( TRUE, FALSE, FALSE );
                nomove = 1;  /* assumes look takes no time */
                return;

        case '/':        /* identify object/monster */
            specify_object();
            nomove = 1 ;
            yrepcount = 0 ;
            return;

        case '^':                       /* identify traps */
                flag = yrepcount = 0;
                cursors();
                lprc('\n');
                for (j=playery-1; j<playery+2; j++)
                    {
                    if (j < 0)
                        j=0;
                    if (j >= MAXY)
                        break;
                    for (i=playerx-1; i<playerx+2; i++)
                        {
                        if (i < 0) 
                            i=0;
                        if (i >= MAXX) 
                            break;
                        switch(item[i][j])
                            {
                            case OTRAPDOOR:     case ODARTRAP:
                            case OTRAPARROW:    case OTELEPORTER:
                            case OPIT:
                                lprcat("\nIts ");
                                lprcat(objectname[item[i][j]]);
                                flag++;
                            };
                        }
                    }
                if (flag==0) 
                    lprcat("\nNo traps are visible");
                return;

#if WIZID
            case '_':   /*  this is the fudge player password for wizard mode*/
                        yrepcount=0;    cursors(); nomove=1;

                        if (getpassword()==0)
                            {
                            scbr(); /* system("stty -echo cbreak"); */ return;
                            }
                        wizard=1;  scbr(); /* system("stty -echo cbreak"); */
                        for (i=0; i<6; i++)  c[i]=70;  iven[0]=iven[1]=0;
                        take(OPROTRING,50);   take(OLANCE,25);  c[WIELD]=1;
                        c[LANCEDEATH]=1;   c[WEAR] = c[SHIELD] = -1;
                        raiseexperience(6000000L);  c[AWARENESS] += 25000;
                        {
                        int i,j;
                        for (i=0; i<MAXY; i++)
                            for (j=0; j<MAXX; j++)  know[j][i]=KNOWALL;
                        for (i=0; i<SPNUM; i++) spelknow[i]=1;
                        for (i=0; i<MAXSCROLL; i++)  scrollname[i][0]=' ';
                        for (i=0; i<MAXPOTION; i++)  potionname[i][0]=' ';
                        }
                        for (i=0; i<MAXSCROLL; i++)
                          if (strlen(scrollname[i])>2) /* no null items */
                            { item[i][0]=OSCROLL; iarg[i][0]=i; }
                        for (i=MAXX-1; i>MAXX-1-MAXPOTION; i--)
                          if (strlen(potionname[i-MAXX+MAXPOTION])>2) /* no null items */
                            { item[i][0]=OPOTION; iarg[i][0]=i-MAXX+MAXPOTION; }
                        for (i=1; i<MAXY; i++)
                            { item[0][i]=i; iarg[0][i]=0; }
                        for (i=MAXY; i<MAXY+MAXX; i++)
                            { item[i-MAXY][MAXY-1]=i; iarg[i-MAXY][MAXY-1]=0; }
            for (i=MAXX+MAXY; i<MAXOBJECT; i++)
                {
                item[MAXX-1][i-MAXX-MAXY]=i;
                iarg[MAXX-1][i-MAXX-MAXY]=0;
                }
                        c[GOLD]+=250000;    drawscreen();   return;
#endif

            };
        }
}
Beispiel #13
0
/*
	parse()

	get and execute a command
 */
static void
parse(void)
{
	int    i, j, k, flag;
	while (1) {
		k = yylex();
		switch (k) {	/* get the token from the input and switch on
				 * it	 */
		case 'h':
			moveplayer(4);
			return;	/* west		 */
		case 'H':
			run(4);
			return;	/* west		 */
		case 'l':
			moveplayer(2);
			return;	/* east		 */
		case 'L':
			run(2);
			return;	/* east		 */
		case 'j':
			moveplayer(1);
			return;	/* south		 */
		case 'J':
			run(1);
			return;	/* south		 */
		case 'k':
			moveplayer(3);
			return;	/* north		 */
		case 'K':
			run(3);
			return;	/* north		 */
		case 'u':
			moveplayer(5);
			return;	/* northeast	 */
		case 'U':
			run(5);
			return;	/* northeast	 */
		case 'y':
			moveplayer(6);
			return;	/* northwest	 */
		case 'Y':
			run(6);
			return;	/* northwest	 */
		case 'n':
			moveplayer(7);
			return;	/* southeast	 */
		case 'N':
			run(7);
			return;	/* southeast	 */
		case 'b':
			moveplayer(8);
			return;	/* southwest	 */
		case 'B':
			run(8);
			return;	/* southwest	 */

		case '.':
			if (yrepcount)
				viewflag = 1;
			return;	/* stay here		 */

		case 'w':
			yrepcount = 0;
			wield();
			return;	/* wield a weapon */

		case 'W':
			yrepcount = 0;
			wear();
			return;	/* wear armor	 */

		case 'r':
			yrepcount = 0;
			if (c[BLINDCOUNT]) {
				cursors();
				lprcat("\nYou can't read anything when you're blind!");
			} else if (c[TIMESTOP] == 0)
				readscr();
			return;	/* to read a scroll	 */

		case 'q':
			yrepcount = 0;
			if (c[TIMESTOP] == 0)
				quaff();
			return;	/* quaff a potion		 */

		case 'd':
			yrepcount = 0;
			if (c[TIMESTOP] == 0)
				dropobj();
			return;	/* to drop an object	 */

		case 'c':
			yrepcount = 0;
			cast();
			return;	/* cast a spell	 */

		case 'i':
			yrepcount = 0;
			nomove = 1;
			showstr();
			return;	/* status		 */

		case 'e':
			yrepcount = 0;
			if (c[TIMESTOP] == 0)
				eatcookie();
			return;	/* to eat a fortune cookie */

		case 'D':
			yrepcount = 0;
			seemagic(0);
			nomove = 1;
			return;	/* list spells and scrolls */

		case '?':
			yrepcount = 0;
			help();
			nomove = 1;
			return;	/* give the help screen */

		case 'S':
			clear();
			lprcat("Saving . . .");
			lflush();
			savegame(savefilename);
			wizard = 1;
			died(-257);	/* save the game - doesn't return	 */

		case 'Z':
			yrepcount = 0;
			if (c[LEVEL] > 9) {
				oteleport(1);
				return;
			}
			cursors();
			lprcat("\nAs yet, you don't have enough experience to use teleportation");
			return;	/* teleport yourself	 */

		case '^':	/* identify traps */
			flag = yrepcount = 0;
			cursors();
			lprc('\n');
			for (j = playery - 1; j < playery + 2; j++) {
				if (j < 0)
					j = 0;
				if (j >= MAXY)
					break;
				for (i = playerx - 1; i < playerx + 2; i++) {
					if (i < 0)
						i = 0;
					if (i >= MAXX)
						break;
					switch (item[i][j]) {
					case OTRAPDOOR:
					case ODARTRAP:
					case OTRAPARROW:
					case OTELEPORTER:
						lprcat("\nIt's ");
						lprcat(objectname[item[i][j]]);
						flag++;
					};
				}
			}
			if (flag == 0)
				lprcat("\nNo traps are visible");
			return;

#if WIZID
		case '_':	/* this is the fudge player password for
				 * wizard mode */
			yrepcount = 0;
			cursors();
			nomove = 1;
			if (userid != wisid) {
				lprcat("Sorry, you are not empowered to be a wizard.\n");
				scbr();	/* system("stty -echo cbreak"); */
				lflush();
				return;
			}
			if (getpassword() == 0) {
				scbr();	/* system("stty -echo cbreak"); */
				return;
			}
			wizard = 1;
			scbr();	/* system("stty -echo cbreak"); */
			for (i = 0; i < 6; i++)
				c[i] = 70;
			iven[0] = iven[1] = 0;
			take(OPROTRING, 50);
			take(OLANCE, 25);
			c[WIELD] = 1;
			c[LANCEDEATH] = 1;
			c[WEAR] = c[SHIELD] = -1;
			raiseexperience(6000000L);
			c[AWARENESS] += 25000;
			{
				int    i, j;
				for (i = 0; i < MAXY; i++)
					for (j = 0; j < MAXX; j++)
						know[j][i] = 1;
				for (i = 0; i < SPNUM; i++)
					spelknow[i] = 1;
				for (i = 0; i < MAXSCROLL; i++)
					scrollname[i] = scrollhide[i];
				for (i = 0; i < MAXPOTION; i++)
					potionname[i] = potionhide[i];
			}
			for (i = 0; i < MAXSCROLL; i++)
				if (strlen(scrollname[i]) > 2) {	/* no null items */
					item[i][0] = OSCROLL;
					iarg[i][0] = i;
				}
			for (i = MAXX - 1; i > MAXX - 1 - MAXPOTION; i--)
				if (strlen(potionname[i - MAXX + MAXPOTION]) > 2) {	/* no null items */
					item[i][0] = OPOTION;
					iarg[i][0] = i - MAXX + MAXPOTION;
				}
			for (i = 1; i < MAXY; i++) {
				item[0][i] = i;
				iarg[0][i] = 0;
			}
			for (i = MAXY; i < MAXY + MAXX; i++) {
				item[i - MAXY][MAXY - 1] = i;
				iarg[i - MAXY][MAXY - 1] = 0;
			}
			for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) {
				item[MAXX - 1][i - MAXX - MAXY] = i;
				iarg[MAXX - 1][i - MAXX - MAXY] = 0;
			}
			c[GOLD] += 25000;
			drawscreen();
			return;
#endif

		case 'T':
			yrepcount = 0;
			cursors();
			if (c[SHIELD] != -1) {
				c[SHIELD] = -1;
				lprcat("\nYour shield is off");
				bottomline();
			} else if (c[WEAR] != -1) {
				c[WEAR] = -1;
				lprcat("\nYour armor is off");
				bottomline();
			} else
				lprcat("\nYou aren't wearing anything");
			return;

		case 'g':
			cursors();
			lprintf("\nThe stuff you are carrying presently weighs %ld pounds", (long) packweight());
		case ' ':
			yrepcount = 0;
			nomove = 1;
			return;

		case 'v':
			yrepcount = 0;
			cursors();
			lprintf("\nCaverns of Larn, Version %ld.%ld, Diff=%ld",
				(long) VERSION, (long) SUBVERSION,
				(long) c[HARDGAME]);
			if (wizard)
				lprcat(" Wizard");
			nomove = 1;
			if (cheat)
				lprcat(" Cheater");
			lprcat(copyright);
			return;

		case 'Q':
			yrepcount = 0;
			quit();
			nomove = 1;
			return;	/* quit		 */

		case 'L' - 64:
			yrepcount = 0;
			drawscreen();
			nomove = 1;
			return;	/* look		 */

#if WIZID
#ifdef EXTRA
		case 'A':
			yrepcount = 0;
			nomove = 1;
			if (wizard) {
				diag();
				return;
			}	/* create diagnostic file */
			return;
#endif
#endif
		case 'P':
			cursors();
			if (outstanding_taxes > 0)
				lprintf("\nYou presently owe %ld gp in taxes.",
					(long) outstanding_taxes);
			else
				lprcat("\nYou do not owe any taxes.");
			return;
		};
	}
}
Beispiel #14
0
/*
	function to drink a potion
 */
void quaffpotion(int pot)
{
	int i,j;
	int k;

	if (pot<0 || pot>=MAXPOTION) 
		return; /* check for within bounds */

/* first character of potion name starts off as \0. */
/* drinking a certain type of potion changes that to a space */
/* ...and from then on it is printable.  */
/*	if (potionname[pot][0] == '\0')   */
/*		potionname[pot][0] = ' '; */
	if (potionknown[pot] == 0) 
	  potionknown[pot] = 1;
	lprintf("\nYou drink a potion of %s.", &potionname[pot][1]);

	switch(pot) {
	case PSLEEP:
		lprcat("  You fall asleep...");
		lflush();
		i=rnd(11)-(c[CONSTITUTION]>>2)+2;
		while(--i>0) {
			parse2();
			nap(1000);
		}
		cursors();
		lprcat("\n.. you wake up.");
		return;

	case PHEALING:
		lprcat("  You feel better.");
		if (c[HP] == c[HPMAX])
			raisemhp(1);
		else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX])
			c[HP]=c[HPMAX];
		break;

	case PRAISELEVEL:
		lprcat("  You feel much more skillful!");
		raiselevel();
		raisemhp(1);
		return;

	case PINCABILITY:
		lprcat("  You feel strange for a moment.");
		c[rund(6)]++;
		break;

	case PWISDOM:
		lprcat("  You feel more self-confident!");
		c[WISDOM] += rnd(2);
		break;

	case PSTRENGTH:
		lprcat("  Wow!  You feel great!");
		if (c[STRENGTH]<12) c[STRENGTH]=12;
		else c[STRENGTH]++;
		break;

	case PCHARISMA:
		lprcat("  You feel charismatic!");
		c[CHARISMA]++;
		break;

	case PDIZZINESS:
		lprcat("  You become dizzy!");
		if (--c[STRENGTH] < 3) c[STRENGTH]=3;
		break;

	case PLEARNING:
		lprcat("  You feel clever!");
		c[INTELLIGENCE]++;
		break;

	case PGOLDDET:
		lprcat("  You feel greedy...");
		lflush();
		nap(2000);
		for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
			if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD)) {
				know[j][i]=1; 
				show1cell(j,i);
			}
		showplayer();
		return;

	case PMONSTDET:
		for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
			if (mitem[j][i].mon) {
				know[j][i]=1; 
				show1cell(j,i);
			}
		return;

	case PFORGETFUL:
		lprcat("  You stagger for a moment...");
		lflush();
		for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
			know[j][i]=0;
		nap(2000);	
		draws(0,MAXX,0,MAXY);
		return;

	case PWATER:
		return;

	case PBLINDNESS:
		lprcat("  You can't see anything!"); 
		c[BLINDCOUNT]+=500;  /* dang, that's a long time. */
		/* erase the character, too! */
		cursor(playerx+1,playery+1);
		lprc(' ');
		cursor(playerx+1,playery+1);
		return;

	case PCONFUSION:
		lprcat("  You feel confused.");
		c[CONFUSE]+= 20+rnd(9); 
		return;

	case PHEROISM:
		lprcat("  WOW!  You feel fantastic!");
		if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
		c[HERO] += 250;  
		break;

	case PSTURDINESS:
		lprcat("  You feel healthier!");
		c[CONSTITUTION]++;  
		break;

	case PGIANTSTR:
		lprcat("  You now have incredible bulging muscles!");
		if (c[GIANTSTR]==0) c[STREXTRA] += 21;
		c[GIANTSTR] += 700;  
		break;

	case PFIRERESIST:
		lprcat("  You feel a chill run up your spine!");
		c[FIRERESISTANCE] += 1000;  
		break;

	case PTREASURE:
		lprcat("  You feel greedy...");
		lflush();
		nap(2000);
		for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) {
			k=item[j][i];
			if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) 
		 	    || (k==OMAXGOLD) || (k==OSAPPHIRE) 
			    || (k==OLARNEYE) || (k==OGOLDPILE)) {
				know[j][i]=1; 
				show1cell(j,i);
			}
		}
		showplayer();  
		return;

	case PINSTHEAL:
		c[HP] = c[HPMAX]; 
		removecurse();
		break;

	case PCUREDIANTH:
		lprcat("  You don't seem to be affected.");
		return;

	case PPOISON:
		lprcat("  You feel a sickness engulf you!");
		c[HALFDAM] += 200 + rnd(200);  
		return;

	case PSEEINVIS:
		lprcat("  You feel your vision sharpen.");
		c[SEEINVISIBLE] += rnd(1000)+400;
		monstnamelist[INVISIBLESTALKER] = 'I';  
		return;
	};
	/*	show new stats		*/
	bottomline();		
	return;
}