Beispiel #1
0
/*
 * Arguments: evq_udata, ev_ludata, [callback (function)]
 * Returns: evq_udata | callback (function)
 */
static int
levq_callback (lua_State *L)
{
    struct event_queue *evq = checkudata(L, 1, EVQ_TYPENAME);
    struct event *ev = levq_toevent(L, 2);
    lua_State *NL = evq->L;
    const int top = lua_gettop(L);

    lua_assert(ev && !event_deleted(ev));

    if (top < 3) {
	lua_rawgeti(NL, EVQ_CORO_CALLBACK, ev->ev_id);
	lua_xmove(NL, L, 1);
    } else {
	ev->flags &= ~(EVENT_CALLBACK | EVENT_CALLBACK_CORO);
	if (!lua_isnoneornil(L, 3)) {
	    ev->flags |= EVENT_CALLBACK
	     | (lua_isthread(L, 3) ? EVENT_CALLBACK_CORO : 0);
	}

	lua_settop(L, 3);
	lua_xmove(L, NL, 1);
	lua_rawseti(NL, EVQ_CORO_CALLBACK, ev->ev_id);
	lua_settop(L, 1);
    }
    return 1;
}
Beispiel #2
0
void LuaEngineMgr::ResumeLuaThread(int ref)
{
	CREATE_L_PTR;
	lua_State* expectedThread = NULL;
	lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
	if(lua_isthread(L, -1))
		expectedThread = lua_tothread(L, -1);
	if(expectedThread != NULL)
	{
		//push ourself on the stack
		lua_pushthread(expectedThread);
		//move the thread to the main lu state(and pop it off)
		lua_xmove(expectedThread, L, 1);
		if(lua_rawequal(L, -1, -2))
		{
			lua_pop(L, 2);
			int res = lua_resume(expectedThread, lua_gettop(expectedThread));
			if(res != LUA_YIELD && res)
				report(expectedThread);
		}
		else
			lua_pop(L, 2);
		luaL_unref(L, LUA_REGISTRYINDEX, ref);
	}
}
Beispiel #3
0
/*
** Auxiliary function used by several library functions: check for
** an optional thread as function's first argument and set 'arg' with
** 1 if this argument is present (so that functions can skip it to
** access their other arguments)
*/
static lua_State *getthread (lua_State *L, int *arg) {
  if (lua_isthread(L, 1)) {
    *arg = 1;
    return lua_tothread(L, 1);
  }
  else {
    *arg = 0;
    return L;  /* function will operate over current thread */
  }
}
Beispiel #4
0
int LuaTimeline::lua_pushTask(lua_State* L)
{
    if(!lua_isthread(L, 1))return 0;
    lua_State *t=lua_tothread(L, 1);
    lua_pushthread(t);
    int ref=luaL_ref(t, LUA_REGISTRYINDEX);
    inst()->pushTask(LuaTask(t, ref, inst()->timeSec, inst()->currentTask));
    lua_pushinteger(L, ref);
    return 1;
}
Beispiel #5
0
static lua_State *getthread (lua_State *L, int *arg) {
  if (lua_isthread(L, 1)) {
    *arg = 1;
    return lua_tothread(L, 1);
  }
  else {
    *arg = 0;
    return L;
  }
}
Beispiel #6
0
static int Queue_push(lua_State *L) {
    //lua_State *t = lua_tothread(L, 1);
    //int p = lua_tonumber(L, 2);
    //printf("prioridade %i", p);
    int t = lua_isthread(L, 1);
    int p = lua_isnumber(L, 2);
    int v1 = lua_tonumber(L, 1);
    int v2 = lua_tonumber(L, 2);
    printf("%i %i %i %i", t, p, v1, v2);
    return 0;
}
Beispiel #7
0
/** @internal Helper for calling the entrypoint. */
static inline int l_ffi_call(lua_State *L, int argc)
{
	int status = lua_pcall(L, argc, 1, 0);
	if (status != 0) {
		fprintf(stderr, "error: %s\n", lua_tostring(L, -1));
		lua_pop(L, 1);
		return kr_error(EIO);
	}
	if (lua_isnumber(L, -1)) { /* Return code */
		status = lua_tonumber(L, -1);
	} else if (lua_isthread(L, -1)) { /* Continuations */
		status = l_ffi_defer(lua_tothread(L, -1));
	}
	lua_pop(L, 1);
	return status;
}
Beispiel #8
0
/* Store the threads in a global variable so they are not cleaned up by the
 * garbage collector. */
static int clua_store_thread(lua_State *L, int idx) /* {{{ */
{
  if (idx < 0)
    idx += lua_gettop(L) + 1;

  /* Copy the thread pointer */
  lua_pushvalue(L, idx); /* +1 = 3 */
  if (!lua_isthread(L, -1)) {
    lua_pop(L, 3); /* -3 = 0 */
    return (-1);
  }

  luaL_ref(L, LUA_REGISTRYINDEX);
  lua_pop(L, 1); /* -1 = 0 */
  return (0);
} /* }}} int clua_store_thread */
Beispiel #9
0
/*
	string tag
	string userstring
	thread co (default nil)
	integer level
 */
static int
ltrace(lua_State *L) {
	struct skynet_context * context = lua_touserdata(L, lua_upvalueindex(1));
	const char * tag = luaL_checkstring(L, 1);
	const char * user = luaL_checkstring(L, 2);
	if (lua_isthread(L, 3)) {
		lua_State * co = lua_tothread (L, 3);
		struct source_info si[MAX_LEVEL];
		lua_Debug d;
		int level = luaL_checkinteger(L, 4);
		int index = 0;
		do {
			if (!lua_getstack(co, level, &d))
				break;
			lua_getinfo(co, "Sl", &d);
			level++;
			si[index].source = d.source;
			si[index].line = d.currentline;
			if (d.currentline >= 0)
				++index;
		} while (index < MAX_LEVEL);
		switch (index) {
		case 1:
			skynet_error(context, "<TRACE %s> %" PRId64 " %s : %s:%d", tag, get_time(), user, si[0].source, si[0].line);
			break;
		case 2:
			skynet_error(context, "<TRACE %s> %" PRId64 " %s : %s:%d %s:%d", tag, get_time(), user, 
				si[0].source, si[0].line,
				si[1].source, si[1].line
				);
			break;
		case 3:
			skynet_error(context, "<TRACE %s> %" PRId64 " %s : %s:%d %s:%d %s:%d", tag, get_time(), user, 
				si[0].source, si[0].line,
				si[1].source, si[1].line,
				si[2].source, si[2].line
				);
			break;
		default:
			skynet_error(context, "<TRACE %s> %" PRId64 " %s", tag, get_time(), user);
			break;
		}
		return 0;
	}
	skynet_error(context, "<TRACE %s> %" PRId64 " %s", tag, get_time(), user);
	return 0;
}
Beispiel #10
0
int luaT_lua_pointer(lua_State *L)
{
  if(lua_type(L, 1) == 10) /* luajit cdata */
  {
    /* we want the pointer holded by cdata */
    /* not the pointer on the cdata object */
    const void* ptr = *((void**)lua_topointer(L, 1));
    lua_pushnumber(L, (long)(ptr));
    return 1;
  }
  else if (luaT_iscdata(L, 1)) /* luaffi cdata */
  {
    void** ptr = (void**)lua_touserdata(L, 1);
    lua_pushnumber(L, (long)(ptr[4]));
    return 1;
  }
  else if(lua_isuserdata(L, 1))
  {
    void **ptr;
    luaL_argcheck(L, luaT_typename(L, 1), 1, "Torch object expected");
    ptr = lua_touserdata(L, 1);
    lua_pushnumber(L, (long)(*ptr));
    return 1;
  }
  else if(lua_istable(L, 1) || lua_isthread(L, 1) || lua_isfunction(L, 1))
  {
    const void* ptr = lua_topointer(L, 1);
    lua_pushnumber(L, (long)(ptr));
    return 1;
  }
  else if(lua_isstring(L, 1))
  {
    const char* ptr = lua_tostring(L, 1);
    lua_pushnumber(L, (long)(ptr));
    return 1;
  }
  else
    luaL_error(L, "Torch object, table, thread, cdata or function expected");

  return 0;
}
Beispiel #11
0
int lua_print(lua_State * luastate)
{
	int nargs = lua_gettop(luastate);

	lfStr t;
	for (int i=1; i <= nargs; i++)
	{
		if (lua_istable(luastate, i))
			t += "table";
		else if (lua_isnone(luastate, i))
			t += "none";
		else if (lua_isnil(luastate, i))
			t += "nil";
		else if (lua_isboolean(luastate, i))
		{
			if (lua_toboolean(luastate, i) != 0)
				t += "true";
			else
				t += "false";
		}
		else if (lua_isfunction(luastate, i))
			t += "function";
		else if (lua_islightuserdata(luastate, i))
			t += "lightuserdata";
		else if (lua_isthread(luastate, i))
			t += "thread";
		else
		{
			const char * str = lua_tostring(luastate, i);
			if (str)
				t += lua_tostring(luastate, i);
			else
				t += lua_typename(luastate, lua_type(luastate, i));
		}
		if (i!=nargs)
			t += "\t";
	}
	Sys_Printf("%s\n", t.c_str());

	return 0;
}
Beispiel #12
0
int luaT_lua_pointer(lua_State *L)
{
  if(lua_isuserdata(L, 1))
  {
    void **ptr;
    luaL_argcheck(L, luaT_typename(L, 1), 1, "Torch object expected");
    ptr = lua_touserdata(L, 1);
    lua_pushnumber(L, (long)(*ptr));
    return 1;
  }
  else if(lua_istable(L, 1) || lua_isthread(L, 1) || lua_isfunction(L, 1))
  {
    const void* ptr = lua_topointer(L, 1);
    lua_pushnumber(L, (long)(ptr));
    return 1;
  }
  else
    luaL_error(L, "Torch object, table, thread or function expected");

  return 0;
}
Beispiel #13
0
void G_LuaCollectGarbage(void) {
	lvm_t *vm;
	lua_State *p;
	int i, n, m;

	for(i = 0; i < NUM_VMS; i++) {
		vm = lVM[i];

		if(vm) {
			n = lua_gettop(vm->L);

			for(m = n; m > 0; m--) {
				if(lua_isthread(vm->L, m)) {
					p = lua_tothread(vm->L, m);
					lua_gc(p, LUA_GCCOLLECT, 0);
				}
			}
			lua_gc(vm->L, LUA_GCCOLLECT, 0);
		}
	}
}
Beispiel #14
0
void G_LuaNumThreads(void) {
	lvm_t* vm = lVM[0];

	if(vm) {
		lua_State *p;
		int n = lua_gettop(vm->L);
		int i, cnt = 0;

		for(i = 0; i <= n; i++) {
			if(lua_isthread(vm->L, i)) {
				cnt++;
				p = lua_tothread(vm->L, i);
				if(lua_status(p) == LUA_YIELD) {
					G_Printf("lua thread %d is YIELDED\n", i);
				} else if(lua_status(vm->L) == 0) {
					G_Printf("lua thread %d is RUNNING\n", i);
				}
			}
		}
		G_Printf("Total lua thread count: %d\n", cnt);
	}
}
Beispiel #15
0
qboolean G_LuaResume(lvm_t *vm, lua_State *T, char *func, int nargs) {
	int res = lua_resume(T, NULL, nargs);

	if(res == LUA_ERRRUN) {
		LUA_LOG("Lua: %s error running lua script: %s\n", func, lua_tostring(T, -1));
		G_Printf(S_COLOR_YELLOW "Lua: %s error running lua script: %s\n", func, lua_tostring(T, -1));
		lua_pop(T, 1);
		vm->error++;
		return qfalse;
	} else if(res == LUA_ERRMEM) {
		LUA_LOG("Lua: memory allocation error #2 ( %s )\n", vm->filename);
		vm->error++;
		return qfalse;
	} else if(res == LUA_ERRERR) {
		LUA_LOG("Lua: traceback error ( %s )\n", vm->filename);
		G_Printf(S_COLOR_YELLOW "Lua: traceback error ( %s )\n", vm->filename);
		vm->error++;
		return qfalse;
	}

	if(vm->L != T) { // this is a thread
		int n = lua_gettop(vm->L);
		int i;
		lua_State *p;

		for(i = 0; i <= n; i++) {
			if(lua_isthread(vm->L, i)) {
				p = lua_tothread(vm->L, i);

				if(p == T) {
					lua_remove(vm->L, i);
					G_LuaCollectGarbage();
				}
			}
		}
	}
	return qtrue;
}
static void
ngx_http_lua_request_cleanup(void *data)
{
    ngx_http_request_t          *r = data;
    ngx_http_lua_main_conf_t    *lmcf;
    ngx_http_lua_ctx_t          *ctx;
    lua_State                   *L;

    dd("(lua-request-cleanup) force request coroutine quit");

    lmcf = ngx_http_get_module_main_conf(r, ngx_http_lua_module);
    L = lmcf->lua;
    ctx = ngx_http_get_module_ctx(r, ngx_http_lua_module);

    /*  force coroutine handling the request quit */
    if (ctx == NULL) {
        return;
    }

    if (ctx->cleanup) {
        *ctx->cleanup = NULL;
        ctx->cleanup = NULL;
    }

    lua_getfield(L, LUA_REGISTRYINDEX, NGX_LUA_CORT_REF);
    lua_rawgeti(L, -1, ctx->cc_ref);

    if (lua_isthread(L, -1)) {
        /*  coroutine not finished yet, force quit */
        ngx_http_lua_del_thread(r, L, ctx->cc_ref, 1);

#if 0
        ngx_http_lua_send_chain_link(r, ctx, NULL /* indicate last_buf */);
#endif
    }

    lua_pop(L, 2);
}
	bool LuaState::IsOfType(int index, LuaType type) const
	{
		switch (type)
		{
			case LuaType_Boolean:
				return lua_isboolean(m_state, index) != 0;

			case LuaType_Function:
				return lua_isfunction(m_state, index) != 0;

			case LuaType_LightUserdata:
				return lua_islightuserdata(m_state, index) != 0;

			case LuaType_Nil:
				return lua_isnil(m_state, index) != 0;

			case LuaType_None:
				return lua_isnone(m_state, index) != 0;

			case LuaType_Number:
				return lua_isnumber(m_state, index) != 0;

			case LuaType_String:
				return lua_isstring(m_state, index) != 0;

			case LuaType_Table:
				return lua_istable(m_state, index) != 0;

			case LuaType_Thread:
				return lua_isthread(m_state, index) != 0;

			case LuaType_Userdata:
				return lua_isuserdata(m_state, index) != 0;
		}

		NazaraError("Lua type not handled (0x" + String::Number(type, 16) + ')');
		return false;
	}
Beispiel #18
0
int Lua_SuspendLuaThread(lua_State * L)
{
    lua_State * thread = (lua_isthread(L,1)) ? lua_tothread(L,1) : NULL;
    if(thread == NULL)
        return luaL_error(L,"LuaEngineMgr","SuspendLuaThread expected Lua coroutine, got NULL.");

    int waitime = luaL_checkinteger(L,2);
    if(waitime <= 0)
        return luaL_error(L,"LuaEngineMgr","SuspendLuaThread expected timer > 0 instead got (%d)",waitime);

    lua_pushvalue(L,1);
    int ref = luaL_ref(L,LUA_REGISTRYINDEX);
    if(ref == LUA_REFNIL || ref == LUA_NOREF)
        return luaL_error(L,"Error in SuspendLuaThread! Failed to create a valid reference.");

    TimedEvent * evt = TimedEvent::Allocate(thread,new CallbackP1<LuaEngineMgr,int>(&g_luaMgr,&LuaEngineMgr::ResumeLuaThread,ref),0,waitime,1);
    sWorld.event_AddEvent(evt);
    lua_remove(L,1); // remove thread object
    lua_remove(L,1); // remove timer.
    //All that remains now are the extra arguments passed to this function.
    lua_xmove(L,thread,lua_gettop(L));
    g_luaMgr.getThreadRefs().insert(ref);
    return lua_yield(thread,lua_gettop(L));
}
Beispiel #19
0
bool  LuaWrapper::isThread(int nIndex)						{	return lua_isthread(m_luaState, nIndex);	}
Beispiel #20
0
inline bool is<lua_State*>(lua_State* L, int index)
{
    LUNA_INDEX_ASSERT(L, index);
    return(lua_isthread(L, index));
}
Beispiel #21
0
 bool Environment::isThread(int index) {
     return lua_isthread(L, index);
 }
Beispiel #22
0
/** Check if stack value is a thread.
 * @param idx stack index of value
 * @return true if value is a thread, false otherwise
 */
bool
LuaContext::is_thread(int idx)
{
  return lua_isthread(__L, idx);
}
Beispiel #23
0
JNIEXPORT jboolean JNICALL Java_m_lua_Lua_isThread
		(JNIEnv* env, jobject thiz, jlong nativeObj, jint idx) {
	pushJNIEnv(env, nativeObj);
	return (jboolean) lua_isthread((lua_State*) nativeObj, idx);
}
Beispiel #24
0
		static bool strictCheckType(lua_State* l, int index)
		{
			return lua_isthread(l, index);
		}
Beispiel #25
0
//*****************************************************************************
bool LuaUtils::TransferValueToStack(LuaStack    inStack,
                                    LuaStack    outStack,
                                    int         ntop,
                                    int         levels,
                                    const char *varname)
{
    if (levels < 0)
        return false;

    // convert relative to absolute indexing if necessary
    if (ntop < 0)
        ntop = (lua_gettop(inStack) + 1 + ntop);

    lua_newtable(outStack);

    // push variable name
    if (varname != NULL)
    {
        lua_pushstring(outStack, varname);
        lua_setfield(outStack, -2, "name");
    }

    // push the variable type
    int top_type = lua_type(inStack, ntop);
    lua_pushstring(outStack, lua_typename(inStack, top_type));
    lua_setfield(outStack, -2, "type");

    // finally push the value
    if (lua_isnil(inStack, ntop))
    {
        lua_pushnil(outStack);
        lua_setfield(outStack, -2, "value");
    }
    else if (lua_isboolean(inStack, ntop))
    {
        lua_pushboolean(outStack, lua_toboolean(inStack, ntop));
        lua_setfield(outStack, -2, "value");
    }
    else if (lua_isnumber(inStack, ntop))
    {
        lua_pushnumber(outStack, lua_tonumber(inStack, ntop));
        lua_setfield(outStack, -2, "value");
    }
    else if (lua_isstring(inStack, ntop))
    {
        lua_pushstring(outStack, lua_tostring(inStack, ntop));
        lua_setfield(outStack, -2, "value");
    }
    else if (lua_islightuserdata(inStack, ntop))
    {
        lua_pushlightuserdata(outStack, lua_touserdata(inStack, ntop));
        lua_setfield(outStack, -2, "value");
    }
    else if (lua_isuserdata(inStack, ntop)  ||
             lua_iscfunction(inStack, ntop) ||
             lua_isfunction(inStack, ntop)  ||
             lua_isthread(inStack, ntop))
    {
        lua_pushfstring(outStack, "%p", lua_topointer(inStack, ntop));
        lua_setfield(outStack, -2, "value");
    }
    else if (lua_istable(inStack, ntop))
    {
        if (levels == 0)
        {
            lua_pushboolean(outStack, true);
            lua_setfield(outStack, -2, "raw");

            // whether to send only a summary!
            lua_pushfstring(outStack, "%p", lua_topointer(inStack, ntop));
        }
        else
        {
            lua_newtable(outStack);

            int index = 1;

            lua_pushnil(inStack);
            while (lua_next(inStack, ntop) != 0)
            {
                // printf("%s - %s\n", lua_typename(inStack, lua_type(inStack, -2)), lua_typename(inStack, lua_type(inStack, -1)));

                int newtop      = lua_gettop(inStack);
                int keyindex    = newtop - 1;
                int valindex    = newtop;

                lua_pushinteger(outStack, index++);
                lua_newtable(outStack);

                // uses 'key' at index top-1 and 'value' at index top
                if (LuaUtils::TransferValueToStack(inStack, outStack, keyindex, 0))
                {
                    lua_setfield(outStack, -2, "key");

                    if (LuaUtils::TransferValueToStack(inStack, outStack, valindex, levels - 1))
                        lua_setfield(outStack, -2, "value");
                }

                lua_settable(outStack, -3);

                // remove 'value', keeps 'key' for next iteration
                lua_pop(inStack, 1);
            }
        }

        lua_setfield(outStack, -2, "value");
    }
    else
    {
        lua_pushstring(outStack, "Unknown type.");
        lua_setfield(outStack, -2, "value");
    }

    return true;
}
Beispiel #26
0
		static bool checkType(lua_State* l, int index)
		{
			return lua_isthread(l, index) || lua_isnil(l, index);
		}
Beispiel #27
0
static void var_dump( lua_State* L, int depth ) 
{
    // All the different datatypes need to be handled differently
    if ( lua_isnil( L, -1 ) ) 
    {
        print_padded_line( depth, "NIL" );
    }
    else if ( lua_isfunction( L, -1 ) ) 
    {
        print_padded_line( depth, "FUNCTION" );
    }
    else if ( lua_isuserdata( L, -1 ) ) 
    {
        print_padded_line( depth, "USERDATA" );
    }
    else if ( lua_isthread( L, -1 ) ) 
    {
        print_padded_line( depth, "THREAD" );
    }
    else if ( lua_isboolean( L, -1 ) ) 
    {        
        print_padded_line( depth, "boolean(%s)", lua_toboolean( L, -1 ) == true ? "true" : "false" );
    }
    else if ( lua_isnumber( L, -1 ) )
    {
        double number = lua_tonumber( L, -1 );

        if ( (double)(int)number == number ) 
        {
            print_padded_line( depth, "integer(%i)", (int)number );
        }
        else
        {
            print_padded_line( depth, "float(%f)", number );
        }
    }
    else if( lua_isstring( L, -1 ) ) 
    {
        print_padded_line( depth, "string(%d) \"%s\"", lua_strlen( L, -1 ), lua_tostring( L, -1 ) );
    }
    else if( lua_istable( L, -1 ) ) 
    {
        print_padded_line( depth, "table(%i) {", lua_objlen( L, -1 ) );

        // Push nil as first key before calling next
        lua_pushnil( L );
        while ( lua_next(L, -2 ) != 0 ) {            
            if ( lua_isnumber( L, -2 ) ) 
            {
                print_padded_line( depth + 1, "[%i] =>", lua_tointeger( L, -2 ) );
            }
            else
            {
                print_padded_line( depth + 1, "[\"%s\"] =>", lua_tostring( L, -2 ) );                
            }
            var_dump( L, depth + 1 );
        }
        print_padded_line( depth, "}" );
    }

    lua_pop( L, 1 );
}