Beispiel #1
0
static int luv_queue_work(lua_State* L) {
    luv_work_ctx_t* ctx;
    luv_work_t* work;
    int ret;
    int top = lua_gettop(L);
    ctx = luv_check_work_ctx(L, 1);   // ctx should ref up
    work = lua_newuserdata(L, sizeof(*work)); //work should ref up
    memset(work, 0, sizeof(*work));
    luv_thread_arg_set(L, &work->arg, 2, top);
    work->ctx = ctx;
    work->work.data = work;
    ret = uv_queue_work(luv_loop(L), &work->work, luv_work_cb, luv_after_work_cb);
    if (ret < 0) return luv_error(L, ret);

    lua_pushlightuserdata(L, work->ctx);
    lua_pushvalue(L, 1);
    lua_settable(L, LUA_REGISTRYINDEX);

    lua_pushlightuserdata(L, work);
    lua_pushvalue(L, -2);
    lua_settable(L, LUA_REGISTRYINDEX);

    lua_pushboolean(L, 1);
    return 1;
}
Beispiel #2
0
static int luv_work_ctx_gc(lua_State *L)
{
  luv_work_ctx_t* ctx = luv_check_work_ctx(L, 1);
  free(ctx->code);
  luaL_unref(L, LUA_REGISTRYINDEX, ctx->after_work_cb);
  luaL_unref(L, LUA_REGISTRYINDEX, ctx->async_cb);

  return 0;
}
Beispiel #3
0
static int luv_queue_work(lua_State* L) {
  int top = lua_gettop(L);
  luv_work_ctx_t* ctx = luv_check_work_ctx(L, 1);
  luv_work_t* work = malloc(sizeof(*work));
  int ret;

  luv_thread_arg_set(L, &work->arg, 2, top);
  work->ctx = ctx;
  work->work.data = work;
  ret = uv_queue_work(luv_loop(L), &work->work, luv_work_cb, luv_after_work_cb);
  if (ret < 0) {
    free(work);
    return luv_error(L, ret);
  }

  //ref up to ctx 
  lua_pushlightuserdata(L, work);
  lua_pushvalue(L, 1);
  lua_rawset(L, LUA_REGISTRYINDEX);

  lua_pushboolean(L, 1);
  return 1;
}
Beispiel #4
0
static int luv_work_ctx_tostring(lua_State* L)
{
  luv_work_ctx_t* ctx = luv_check_work_ctx(L, 1);
  lua_pushfstring(L, "luv_work_ctx_t: %p", ctx);
  return 1;
}