void Thread::Run() { //Add the call function code here m_fCallback(); m_bIsFree = true; ResetEvent(m_hWorkEvent[0]); }
void LevelCompleteLoss::btn_resetCallback(Ref*sender, Widget::TouchEventType type) { if (type == Widget::TouchEventType::ENDED) { int tag = 2; this->m_pDialog->hideDialog(); m_fCallback((void*)&tag); } }
void LevelCompleteLoss::btn_resetCallback(Ref*sender, Widget::TouchEventType type) { if (type == Widget::TouchEventType::ENDED) { CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("sound/press.mp3"); int tag = 2; this->m_pDialog->hideDialog(); m_fCallback((void*)&tag); } }