Beispiel #1
0
	void createUI()
	{
		// Create screen that holds the WebView.
		mScreen = maWidgetCreate("Screen");

		// Create the WebView.
		mWebView = createWebView();

		// Compose objects.
		maWidgetAddChild(mScreen, mWebView);

		// Show the screen.
		maWidgetScreenShow(mScreen);
	}
Beispiel #2
0
	/**
	 * Tests to add and remove children from the layout.
	 */
	void testAddAndRemoveChildren()
	{
		MAWidgetHandle children[ 10 ];
		for(int i = 0; i < NUM_CHILDREN; i++)
		{
			children[ i ] = maWidgetCreate( MAW_LABEL );
			TESTIFY_ASSERT( children[ i ] >= 0 );

			TESTIFY_ASSERT_EQUAL( maWidgetAddChild( getTestWidgetHandle( ), children[ i ] ), MAW_RES_OK );
		}

		for(int i = 0; i < NUM_CHILDREN; i++)
		{
			TESTIFY_ASSERT_EQUAL( maWidgetRemoveChild( children[ i ] ), MAW_RES_OK );
			TESTIFY_ASSERT_EQUAL( maWidgetDestroy( children[ i ] ), MAW_RES_OK );
		}
	}
Beispiel #3
0
/**
 * Lay out the widgets (portrait mode).
 */
void WebScreen::setupUI()
{

	// Get the handle to the main layout and the screen.
	mMainLayout = getMainLayout();
	mScreen = getScreen();
	mLabel = getTopLabel();
	mBackButton = getTopButtonLeft();
	mNewSearchButton = getTopButtonRight();

	setButtonText(mBackButton, " BACK ");
	setButtonText(mNewSearchButton, "New Search");

	// Add the web view that contains the article.
	// It will be filled when this screen is displayed,
	// based on the checked titles from TitlesScreen.
	mWebView = createWebView(
		MAW_CONSTANT_FILL_AVAILABLE_SPACE, MAW_CONSTANT_FILL_AVAILABLE_SPACE);

	maWidgetAddChild(mMainLayout, mWebView);
}
Beispiel #4
0
/**
 * Lay out the widgets (portrait mode).
 */
void SummaryScreen::setupUI()
{

	// Get the handle to the main layout and the screen.
	mMainLayout = getMainLayout();
	mScreen = getScreen();
	mLabel = getTopLabel();
	mHomeButton = getTopButtonRight();
	mBackButton = getTopButtonLeft();

	// Set the text for the widget in the top layout: the label and button.
	setButtonText(mBackButton, " BACK ");
	setButtonText(mHomeButton, " New Search ");

	// Add the list view that will contain the snippets.
	// It will be filled when this screen is displayed, based on the checked
	// titles from TitlesScreen.
	// The height is ScreenHeight - the size of the top layout.
	mListView = createListView(mScreenWidth, 7*mScreenHeight/8);
	maWidgetAddChild(mMainLayout, mListView);
}
Beispiel #5
0
/**
 * Creates the required view and components
 */
void SettingsScreen::createUI()
{
	// Create a Native UI screen. As the screen is a member
	// variable (also called instance variable) we have
	// prefixed the variable name with "m".
	mScreen = maWidgetCreate(MAW_SCREEN);

	// Create the screen's main layout widget.
	mMainLayoutWidget = maWidgetCreate(MAW_VERTICAL_LAYOUT);

	// Make the layout fill the entire screen. For properties that
	// take an integer parameter we use the widgetSetPropertyInt
	// function, for properties that takes a string parameter
	// we use the maWidgetSetProperty function.
	widgetSetPropertyInt(
		mMainLayoutWidget,
		MAW_WIDGET_WIDTH,
		MAW_CONSTANT_FILL_AVAILABLE_SPACE);
	widgetSetPropertyInt(
		mMainLayoutWidget,
		MAW_WIDGET_HEIGHT,
		MAW_CONSTANT_FILL_AVAILABLE_SPACE);


	// Add the layout as the root of the screen's widget tree.
	maWidgetAddChild(mScreen, mMainLayoutWidget);

	mFlashModeButton = maWidgetCreate(MAW_BUTTON);
	widgetSetPropertyInt(
		mFlashModeButton,
		MAW_WIDGET_WIDTH,
		MAW_CONSTANT_FILL_AVAILABLE_SPACE);
	widgetSetPropertyInt(
		mFlashModeButton,
		MAW_WIDGET_HEIGHT,
		MAW_CONSTANT_WRAP_CONTENT);
	maWidgetSetProperty(
		mFlashModeButton,
		MAW_LABEL_TEXT,
		"Flash Mode: OFF");
	maWidgetAddChild(mMainLayoutWidget, mFlashModeButton);

	mSwapCameraButton = maWidgetCreate(MAW_BUTTON);
	widgetSetPropertyInt(
		mSwapCameraButton,
		MAW_WIDGET_WIDTH,
		MAW_CONSTANT_FILL_AVAILABLE_SPACE);
	widgetSetPropertyInt(
		mSwapCameraButton,
		MAW_WIDGET_HEIGHT,
		MAW_CONSTANT_WRAP_CONTENT);
	maWidgetSetProperty(
		mSwapCameraButton,
		MAW_LABEL_TEXT,
		"Camera Selected: Back");
	maWidgetAddChild(mMainLayoutWidget, mSwapCameraButton);

	//Only enable switch camera buttons if we have more than one camera
	if(numCameras == 1)
	{
		maWidgetSetProperty(mSwapCameraButton,
				MAW_WIDGET_ENABLED,
				"false");
	}

	//If the phone does not support flash disable the flash button
	if(flashSupported == false)
	{
		maWidgetSetProperty(mFlashModeButton,
				MAW_WIDGET_ENABLED,
				"false");
	}


	//The button that finishes the setting operation
	mOKButton = maWidgetCreate(MAW_BUTTON);
	widgetSetPropertyInt(
		mOKButton,
		MAW_WIDGET_WIDTH,
		MAW_CONSTANT_FILL_AVAILABLE_SPACE);
	widgetSetPropertyInt(
		mOKButton,
		MAW_WIDGET_HEIGHT,
		MAW_CONSTANT_WRAP_CONTENT);
	maWidgetSetProperty(
			mOKButton,
		MAW_LABEL_TEXT,
		"Back to Main Screen");
	maWidgetAddChild(mMainLayoutWidget, mOKButton);
}
Beispiel #6
0
/**
 * Lay out the widgets (portrait mode).
 */
void HomeScreen::setupUI()
{
	// Get the handle to the main layout and the screen.
	mMainLayout = getMainLayout();
	mScreen = getScreen();
	mLabel = getTopLabel();
	mSearchButton = getTopButtonRight();
	// We do not need a Back button in this screen,
	// so we can dismiss it.
	MAWidgetHandle backBtn = getTopButtonLeft();
	maWidgetDestroy(backBtn);

	// The creation of the main layout is already done in the base class
	// constructor, called at derived object creation.
	// So, we can use  a handle for the main layout at any point.

	// Set the text for the button widget in the top layout.
	setButtonText(mSearchButton, " NEXT ");

	// Add a label before the Progress bar.
	mProgressLabel = createLabel(
			mScreenWidth,
			" Please wait...",
			DARK_GREY,
			mFontSize );
	// Show it only after Search is pressed.
	maWidgetSetProperty(mProgressLabel,MAW_WIDGET_VISIBLE, "false");
	maWidgetAddChild(mMainLayout, mProgressLabel);

	// Create a progress bar for the Search action.
	mProgressBar = createProgressBar();

	// Set the range of the progress bar from 0..100
	setWidgetProperty(
		mProgressBar, MAW_PROGRESS_BAR_MAX, PROGRESS_BAR_MAX_VALUE);
	// Set the progress value to 0.
	setWidgetProperty(
		mProgressBar, MAW_PROGRESS_BAR_PROGRESS, 0);
	// Hide the widget at first, and display it when a Search is being performed.
	maWidgetSetProperty(
		mProgressBar, MAW_WIDGET_VISIBLE, "false");

	maWidgetAddChild(mMainLayout, mProgressBar);

	// Next, fill the remaining space with an edit box and
	// some check boxes for the categories.
	MAWidgetHandle hintLabel = createLabel(
			mScreenWidth,
			MESSAGE_EDITBOX_HINT.c_str(),
			BLUE,
			mFontSize);
	maWidgetSetProperty(
		hintLabel,MAW_LABEL_TEXT_HORIZONTAL_ALIGNMENT,MAW_ALIGNMENT_LEFT);
	maWidgetAddChild(mMainLayout, hintLabel);

	// Add only one edit box.
	mEditBox = createEditBox(mScreenWidth, MAW_CONSTANT_WRAP_CONTENT);
	maWidgetAddChild(mMainLayout, mEditBox);

	// Add a small spacer before the categories.
	maWidgetAddChild(mMainLayout, createSpacer(mScreenWidth, mPaddingSize));

	// Add the layout with checkable categories.
	maWidgetAddChild( mMainLayout, createCategoriesLayout());

	// Add a label for the slider.
	MAWidgetHandle sliderLabel = createLabel(
			mScreenWidth,
			" Please select the results limit. ",
			BLUE,mFontSize);
	maWidgetAddChild(mMainLayout, sliderLabel);

	// Create a slider control for selecting the desired number of results.
	mSlider = createSlider();
	setWidgetProperty(mSlider, MAW_SLIDER_MAX, SLIDER_MAX_VALUE);
	// Set the current slider value to 10.
	setWidgetProperty(mSlider, MAW_SLIDER_VALUE, 10);
	maWidgetAddChild(mMainLayout, mSlider);

	// Add two labels with minimum and maximum value of the slider.
	MAWidgetHandle valuesLayout = maWidgetCreate(MAW_HORIZONTAL_LAYOUT);
	MAWidgetHandle minValue = createLabel(
			mScreenWidth / 2,
			 " 0 ",
			 DARK_GREY,
			 mFontSize);
	maWidgetSetProperty(minValue, MAW_LABEL_TEXT_HORIZONTAL_ALIGNMENT,
			MAW_ALIGNMENT_LEFT);
	maWidgetAddChild(valuesLayout, minValue);

	MAWidgetHandle maxValue = createLabel(
			mScreenWidth / 2,
			"", DARK_GREY,
			mFontSize);
	setWidgetProperty(maxValue, MAW_LABEL_TEXT, SLIDER_MAX_VALUE);
	maWidgetSetProperty(maxValue, MAW_LABEL_TEXT_HORIZONTAL_ALIGNMENT,
			MAW_ALIGNMENT_RIGHT);
	maWidgetAddChild(valuesLayout, maxValue);

	// Add this layout to the main one.
	maWidgetAddChild(mMainLayout, valuesLayout);
}
Beispiel #7
0
/**
 * Create the layout with checkable categories.
 * It is parented by the main layout.
 * For the moment, there are only 6 available categories.
 * ( These could be expanded also by new user categories.)
 * @return The layout that contains the categories.
 */
MAWidgetHandle HomeScreen::createCategoriesLayout()
{
	// Add a layout for categories.
	MAWidgetHandle categoriesLayout = maWidgetCreate(MAW_VERTICAL_LAYOUT);

	// Set layout's size.
	setWidgetSize(
			categoriesLayout,
			MAW_CONSTANT_FILL_AVAILABLE_SPACE,
			mScreenHeight/3); //or MAW_CONSTANT_WRAP_CONTENT

	 // Add a horizontal line.
	MAWidgetHandle line1 = createSpacer(mScreenWidth,BREAKLINE_HEIGHT);
	setWidgetProperty(
			line1,
			MAW_WIDGET_BACKGROUND_COLOR,
			DARK_GREY, 16);

	MAWidgetHandle label = createLabel(
			MAW_CONSTANT_FILL_AVAILABLE_SPACE,
			"  Categories  ",
			BLUE,
			mFontSize);
	maWidgetSetProperty(
			label,
			MAW_LABEL_TEXT_HORIZONTAL_ALIGNMENT,
			MAW_ALIGNMENT_LEFT);
	maWidgetAddChild(categoriesLayout, label);

	 // Add another horizontal line.
	MAWidgetHandle line2 = createSpacer(mScreenWidth,BREAKLINE_HEIGHT);
	setWidgetProperty(line2, MAW_WIDGET_BACKGROUND_COLOR, DARK_GREY, 16);
	maWidgetAddChild(categoriesLayout, line2);

	// Available categories:
	// All ( enabled by default), Nature, Sports, Movies, News, Science.
	mCategoriesStrings.clear();
	mCategoriesStrings.add(CATEGORY_ALL);
	mCategoriesStrings.add(CATEGORY_NATURE);
	mCategoriesStrings.add(CATEGORY_SPORTS);
	mCategoriesStrings.add(CATEGORY_NEWS);
	mCategoriesStrings.add(CATEGORY_MOVIES);
	mCategoriesStrings.add(CATEGORY_SCIENCE);

	setWidgetProperty(
		categoriesLayout, MAW_WIDGET_BACKGROUND_COLOR, DARK_WHITE, 16);

	int index(-1);

	// Each category has a check box and label.
	for (int i=0; i < mCategoriesStrings.size() / 2; i++)
	{
		// Arrange 2 categories per row.
		MAWidgetHandle categoryLayout = maWidgetCreate(MAW_HORIZONTAL_LAYOUT);

		// Set layout's size.
		setWidgetSize(
			categoryLayout,mScreenWidth, MAW_CONSTANT_FILL_AVAILABLE_SPACE);

		MAWidgetHandle checkBox1 = createCheckBox();
		// By default, the first category (All) is checked,
		// so all of them are checked also.
		maWidgetSetProperty(checkBox1,MAW_CHECK_BOX_CHECKED,"true");

		// We hold the array of check boxes, so we can construct
		// the request url based on the chosen categories.
		mCategoryBoxes.add(checkBox1);
		maWidgetAddChild(categoryLayout, checkBox1);

		index++;
		MAWidgetHandle label1 = createLabel(
				MAW_CONSTANT_FILL_AVAILABLE_SPACE,
				mCategoriesStrings[index].c_str(),
				BLUE,
				mFontSize );
		// Arrange the text to the left.
		maWidgetSetProperty(
			label1, MAW_LABEL_TEXT_HORIZONTAL_ALIGNMENT, MAW_ALIGNMENT_LEFT);
		maWidgetAddChild(categoryLayout, label1);

		// Add another check box & label, on the same row.

		MAWidgetHandle checkBox2 = createCheckBox();
		// By default, the first category (All) is checked,
		// so all of them are checked also.
		maWidgetSetProperty(checkBox2,MAW_CHECK_BOX_CHECKED,"true");

		// We hold the array of check boxes, so we can construct
		// the request url based on the chosen categories.
		mCategoryBoxes.add(checkBox2);
		maWidgetAddChild(categoryLayout, checkBox2);

		index++;
		MAWidgetHandle label2 = createLabel(
				MAW_CONSTANT_FILL_AVAILABLE_SPACE,
				mCategoriesStrings[index].c_str(),
				BLUE,
				mFontSize );
		// Arrange the text to the left.
		maWidgetSetProperty(
			label2, MAW_LABEL_TEXT_HORIZONTAL_ALIGNMENT, MAW_ALIGNMENT_LEFT);
		maWidgetAddChild(categoryLayout, label2);

		// Add this layout to the main vertical layout.
		maWidgetAddChild(categoriesLayout, categoryLayout);
	}

	 // Add another horizontal line.
	MAWidgetHandle line3 = createSpacer(mScreenWidth,BREAKLINE_HEIGHT);
	setWidgetProperty(line3, MAW_WIDGET_BACKGROUND_COLOR, DARK_GREY, 16);

	maWidgetAddChild(categoriesLayout, line3);

	return categoriesLayout;
}
Beispiel #8
0
/**
 * Create all the widgets in the UI.
 * The start button, count down label, flickering label,
 * weapon buttons, rival weapon, spacer, score label,
 * exit button.
 */
MAWidgetHandle NativeScreen::createMainLayout()
{
	// Create the main layout (the main widget that holds the other widgets).
	MAWidgetHandle mainLayout = maWidgetCreate(MAW_VERTICAL_LAYOUT);

	// Set the size for this widget.
	setWidgetProperty(mainLayout, MAW_WIDGET_WIDTH, MAW_CONSTANT_FILL_AVAILABLE_SPACE);
	setWidgetProperty(mainLayout, MAW_WIDGET_HEIGHT, MAW_CONSTANT_FILL_AVAILABLE_SPACE);

	// All the child widgets of the mainLayout will be centered.
	maWidgetSetProperty(
		mainLayout,
		MAW_VERTICAL_LAYOUT_CHILD_HORIZONTAL_ALIGNMENT,
		MAW_ALIGNMENT_CENTER);
	maWidgetSetProperty(
		mainLayout,
		MAW_VERTICAL_LAYOUT_CHILD_VERTICAL_ALIGNMENT,
		MAW_ALIGNMENT_CENTER);

	// Set a background color for the main layout.
	setWidgetProperty(mainLayout, MAW_WIDGET_BACKGROUND_COLOR, SEA_GREEN, 16);

	// Add some space before the list view.
	maWidgetAddChild(
		mainLayout,
		createSpacer(mScreenWidth, 10, BLUE));

	mLabel = maWidgetCreate(MAW_LABEL);
	setLabelText(mLabel, "No image selected");
	maWidgetAddChild(mainLayout, mLabel);

	mButton = createButton("Select image", MAW_CONSTANT_WRAP_CONTENT, MAW_CONSTANT_WRAP_CONTENT);
	maWidgetAddChild(mainLayout, mButton);

	// we need to create the event return type setting ui
	mEventReturnTypeHorizontalLayout = maWidgetCreate(MAW_HORIZONTAL_LAYOUT);
	char buffer[BUF_SIZE];
	sprintf(buffer, "%d", MAW_CONSTANT_FILL_AVAILABLE_SPACE);
	maWidgetSetProperty(mEventReturnTypeHorizontalLayout, MAW_WIDGET_WIDTH, buffer);

	mEventReturnTypeCheckbox = maWidgetCreate(MAW_CHECK_BOX);
	maWidgetSetProperty(mEventReturnTypeCheckbox, MAW_CHECK_BOX_CHECKED, "false");

	mEventReturnTypeLabel = maWidgetCreate(MAW_LABEL);
	maWidgetSetProperty(mEventReturnTypeLabel, MAW_LABEL_TEXT, "Return image data with the event");

	maWidgetAddChild(mEventReturnTypeHorizontalLayout, mEventReturnTypeCheckbox);
	maWidgetAddChild(mEventReturnTypeHorizontalLayout, mEventReturnTypeLabel);
	maWidgetAddChild(mainLayout, mEventReturnTypeHorizontalLayout);

	mPreview = maWidgetCreate(MAW_IMAGE);
	maWidgetSetProperty(mPreview, MAW_WIDGET_WIDTH, "-1");
	maWidgetSetProperty(mPreview, MAW_WIDGET_HEIGHT, "-1");
//    char buffer[256];
//    sprintf(buffer, "%d", RES_IMAGE_START);
//	maWidgetSetProperty(mPreview, MAW_IMAGE_IMAGE, buffer);
	maWidgetSetProperty(mPreview, MAW_IMAGE_SCALE_MODE, "scalePreserveAspect");
	maWidgetAddChild(mainLayout, mPreview);

	maWidgetAddChild(
		mainLayout,
		createSpacer(mScreenWidth, mScreenHeight/50, BLUE));

	// Exit button in a horizontal layout.
	MAWidgetHandle bottomMenu = maWidgetCreate(MAW_HORIZONTAL_LAYOUT);
	setWidgetProperty(bottomMenu, MAW_WIDGET_WIDTH, mScreenWidth);
	setWidgetProperty(bottomMenu, MAW_WIDGET_HEIGHT, MAW_CONSTANT_FILL_AVAILABLE_SPACE);

	// Set the bottom button to half the available width.
	mExitButton = createButton("  Exit  ", mScreenWidth/2, MAW_CONSTANT_WRAP_CONTENT );
	maWidgetSetProperty(mExitButton, MAW_WIDGET_BACKGROUND_GRADIENT, "0xC1FFC1,0x9BCD9B");
	maWidgetAddChild(bottomMenu,mExitButton);
	maWidgetAddChild(mainLayout,bottomMenu);

	return mainLayout;
}
Beispiel #9
0
	//First, the constructor, which will be called whenever we need an
	//instance of AppScreen.
	AppScreen()
	{
		//Make the AppScreen listen for events coming from widgets.
		MAUtil::Environment::getEnvironment().addCustomEventListener(this);

		//Create a Native UI screen using the IOCTL function maWidgetCreate.
		mScreen = maWidgetCreate(MAW_SCREEN);

		//Check if this is supported on the device it's running on
		if(mScreen == IOCTL_UNAVAILABLE)
		{
			maPanic(0,"Sorry but this program does not run currently on this platform");
		}
	   
		//Create the screen's main layout widget. As it is a member variable
		//we give its name an "m" prefix.
		mMainLayoutWidget = maWidgetCreate(MAW_VERTICAL_LAYOUT);
		maWidgetSetProperty(mMainLayoutWidget, MAW_WIDGET_WIDTH, "-1");
		maWidgetSetProperty(mMainLayoutWidget, MAW_WIDGET_HEIGHT, "-1");

		//Identify the main layout widget as root of the screen's widget tree.
		maWidgetAddChild(mScreen, mMainLayoutWidget);

		//Now we create four child widgets within the main layout widget.

		//The first widget is a label that we'll use to present instructions.
		//We set its width and height, and we initialize it with some text.
		//Finally we locate it inside the screen widget.
		mInstructions = maWidgetCreate(MAW_LABEL);
		maWidgetSetProperty(mInstructions, MAW_WIDGET_WIDTH, "-1");
		maWidgetSetProperty(mInstructions, MAW_WIDGET_HEIGHT, "-2");
		maWidgetSetProperty(mInstructions, MAW_LABEL_TEXT, "Enter a password:"******"-1");
		maWidgetSetProperty(mPasswordBox, MAW_WIDGET_HEIGHT, "-2");
		maWidgetSetProperty(mPasswordBox, "editMode", "password");
		maWidgetAddChild(mMainLayoutWidget, mPasswordBox);

		//The third and fourth widgets are labels that we will use as buttons.
		//We centre the text vertically and horizontally within the buttons.
		mClearButton = maWidgetCreate(MAW_BUTTON);
		maWidgetSetProperty(mClearButton, MAW_WIDGET_WIDTH, "-1");
		maWidgetSetProperty(mClearButton, MAW_WIDGET_HEIGHT, "-2");
		maWidgetSetProperty(mClearButton, MAW_BUTTON_TEXT_VERTICAL_ALIGNMENT, "center");
		maWidgetSetProperty(mClearButton, MAW_BUTTON_TEXT_HORIZONTAL_ALIGNMENT, "center");
		maWidgetSetProperty(mClearButton, MAW_BUTTON_TEXT, "Clear");
		maWidgetAddChild(mMainLayoutWidget, mClearButton);

		mSubmitButton = maWidgetCreate(MAW_BUTTON);
		maWidgetSetProperty(mSubmitButton, MAW_WIDGET_WIDTH, "-1");
		maWidgetSetProperty(mSubmitButton, MAW_WIDGET_HEIGHT, "-2");
		maWidgetSetProperty(mSubmitButton, MAW_BUTTON_TEXT_VERTICAL_ALIGNMENT, "center");
		maWidgetSetProperty(mSubmitButton, MAW_BUTTON_TEXT_HORIZONTAL_ALIGNMENT, "center");
		maWidgetSetProperty(mSubmitButton, MAW_BUTTON_TEXT, "Submit");
		maWidgetAddChild(mMainLayoutWidget, mSubmitButton);

	//That's the constructor finished.
	}
Beispiel #10
0
	/**
	 * Implementation of standard API exposed to JavaScript
	 * This function is used to detect different messages from JavaScript
	 * and call the respective function in MoSync.
	 *
	 * @return true if stream was handled, false if not.
	 */
	bool NativeUIMessageHandler::handleMessage(Wormhole::MessageStream& stream)
	{
		char buffer[1024];
		printf("Getting the next action \n");
		char * action = (char*)stream.getNext();
		printf("action: %s\n", action);
		// Widget Handling Calls
		if(0 == strcmp("maWidgetCreate", action))
		{
			char* widgetType = (char*)stream.getNext();
			char* widgetID = (char*)stream.getNext();
			char* callbackID = (char*)stream.getNext();
			printf("maWidgetCreate: %s, %s, %s\n", widgetType, widgetID, callbackID);
			int numParams = stringToInteger(stream.getNext());

			MAWidgetHandle widget = maWidgetCreate(widgetType);
			if(widget <= 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, widget);
				sendNativeUIError(buffer);
			}
			else
			{
				if(numParams > 0)
				{
					for(int i = 0; i < numParams/2; i++)
					{
						char* property = (char*)stream.getNext();
						char* value = (char*)stream.getNext();
						printf("maWidgetSetProperty %s, %s\n", property, value);
						int res = maWidgetSetProperty(widget, property, value);
						if(res < 0)
						{
							printf("could not set property\n");
						}
						else
						{
							printf("set property done\n");
						}
					}
				}
				//We use a special callback for widget creation
				printf("calling CallBack \n");
				sprintf(
					buffer,
					"mosync.nativeui.createCallback('%s', '%s', %d)",
					callbackID,
					widgetID,
					widget);
				printf("Done creatign the script %s\n", buffer);
				mWebView->callJS(buffer);
				printf("done Calling Callback");
			}

		}
		else if(0 == strcmp("maWidgetDestroy", action))
		{
			MAWidgetHandle widget = stringToInteger(stream.getNext());
			char* callbackID = (char*)stream.getNext();

			int res = maWidgetDestroy(widget);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetAddChild", action) )
		{
			MAWidgetHandle parent = stringToInteger(stream.getNext());
			MAWidgetHandle child = stringToInteger(stream.getNext());
			char* callbackID = (char*)stream.getNext();
			int res = maWidgetAddChild(parent, child);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetInsertChild", action))
		{
			MAWidgetHandle parent = stringToInteger((char*)stream.getNext());
			MAWidgetHandle child = stringToInteger((char*)stream.getNext());
			int index = stringToInteger((char*)stream.getNext());
			char* callbackID = (char*)stream.getNext();
			int res = maWidgetInsertChild(parent, child, index);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetRemoveChild", action))
		{
			MAWidgetHandle child = stringToInteger(stream.getNext());
			char* callbackID = (char*)stream.getNext();

			int res = maWidgetRemoveChild(child);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetModalDialogShow", action))
		{
			MAWidgetHandle dialogHandle =
				stringToInteger(stream.getNext());
			char* callbackID = (char*)stream.getNext();
			int res = maWidgetModalDialogShow(dialogHandle);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetModalDialogHide", action))
		{
			MAWidgetHandle dialogHandle =
					stringToInteger(stream.getNext());
			char* callbackID = (char*)stream.getNext();
			int res = maWidgetModalDialogHide(dialogHandle);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetScreenShow", action))
		{
			MAWidgetHandle screenHandle =
					stringToInteger(stream.getNext());
			char* callbackID = (char*)stream.getNext();
			int res = maWidgetScreenShow(screenHandle);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetStackScreenPush", action))
		{
			MAWidgetHandle stackScreen =
					stringToInteger(stream.getNext());
			MAWidgetHandle newScreen =
					stringToInteger(stream.getNext());
			char* callbackID = (char*)stream.getNext();
			int res = maWidgetStackScreenPush(stackScreen, newScreen);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetStackScreenPop", action))
		{
			MAWidgetHandle stackScreen =
					stringToInteger(stream.getNext());
			char* callbackID = (char*)stream.getNext();
			int res = maWidgetStackScreenPop(stackScreen);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetSetProperty", action))
		{
			MAWidgetHandle widget =
					stringToInteger(stream.getNext());
			char *property = (char*)stream.getNext();
			char *value = (char*)stream.getNext();
			char* callbackID = (char*)stream.getNext();
			int res = maWidgetSetProperty(widget, property, value);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUISuccess(buffer);
			}
		}
		else if(0 == strcmp("maWidgetGetProperty", action))
		{
			char value[1024];
			MAWidgetHandle widget =
					stringToInteger(stream.getNext());
			char* property = (char*)stream.getNext();
			char* callbackID = (char*)stream.getNext();

			int res = maWidgetGetProperty(widget, property, value, 1024);
			if(res < 0)
			{
				sprintf(buffer,"'%s', %d", callbackID, res);
				sendNativeUIError(buffer);
			}
			else
			{
				sprintf(buffer,"'%s', '%s', '%s'", callbackID, property, value);
				sendNativeUISuccess(buffer);
			}
		}

		// Tell the WebView that we have processed the stream, so that
		// it can send the next one.

		char replyScript[1024];
		char * mosyncCallBackId = (char*)stream.getNext();
		if(mosyncCallBackId != NULL)
		{
			sprintf(
					replyScript,
					"mosync.bridge.reply(%s)",
					mosyncCallBackId);
			printf("calling general callback %s\n", replyScript);
			mWebView->callJS(replyScript);
		}

		return true;
	}
Beispiel #11
0
/**
 * Fill the list box with data provided by the engine.
 */
void TitleScreen::fillListBox()
{
	// Clear previous entries.
	mCheckBoxes.clear();
	mTitleLabels.clear();

	mTitles.clear();
	mSnippets.clear();

	mTitles = mWiki->getAllTitles();
	mSnippets = mWiki->getAllSnippets();

	// Destroy the list view, and recreate it.
	if ( mListView != -1){
		maWidgetDestroy(mListView);
	}
	mListView = createListView(mScreenWidth, MAW_CONSTANT_FILL_AVAILABLE_SPACE);
	maWidgetAddChild(mMainLayout, mListView);

	// Add a Select/Deselect All button.
	MAWidgetHandle selectAllLayout = maWidgetCreate(MAW_HORIZONTAL_LAYOUT);
	// Set layout's size.
	setWidgetSize(
		selectAllLayout, mScreenWidth, MAW_CONSTANT_FILL_AVAILABLE_SPACE);

	mSelectAll = createCheckBox();
	// All titles are deselected by default.
	maWidgetSetProperty(mSelectAll, MAW_CHECK_BOX_CHECKED, "false");
	maWidgetAddChild(selectAllLayout, mSelectAll);

	MAWidgetHandle labelSelectAll = createLabel(
			MAW_CONSTANT_FILL_AVAILABLE_SPACE,
			MESSAGE_SELECT_ALL.c_str(),
			DARK_GREY,
			mFontSize );
	mTitleLabels.add(labelSelectAll);
	maWidgetAddChild(selectAllLayout, labelSelectAll);
	maWidgetAddChild(mListView,selectAllLayout);

	// Update the UI.
	for (int i=0; i < mTitles.size(); i++)
	{
		// Add results in a horizontal layout.
		MAWidgetHandle layout = maWidgetCreate(MAW_HORIZONTAL_LAYOUT);
		setWidgetSize(layout, mScreenWidth, MAW_CONSTANT_FILL_AVAILABLE_SPACE);

		MAWidgetHandle checkbox = createCheckBox();
		mCheckBoxes.add(checkbox);
		maWidgetAddChild(layout, mCheckBoxes[i]);

		MAWidgetHandle label = createLabel(
				MAW_CONSTANT_FILL_AVAILABLE_SPACE,
				mTitles[i].c_str(),
				BLUE,
				mFontSize);
		mTitleLabels.add(label);
		maWidgetAddChild(layout, label);

		setWidgetProperty(layout, MAW_WIDGET_BACKGROUND_COLOR, DARK_WHITE, 16);

		maWidgetAddChild(mListView,layout);
	}
}
Beispiel #12
0
	/**
	 * In the constructor we create the user interface.
	 */
	SineRunnerMoblet() :
		mGLViewInitialized(false)
	{
		// Create a screen widget that will hold the OpenGL view.
		int screen = maWidgetCreate(MAW_SCREEN);

		MAExtent screenSize = maGetScrSize();
		mXRes = EXTENT_X(screenSize);
		mYRes = EXTENT_Y(screenSize);

		mTime = 0;
		mX = mY = 0.0;
		mCPosStart = -100.0;
		mCPos = mCPosStart; //behind the front of the curve
		mCYPos = 0.0;
		mMaxPoint = 0.0;

		mHit = false;
		mHitTimes = 0;

		mScreenIsPressed = false;
		mNumTicks = 0;

		inAir = false;
		mDead = false;
		mFinished = false;

		// Check if NativeUI is supported by the runtime platform.
		// For example, MoRE does not support NativeUI at the time
		// of writing this program.
		if (IOCTL_UNAVAILABLE == screen)
		{
			maPanic(0, "NativeUI is not available.");
		}

		// Create a GL_VIEW widget and add it to the screen.
		// widgetSetPropertyInt is a helper function defined
		// in WidgetUtil.cpp.
		mGLView = maWidgetCreate(MAW_GL_VIEW);
		if (MAW_RES_INVALID_TYPE_NAME == mGLView)
		{
			maPanic(1, "OpenGL|ES unavailable. OpenGL|ES is only available on Android and iOS. Also, please check that the device is able to run the version of OpenGL|ES you requested.");
		}

		widgetSetPropertyInt(
				mGLView,
				MAW_WIDGET_WIDTH,
				MAW_CONSTANT_FILL_AVAILABLE_SPACE);
		widgetSetPropertyInt(
				mGLView,
				MAW_WIDGET_HEIGHT,
				MAW_CONSTANT_FILL_AVAILABLE_SPACE);
		maWidgetAddChild(screen, mGLView);

		// Show the screen.
		maWidgetScreenShow(screen);

		// Make the Moblet listen to custom events, so that we
		// know when the GLView widget is ready to be drawn.
		MAUtil::Environment::getEnvironment().addCustomEventListener(this);
	}