Beispiel #1
0
void main_init()
{
    EngineVersion = Version(ACI_VERSION_STR " " SPECIAL_VERSION);
#if defined (BUILD_STR)
    EngineVersion.BuildInfo = BUILD_STR;
#endif
    SavedgameLowestBackwardCompatVersion = Version(SVG_VERSION_BWCOMPAT_MAJOR, SVG_VERSION_BWCOMPAT_MINOR, SVG_VERSION_BWCOMPAT_RELEASE, SVG_VERSION_BWCOMPAT_REVISION);
    SavedgameLowestForwardCompatVersion = Version(SVG_VERSION_FWCOMPAT_MAJOR, SVG_VERSION_FWCOMPAT_MINOR, SVG_VERSION_FWCOMPAT_RELEASE, SVG_VERSION_FWCOMPAT_REVISION);

    Common::AssetManager::CreateInstance();
    main_pre_init();
    main_create_platform_driver();
}
Beispiel #2
0
void main_init()
{
    Common::AssetManager::CreateInstance();
    main_pre_init();
    main_create_platform_driver();
}