int main(int argc, char *argv[]) { int n = 0; int rc =0; signal(SIGINT, sighandler); int port = PUSHER_USE_SSL==1 ? 443 : 80; char *address = PUSHER_USE_SSL==1 ? "ws.pusherapp.com" : "ws.pusherapp.com"; // #### WARNING ### --> Make sure to modify config.h with your key struct PusherConnection *conn = pusherCreate(PUSHER_KEY, NULL); conn->eventHandlers = eventHandlers; rc = makeConnection(address, port, PUSHER_USE_SSL, conn); if (rc < 0) return rc; pusherStart(conn); int i= 0; n = 0; while (!forceExit && !conn->closed) { sleep(1); } rc = 0; done: fprintf(stderr, "Exiting: %d\n", rc); pusherDestroy(conn); return rc; }
void RhoBluetoothManager::onDiscoverDlgSelectDevice(int index) { LOG(INFO) + "RhoBluetoothManager::onDiscoverDlgSelectDevice() START"; if (index < 0) { fireCreateSessionCallBack(RHO_BT_CANCEL, ""); LOG(INFO) + "RhoBluetoothManager::onDiscoverDlgSelectDevice() invalid index"; return; } // make client connection m_pCurrentDevice=m_pStart; if (m_pStart == NULL) { LOG(INFO) + "RhoBluetoothManager::onDiscoverDlgSelectDevice() empty device list"; fireCreateSessionCallBack(RHO_BT_ERROR, ""); return; } for (int iCount = 0 ;(m_pCurrentDevice)&&iCount!=index;m_pCurrentDevice=m_pCurrentDevice->NextDevice,iCount++); BT_ADDR bt_addr = m_pCurrentDevice->bthAddress; if (makeConnection(bt_addr) == 0) { // get connected_device_name RhoDeviceInfo devInfo; GetDeviceInfo(&devInfo, index); WideCharToMultiByte(CP_UTF8, 0, devInfo.szDeviceNameAddr, -1, mConnectedDeviceName, MAX_NAME_SIZE, 0, 0); // fire callback LOG(INFO) + "RhoBluetoothManager::onDiscoverDlgSelectDevice() FINISH OK"; fireCreateSessionCallBack(RHO_BT_OK, mConnectedDeviceName); return; } LOG(INFO) + "RhoBluetoothManager::onDiscoverDlgSelectDevice() cannot make connection !"; // fire callback fireCreateSessionCallBack(RHO_BT_ERROR, ""); }
LingFu::LingFu() { makeConnection(); setMyRole(this); Button *leiMing,*fengXing,*checkCover; leiMing=new Button(3,QStringLiteral("灵符-雷鸣")); fengXing = new Button(4,QStringLiteral("灵符-风行")); buttonArea->addButton(leiMing); buttonArea->addButton(fengXing); //buttonArea->addButton(checkCover); connect(leiMing,SIGNAL(buttonSelected(int)),this,SLOT(leiMing())); connect(fengXing,SIGNAL(buttonSelected(int)),this,SLOT(fengXing())); checkCover = new Button(10,QStringLiteral("查看妖力")); buttonArea->addOutsideTurnButton(checkCover); checkCover->setVisible(true); checkCover->setEnabled(true); connect(checkCover,SIGNAL(buttonSelected(int)),gui,SLOT(showCoverArea())); connect(checkCover,SIGNAL(buttonUnselected(int)),gui,SLOT(closeCoverArea())); }
LingHun::LingHun() { makeConnection(); setMyRole(this); lianJieUsed=false; Button *linghunzhaohuan; linghunzhaohuan=new Button(3,"灵魂召还"); buttonArea->addButton(linghunzhaohuan); connect(linghunzhaohuan,SIGNAL(buttonSelected(int)),this,SLOT(LingHunZhaoHuan())); Button *linghunjingxiang; linghunjingxiang=new Button(4,"灵魂镜像"); buttonArea->addButton(linghunjingxiang); connect(linghunjingxiang,SIGNAL(buttonSelected(int)),this,SLOT(LingHunJingXiang())); Button *linghunzhenbao; linghunzhenbao=new Button(5,"灵魂震爆"); buttonArea->addButton(linghunzhenbao); connect(linghunzhenbao,SIGNAL(buttonSelected(int)),this,SLOT(LingHunZhenBao())); Button *linghunciyu; linghunciyu=new Button(6,"灵魂赐予"); buttonArea->addButton(linghunciyu); connect(linghunciyu,SIGNAL(buttonSelected(int)),this,SLOT(LingHunCiYu())); }
void Node::connect(int output, std::shared_ptr<Node> toNode, int input) { if(doesEdgePreserveAcyclicity(std::static_pointer_cast<Node>(this->shared_from_this()), toNode) == false) ERROR(Lav_ERROR_CAUSES_CYCLE, "Connection would cause infinite loop."); auto outputConnection =getOutputConnection(output); auto inputConnection = toNode->getInputConnection(input); makeConnection(outputConnection, inputConnection); simulation->invalidatePlan(); }
void ElogThreadSubmit::run( ) { int status, sock, error; error = makeConnection( &sock, &status ); if( status == 0 ) { doTransmit( sock ); close( sock ); } else { switch( error ) { case -1: doError( tr2i18n("Failed to add ELOG entry: failed to connect to host.") ); break; case -2: doError( tr2i18n("Failed to add ELOG entry: failed to get host name.") ); break; case -3: doError( tr2i18n("Failed to add ELOG entry: failed to create socket.") ); break; case -4: doError( tr2i18n("Failed to add ELOG entry: failed to get host by address.") ); break; case -5: doError( tr2i18n("Failed to add ELOG entry: failed to get host by name.") ); break; default: doError( tr2i18n("Failed to add ELOG entry: unknown error.") ); break; } } }
// Server loop to handle incoming messages void UDPServer::loop(){ std::unique_lock<std::mutex> connectionLock(_mutex, std::defer_lock); sockaddr client_addr; // IP & port of other end of connection unsigned int client_size; char c; std::string str=""; const char *term=" \t\r\n"; while (!_dead) { if(skt_recvN_from(_socket,&c,1,&client_addr, &client_size) != 0){ stop(); // Stop on error } if (strchr(term,c)) { if (c=='\r') continue; /* will be CR/LF; wait for LF */ else{ connectionLock.lock(); // Create connection if needed if(_connections.count(to_string(client_addr)) == 0){ std::shared_ptr<UDPConnection> newCon = makeConnection(_socket, client_addr); newCon -> start(); _connections[to_string(client_addr)] = newCon; } // Push the message to the connection for handling ((UDPConnection*)(_connections[to_string(client_addr)].get())) -> push(str); connectionLock.unlock(); } } else str+=c; /* normal character--add to string and continue */ } }
/************************************************************************ * int room_index Identifies the room to add connection(s) to. * char* rooms[] Array of room names, each to correspond to a file. * int connections Total number of connections the room * identified by room_index should have. ***********************************************************************/ void initRoom(int room_index, char* rooms[], int connections, char* directory ) { char *room_name = rooms[room_index]; FILE *file_p = NULL; // need to open in directory, so craft the string here char room_dir[100] = ""; strcat_safe( room_dir, 100, directory ); strcat_safe( room_dir, 100, "/" ); strcat_safe( room_dir, 100, rooms[room_index] ); file_p = fopen( room_dir, "a+" ); // Check for successful file opening. if ( ! file_p ) { printf( "Error opening file in function initRoom!\n" ); exit( 1 ); } int connections_in_file = countConnections( file_p ); int connections_to_make = connections - connections_in_file; while ( connections_to_make > 0 ) { int rand_index = randInRange( 0, 6 ); if ( makeConnection( room_index, rand_index, rooms, directory, file_p ) ) { connections_to_make--; } } fclose(file_p); }
void ossimQtVceCanvasWidget::contentsMouseReleaseEvent(QMouseEvent * e ) { theMouseButtonState = e->button(); switch(e->button()) { case Qt::LeftButton: { if(theSelectionRect) { QCanvasItemList collisionList = theSelectionRect->collisions(true); selectItems(collisionList); deleteSelectionRect(); } else if(theLineObject) { ossimQtVceShapeRect startRect(QRect(theLineObject->startPoint().x(), theLineObject->startPoint().y(), 1, 1), canvas()); ossimQtVceShapeRect endRect(QRect(theLineObject->endPoint().x(), theLineObject->endPoint().y(), 1, 1), canvas()); // make sure that the selection rect is in front of everything // startRect.setZ(1); endRect.setZ(1); QCanvasItemList startList = startRect.collisions(true); QCanvasItemList endList = endRect.collisions(true); QPoint startPt = theLineObject->startPoint(); QPoint endPt = theLineObject->endPoint(); ossimQtVceConnectableObject* startObj = getObjectWhereConnectableSlotIntersectsPoint(startList, startPt); ossimQtVceConnectableObject* endObj = getObjectWhereConnectableSlotIntersectsPoint(endList, endPt); if(startObj&&endObj) { makeConnection(startObj, startPt, endObj, endPt); } delete theLineObject; theLineObject = NULL; } break; } default: { break; } } theMouseButtonState = Qt::NoButton; emit canvasWidgetMouseReleaseEvent(e); }
void Node::connectProperty(int output, std::shared_ptr<Node> node, int slot) { if(doesEdgePreserveAcyclicity(std::static_pointer_cast<Node>(this->shared_from_this()), node) == false) ERROR(Lav_ERROR_CAUSES_CYCLE, "Connection would cause infinite loop."); auto &prop = node->getProperty(slot); auto conn = prop.getInputConnection(); if(conn ==nullptr) ERROR(Lav_ERROR_CANNOT_CONNECT_TO_PROPERTY, "Property does not support connections."); auto outputConn =getOutputConnection(output); makeConnection(outputConn, conn); simulation->invalidatePlan(); }
void Logic::destroyRoom(){ network::LeaveRoomRequest* leave = new network::LeaveRoomRequest(); socket->sendMessage(network::MSG_LEAVE_ROOM_REQ, leave); disconnect(socket, 0, this, 0); makeConnection(); if(myRole){ delete myRole; myRole = NULL; } }
YongZhe::YongZhe() { makeConnection(); setMyRole(this); Button *tiaoXin; tiaoXin=new Button(3,QStringLiteral("挑衅")); buttonArea->addButton(tiaoXin); connect(tiaoXin,SIGNAL(buttonSelected(int)),this,SLOT(TiaoXin())); }
void GraphData::addEdge( Packet p ) { uint32_t ipA = p.getSourceAddress(); uint32_t ipB = p.getDestinationAddress(); uint32_t weight = p.getActualSize(); Connections connection = makeConnection( p ); graphMapMutex_.lock(); if( graphMap_[ipA][ipB] == NULL ) { //new edge graphMap_[ipA][ipB] = new GraphInfo; graphMap_[ipA][ipB]->lastAccess = time( NULL ); graphMap_[ipA][ipB]->weights[0] = weight; graphMap_[ipA][ipB]->weights[1] = 0; graphMap_[ipA][ipB]->weights[2] = 0; graphMap_[ipA][ipB]->weights[3] = 0; graphMap_[ipA][ipB]->weights[4] = 0; graphMap_[ipA][ipB]->weights[5] = 0; graphMap_[ipA][ipB]->connections.push_back( connection ); } else { //already existed addConnection( graphMap_[ipA][ipB]->connections, connection ); time_t currentTime = time(NULL); time_t oldAccessTime = graphMap_[ipA][ipB]->lastAccess; if( currentTime == oldAccessTime ) { graphMap_[ipA][ipB]->weights[0] += weight; } else { uint32_t newWeights[6] = {0,0,0,0,0,0}; int secondsPass = currentTime - oldAccessTime; for(int i = 0; i < 6; ++i ) { int newIndex = secondsPass + i; if( newIndex > 5 ) { break; } newWeights[newIndex] = graphMap_[ipA][ipB]->weights[i]; } for(int i = 0; i < 6; ++i ) { graphMap_[ipA][ipB]->weights[i] = newWeights[i]; } } graphMap_[ipA][ipB]->lastAccess = currentTime; } graphMapMutex_.unlock(); }
DDTSession* DDTManager::getSession() { if (mSession!=NULL && mSession->disconnected()) disconnect(); // Will delete mSession if (mSession==NULL) mSession = makeConnection(); // If not already connected, make default connection return mSession; }
int main(int argc, const char * argv[]) { if(argc != 2){ std::cerr << "Requires two arguments." << std::endl; exit(-1); } int port = atoi(argv[1]); int cli; makeConnection(cli, port); getData(cli); close(cli); return 0; }
bool ossimQtVceCanvasWidget::addDataManagerObject(ossimConnectableObject* obj, const QPoint& position) { bool result = false; QPoint currentPosition = position; ossimImageChain* chain = PTR_CAST(ossimImageChain, obj); if(chain) { int numberOfObjects = chain->getNumberOfObjects(false); int idx = 0; if(numberOfObjects == 1) { addObject((ossimConnectableObject*)(*chain)[idx]->dup(), currentPosition); } else { ossimConnectableObject* startObj = (ossimConnectableObject*)(*chain)[numberOfObjects-1]->dup(); ossimConnectableObject* endObj = (ossimConnectableObject*)NULL; QCanvasItem* endObjVce = (QCanvasItem*)NULL; QCanvasItem* startObjVce = addObject(startObj, currentPosition); for(idx = numberOfObjects-1; idx > 0; --idx) { endObj = (ossimConnectableObject*)(*chain)[idx-1]->dup(); if(endObj) { endObjVce = addObject(endObj, QPoint(currentPosition.x() + 80, currentPosition.y())); currentPosition.setX(currentPosition.x() + 80); if(startObjVce&&endObjVce) { ossimQtVceShape* shape1 = ossimQtVceShape::castToVceShape(startObjVce); ossimQtVceShape* shape2 = ossimQtVceShape::castToVceShape(endObjVce); if(shape1->castToConnectable()&& shape2->castToConnectable()) { makeConnection((ossimQtVceConnectableObject*)shape1, (ossimQtVceConnectableObject*)shape2); } } } startObjVce = endObjVce; } } result = true; } return result; }
/* DEPS: * Global: nameList, NUM_SERVERS */ int* initReduce(){ // make an array for all of our sockets int sockIDs[NUM_SERVERS]; int i; // setup all the sockets we need for (i = 0; i < NUM_SERVERS; i++){ sockIDs[i] = openSocket(); printf("connecting.... %s\n", nameList[i]); makeConnection(sockIDs[i], nameList[i], PORT); } return sockIDs; }
JianDi::JianDi() { makeConnection(); setMyRole(this); Button *checkCover; checkCover = new Button(10,QStringLiteral("查看剑魂")); buttonArea->addOutsideTurnButton(checkCover); checkCover->setVisible(true); checkCover->setEnabled(true); connect(checkCover,SIGNAL(buttonSelected(int)),gui,SLOT(showCoverArea())); connect(checkCover,SIGNAL(buttonUnselected(int)),gui,SLOT(closeCoverArea())); }
void toNewConnection::done(int r) { if (r == QDialog::Rejected) { QDialog::done(r); return; } NewConnection = makeConnection(true); if (!NewConnection) return; writeSettings(); QDialog::done(r); }
ZhongCai::ZhongCai() { makeConnection(); setMyRole(this); Button *moRiShenPan; moRiShenPan=new Button(3,QStringLiteral("末日审判")); buttonArea->addButton(moRiShenPan); connect(moRiShenPan,SIGNAL(buttonSelected(int)),this,SLOT(MoRiShenPan())); Button *panJueTianPing; panJueTianPing=new Button(4,QStringLiteral("判决天平")); buttonArea->addButton(panJueTianPing); connect(panJueTianPing,SIGNAL(buttonSelected(int)),this,SLOT(PanJueTianPing())); }
XianZhe::XianZhe() { makeConnection(); setMyRole(this); Button *moDaoFaDian; moDaoFaDian=new Button(3,"魔道法典"); buttonArea->addButton(moDaoFaDian); connect(moDaoFaDian,SIGNAL(buttonSelected(int)),this,SLOT(MoDaoFaDian())); Button *shengJieFaDian; shengJieFaDian=new Button(4,"圣洁法典"); buttonArea->addButton(shengJieFaDian); connect(shengJieFaDian,SIGNAL(buttonSelected(int)),this,SLOT(ShengJieFaDian())); }
/*************************************************************************************** * * PUBLIC METHOD: StartServer * **************************************************************************************/ int CTcpServer::StartServer( char* aLocalInterface, char* aLocalPort ) { int r; r =initialise(); if(r != ITS_OK) return r; r = setArguments( aLocalInterface, aLocalPort ); if(r != ITS_OK) return r; r = makeConnection(iLocal_Sock, iRemote_Sock, iRemote_Addr); return r; }
ShengNv::ShengNv() { makeConnection(); Button *zhiLiaoShu, *zhiYuZhiGuang, *shengLiao; zhiLiaoShu = new Button(3,tr("治疗术")); buttonArea->addButton(zhiLiaoShu); connect(zhiLiaoShu,SIGNAL(buttonSelected(int)),this,SLOT(ZhiLiaoShu())); zhiYuZhiGuang=new Button(4, tr("治愈之光")); buttonArea->addButton(zhiYuZhiGuang); connect(zhiYuZhiGuang,SIGNAL(buttonSelected(int)),this,SLOT(ZhiYuZhiGuang())); shengLiao=new Button(5,tr("圣 疗")); buttonArea->addButton(shengLiao); connect(shengLiao,SIGNAL(buttonSelected(int)),this,SLOT(ShengLiao())); }
ShengQiang::ShengQiang() { makeConnection(); setMyRole(this); Button *huiYao, *chengJie, *shengGuangQiYu; huiYao = new Button(3,QStringLiteral("辉耀")); buttonArea->addButton(huiYao); connect(huiYao,SIGNAL(buttonSelected(int)),this,SLOT(HuiYao())); chengJie = new Button(4,QStringLiteral("惩戒")); buttonArea->addButton(chengJie); connect(chengJie,SIGNAL(buttonSelected(int)),this,SLOT(ChengJie())); shengGuangQiYu = new Button(5,QStringLiteral("圣光祈愈")); buttonArea->addButton(shengGuangQiYu); connect(shengGuangQiYu,SIGNAL(buttonSelected(int)),this,SLOT(ShengGuangQiYu())); }
// Server loop to handle incoming connections void TCPServer::loop(){ std::unique_lock<std::mutex> connectionLock(_mutex, std::defer_lock); while(!_dead){ skt_ip_t client_ip; // IP & port of other end of connection unsigned int client_port; int cSocket = skt_accept(_socket, &client_ip, &client_port); sockaddr_in address = skt_build_addr(client_ip, client_port); sockaddr client_addr = *((sockaddr *)(&address)); connectionLock.lock(); std::shared_ptr<TCPConnection> newCon = makeConnection(cSocket, client_addr); newCon -> start(); _connections[to_string(client_addr)] = newCon; connectionLock.unlock(); } }
int main() { //ONCE VEHICLE DEGER ATA Vehicle vehicle; State state[4]; state[0]=0; state[1]=1; state[2]=0; state[3]=1; char *name="audi"; setVehicleName(&vehicle,name); setVehicleTemp(&vehicle, 1.0,2.0,3.5); setVehicleSpeed(&vehicle, 45); setVehicleDoor(&vehicle, state[0], state[1], state[2], state[3]); setVehicleWheelPressure(&vehicle, 25,30,30,25); printf("----------------------------------------------------\n"); printf("Applied Vehicle Properties:\n"); printf("----------------------------------------------------\n"); printf("Name: %s\n",vehicle.name); printf("Speed: %d\n",vehicle.speed); printf("Temperature: (motor) %d , (indoor) %d , (outdoor) %d\n",vehicle.Temp.motor,vehicle.Temp.indoor,vehicle.Temp.outdoor); printf("Door: (frontLeft) %d ,(frontRight) %d,(rearLeft) %d,(rearRight) %d\n",vehicle.Door.frontLeft, vehicle.Door.frontRight,vehicle.Door.rearLeft, vehicle.Door.rearRight); printf("Wheel Pressure : (frontLeft) %d ,(frontRight) %d ,(rearLeft) %d, (rearRight) %d\n",vehicle.WheelPressure.frontLeft,vehicle.WheelPressure.frontRight,vehicle.WheelPressure.rearLeft,vehicle.WheelPressure.rearRight); printf("----------------------------------------------------\n"); printf("open the server\n\n"); int server, port,client; port=7777; if(initializeConnection(&server,port)) { while(1) { client=makeConnection(&server); if(answerMessage(client,&vehicle)); } } return 0; }
MaoXian::MaoXian() { makeConnection(); connect(playerArea,SIGNAL(playerUnready()),this,SLOT(onUnready())); Button *qiZha,*touTianHuanRi,*teShuJiaGong; qiZha=new Button(3,tr("欺 诈")); buttonArea->addButton(qiZha); connect(qiZha,SIGNAL(buttonSelected(int)),this,SLOT(QiZha())); touTianHuanRi=new Button(4,tr("偷天换日")); buttonArea->addButton(touTianHuanRi); connect(touTianHuanRi,SIGNAL(buttonSelected(int)),this,SLOT(TouTianHuanRi())); teShuJiaGong=new Button(5,tr("特殊加工")); buttonArea->addButton(teShuJiaGong); connect(teShuJiaGong,SIGNAL(buttonSelected(int)),this,SLOT(TeShuJiaGong())); }
MoGong::MoGong() { makeConnection(); setMyRole(this); Button *leiGuangSanShe, *checkCover; leiGuangSanShe=new Button(3,QStringLiteral("雷光散射")); buttonArea->addButton(leiGuangSanShe); connect(leiGuangSanShe,SIGNAL(buttonSelected(int)),this,SLOT(LeiGuangSanShe())); checkCover = new Button(10,QStringLiteral("查看充能")); buttonArea->addOutsideTurnButton(checkCover); checkCover->setVisible(true); checkCover->setEnabled(true); connect(checkCover,SIGNAL(buttonSelected(int)),gui,SLOT(showCoverArea())); connect(checkCover,SIGNAL(buttonUnselected(int)),gui,SLOT(closeCoverArea())); }
void MainWindow::tryConnect(){ // If there has been any connection, close it first if( this->socket > 0 ){ qDebug() << "Make the connection again"; this->keepAlive->stop(); request.system(System::Request_Operation_QuitGame, [this](Model::Reply* reply){}); QThread::sleep(1); this->socket = -1; makeConnection(); qDebug() << "Quit the game"; } else{ this->makeConnection(); } }
FengYin::FengYin() { makeConnection(); setMyRole(this); connect(playerArea,SIGNAL(playerUnready()),this,SLOT(onUnready())); //新建技能按钮 Button *fengYinFaShu,*wuXiShuFu,*fengYinPoSui; fengYinFaShu=new Button(3,QStringLiteral("封印法术")); buttonArea->addButton(fengYinFaShu); connect(fengYinFaShu,SIGNAL(buttonSelected(int)),this,SLOT(FengYinFaShu())); wuXiShuFu=new Button(4,QStringLiteral("五系束缚")); buttonArea->addButton(wuXiShuFu); connect(wuXiShuFu,SIGNAL(buttonSelected(int)),this,SLOT(WuXiShuFu())); fengYinPoSui=new Button(5,QStringLiteral("封印破碎")); buttonArea->addButton(fengYinPoSui); connect(fengYinPoSui,SIGNAL(buttonSelected(int)),this,SLOT(FengYinPoSui())); }