Common::Error CineEngine::loadGameState(int slot) { char saveNameBuffer[256]; sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), slot); bool gameLoaded = makeLoad(saveNameBuffer); return gameLoaded ? Common::kNoError : Common::kUnknownError; }
void CineEngine::initialize() { _globalVars.reinit(NUM_MAX_VAR + 1); // Initialize all savegames' descriptions to empty strings memset(currentSaveName, 0, sizeof(currentSaveName)); // Resize object table to its correct size and reset all its elements g_cine->_objectTable.resize(NUM_MAX_OBJECT); resetObjectTable(); // Resize animation data table to its correct size and reset all its elements g_cine->_animDataTable.resize(NUM_MAX_ANIMDATA); freeAnimDataTable(); // Resize zone data table to its correct size and reset all its elements g_cine->_zoneData.resize(NUM_MAX_ZONE); Common::set_to(g_cine->_zoneData.begin(), g_cine->_zoneData.end(), 0); // Resize zone query table to its correct size and reset all its elements g_cine->_zoneQuery.resize(NUM_MAX_ZONE); Common::set_to(g_cine->_zoneQuery.begin(), g_cine->_zoneQuery.end(), 0); _timerDelayMultiplier = 12; // Set default speed setupOpcodes(); initLanguage(getLanguage()); if (getGameType() == Cine::GType_OS) { renderer = new OSRenderer; } else { renderer = new FWRenderer; } renderer->initialize(); collisionPage = new byte[320 * 200]; memset(collisionPage, 0, 320 * 200); // Clear part buffer as there's nothing loaded into it yet. // Its size will change when loading data into it with the loadPart function. g_cine->_partBuffer.clear(); if (getGameType() == Cine::GType_OS) { readVolCnf(); } loadTextData("texte.dat"); if (getGameType() == Cine::GType_OS && !(getFeatures() & GF_DEMO)) { loadPoldatDat("poldat.dat"); loadErrmessDat("errmess.dat"); } // in case ScummVM engines can be restarted in the future g_cine->_scriptTable.clear(); g_cine->_relTable.clear(); g_cine->_objectScripts.clear(); g_cine->_globalScripts.clear(); g_cine->_bgIncrustList.clear(); freeAnimDataTable(); g_cine->_overlayList.clear(); g_cine->_messageTable.clear(); resetObjectTable(); var8 = 0; var2 = var3 = var4 = var5 = 0; musicIsPlaying = 0; currentDatName[0] = 0; _preLoad = false; if (ConfMan.hasKey("save_slot") && !_restartRequested) { char saveNameBuffer[256]; sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), ConfMan.getInt("save_slot")); bool res = makeLoad(saveNameBuffer); if (res) _preLoad = true; } if (!_preLoad) { loadPrc(BOOT_PRC_NAME); strcpy(currentPrcName, BOOT_PRC_NAME); setMouseCursor(MOUSE_CURSOR_NORMAL); } }