Beispiel #1
0
void keyboard(unsigned char key, int x, int y)
{
    switch (key) {
		case '-':
			sealevel -= 0.01;
			break;
		case '+':
		case '=':
			sealevel += 0.01;
			break;
            //more polygons
		case 'v':
			res = (res-1)*2 + 1;
			makemountain();
			break;
            //less polygons
		case 'c':
			res = (res-1)/2 + 1;
			makemountain();
			break;
            //speed up
        case 'x':
            speed += 0.003;
            break;
            //speed down
        case 'z':
            speed -= 0.03;
            if (speed <= 0.0) {
                speed = 0.0;
            }
            break;
            //translate the plane forward.
        case ' ':
            fly = !fly;
            if (fly) {
                speed = 0.005;
            }
            else
                speed = 0.0;
            break;
            //move vertically upward, like a helicopter.
        case 'w':
            vertical -= 0.01;
            break;
            //more vertically downward.
        case 's':
            vertical += 0.01;
            break;
            //exit
        case 'q':
		case 27:
			exit(0);
			break;
            
    }
}
//initialize scene
void init(void)
{
	glClearColor(0.5, 0.5, 1.0, 0.0);
	/*glShadeModel (GL_FLAT); */
	glEnable(GL_DEPTH_TEST);

	gluLookAt(0, 0, 0, 1, 0, 0, 0, 0, 1);

	sealevel = -.2;

	makemountain();
}
Beispiel #3
0
void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
		case '-':
			sealevel -= 0.01;
			break;
		case '+':
		case '=':
			sealevel += 0.01;
			break;
		case 'f':
			res = (res-1)*2 + 1;
			makemountain();
			break;
		case 'c':
			res = (res-1)/2 + 1;
			makemountain();
			break;
		case 27:
			exit(0);
			break;
   }
}
Beispiel #4
0
void makemountain(int l,int t,int r,int b) {
  int cx=(l+r)/2;
  int cy=(t+b)/2;
//  int s=max(max(diff(cx,r),diff(cy,b)),max(diff(cx,l),diff(cy,t)));
  int s=max(diff(cx,l),diff(cy,t));
  float nw=alt.pos[l][t];
  float ne=alt.pos[r][t];
  float se=alt.pos[r][b];
  float sw=alt.pos[l][b];
  float c=(nw+ne+sw+se)/4.0;
  alt.pos[cx][cy]=c;
  geol(l,cy,nw,sw,s);
  geol(r,cy,ne,se,s);
  geol(cx,t,nw,ne,s);
  geol(cx,b,sw,se,s);
//  alt.display();
  if (s>0) {
    makemountain(l,t,cx,cy);
    makemountain(cx,t,r,cy);
    makemountain(l,cy,cx,b);
    makemountain(cx,cy,r,b);
  }
}
Beispiel #5
0
void init(void) 
{
	GLfloat amb[] = {0.2,0.2,0.2};
	GLfloat diff[] = {1.0,1.0,1.0};
	GLfloat spec[] = {1.0,1.0,1.0};

	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);

	glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
	glLightfv(GL_LIGHT0, GL_DIFFUSE, diff);
	glLightfv(GL_LIGHT0, GL_SPECULAR, spec);

	glClearColor (0.5, 0.5, 1.0, 0.0);	// sky
	glEnable(GL_DEPTH_TEST);

	sealevel = 0.0;

	makemountain();
}
Beispiel #6
0
void main(int argc,String *argv) {

  ArgParser a=ArgParser(argc,argv);
  size=a.intafter("-gs","grid size",20);
  float rotspeed=a.floatafter("-rs","rotation speed",pi/80.0);
  float elevang=a.floatafter("-ea","elevation angle",pi/7.0);
  float waterlevel=a.floatafter("-wl","water level",-0.2);
  bool funky=a.argexists("-f","funky");
  bool groovy=a.argexists("-g","groovy");
  a.done();

  int scrwid=800;
  int scrhei=600;
  //printf("z\n");
  allegrosetup(scrwid,scrhei);
  //printf("a\n");
  PPsetup(scrwid,scrhei,4.0,4.0);
  //printf("b\n");
  mypalette(0,myRGB(0,0,0));
  mypalette(255,myRGB(0,255,0));
  makepalette(&greypalette);

  alt=Map2d<float>(size,size,0.0);
  randomise();
  drv=Map2d<float>(size,size,&myrnd);
  vel=Map2d<float>(size,size,0.0);
  vs=Map2d<V3d>(size,size);

  int time=0;

  dogeol(300);
  
  while (!keypressed()) {
  //printf("d\n");

    time++;

    // Generate new mountain
    alt.pos[0][0]=drv.pos[0][0];
    alt.pos[size-1][0]=drv.pos[size-1][0];
    alt.pos[0][size-1]=drv.pos[0][size-1];
    alt.pos[size-1][size-1]=drv.pos[size-1][size-1];
    makemountain(0,0,size-1,size-1);

    // Render mountain
    PPclear();
    Matrix ma=Matrix::rotation(V3d(0,1,0),rotspeed*(float)time);
    Matrix mb=Matrix::rotation(V3d(1,0,0),elevang);
    //printf("!");
    Octree<Renderable*> o=Octree<Renderable*>(V3d::o,2.0,&getpos);
    for (int i=0;i<size;i++)
    for (int j=0;j<size;j++) {
      //printf(">");
      V3d x=V3d((float)i/(float)size*2.0-1.0,alt.pos[i][j],(float)j/(float)size*2.0-1.0);
//      x.y=x.y*ramp((float)i/(float)size*2.0);
      x=x*V3d(1,2,1)-V3d(0,1,0);
      bool wat;
      if (x.y<waterlevel) {
        x.y=waterlevel;
        wat=true;
      } else
        wat=false;
      x=ma*x;
      x=mb*x;
      vs.pos[i][j]=x;
      if (i>0 && j>0) {
        o.add(new Triangle3d(x,vs.pos[i-1][j],vs.pos[i][j-1]));
        o.add(new Triangle3d(vs.pos[i-1][j],vs.pos[i][j-1],vs.pos[i-1][j-1]));
      }
    }

    Ori ori;
    Viewpoint v=Viewpoint(V3d(0,0,-4),ori);
//    Viewpoint v=Viewpoint(mb*(ma*V3d(0,0,-4)),mb*(ma*ori));
    render(&o,&v);
    o.freedom();

    // PPshow();
    // alt.display();

    // Change drivers
    dogeol(1);

  }

}
Beispiel #7
0
void main(int argc,String *argv) {

  ArgParser a=ArgParser(argc,argv);
  size=a.intafter("-gs","grid size",20);
  float rotspeed=a.floatafter("-rs","rotation speed",pi/80.0);
  float elevang=a.floatafter("-ea","elevation angle",pi/7.0);
  float waterlevel=a.floatafter("-wl","water level",-0.2);
  a.done();

  int scrwid=640;
  int scrhei=480;
  allegrosetup(scrwid,scrhei);
  PPsetup(scrwid,scrhei,4.0,4.0);
  mypalette(0,myRGB(0,0,0));
  mypalette(255,myRGB(0,255,0));

  alt=Map2d<float>(size,size,0.0);
  randomise();
  drv=Map2d<float>(size,size,&myrnd);
  vel=Map2d<float>(size,size,0.0);
  vs=Map2d<V3d>(size,size);

  int time=0;

  dogeol(1000);
  
  while (!key[KEY_ESC]) {

    time++;

    // Generate new mountain
    alt.pos[0][0]=drv.pos[0][0];
    alt.pos[size-1][0]=drv.pos[size-1][0];
    alt.pos[0][size-1]=drv.pos[0][size-1];
    alt.pos[size-1][size-1]=drv.pos[size-1][size-1];
    makemountain(0,0,size-1,size-1);

    Matrix ma=Matrix::rotation(V3d(0,1,0),rotspeed*(float)time);
    Matrix mb=Matrix::rotation(V3d(1,0,0),elevang);

    // Render mountain
    PPclear();
    for (int i=0;i<size;i++)
    for (int j=0;j<size;j++) {
      V3d x=V3d((float)i/(float)size*2.0-1.0,alt.pos[i][j],(float)j/(float)size*2.0-1.0);
      x.y=x.y*ramp((float)i/(float)size*2.0);
      x=x*V3d(1,2,1)-V3d(0,1,0);
      if (x.y<waterlevel)
        x.y=waterlevel;
      x=ma*x;
      x=mb*x;
/*      x=V3d::rotate(x,V3d(0,1,0),rotspeed*(float)time);
      x=V3d::rotate(x,V3d(1,0,0),elevang);*/
      vs.pos[i][j]=x;
      if (i>0)
        PPplotline(x,vs.pos[i-1][j]);
      if (j>0)
        PPplotline(x,vs.pos[i][j-1]);
    }

    PPshow();
    // alt.display();

    // Change drivers
    dogeol(1);

  }

}
// create() sets the elevations of the four grid corners to 0, generates
// internal elevations remembering the highest point, then generates display
// lists.
void Landscape::create(double rug) {
  makemountain();
}