int merc_data_received(struct s_mercenary *merc, bool flag) { struct map_session_data *sd; struct mercenary_data *md; struct s_mercenary_db *db; int i = merc_search_index(merc->class_); if( (sd = map_charid2sd(merc->char_id)) == NULL ) return 0; if( !flag || i < 0 ) { // Not created - loaded - DB info sd->status.mer_id = 0; return 0; } db = &mercenary_db[i]; if( !sd->md ) { sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data)); md->bl.type = BL_MER; md->bl.id = npc_get_new_npc_id(); md->devotion_flag = 0; md->master = sd; md->db = db; memcpy(&md->mercenary, merc, sizeof(struct s_mercenary)); status_set_viewdata(&md->bl, md->mercenary.class_); status_change_init(&md->bl); unit_dataset(&md->bl); md->ud.dir = sd->ud.dir; md->bl.m = sd->bl.m; md->bl.x = sd->bl.x; md->bl.y = sd->bl.y; unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir); md->bl.x = md->ud.to_x; md->bl.y = md->ud.to_y; map_addiddb(&md->bl); status_calc_mercenary(md,1); md->contract_timer = INVALID_TIMER; merc_contract_init(md); } else { memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary)); md = sd->md; } if( sd->status.mer_id == 0 ) mercenary_set_calls(md, 1); sd->status.mer_id = merc->mercenary_id; if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) { map_addblock(&md->bl); clif_spawn(&md->bl); clif_mercenary_info(sd); clif_mercenary_skillblock(sd); } return 1; }
/*========================================== * leave a chatroom *------------------------------------------*/ int chat_leavechat(struct map_session_data *sd, bool kicked) { struct chat_data *cd; int i; int leavechar; nullpo_retr(1, sd); cd = (struct chat_data *)map_id2bl(sd->chatID); if(cd == NULL) { pc_setchatid(sd, 0); return 1; } ARR_FIND(0, cd->users, i, cd->usersd[i] == sd); if(i == cd->users) { // Not found in the chatroom? pc_setchatid(sd, 0); return -1; } clif_leavechat(cd, sd, kicked); pc_setchatid(sd, 0); cd->users--; leavechar = i; for(i = leavechar; i < cd->users; i++) cd->usersd[i] = cd->usersd[i+1]; if(cd->users == 0 && cd->owner->type == BL_PC) { // Delete empty chatroom struct skill_unit *unit; struct skill_unit_group *group; clif_clearchat(cd, 0); db_destroy(cd->kick_list); map_deliddb(&cd->bl); map_delblock(&cd->bl); map_freeblock(&cd->bl); unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); group = (unit != NULL) ? unit->group : NULL; if(group != NULL) ext_skill_unit_onplace(unit, &sd->bl, group->tick); return 1; } if(leavechar == 0 && cd->owner->type == BL_PC) { // Set and announce new owner cd->owner = (struct block_list *) cd->usersd[0]; clif_changechatowner(cd, cd->usersd[0]); clif_clearchat(cd, 0); //Adjust Chat location after owner has been changed. map_delblock(&cd->bl); cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; map_addblock(&cd->bl); clif_dispchat(cd,0); } else clif_dispchat(cd,0); // refresh chatroom return 0; }