Beispiel #1
0
int32 do_init(int32 argc, int8** argv)
{
	ShowStatus("do_init: begin server initialization...\n");

	MAP_CONF_FILENAME = "./conf/map_darkstar.conf";

	srand((uint32)time(NULL));
	WELL512::seed((uint32)time(NULL));

	map_config_default();
	map_config_read(MAP_CONF_FILENAME);
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");
 	ShowStatus("do_init: map_config is reading");
	ShowMessage("\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

	luautils::init();
    CmdHandler.init(luautils::LuaHandle);
    PacketParserInitialize();
	SqlHandle = Sql_Malloc();

	ShowStatus("do_init: sqlhandle is allocating");
	if( Sql_Connect(SqlHandle,map_config.mysql_login,
							  map_config.mysql_password,
							  map_config.mysql_host,
							  map_config.mysql_port,
							  map_config.mysql_database) == SQL_ERROR )
	{
		exit(EXIT_FAILURE);
	}
    Sql_Keepalive(SqlHandle);

    // отчищаем таблицу сессий при старте сервера (временное решение, т.к. в кластере это не будет работать)
    Sql_Query(SqlHandle, "TRUNCATE TABLE accounts_sessions");

	ShowMessage("\t\t - " CL_GREEN"[OK]" CL_RESET"\n");
	ShowStatus("do_init: zlib is reading");
	zlib_init();
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

	ShowStatus("do_init: loading items");
    itemutils::Initialize();
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

	// нужно будет написать один метод для инициализации всех данных в battleutils
	// и один метод для освобождения этих данных

	ShowStatus("do_init: loading spells");
	spell::LoadSpellList();
	mobSpellList::LoadMobSpellList();
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    charutils::ResetAllTwoHours();
	guildutils::Initialize();
	charutils::LoadExpTable();
    linkshell::LoadLinkshellList();
    traits::LoadTraitsList();
    effects::LoadEffectsParameters();
	battleutils::LoadSkillTable();
	meritNameSpace::LoadMeritsList();
	nameSpaceUnlockableWeapons::LoadUnlockableWeaponList();
	ability::LoadAbilitiesList();
	battleutils::LoadWeaponSkillsList();
	battleutils::LoadMobSkillsList();
	battleutils::LoadEnmityTable();
    battleutils::LoadSkillChainDamageModifiers();
	petutils::LoadPetList();
	conquest::LoadConquestSystem();
	mobutils::LoadCustomMods();

	ShowStatus("do_init: loading zones");
	zoneutils::LoadZoneList();
	ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

	luautils::OnServerStart();
    fishingutils::LoadFishingMessages();

	ShowStatus("do_init: server is binding with port %u",map_config.usMapPort);
	map_fd = makeBind_udp(map_config.uiMapIp,map_config.usMapPort);
	ShowMessage("\t - " CL_GREEN"[OK]" CL_RESET"\n");

    CVanaTime::getInstance()->setCustomOffset(map_config.vanadiel_time_offset);

	CTaskMgr::getInstance()->AddTask("time_server", gettick(), NULL, CTaskMgr::TASK_INTERVAL, time_server, 2400);
	CTaskMgr::getInstance()->AddTask("map_cleanup", gettick(), NULL, CTaskMgr::TASK_INTERVAL, map_cleanup, 5000);
	CTaskMgr::getInstance()->AddTask("garbage_collect", gettick(), NULL, CTaskMgr::TASK_INTERVAL, map_garbage_collect, 15 * 60 * 1000);

	CREATE(g_PBuff,   int8, map_config.buffer_size + 20);
    CREATE(PTempBuff, int8, map_config.buffer_size + 20);
	aFree((void*)map_config.mysql_login);
	aFree((void*)map_config.mysql_password);
	ShowStatus("The map-server is " CL_GREEN"ready" CL_RESET" to work...\n");
    ShowMessage("=======================================================================\n");
	return 0;
}
Beispiel #2
0
int32 do_init(int32 argc, int8** argv)
{
    ShowStatus("do_init: begin server initialization...\n");
    map_ip.s_addr = 0;

    for (int i = 1; i < argc; i++)
    {
        if (strcmp(argv[i], "--ip") == 0)
            map_ip.s_addr = inet_addr(argv[i + 1]);
        else if (strcmp(argv[i], "--port") == 0)
            map_port = std::stoi(argv[i + 1]);
    }

    MAP_CONF_FILENAME = "./conf/map_darkstar.conf";

    srand((uint32)time(nullptr));
    dsprand::seed();

    map_config_default();
    map_config_read(MAP_CONF_FILENAME);
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");
    ShowStatus("do_init: map_config is reading");
    ShowMessage("\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    luautils::init();
    CmdHandler.init(luautils::LuaHandle);
    PacketParserInitialize();
    SqlHandle = Sql_Malloc();

    ShowStatus("do_init: sqlhandle is allocating");
    if (Sql_Connect(SqlHandle, map_config.mysql_login,
        map_config.mysql_password,
        map_config.mysql_host,
        map_config.mysql_port,
        map_config.mysql_database) == SQL_ERROR)
    {
        do_final(EXIT_FAILURE);
    }
    Sql_Keepalive(SqlHandle);

    // отчищаем таблицу сессий при старте сервера (временное решение, т.к. в кластере это не будет работать)
    Sql_Query(SqlHandle, "DELETE FROM accounts_sessions WHERE IF(%u = 0 AND %u = 0, true, server_addr = %u AND server_port = %u);",
        map_ip, map_port, map_ip, map_port);

    ShowMessage("\t\t - " CL_GREEN"[OK]" CL_RESET"\n");
    ShowStatus("do_init: zlib is reading");
    zlib_init();
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    messageThread = std::thread(message::init, map_config.msg_server_ip, map_config.msg_server_port);

    ShowStatus("do_init: loading items");
    itemutils::Initialize();
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    // нужно будет написать один метод для инициализации всех данных в battleutils
    // и один метод для освобождения этих данных

    ShowStatus("do_init: loading spells");
    spell::LoadSpellList();
    mobSpellList::LoadMobSpellList();
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    guildutils::Initialize();
    charutils::LoadExpTable();
    linkshell::LoadLinkshellList();
    traits::LoadTraitsList();
    effects::LoadEffectsParameters();
    battleutils::LoadSkillTable();
    meritNameSpace::LoadMeritsList();
    ability::LoadAbilitiesList();
    battleutils::LoadWeaponSkillsList();
    battleutils::LoadMobSkillsList();
    battleutils::LoadSkillChainDamageModifiers();
    petutils::LoadPetList();
    mobutils::LoadCustomMods();

    ShowStatus("do_init: loading zones\n");
    zoneutils::LoadZoneList();
    ShowMessage("\t\t\t - " CL_GREEN"[OK]" CL_RESET"\n");

    fishingutils::LoadFishingMessages();

    ShowStatus("do_init: server is binding with port %u", map_port == 0 ? map_config.usMapPort : map_port);
    map_fd = makeBind_udp(map_config.uiMapIp, map_port == 0 ? map_config.usMapPort : map_port);
    ShowMessage("\t - " CL_GREEN"[OK]" CL_RESET"\n");

    CVanaTime::getInstance()->setCustomOffset(map_config.vanadiel_time_offset);

    zoneutils::InitializeWeather(); // Need VanaTime initialized

    CTransportHandler::getInstance()->InitializeTransport();

    CTaskMgr::getInstance()->AddTask("time_server", gettick(), nullptr, CTaskMgr::TASK_INTERVAL, time_server, 2400);
    CTaskMgr::getInstance()->AddTask("map_cleanup", gettick(), nullptr, CTaskMgr::TASK_INTERVAL, map_cleanup, 5000);
    CTaskMgr::getInstance()->AddTask("garbage_collect", gettick(), nullptr, CTaskMgr::TASK_INTERVAL, map_garbage_collect, 15 * 60 * 1000);

    CREATE(g_PBuff, int8, map_config.buffer_size + 20);
    CREATE(PTempBuff, int8, map_config.buffer_size + 20);

    ShowStatus("The map-server is " CL_GREEN"ready" CL_RESET" to work...\n");
    ShowMessage("=======================================================================\n");
    return 0;
}
Beispiel #3
0
int32 do_init(int32 argc, int8** argv)
{
    ShowStatus("do_init: begin server initialization...\n");

    MAP_CONF_FILENAME = "./conf/map_darkstar.conf";

    srand((uint32)time(NULL));

    map_config_default();
    map_config_read(MAP_CONF_FILENAME);
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");
    ShowStatus("do_init: map_config is reading");
    ShowMessage("\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    luautils::init();
    CmdHandler.init("conf/commands.conf",luautils::LuaHandle);
    PacketParderInitialize();
    SqlHandle = Sql_Malloc();

    ShowStatus("do_init: sqlhandle is allocating");
    if( Sql_Connect(SqlHandle,map_config.mysql_login,
                    map_config.mysql_password,
                    map_config.mysql_host,
                    map_config.mysql_port,
                    map_config.mysql_database) == SQL_ERROR )
    {
        exit(EXIT_FAILURE);
    }
    Sql_Keepalive(SqlHandle);

    ShowMessage("\t\t - "CL_GREEN"[OK]"CL_RESET"\n");
    ShowStatus("do_init: zlib is reading");
    zlib_init();
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    ShowStatus("do_init: loading items");
    itemutils::LoadItemList();
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    // нужно будет написать один метод для инициализации всех данных в battleutils
    // и один метод для освобождения этих данных

    ShowStatus("do_init: loading spells");
    battleutils::LoadSpellList();
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    guildutils::Initialize();
    charutils::LoadExpTable();
    battleutils::LoadSkillTable();
    battleutils::LoadAbilitiesList();
    battleutils::LoadWeaponSkillsList();
    battleutils::LoadTraitsList();
    battleutils::LoadMobSkillsList();
    battleutils::LoadEnmityTable();
    petutils::LoadPetList();

    ShowStatus("do_init: loading zones");
    zoneutils::LoadZoneList();
    ShowMessage("\t\t\t - "CL_GREEN"[OK]"CL_RESET"\n");

    luautils::OnServerStart();

    ShowStatus("do_init: server is binding with port %u",map_config.usMapPort);
    map_fd = makeBind_udp(map_config.uiMapIp,map_config.usMapPort);
    ShowMessage("\t - "CL_GREEN"[OK]"CL_RESET"\n");

    CVanaTime::getInstance()->setCustomOffset(map_config.vanadiel_time_offset);

    CTaskMgr::getInstance()->AddTask("time_server", gettick()+1000, NULL, CTaskMgr::TASK_INTERVAL, time_server, 2400);
    CTaskMgr::getInstance()->AddTask("map_cleanup", gettick()+5000, NULL, CTaskMgr::TASK_INTERVAL, map_cleanup, map_config.max_time_lastupdate);

    CREATE(g_PBuff,   int8, map_config.buffer_size + 20);
    CREATE(PTempBuff, int8, map_config.buffer_size + 20);
    ShowStatus("The map-server is "CL_GREEN"ready"CL_RESET" to work...\n");
    ShowMessage("=======================================================================\n");
    return 0;
}