/*========================================== * leave a chatroom *------------------------------------------*/ int chat_leavechat(struct map_session_data* sd, bool kicked) { struct chat_data* cd; int i; int leavechar; nullpo_retr(1, sd); cd = (struct chat_data*)map_id2bl(sd->chatID); if( cd == NULL ) { pc_setchatid(sd, 0); return 1; } ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd ); if ( i == cd->users ) { // Not found in the chatroom? pc_setchatid(sd, 0); return -1; } clif_leavechat(cd, sd, kicked); pc_setchatid(sd, 0); cd->users--; leavechar = i; for( i = leavechar; i < cd->users; i++ ) cd->usersd[i] = cd->usersd[i+1]; if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom clif_clearchat(cd, 0); map_deliddb(&cd->bl); map_delblock(&cd->bl); map_freeblock(&cd->bl); return 1; } if( leavechar == 0 && cd->owner->type == BL_PC ) { // Set and announce new owner cd->owner = (struct block_list*) cd->usersd[0]; clif_changechatowner(cd, cd->usersd[0]); clif_clearchat(cd, 0); //Adjust Chat location after owner has been changed. map_delblock( &cd->bl ); cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; map_addblock( &cd->bl ); clif_dispchat(cd,0); } else clif_dispchat(cd,0); // refresh chatroom return 0; }
int npc_delete(dumb_ptr<npc_data> nd) { nullpo_retr(1, nd); if (nd->bl_prev == nullptr) return 1; clif_clearchar(nd, BeingRemoveWhy::DEAD); map_delblock(nd); return 0; }
/// Removes the chatroom from the npc. int chat_deletenpcchat(struct npc_data* nd) { struct chat_data *cd; nullpo_ret(nd); cd = (struct chat_data*)map_id2bl(nd->chat_id); if( cd == NULL ) return 0; chat_npckickall(cd); clif_clearchat(cd, 0); map_deliddb(&cd->bl); map_delblock(&cd->bl); map_freeblock(&cd->bl); nd->chat_id = 0; return 0; }
/*========================================== * 一時objectの解放 * map_delobjectのfreeしないバージョン *------------------------------------------ */ int map_delobjectnofree(int id) { if(object[id]==NULL) return 0; map_delblock(object[id]); numdb_erase(id_db,id); // map_freeblock(object[id]); object[id]=NULL; if(first_free_object_id>id) first_free_object_id=id; while(last_object_id>2 && object[last_object_id]==NULL) last_object_id--; return 0; }
/** * Change a chat room's owner. * @param sd : player requesting * @param nextownername : string of new owner (name should be in chatroom) * @return 0:success, 1:failure */ int chat_changechatowner(struct map_session_data* sd, const char* nextownername) { struct chat_data* cd; struct map_session_data* tmpsd; int i; nullpo_retr(1, sd); cd = (struct chat_data*)map_id2bl(sd->chatID); if( cd == NULL || (struct block_list*) sd != cd->owner ) return 1; ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 ); if( i == cd->users ) return -1; // name not found // erase temporarily clif_clearchat(cd,0); // set new owner cd->owner = (struct block_list*) cd->usersd[i]; clif_changechatowner(cd,cd->usersd[i]); // swap the old and new owners' positions tmpsd = cd->usersd[i]; cd->usersd[i] = cd->usersd[0]; cd->usersd[0] = tmpsd; // set the new chatroom position map_delblock( &cd->bl ); cd->bl.x = cd->owner->x; cd->bl.y = cd->owner->y; if(map_addblock( &cd->bl )) return 1; // and display again clif_dispchat(cd,0); return 0; }
/*========================================== * leave a chatroom *------------------------------------------*/ int chat_leavechat(struct map_session_data *sd, bool kicked) { struct chat_data *cd; int i; int leavechar; nullpo_retr(1, sd); cd = (struct chat_data *)map_id2bl(sd->chatID); if(cd == NULL) { pc_setchatid(sd, 0); return 1; } ARR_FIND(0, cd->users, i, cd->usersd[i] == sd); if(i == cd->users) { // Not found in the chatroom? pc_setchatid(sd, 0); return -1; } clif_leavechat(cd, sd, kicked); pc_setchatid(sd, 0); cd->users--; leavechar = i; for(i = leavechar; i < cd->users; i++) cd->usersd[i] = cd->usersd[i+1]; if(cd->users == 0 && cd->owner->type == BL_PC) { // Delete empty chatroom struct skill_unit *unit; struct skill_unit_group *group; clif_clearchat(cd, 0); db_destroy(cd->kick_list); map_deliddb(&cd->bl); map_delblock(&cd->bl); map_freeblock(&cd->bl); unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); group = (unit != NULL) ? unit->group : NULL; if(group != NULL) ext_skill_unit_onplace(unit, &sd->bl, group->tick); return 1; } if(leavechar == 0 && cd->owner->type == BL_PC) { // Set and announce new owner cd->owner = (struct block_list *) cd->usersd[0]; clif_changechatowner(cd, cd->usersd[0]); clif_clearchat(cd, 0); //Adjust Chat location after owner has been changed. map_delblock(&cd->bl); cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; map_addblock(&cd->bl); clif_dispchat(cd,0); } else clif_dispchat(cd,0); // refresh chatroom return 0; }
/*========================================== * PCのquit処理 map.c内分 * * quit処理の主体が違うような気もしてきた *------------------------------------------ */ int map_quit(struct map_session_data *sd) { if(sd->chatID) // チャットから出る chat_leavechat(sd); if(sd->trade_partner) // 取引を中断する trade_tradecancel(sd); if(sd->party_invite>0) // パーティ勧誘を拒否する party_reply_invite(sd,sd->party_invite_account,0); if(sd->guild_invite>0) // ギルド勧誘を拒否する guild_reply_invite(sd,sd->guild_invite,0); if(sd->guild_alliance>0) // ギルド同盟勧誘を拒否する guild_reply_reqalliance(sd,sd->guild_alliance_account,0); party_send_logout(sd); // パーティのログアウトメッセージ送信 guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセージ送信 pc_cleareventtimer(sd); // イベントタイマを破棄する storage_storage_quit(sd); // 倉庫を開いてるなら保存する skill_castcancel(&sd->bl,0); // 詠唱を中断する skill_status_change_clear(&sd->bl); // ステータス異常を解除する skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除 skill_cleartimerskill(&sd->bl); pc_stop_walking(sd,0); pc_stopattack(sd); pc_delinvincibletimer(sd); pc_delspiritball(sd,sd->spiritball,1); skill_gangsterparadise(sd,0); pc_calcstatus(sd,4); clif_clearchar_area(&sd->bl,2); if(sd->status.pet_id && sd->pd) { pet_remove_map(sd); if(sd->pet.intimate <= 0) { intif_delete_petdata(sd->status.pet_id); sd->status.pet_id = 0; sd->pd = NULL; sd->petDB = NULL; } else intif_save_petdata(sd->status.account_id,&sd->pet); } if(pc_isdead(sd)) pc_setrestartvalue(sd,2); pc_makesavestatus(sd); chrif_save(sd); storage_storage_save(sd); map_delblock(&sd->bl); numdb_erase(id_db,sd->bl.id); strdb_erase(nick_db,sd->status.name); return 0; }