Beispiel #1
0
/*==========================================
 * leave a chatroom
 *------------------------------------------*/
int chat_leavechat(struct map_session_data* sd, bool kicked)
{
	struct chat_data* cd;
	int i;
	int leavechar;

	nullpo_retr(1, sd);

	cd = (struct chat_data*)map_id2bl(sd->chatID);
	if( cd == NULL )
	{
		pc_setchatid(sd, 0);
		return 1;
	}

	ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd );
	if ( i == cd->users )
	{	// Not found in the chatroom?
		pc_setchatid(sd, 0);
		return -1;
	}

	clif_leavechat(cd, sd, kicked);
	pc_setchatid(sd, 0);
	cd->users--;

	leavechar = i;

	for( i = leavechar; i < cd->users; i++ )
		cd->usersd[i] = cd->usersd[i+1];


	if( cd->users == 0 && cd->owner->type == BL_PC )
	{	// Delete empty chatroom
		clif_clearchat(cd, 0);
		map_deliddb(&cd->bl);
		map_delblock(&cd->bl);
		map_freeblock(&cd->bl);
		return 1;
	}

	if( leavechar == 0 && cd->owner->type == BL_PC )
	{	// Set and announce new owner
		cd->owner = (struct block_list*) cd->usersd[0];
		clif_changechatowner(cd, cd->usersd[0]);
		clif_clearchat(cd, 0);

		//Adjust Chat location after owner has been changed.
		map_delblock( &cd->bl );
		cd->bl.x=cd->usersd[0]->bl.x;
		cd->bl.y=cd->usersd[0]->bl.y;
		map_addblock( &cd->bl );

		clif_dispchat(cd,0);
	}
	else
		clif_dispchat(cd,0); // refresh chatroom

	return 0;
}
Beispiel #2
0
int npc_delete(dumb_ptr<npc_data> nd)
{
    nullpo_retr(1, nd);

    if (nd->bl_prev == nullptr)
        return 1;

    clif_clearchar(nd, BeingRemoveWhy::DEAD);
    map_delblock(nd);
    return 0;
}
Beispiel #3
0
/// Removes the chatroom from the npc.
int chat_deletenpcchat(struct npc_data* nd)
{
	struct chat_data *cd;
	nullpo_ret(nd);

	cd = (struct chat_data*)map_id2bl(nd->chat_id);
	if( cd == NULL )
		return 0;
	
	chat_npckickall(cd);
	clif_clearchat(cd, 0);
	map_deliddb(&cd->bl);
	map_delblock(&cd->bl);
	map_freeblock(&cd->bl);
	nd->chat_id = 0;
	
	return 0;
}
Beispiel #4
0
/*==========================================
 * 一時objectの解放
 *	map_delobjectのfreeしないバージョン
 *------------------------------------------
 */
int map_delobjectnofree(int id)
{
	if(object[id]==NULL)
		return 0;

	map_delblock(object[id]);
	numdb_erase(id_db,id);
//	map_freeblock(object[id]);
	object[id]=NULL;

	if(first_free_object_id>id)
		first_free_object_id=id;

	while(last_object_id>2 && object[last_object_id]==NULL)
		last_object_id--;

	return 0;
}
Beispiel #5
0
/**
 * Change a chat room's owner.
 * @param sd : player requesting
 * @param nextownername : string of new owner (name should be in chatroom)
 * @return 0:success, 1:failure
 */
int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
{
	struct chat_data* cd;
	struct map_session_data* tmpsd;
	int i;

	nullpo_retr(1, sd);

	cd = (struct chat_data*)map_id2bl(sd->chatID);

	if( cd == NULL || (struct block_list*) sd != cd->owner )
		return 1;

	ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 );
	if( i == cd->users )
		return -1;  // name not found

	// erase temporarily
	clif_clearchat(cd,0);

	// set new owner
	cd->owner = (struct block_list*) cd->usersd[i];
	clif_changechatowner(cd,cd->usersd[i]);

	// swap the old and new owners' positions
	tmpsd = cd->usersd[i];
	cd->usersd[i] = cd->usersd[0];
	cd->usersd[0] = tmpsd;

	// set the new chatroom position
	map_delblock( &cd->bl );
	cd->bl.x = cd->owner->x;
	cd->bl.y = cd->owner->y;

	if(map_addblock( &cd->bl ))
		return 1;

	// and display again
	clif_dispchat(cd,0);

	return 0;
}
Beispiel #6
0
/*==========================================
 * leave a chatroom
 *------------------------------------------*/
int chat_leavechat(struct map_session_data *sd, bool kicked)
{
	struct chat_data *cd;
	int i;
	int leavechar;

	nullpo_retr(1, sd);

	cd = (struct chat_data *)map_id2bl(sd->chatID);
	if(cd == NULL) {
		pc_setchatid(sd, 0);
		return 1;
	}

	ARR_FIND(0, cd->users, i, cd->usersd[i] == sd);
	if(i == cd->users) {
		// Not found in the chatroom?
		pc_setchatid(sd, 0);
		return -1;
	}

	clif_leavechat(cd, sd, kicked);
	pc_setchatid(sd, 0);
	cd->users--;

	leavechar = i;

	for(i = leavechar; i < cd->users; i++)
		cd->usersd[i] = cd->usersd[i+1];


	if(cd->users == 0 && cd->owner->type == BL_PC) {   // Delete empty chatroom
		struct skill_unit *unit;
		struct skill_unit_group *group;

		clif_clearchat(cd, 0);
		db_destroy(cd->kick_list);
		map_deliddb(&cd->bl);
		map_delblock(&cd->bl);
		map_freeblock(&cd->bl);

		unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0);
		group = (unit != NULL) ? unit->group : NULL;
		if(group != NULL)
			ext_skill_unit_onplace(unit, &sd->bl, group->tick);

		return 1;
	}

	if(leavechar == 0 && cd->owner->type == BL_PC) {
		// Set and announce new owner
		cd->owner = (struct block_list *) cd->usersd[0];
		clif_changechatowner(cd, cd->usersd[0]);
		clif_clearchat(cd, 0);

		//Adjust Chat location after owner has been changed.
		map_delblock(&cd->bl);
		cd->bl.x=cd->usersd[0]->bl.x;
		cd->bl.y=cd->usersd[0]->bl.y;
		map_addblock(&cd->bl);

		clif_dispchat(cd,0);
	} else
		clif_dispchat(cd,0); // refresh chatroom

	return 0;
}
Beispiel #7
0
/*==========================================
 * PCのquit処理 map.c内分
 *
 * quit処理の主体が違うような気もしてきた
 *------------------------------------------
 */
int map_quit(struct map_session_data *sd)
{
	if(sd->chatID)	// チャットから出る
		chat_leavechat(sd);
		
	if(sd->trade_partner)	// 取引を中断する
		trade_tradecancel(sd);

	if(sd->party_invite>0)	// パーティ勧誘を拒否する
		party_reply_invite(sd,sd->party_invite_account,0);

	if(sd->guild_invite>0)	// ギルド勧誘を拒否する
		guild_reply_invite(sd,sd->guild_invite,0);
	if(sd->guild_alliance>0)	// ギルド同盟勧誘を拒否する
		guild_reply_reqalliance(sd,sd->guild_alliance_account,0);

	party_send_logout(sd);	// パーティのログアウトメッセージ送信

	guild_send_memberinfoshort(sd,0);	// ギルドのログアウトメッセージ送信

	pc_cleareventtimer(sd);	// イベントタイマを破棄する

	storage_storage_quit(sd);	// 倉庫を開いてるなら保存する

	skill_castcancel(&sd->bl,0);	// 詠唱を中断する
	skill_status_change_clear(&sd->bl);	// ステータス異常を解除する
	skill_clear_unitgroup(&sd->bl);	// スキルユニットグループの削除
	skill_cleartimerskill(&sd->bl);
	pc_stop_walking(sd,0);
	pc_stopattack(sd);
	pc_delinvincibletimer(sd);
	pc_delspiritball(sd,sd->spiritball,1);
	skill_gangsterparadise(sd,0);

	pc_calcstatus(sd,4);

	clif_clearchar_area(&sd->bl,2);

	if(sd->status.pet_id && sd->pd) {
		pet_remove_map(sd);
		if(sd->pet.intimate <= 0) {
			intif_delete_petdata(sd->status.pet_id);
			sd->status.pet_id = 0;
			sd->pd = NULL;
			sd->petDB = NULL;
		}
		else
			intif_save_petdata(sd->status.account_id,&sd->pet);
	}

	if(pc_isdead(sd))
		pc_setrestartvalue(sd,2);
	pc_makesavestatus(sd);
	chrif_save(sd);
	storage_storage_save(sd);

	map_delblock(&sd->bl);

	numdb_erase(id_db,sd->bl.id);
	strdb_erase(nick_db,sd->status.name);

	return 0;
}