static gboolean
clutter_clock_prepare (GSource *source,
                       gint    *timeout)
{
  ClutterClockSource *clock_source = (ClutterClockSource *) source;
  ClutterMasterClockDefault *master_clock = clock_source->master_clock;
  int delay;

  _clutter_threads_acquire_lock ();

  if (G_UNLIKELY (clutter_paint_debug_flags &
                  CLUTTER_DEBUG_CONTINUOUS_REDRAW))
    {
      ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
      const GSList *stages, *l;

      stages = clutter_stage_manager_peek_stages (stage_manager);

      /* Queue a full redraw on all of the stages */
      for (l = stages; l != NULL; l = l->next)
        clutter_actor_queue_redraw (l->data);
    }

  delay = master_clock_next_frame_delay (master_clock);

  _clutter_threads_release_lock ();

  *timeout = delay;

  return delay == 0;
}
Beispiel #2
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static gboolean
clutter_clock_check (GSource *source)
{
  ClutterClockSource *clock_source = (ClutterClockSource *) source;
  ClutterMasterClock *master_clock = clock_source->master_clock;
  int delay;

  clutter_threads_enter ();
  delay = master_clock_next_frame_delay (master_clock);
  clutter_threads_leave ();

  return delay == 0;
}
static gboolean
clutter_clock_check (GSource *source)
{
  ClutterClockSource *clock_source = (ClutterClockSource *) source;
  ClutterMasterClockDefault *master_clock = clock_source->master_clock;
  int delay;

  _clutter_threads_acquire_lock ();
  delay = master_clock_next_frame_delay (master_clock);
  _clutter_threads_release_lock ();

  return delay == 0;
}
Beispiel #4
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static gboolean
clutter_clock_prepare (GSource *source,
                       gint    *timeout)
{
  ClutterClockSource *clock_source = (ClutterClockSource *) source;
  ClutterMasterClock *master_clock = clock_source->master_clock;
  int delay;

  clutter_threads_enter ();
  delay = master_clock_next_frame_delay (master_clock);
  clutter_threads_leave ();

  *timeout = delay;

  return delay == 0;
}