Beispiel #1
0
static int mdp3_overlay_play(struct msm_fb_data_type *mfd,
				 struct msmfb_overlay_data *req)
{
	struct mdp3_session_data *mdp3_session = mfd->mdp.private1;
	int rc = 0;

	pr_debug("mdp3_overlay_play req id=%x mem_id=%d\n",
		req->id, req->data.memory_id);

	mutex_lock(&mdp3_session->lock);

	if (mdp3_session->overlay.id == MSMFB_NEW_REQUEST) {
		pr_err("overlay play without overlay set first\n");
		mutex_unlock(&mdp3_session->lock);
		return -EINVAL;
	}

	if (mdss_fb_is_power_on(mfd))
		rc = mdp3_overlay_queue_buffer(mfd, req);
	else
		rc = -EPERM;

	mutex_unlock(&mdp3_session->lock);

	return rc;
}
Beispiel #2
0
static int mdp3_overlay_play(struct msm_fb_data_type *mfd,
				 struct msmfb_overlay_data *req)
{
	struct mdp3_session_data *mdp3_session = mfd->mdp.private1;
	int rc = 0;

	pr_debug("mdp3_overlay_play req id=%x mem_id=%d\n",
		req->id, req->data.memory_id);

	mutex_lock(&mdp3_session->lock);

	if (mdss_fb_is_power_on(mfd))
		rc = mdp3_overlay_queue_buffer(mfd, req);
	else
		rc = -EPERM;

	mutex_unlock(&mdp3_session->lock);

	return rc;
}