Beispiel #1
0
// display the medals screen for this player
void multi_pinfo_do_medals()
{
#ifdef FS2DEMO
	game_feature_not_in_demo_popup();
#elif defined(SAGA_NO_MULTIPLAYER_YET)
	game_feature_not_supported_by_saga_yet();
#else
	int ret_code;

	// initialize the medals screen
	medal_main_init(Multi_pinfo_popup_player->m_player, MM_POPUP);

	// run the medals screen until it says that it should be closed
	do
	{
		// set frametime and run common functions
		game_set_frametime(-1);
		game_do_state_common(gameseq_get_state());

		// run the medals screen
		ret_code = medal_main_do();
	} while (ret_code && !Multi_pinfo_popup_done);

	// close the medals screen down
	medal_main_close();

	// restore the proper palette
	multi_pinfo_set_palette();
#endif
}
// display the medals screen for this player
void multi_pinfo_do_medals()
{
	int ret_code;

	// initialize the medals screen
	medal_main_init(Multi_pinfo_popup_player->m_player,MM_POPUP);

	// run the medals screen until it says that it should be closed
	do {
		// set frametime and run common functions
		game_set_frametime(-1);
		game_do_state_common(gameseq_get_state());

		// run the medals screen
		ret_code = medal_main_do();		
	} while(ret_code && !Multi_pinfo_popup_done);

	// close the medals screen down
	medal_main_close();
}