Beispiel #1
0
void keyboardGui(int key, int unicode, int x, int y) {
  int i;
  switch(key) {
  case 27:
#ifdef SOUND
    if(game->settings->playEffects)
      playMenuFX(fx_action);
#endif
    if(pCurrent->parent == NULL)
      restoreCallbacks();
    else
      pCurrent = pCurrent->parent;
    break;
  case 13: case ' ':
#ifdef SOUND
    if(game->settings->playEffects)
      playMenuFX(fx_action);
#endif
    menuAction(*(pCurrent->pEntries + pCurrent->iHighlight), MENU_ACTION);
    break;
  case SYSTEM_KEY_LEFT:
    menuAction(*(pCurrent->pEntries + pCurrent->iHighlight), MENU_LEFT);
    break;
  case SYSTEM_KEY_RIGHT:
    menuAction(*(pCurrent->pEntries + pCurrent->iHighlight), MENU_RIGHT);
    break;
    /* case 'q': SystemExit(); break; */
  case SYSTEM_KEY_DOWN:
#ifdef SOUND
    if(game->settings->playEffects)
      playMenuFX(fx_highlight);
#endif
    pCurrent->iHighlight = (pCurrent->iHighlight + 1) % pCurrent->nEntries;
    break;
  case SYSTEM_KEY_UP:
#ifdef SOUND
    if(game->settings->playEffects)
      playMenuFX(fx_highlight);
#endif
    pCurrent->iHighlight = (pCurrent->iHighlight - 1) % pCurrent->nEntries;
    if(pCurrent->iHighlight < 0)
      pCurrent->iHighlight = pCurrent->nEntries - 1;
    break;
  case SYSTEM_KEY_F11: doBmpScreenShot(); break;
  case SYSTEM_KEY_F12: doScreenShot(); break;
    /* debug code follows */
  case 'l':
    printf("%d entries:\n", pCurrent->nEntries);
    for(i = 0; i < pCurrent->nEntries; i++)
      printf("printing '%s' - %d entries\n",
	     ((Menu*)*(pCurrent->pEntries + i))->szName,
	     ((Menu*)*(pCurrent->pEntries + i))->nEntries);
    break;
  default: printf("got key %d\n", key);
  }
  SystemPostRedisplay();
}
Beispiel #2
0
EventMode & EventMode::operator = (editmode m)
{
    mode = m;
    if (!areawin) return *this;

    // disable actions that only apply in text mode
    bool inTextMode = m == TEXT_MODE || m == ETEXT_MODE;
    setEnabled(menuAction("Style_Subscript"), inTextMode);
    setEnabled(menuAction("Style_Underline"), inTextMode);
    setEnabled(menuAction("Text_Insert"), inTextMode);

    return *this;
}
Beispiel #3
0
void PopupMenu::init()
{
   _contextMenu = 0;
   _lastHoveredAction = 0;
   _highlightedAction = 0;
   // Menus will trigger! Set to make sure our trigger handlers ignore menus.
   menuAction()->setData(-1);
   _cur_menu = this;
   _cur_menu_count = 1;
   _cur_item_width = 0;
   _cur_col_count = 0;
   moveDelta = 0;
   timer = 0;

   connect(this, SIGNAL(hovered(QAction*)), SLOT(popHovered(QAction*)));

   if(MusEGlobal::config.scrollableSubMenus)
   {
      setStyleSheet("QMenu { menu-scrollable: 1; }");
      return;
   }
   
#ifndef POPUP_MENU_DISABLE_AUTO_SCROLL
   timer = new QTimer(this);
   timer->setInterval(100);
   timer->setSingleShot(false);
   connect(timer, SIGNAL(timeout()), SLOT(timerHandler()));
#endif   // POPUP_MENU_DISABLE_AUTO_SCROLL
}
Beispiel #4
0
QAction *colormarkaction()
{
    QAction *action = NULL;
    int i = colorlist.indexOf(areawin->color);
    action = menuAction("Elements_Color")->menu()->actions()[i+3];
    return action;
}
Beispiel #5
0
void PopupMenu::closeUp()
{
  if(isVisible())
  {
    DEBUG_PRST_ROUTES(stderr, "PopupMenu::closeUp() this:%p closing\n", this);
    close();
  }
  
  QAction* act = menuAction();
  if(act)
  {
    DEBUG_PRST_ROUTES(stderr, "PopupMenu::closeUp() this:%p menuAction:%p\n", this, act);
    const int sz = act->associatedWidgets().size();
    for(int i = 0; i < sz; ++i)
    {
      DEBUG_PRST_ROUTES(stderr, "   associated widget#:%d\n", i);
      if(PopupMenu* pup = qobject_cast<PopupMenu*>(act->associatedWidgets().at(i)))
      {
        DEBUG_PRST_ROUTES(stderr, "   associated popup:%p\n", pup);
        DEBUG_PRST_ROUTES(stderr, "   closing...\n");
        pup->closeUp();
      }
    }
  }
}
Beispiel #6
0
void setcolormark(QRgb colorval)
{
    int i;
    if (colorval != DEFAULTCOLOR) {
        i = 3 + colorlist.indexOf(colorval);
        if (i<3) return; // no such color :(
    } else {
        i = 2; // index of the "Inherit Color" action
    }

    // 1. mark the color in the menu
    toggleexcl(menuAction("Elements_Color")->menu()->actions()[i]);
    // 2. mark the color on the toolbar
    QAbstractButton *button = toolbar->findChild<QAbstractButton*>("Colors");
    int toolIndex = button->property("index").toInt();
    QImage img(ToolBar[toolIndex].icon_data);
    QPixmap pix(img.size());
    QPainter p(&pix);
    if (i==2) {
        // inherit color -- default pixmap
        p.drawImage(0, 0, img);
    } else {
        // color pixmap
        p.fillRect(img.rect(), QColor(colorval));
    }
    button->actions().first()->setIcon(QIcon(pix));
}
Beispiel #7
0
void Menu::checkMenu(){

  int xValue = Esplora.readJoystickX();        
  int yValue = Esplora.readJoystickY();        
  int button = Esplora.readJoystickSwitch();   
  
  int x = map(xValue, -512, 512, 10, -10); 
  int y = map(yValue, -512, 512, -10, 10);
  
  if(x > 4){
    if(_currentButton + 1 > (_numberOfButtons - 1))
      setCurrentButton(0);
    else
      setCurrentButton(_currentButton + 1);
    delay(100);
  }
  else if(x < -4){
    if(_currentButton -1 < 0)
      setCurrentButton(_numberOfButtons - 1);
    else
      setCurrentButton(_currentButton - 1);
    delay(100);
  }
  
  else if(y > 4){
    if(_currentButton + 2 > (_numberOfButtons - 1))
      setCurrentButton(0);
    else
      setCurrentButton(_currentButton + EsploraTFT.width() / _buttons[0].getSizeX());
    delay(100);
  }
  else if(y < -4){
    if(_currentButton -2 < 0)
      setCurrentButton(_numberOfButtons - 1);
    else
      setCurrentButton(_currentButton - EsploraTFT.width() / _buttons[0].getSizeX());
    delay(100);
  }
  if(Esplora.readButton(SWITCH_DOWN) == 0)
    menuAction(SWITCH_DOWN, _currentButton);
  if(Esplora.readButton(SWITCH_UP) == 0)
    menuAction(SWITCH_UP, _currentButton); 
  if(Esplora.readButton(SWITCH_RIGHT) == 0)
    menuAction(SWITCH_RIGHT, _currentButton);
  if(Esplora.readButton(SWITCH_LEFT) == 0)
    menuAction(SWITCH_LEFT, _currentButton);
}
Beispiel #8
0
void ClientWindow::cascade_menu_selected(int id,Point point)
 {
  menuAction(id,point);

  menuOff();

  editor.setFocus();
 }
Beispiel #9
0
/* Permet de choisir un element du menu donne en parametre sans pouvoir retourner en 
arriere ou de quitter le jeu et execute le choix du joueur */
void menuChoisirSansOperationPossible(const Menu *menu, const char *messageAvantMenu)
{
	unsigned int choixJoueur;

	if(messageAvantMenu != NULL)
		printf("%s\n\n", messageAvantMenu);

	/* On affiche le menu */
	menuAfficher(menu);
	/* On demande au joueur ce qu'il veut */
	choixJoueur = choisirMenuSansOperationPossible(menu->nbComposant);
	/* On execute le choix du joueur */
	menuAction(menu, choixJoueur);
}
Beispiel #10
0
void guiMouse(int buttons, int state, int x, int y) {
  fprintf(stderr, "Mouse buttons: %d, State %d, Position (%d, %d)\n",
	  buttons, state, x, y); 

  /* fprintf(stderr, "testing for state == %d\n", SYSTEM_MOUSEPRESSED); */
  if (state == SYSTEM_MOUSEPRESSED) {	
#ifdef SOUND
    if(game->settings->playEffects)
      playMenuFX(fx_action);
#endif	
    menuAction(*(pCurrent->pEntries + pCurrent->iHighlight), MENU_ACTION);
    SystemPostRedisplay();
  }
}
Beispiel #11
0
void ClientWindow::react_Key(VKey vkey,KeyMod kmod)
 {
  switch( vkey )
    {
     case VKey_F2 :
      {
       menuAction(MenuFileSave);
      }
     break;

     case VKey_F3 :
      {
       menuAction(MenuFileOpen);
      }
     break;

     case VKey_F10 :
      {
       menu.setFocus();
      }
     break;

     case VKey_Esc :
      {
       menuOff();

       editor.setFocus();
      }
     break;

     default:
      {
       wlist.put_Key(vkey,kmod);
      }
    }
 }
Beispiel #12
0
	void TermTab::SetupColorsButton ()
	{
		auto colorMenu = new QMenu { tr ("Color scheme"), this };
		colorMenu->menuAction ()->setProperty ("ActionIcon", "fill-color");
		connect (colorMenu,
				SIGNAL (triggered (QAction*)),
				this,
				SLOT (setColorScheme (QAction*)));
		connect (colorMenu,
				SIGNAL (hovered (QAction*)),
				this,
				SLOT (previewColorScheme (QAction*)));
		connect (colorMenu,
				SIGNAL (aboutToHide ()),
				this,
				SLOT (stopColorSchemePreview ()));

		const auto& lastScheme = XmlSettingsManager::Instance ()
				.Property ("LastColorScheme", "Linux").toString ();

		const auto colorActionGroup = new QActionGroup { colorMenu };
		for (const auto& colorScheme : ColorSchemesMgr_->GetSchemes ())
		{
			auto act = colorMenu->addAction (colorScheme.Name_);
			act->setCheckable (true);
			act->setProperty ("ER/ColorScheme", colorScheme.ID_);

			if (colorScheme.ID_ == lastScheme)
			{
				act->setChecked (true);
				setColorScheme (act);
			}

			colorActionGroup->addAction (act);
		}

		auto colorButton = new QToolButton { Toolbar_ };
		colorButton->setPopupMode (QToolButton::InstantPopup);
		colorButton->setMenu (colorMenu);
		colorButton->setProperty ("ActionIcon", "fill-color");

		Toolbar_->addWidget (colorButton);
	}
Beispiel #13
0
/*--------------------------------------------------------------------------------------------------------------------------
--FUNCTION:		WndProcMain
--
--DATE :		Sep 26, 2015
--
--REVISIONS :	Sep 26, 2015     - actions after connecting port.
--				Oct 20, 2015		- added edit box, added listener for window resize
--				Jan 18, 2016	- add font for textbox
--
--DESIGNER :	 Eunwon Moon
--
--PROGRAMMER :	 Eunwon Moon
--
--INTERFACE : LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
--					HWND hwnd     : a handle to the winmain window procedure which received the message.
--					UNIT Message  : the received control message which is generated by user action.
--					WPARAM wParam : tha additional message information de
--					LPARAM lParam : the additional message information  
--
--RETURNS : LRESULT
--
--NOTES :
-- Call this functions depending on users action after connecting. initialize dialog information
-- and detect menu item use or event which is set using WSAAsycSelect.
--
----------------------------------------------------------------------------------------------------------------------*/
INT_PTR CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{


	switch (Message)
	{

		case WM_INITDIALOG:
			dialogInit(hwnd);
			
			return TRUE;
		
		case WM_COMMAND:
			menuAction(hwnd, wParam);
			break;
		case WM_TCPSERV:
		case WM_UDPSERV:
		case WM_TCPSERVCONN:
			ServWinProc(hwnd, Message, wParam, lParam, &server_sock);
			break;
		case WM_TCPCLENT:
		case WM_UDPCLENT:
			ClientProc(hwnd, Message, wParam, lParam, &client_sock);
			break;

			// Terminate program
		case WM_DESTROY:
			PostQuitMessage(0);
			shutdown(op_type == SERVER ? server_sock : client_sock, SD_BOTH);
			closesocket(op_type == CLIENT ? server_sock : client_sock);

			WSACleanup();
			break;

		default:
			return DefWindowProc(hwnd, Message, wParam, lParam);
			break;
	}
	return 0;
}
Beispiel #14
0
int addnewcolorentry(QRgb ccolor, QMenu* mainMenu)
{
    static const int iconWidth = 24;
    static const int iconHeight = 24;

    int i = colorlist.indexOf(ccolor);
    if (i >= 0) return i;

    /* color icon */
    QPixmap pm(iconWidth, iconHeight);
    QPainter p(&pm);
    p.fillRect(pm.rect(), QColor(ccolor));

    /* add action to the main menu */
    if (!mainMenu) mainMenu = menuAction("Elements_Color")->menu();
    QAction * action = mainMenu->addAction(QIcon(pm), "");
    action->setCheckable(true);
    XtAddCallback (action, setcolor, NULL);
    colorlist.append(ccolor);

    return colorlist.count()-1;
}
Beispiel #15
0
void Menu::clearModelMenu()
{
	const int offset = ((m_role == BookmarksMenuRole && menuAction() && !menuAction()->data().toModelIndex().isValid()) ? 3 : 0);

	for (int i = (actions().count() - 1); i >= offset; --i)
	{
		actions().at(i)->deleteLater();

		removeAction(actions().at(i));
	}

	if (m_role != BookmarksMenuRole && menuAction())
	{
		const QAbstractItemModel *model = menuAction()->data().toModelIndex().model();

		if (model)
		{
			menuAction()->setEnabled(model->rowCount(menuAction()->data().toModelIndex()) > 0);
		}
	}

	connect(this, SIGNAL(aboutToShow()), this, SLOT(populateModelMenu()));
}
Beispiel #16
0
void UserContextMenu::onMultiUserPresence(IMultiUser *AUser, int AShow, const QString &/*AStatus*/)
{
	if (AUser->nickName() == FChatWindow->contactJid().resource())
		menuAction()->setVisible(AShow!=IPresence::Offline && AShow!=IPresence::Error);
}
void SimulationExperimentViewInformationParametersWidget::populateContextMenu(CellMLSupport::CellmlFileRuntime *pRuntime)
{
    // Create our two main menu items

    if (mVoiAccessible) {
        mPlotAgainstVoiMenuAction = mContextMenu->addAction(QString());
    }

    mPlotAgainstMenu = new QMenu(mContextMenu);

    mContextMenu->addMenu(mPlotAgainstMenu);

    // Initialise our two main menu items

    retranslateContextMenu();

    // Create a connection to handle the graph requirement against our VOI, and
    // keep track of the parameter associated with our first main menu item

    if (mVoiAccessible) {
        connect(mPlotAgainstVoiMenuAction, &QAction::triggered,
                this, &SimulationExperimentViewInformationParametersWidget::emitGraphRequired);

        mParameterActions.insert(mPlotAgainstVoiMenuAction, pRuntime->voi());
    }

    // Populate our context menu with the parameters

    QString componentHierarchy = QString();
    QMenu *componentMenu = nullptr;

    for (auto parameter : pRuntime->parameters()) {
        // Check whether the current parameter is in the same component
        // hierarchy as the previous one

        QString crtComponentHierarchy = parameter->formattedComponentHierarchy();

        if (crtComponentHierarchy != componentHierarchy) {
            // The current parameter is in a different component hierarchy, so
            // create a new menu hierarchy for our 'new' component, reusing
            // existing menus, whenever possible

            QMenu *menu = mPlotAgainstMenu;

            for (const auto &component : parameter->componentHierarchy()) {
                // Check whether we already have a menu for our current
                // component

                componentMenu = nullptr;

                for (auto object : menu->children()) {
                    auto subMenu = qobject_cast<QMenu *>(object);

                    if (   (subMenu != nullptr)
                        && (subMenu->menuAction()->text() == component)) {
                        componentMenu = subMenu;

                        break;
                    }
                }

                // Create a new menu for our current component, if none could be
                // found

                if (componentMenu == nullptr) {
                    componentMenu = new QMenu(component, menu);

                    menu->addMenu(componentMenu);
                }

                // Get ready for the next component in our component hierarchy

                menu = componentMenu;
            }

            // Keep track of the new component hierarchy

            componentHierarchy = crtComponentHierarchy;
        }

        // Make sure that we have a 'current' component menu
        // Note: this should never happen, but we never know...

        if (componentMenu == nullptr) {
            continue;
        }

        // Add the current parameter to the 'current' component menu

        QAction *parameterAction = componentMenu->addAction(CellMLSupport::CellmlFileRuntimeParameter::icon(parameter->type()),
                                                            parameter->formattedName());

        // Create a connection to handle the graph requirement against our
        // parameter

        connect(parameterAction, &QAction::triggered,
                this, &SimulationExperimentViewInformationParametersWidget::emitGraphRequired);

        // Keep track of the parameter associated with our parameter action

        mParameterActions.insert(parameterAction, parameter);
    }
}
Beispiel #18
0
void KMenu::keyPressEvent(QKeyEvent* e)
{
    d->mouseButtons = Qt::NoButton;
    d->keyboardModifiers = Qt::NoModifier;

    if (!d->shortcuts) {
        d->keyboardModifiers = e->modifiers();
        QMenu::keyPressEvent(e);

        if (e->key() == Qt::Key_Up || e->key() == Qt::Key_Down) {
            d->skipTitles(e);
        }

        return;
    }

    QAction* a = 0L;
    bool firstpass = true;
    QString keyString = e->text();

    // check for common commands dealt with by QMenu
    int key = e->key();
    if (key == Qt::Key_Escape || key == Qt::Key_Return || key == Qt::Key_Enter
            || key == Qt::Key_Up || key == Qt::Key_Down || key == Qt::Key_Left
            || key == Qt::Key_Right || key == Qt::Key_F1 || key == Qt::Key_PageUp
            || key == Qt::Key_PageDown || key == Qt::Key_Back || key == Qt::Key_Select) {

        d->resetKeyboardVars();
        // continue event processing by QMenu
        //e->ignore();
        d->keyboardModifiers = e->modifiers();
        QMenu::keyPressEvent(e);

        if (key == Qt::Key_Up || key == Qt::Key_Down) {
            d->skipTitles(e);
        }
        return;
    } else if ( key == Qt::Key_Shift || key == Qt::Key_Control || key == Qt::Key_Alt || key == Qt::Key_Meta )
        return QMenu::keyPressEvent(e);

    // check to see if the user wants to remove a key from the sequence (backspace)
    // or clear the sequence (delete)
    if (!d->keySeq.isNull()) {
        if (key == Qt::Key_Backspace) {

            if (d->keySeq.length() == 1) {
                d->resetKeyboardVars();
                return;
            }

            // keep the last sequence in keyString
            keyString = d->keySeq.left(d->keySeq.length() - 1);

            // allow sequence matching to be tried again
            d->resetKeyboardVars();

        } else if (key == Qt::Key_Delete) {
            d->resetKeyboardVars();

            // clear active item
            setActiveAction(0L);
            return;

        } else if (d->noMatches) {
            // clear if there are no matches
            d->resetKeyboardVars();

            // clear active item
            setActiveAction(0L);

        } else {
            // the key sequence is not a null string
            // therefore the lastHitAction is valid
            a = d->lastHitAction;
        }

    } else if (key == Qt::Key_Backspace && menuAction()) {
        // backspace with no chars in the buffer... go back a menu.
        hide();
        d->resetKeyboardVars();
        return;
    }

    d->keySeq += keyString;
    const int seqLen = d->keySeq.length();

    foreach (a, actions()) {
        // don't search disabled entries
        if (!a->isEnabled())
            continue;

        QString thisText;

        // retrieve the right text
        // (the last selected item one may have additional ampersands)
        if (a == d->lastHitAction)
            thisText = d->originalText;
        else
            thisText = a->text();

        // if there is an accelerator present, remove it
        thisText = KGlobal::locale()->removeAcceleratorMarker(thisText);

        // chop text to the search length
        thisText = thisText.left(seqLen);

        // do the search
        if (!thisText.indexOf(d->keySeq, 0, Qt::CaseInsensitive)) {

            if (firstpass) {
                // match
                setActiveAction(a);

                // check to see if we're underlining a different item
                if (d->lastHitAction && d->lastHitAction != a)
                    // yes; revert the underlining
                    d->lastHitAction->setText(d->originalText);

                // set the original text if it's a different item
                if (d->lastHitAction != a || d->lastHitAction == 0L)
                    d->originalText = a->text();

                // underline the currently selected item
                a->setText(underlineText(d->originalText, d->keySeq.length()));

                // remember what's going on
                d->lastHitAction = a;

                // start/restart the clear timer
                d->clearTimer.setSingleShot(true);
                d->clearTimer.start(5000);

                // go around for another try, to see if we can execute
                firstpass = false;
            } else {
                // don't allow execution
                return;
            }
        }

        // fall through to allow execution
    }

    if (!firstpass) {
        if (d->autoExec) {
            // activate anything
            d->lastHitAction->activate(QAction::Trigger);
            d->resetKeyboardVars();

        } else if (d->lastHitAction && d->lastHitAction->menu()) {
            // only activate sub-menus
            d->lastHitAction->activate(QAction::Trigger);
            d->resetKeyboardVars();
        }

        return;
    }

    // no matches whatsoever, clean up
    d->resetKeyboardVars(true);
    //e->ignore();
    QMenu::keyPressEvent(e);
}
Beispiel #19
0
void ClientWindow::menuAction(int id)
 {
  menuAction(id,toScreen(action_base));
 }