Beispiel #1
0
Datei: menu.c Projekt: zid/naev
/**
 * @brief Function to active the new game menu.
 *    @param str Unused.
 */
static void menu_main_new( unsigned int wid, char* str )
{
   (void) str;
   (void) wid;
   menu_main_close();
   player_new();
}
Beispiel #2
0
Datei: menu.c Projekt: naev/naev
/**
 * @brief Provisional Menu for when there will be multiple editors
 */
static void menu_editors_open( unsigned int wid, char *unused )
{
   (void) unused;
   int h, y;

   /*WARN("Entering function.");*/

   /* Menu already open, quit. */
   if (menu_isOpen( MENU_EDITORS )) {
      return;
   }

   /* Close the Main Menu */
   menu_main_close();
   unpause_game();

   /* Set dimensions */
   y  = 20 + (BUTTON_HEIGHT+20)*2;
   h  = y + 80;

   wid = window_create( "Editors", -1, -1, MENU_WIDTH + EDITORS_EXTRA_WIDTH, h );
   window_setCancel( wid, menu_editors_close );

   /* Set buttons for the editors */
   window_addButtonKey( wid, 20, y, BUTTON_WIDTH + EDITORS_EXTRA_WIDTH, BUTTON_HEIGHT,
      "btnUniverse", "Universe Map", uniedit_open, SDLK_u );
   y -= BUTTON_HEIGHT+20;
   window_addButtonKey( wid, 20, y, BUTTON_WIDTH + EDITORS_EXTRA_WIDTH, BUTTON_HEIGHT,
      "btnMapEdit", "Map Outfits", mapedit_open, SDLK_m );
   y -= BUTTON_HEIGHT+20;
   window_addButtonKey( wid, 20, y, BUTTON_WIDTH + EDITORS_EXTRA_WIDTH, BUTTON_HEIGHT,
      "btnMain", "Exit to Main Menu", menu_editors_close, SDLK_x );

    /* Editors menu is open. */
   menu_Open( MENU_EDITORS );

   /*WARN("Exiting function.");*/

   return;
}
Beispiel #3
0
Datei: save.c Projekt: isfos/naev
/**
 * @brief Loads a new game.
 *    @param wdw Window triggering function.
 *    @param str Unused.
 */
static void load_menu_load( unsigned int wdw, char *str )
{
   (void)str;
   char *save, path[PATH_MAX];
   int wid;

   wid = window_get( "Load Game" );
   save = toolkit_getList( wid, "lstSaves" );

   if (strcmp(save,"None") == 0)
      return;

   snprintf( path, PATH_MAX, "%ssaves/%s.ns", nfile_basePath(), save );

   /* Close menus before loading for proper rendering. */
   load_menu_close(wdw, NULL);
   menu_main_close();

   if (load_game( path )) {
      menu_main();
      load_game_menu();
   }
}