Beispiel #1
0
static int action_ok_shader_preset_load(const char *path,
      const char *label, unsigned type, size_t idx)
{
   const char *menu_path = NULL;
   char shader_path[PATH_MAX_LENGTH];
   menu_handle_t *menu = menu_driver_get_ptr();
   if (!menu)
      return -1;

   (void)shader_path;
   (void)menu_path;
#ifdef HAVE_SHADER_MANAGER
   menu_list_get_last_stack(menu->menu_list, &menu_path, NULL,
         NULL);

   fill_pathname_join(shader_path, menu_path, path, sizeof(shader_path));
   menu_shader_manager_set_preset(menu->shader,
         video_shader_parse_type(shader_path, RARCH_SHADER_NONE),
         shader_path);
   menu_list_flush_stack_by_needle(menu->menu_list, "shader_options");
   return 0;
#else
   return -1;
#endif
}
Beispiel #2
0
/**
 * menu_shader_manager_apply_changes:
 *
 * Apply shader state changes.
 **/
void menu_shader_manager_apply_changes(void)
{
#ifdef HAVE_SHADER_MANAGER
   menu_handle_t *menu         = menu_driver_get_ptr();
   unsigned shader_type = menu_shader_manager_get_type(menu->shader);

   if (menu->shader->passes 
         && shader_type != RARCH_SHADER_NONE)
   {
      menu_shader_manager_save_preset(NULL, true);
      return;
   }

   /* Fall-back */
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
   shader_type = video_shader_parse_type("", DEFAULT_SHADER_TYPE);
#endif

   if (shader_type == RARCH_SHADER_NONE)
   {
#if defined(HAVE_GLSL)
      shader_type = RARCH_SHADER_GLSL;
#elif defined(HAVE_CG) || defined(HAVE_HLSL)
      shader_type = RARCH_SHADER_CG;
#endif
   }
   menu_shader_manager_set_preset(NULL, shader_type, NULL);
#endif
}
Beispiel #3
0
/**
 * menu_shader_manager_apply_changes:
 *
 * Apply shader state changes.
 **/
void menu_shader_manager_apply_changes(void)
{
#ifdef HAVE_SHADER_MANAGER
   unsigned shader_type;
   struct video_shader *shader = menu_shader_get();

   if (!shader)
      return;

   shader_type = menu_shader_manager_get_type(shader);

   if (shader->passes && shader_type != RARCH_SHADER_NONE)
   {
      menu_shader_manager_save_preset(NULL, true, false);
      return;
   }

   /* Fall-back */
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
   shader_type = video_shader_parse_type("", DEFAULT_SHADER_TYPE);
#endif

   if (shader_type == RARCH_SHADER_NONE)
   {
#if defined(HAVE_GLSL)
      shader_type = RARCH_SHADER_GLSL;
#elif defined(HAVE_CG) || defined(HAVE_HLSL)
      shader_type = RARCH_SHADER_CG;
#elif defined(HAVE_VULKAN)
      shader_type = RARCH_SHADER_SLANG;
#endif
   }
   menu_shader_manager_set_preset(NULL, shader_type, NULL);
#endif
}
void ShaderParamsDialog::onShaderLoadPresetClicked()
{
   QString path;
   QString filter;
   QByteArray pathArray;
   struct video_shader *menu_shader = NULL;
   struct video_shader *video_shader = NULL;
   const char *pathData = NULL;
   settings_t *settings = config_get_ptr();
   enum rarch_shader_type type = RARCH_SHADER_NONE;
   bool is_preset = false;

   if (!settings)
      return;

   getShaders(&menu_shader, &video_shader);

   if (!menu_shader)
      return;

   filter = "Shader Preset (";

   /* NOTE: Maybe we should have a way to get a list of all shader types instead of hard-coding this? */
   if (video_shader_is_supported(RARCH_SHADER_CG) &&
         video_shader_get_type_from_ext(file_path_str(FILE_PATH_CGP_EXTENSION), &is_preset)
         != RARCH_SHADER_NONE)
      filter += QLatin1Literal("*") + file_path_str(FILE_PATH_CGP_EXTENSION);

   if (video_shader_is_supported(RARCH_SHADER_GLSL) &&
         video_shader_get_type_from_ext(file_path_str(FILE_PATH_GLSLP_EXTENSION), &is_preset)
         != RARCH_SHADER_NONE)
      filter += QLatin1Literal(" *") + file_path_str(FILE_PATH_GLSLP_EXTENSION);

   if (video_shader_is_supported(RARCH_SHADER_SLANG) &&
         video_shader_get_type_from_ext(file_path_str(FILE_PATH_SLANGP_EXTENSION), &is_preset)
         != RARCH_SHADER_NONE)
      filter += QLatin1Literal(" *") + file_path_str(FILE_PATH_SLANGP_EXTENSION);

   filter += ")";

   path = QFileDialog::getOpenFileName(this, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET), settings->paths.directory_video_shader, filter);

   if (path.isEmpty())
      return;

   pathArray = path.toUtf8();
   pathData = pathArray.constData();

   type = video_shader_parse_type(pathData, RARCH_SHADER_NONE);

   menu_shader_manager_set_preset(menu_shader, type, pathData);
}
Beispiel #5
0
void menu_shader_manager_save_preset(
      const char *basename, bool apply)
{
   char buffer[PATH_MAX], config_directory[PATH_MAX], cgp_path[PATH_MAX];
   unsigned d, type = RARCH_SHADER_NONE;
   config_file_t *conf = NULL;
   bool ret = false;

   if (!driver.menu)
   {
      RARCH_ERR("Cannot save shader preset, menu handle is not initialized.\n");
      return;
   }

   type = menu_shader_manager_get_type(driver.menu->shader);

   if (type == RARCH_SHADER_NONE)
      return;

   *config_directory = '\0';

   if (basename)
   {
      strlcpy(buffer, basename, sizeof(buffer));

      /* Append extension automatically as appropriate. */
      if (!strstr(basename, ".cgp") && !strstr(basename, ".glslp"))
      {
         if (type == RARCH_SHADER_GLSL)
            strlcat(buffer, ".glslp", sizeof(buffer));
         else if (type == RARCH_SHADER_CG)
            strlcat(buffer, ".cgp", sizeof(buffer));
      }
   }
   else
   {
      const char *conf_path = (type == RARCH_SHADER_GLSL) ?
         driver.menu->default_glslp : driver.menu->default_cgp;
      strlcpy(buffer, conf_path, sizeof(buffer));
   }

   if (*g_extern.config_path)
      fill_pathname_basedir(config_directory,
            g_extern.config_path, sizeof(config_directory));

   const char *dirs[] = {
      g_settings.video.shader_dir,
      g_settings.menu_config_directory,
      config_directory,
   };

   if (!(conf = (config_file_t*)config_file_new(NULL)))
      return;
   gfx_shader_write_conf_cgp(conf, driver.menu->shader);

   for (d = 0; d < ARRAY_SIZE(dirs); d++)
   {
      if (!*dirs[d])
         continue;

      fill_pathname_join(cgp_path, dirs[d], buffer, sizeof(cgp_path));
      if (config_file_write(conf, cgp_path))
      {
         RARCH_LOG("Saved shader preset to %s.\n", cgp_path);
         if (apply)
            menu_shader_manager_set_preset(NULL, type, cgp_path);
         ret = true;
         break;
      }
      else
         RARCH_LOG("Failed writing shader preset to %s.\n", cgp_path);
   }

   config_file_free(conf);
   if (!ret)
      RARCH_ERR("Failed to save shader preset. Make sure config directory and/or shader dir are writable.\n");
}
Beispiel #6
0
/**
 * menu_shader_manager_save_preset:
 * @basename                 : basename of preset
 * @apply                    : immediately set preset after saving
 *
 * Save a shader preset to disk.
 **/
void menu_shader_manager_save_preset(
      const char *basename, bool apply)
{
#ifdef HAVE_SHADER_MANAGER
   char buffer[PATH_MAX_LENGTH], config_directory[PATH_MAX_LENGTH], preset_path[PATH_MAX_LENGTH];
   unsigned d, type            = RARCH_SHADER_NONE;
   const char *dirs[3]         = {0};
   config_file_t *conf         = NULL;
   bool ret                    = false;
   global_t *global            = global_get_ptr();
   settings_t *settings        = config_get_ptr();
   menu_handle_t *menu         = menu_driver_get_ptr();

   if (!menu)
   {
      RARCH_ERR("Cannot save shader preset, menu handle is not initialized.\n");
      return;
   }

   type = menu_shader_manager_get_type(menu->shader);

   if (type == RARCH_SHADER_NONE)
      return;

   *config_directory = '\0';

   if (basename)
   {
      strlcpy(buffer, basename, sizeof(buffer));

      /* Append extension automatically as appropriate. */
      if (!strstr(basename, ".cgp") && !strstr(basename, ".glslp"))
      {
         switch (type)
         {
            case RARCH_SHADER_GLSL:
               strlcat(buffer, ".glslp", sizeof(buffer));
               break;
            case RARCH_SHADER_CG:
               strlcat(buffer, ".cgp", sizeof(buffer));
               break;
         }
      }
   }
   else
   {
      const char *conf_path = (type == RARCH_SHADER_GLSL) ?
         menu->default_glslp : menu->default_cgp;
      strlcpy(buffer, conf_path, sizeof(buffer));
   }

   if (*global->path.config)
      fill_pathname_basedir(config_directory,
            global->path.config, sizeof(config_directory));

   dirs[0] = settings->video.shader_dir;
   dirs[1] = settings->menu_config_directory;
   dirs[2] = config_directory;

   if (!(conf = (config_file_t*)config_file_new(NULL)))
      return;
   video_shader_write_conf_cgp(conf, menu->shader);

   for (d = 0; d < ARRAY_SIZE(dirs); d++)
   {
      if (!*dirs[d])
         continue;

      fill_pathname_join(preset_path, dirs[d], buffer, sizeof(preset_path));
      if (config_file_write(conf, preset_path))
      {
         RARCH_LOG("Saved shader preset to %s.\n", preset_path);
         if (apply)
            menu_shader_manager_set_preset(NULL, type, preset_path);
         ret = true;
         break;
      }
      else
         RARCH_LOG("Failed writing shader preset to %s.\n", preset_path);
   }

   config_file_free(conf);
   if (!ret)
      RARCH_ERR("Failed to save shader preset. Make sure config directory and/or shader dir are writable.\n");
#endif
}
Beispiel #7
0
/**
 * menu_shader_manager_save_preset:
 * @basename                 : basename of preset
 * @apply                    : immediately set preset after saving
 *
 * Save a shader preset to disk.
 **/
bool menu_shader_manager_save_preset(
      const char *basename, bool apply, bool fullpath)
{
#ifdef HAVE_SHADER_MANAGER
   char buffer[PATH_MAX_LENGTH];
   char config_directory[PATH_MAX_LENGTH];
   char preset_path[PATH_MAX_LENGTH];
   unsigned d, type                       = RARCH_SHADER_NONE;
   const char *dirs[3]                    = {0};
   config_file_t *conf                    = NULL;
   bool ret                               = false;
   struct video_shader *shader            = NULL;
   settings_t *settings                   = config_get_ptr();
   menu_handle_t *menu                    = NULL;

   buffer[0] = config_directory[0]        = '\0';
   preset_path[0]                         = '\0';

   if (!menu_driver_ctl(RARCH_MENU_CTL_DRIVER_DATA_GET, &menu))
   {
      RARCH_ERR("Cannot save shader preset.\n");
      return false;
   }

   menu_driver_ctl(RARCH_MENU_CTL_SHADER_GET,
         &shader);

   if (!shader)
      return false;

   type = menu_shader_manager_get_type(shader);

   if (type == RARCH_SHADER_NONE)
      return false;

   *config_directory = '\0';

   if (basename)
   {
      strlcpy(buffer, basename, sizeof(buffer));

      /* Append extension automatically as appropriate. */
      if (     !strstr(basename, file_path_str(FILE_PATH_CGP_EXTENSION)) 
            && !strstr(basename, file_path_str(FILE_PATH_GLSLP_EXTENSION))
            && !strstr(basename, file_path_str(FILE_PATH_SLANGP_EXTENSION)))
      {
         switch (type)
         {
            case RARCH_SHADER_GLSL:
               strlcat(buffer,
                     file_path_str(FILE_PATH_GLSLP_EXTENSION),
                     sizeof(buffer));
               break;
            case RARCH_SHADER_SLANG:
               strlcat(buffer,
                     file_path_str(FILE_PATH_SLANGP_EXTENSION),
                     sizeof(buffer));
               break;
            case RARCH_SHADER_CG:
               strlcat(buffer,
                     file_path_str(FILE_PATH_CGP_EXTENSION),
                     sizeof(buffer));
               break;
         }
      }
   }
   else
   {
      const char *conf_path = NULL;
      switch (type)
      {
         case RARCH_SHADER_GLSL:
            conf_path = default_glslp;
            break;

         case RARCH_SHADER_SLANG:
            conf_path = default_slangp;
            break;

         default:
         case RARCH_SHADER_CG:
            conf_path = default_cgp;
            break;
      }

      if (!string_is_empty(conf_path))
         strlcpy(buffer, conf_path, sizeof(buffer));
   }

   if (!path_is_empty(RARCH_PATH_CONFIG))
      fill_pathname_basedir(
            config_directory,
            path_get(RARCH_PATH_CONFIG),
            sizeof(config_directory));

   if (!fullpath)
   {
      dirs[0] = settings->directory.video_shader;
      dirs[1] = settings->directory.menu_config;
      dirs[2] = config_directory;
   }

   if (!(conf = (config_file_t*)config_file_new(NULL)))
      return false;
   video_shader_write_conf_cgp(conf, shader);

   if (!fullpath)
   {
      for (d = 0; d < ARRAY_SIZE(dirs); d++)
      {
         if (!*dirs[d])
            continue;

         fill_pathname_join(preset_path, dirs[d],
               buffer, sizeof(preset_path));

         if (config_file_write(conf, preset_path))
         {
            RARCH_LOG("Saved shader preset to %s.\n", preset_path);
            if (apply)
               menu_shader_manager_set_preset(NULL, type, preset_path);
            ret = true;
            break;
         }
         else
            RARCH_LOG("Failed writing shader preset to %s.\n", preset_path);
      }
   }
   else
   {
      if (!string_is_empty(basename))
         strlcpy(preset_path, buffer, sizeof(preset_path));
      if (config_file_write(conf, preset_path))
      {
         RARCH_LOG("Saved shader preset to %s.\n", preset_path);
         if (apply)
            menu_shader_manager_set_preset(NULL, type, preset_path);
         ret = true;
      }
      else
         RARCH_LOG("Failed writing shader preset to %s.\n", preset_path);
   }

   config_file_free(conf);
   if (ret)
      return true;

   RARCH_ERR("Failed to save shader preset. Make sure config directory"
         " and/or shader dir are writable.\n");
#endif
   return false;
}
static int menu_action_ok(const char *menu_path,
      const char *menu_label, unsigned menu_type)
{
   const char *label = NULL;
   const char *path = NULL;
   unsigned type = 0;
   rarch_setting_t *setting_data = (rarch_setting_t *)driver.menu->list_settings;
   rarch_setting_t *setting = (rarch_setting_t*)
      setting_data_find_setting(setting_data, menu_label);

   (void)hack_shader_pass;

   if (file_list_get_size(driver.menu->selection_buf) == 0)
      return 0;

   file_list_get_at_offset(driver.menu->selection_buf,
         driver.menu->selection_ptr, &path, &label, &type);

#if 0
   RARCH_LOG("menu label: %s\n", menu_label);
   RARCH_LOG("type     : %d\n", type == MENU_FILE_USE_DIRECTORY);
   RARCH_LOG("type id  : %d\n", type);
#endif
   while (true)
   {
      switch (type)
      {
      case MENU_FILE_PLAYLIST_ENTRY:

         rarch_playlist_load_content(g_defaults.history,
               driver.menu->selection_ptr);
         menu_flush_stack_type(driver.menu->menu_stack, MENU_SETTINGS);
         return -1;

#ifdef HAVE_COMPRESSION
      case MENU_FILE_IN_CARCHIVE:
#endif
      case MENU_FILE_PLAIN:

         if (!strcmp(menu_label, "detect_core_list"))
         {
            int ret = rarch_defer_core(g_extern.core_info,
                  menu_path, path, driver.menu->deferred_path,
                  sizeof(driver.menu->deferred_path));

            if (ret == -1)
            {

               rarch_main_command(RARCH_CMD_LOAD_CORE);

               menu_common_load_content();

               return -1;
            }
            else if (ret == 0)
               menu_entries_push(driver.menu->menu_stack,
                     g_settings.libretro_directory, "deferred_core_list",
                     0, driver.menu->selection_ptr);
         }
         else if ((setting && setting->type == ST_PATH))
         {
            menu_action_setting_set_current_string_path(setting, menu_path, path);
            menu_entries_pop_stack(driver.menu->menu_stack, setting->name);
         }
         else if (!strcmp(menu_label, "disk_image_append"))
         {
            char image[PATH_MAX];

            fill_pathname_join(image, menu_path, path, sizeof(image));
            rarch_disk_control_append_image(image);

            rarch_main_command(RARCH_CMD_RESUME);

            menu_flush_stack_type(driver.menu->menu_stack,MENU_SETTINGS);
            return -1;
         }
         else
         {
            if (type == MENU_FILE_IN_CARCHIVE)
            {
               fill_pathname_join_delim(g_extern.fullpath, menu_path, path,
                     '#',sizeof(g_extern.fullpath));
            }
            else
            {
               fill_pathname_join(g_extern.fullpath, menu_path, path,
                     sizeof(g_extern.fullpath));
            }

            menu_common_load_content();
            rarch_main_command(RARCH_CMD_LOAD_CONTENT_PERSIST);
            menu_flush_stack_type(driver.menu->menu_stack,MENU_SETTINGS);
            driver.menu->msg_force = true;

            return -1;
         }

         return 0;

      case MENU_FILE_CONFIG:

         {
            char config[PATH_MAX];

            fill_pathname_join(config, menu_path, path, sizeof(config));
            menu_flush_stack_type(driver.menu->menu_stack,MENU_SETTINGS);
            driver.menu->msg_force = true;
            if (rarch_replace_config(config))
            {
               menu_clear_navigation(driver.menu);
               return -1;
            }
         }

         return 0;

      case MENU_FILE_FONT:
      case MENU_FILE_OVERLAY:
      case MENU_FILE_AUDIOFILTER:
      case MENU_FILE_VIDEOFILTER:

         menu_action_setting_set_current_string_path(setting, menu_path, path);
         menu_entries_pop_stack(driver.menu->menu_stack, setting->name);

         return 0;

      case MENU_FILE_SHADER_PRESET:
#ifdef HAVE_SHADER_MANAGER
         {
            char shader_path[PATH_MAX];
            fill_pathname_join(shader_path, menu_path, path, sizeof(shader_path));
            menu_shader_manager_set_preset(driver.menu->shader,
                  gfx_shader_parse_type(shader_path, RARCH_SHADER_NONE),
                  shader_path);
            menu_flush_stack_label(driver.menu->menu_stack, "Shader Options");
         }
#endif
         return 0;
      case MENU_FILE_SHADER:
#ifdef HAVE_SHADER_MANAGER
         fill_pathname_join(driver.menu->shader->pass[hack_shader_pass].source.path,
               menu_path, path,
               sizeof(driver.menu->shader->pass[hack_shader_pass].source.path));

         /* This will reset any changed parameters. */
         gfx_shader_resolve_parameters(NULL, driver.menu->shader);
         menu_flush_stack_label(driver.menu->menu_stack, "Shader Options");
#endif

         return 0;

      case MENU_FILE_CORE:

         if (!strcmp(menu_label, "deferred_core_list"))
         {
            strlcpy(g_settings.libretro, path, sizeof(g_settings.libretro));
            strlcpy(g_extern.fullpath, driver.menu->deferred_path,
                  sizeof(g_extern.fullpath));

            menu_common_load_content();

            return -1;
         }
         else if (!strcmp(menu_label, "core_list"))
         {
            fill_pathname_join(g_settings.libretro, menu_path, path,
                  sizeof(g_settings.libretro));
            rarch_main_command(RARCH_CMD_LOAD_CORE);
            menu_flush_stack_type(driver.menu->menu_stack,MENU_SETTINGS);
#if defined(HAVE_DYNAMIC)
            /* No content needed for this core, load core immediately. */
            if (driver.menu->load_no_content)
            {
               *g_extern.fullpath = '\0';
               menu_common_load_content();
               return -1;
            }

            /* Core selection on non-console just updates directory listing.
             * Will take effect on new content load. */
#elif defined(RARCH_CONSOLE)
            rarch_main_command(RARCH_CMD_RESTART_RETROARCH);
            return -1;
#endif
         }

         return 0;

      case MENU_FILE_USE_DIRECTORY:

         if (setting && setting->type == ST_DIR)
         {
            menu_action_setting_set_current_string(setting, menu_path);
            menu_entries_pop_stack(driver.menu->menu_stack, setting->name);
         }

         return 0;

      case MENU_FILE_DIRECTORY:
      case MENU_FILE_CARCHIVE:

         {
            char cat_path[PATH_MAX];

            if (type == MENU_FILE_CARCHIVE && !strcmp(menu_label, "detect_core_list"))
            {
               file_list_push(driver.menu->menu_stack, path, "load_open_zip",
                     0, driver.menu->selection_ptr);
               return 0;
            }

            fill_pathname_join(cat_path, menu_path, path, sizeof(cat_path));
            menu_entries_push(driver.menu->menu_stack,
                  cat_path, menu_label, type, driver.menu->selection_ptr);
         }

         return 0;

      }
      break;
   }

   if (menu_parse_check(label, type) == 0)
   {
      char cat_path[PATH_MAX];
      fill_pathname_join(cat_path, menu_path, path, sizeof(cat_path));

      menu_entries_push(driver.menu->menu_stack,
            cat_path, menu_label, type, driver.menu->selection_ptr);
   }

   return 0;
}