int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
{
	int i, foodID, emotion;
	char mes[255];

	if(hd->homunculus.vaporize)
		return 1 ;

	foodID = hd->homunculusDB->foodID;
	i = pc_search_inventory(sd,foodID);
	if(i < 0) {
		clif_hom_food(sd,foodID,0);
		return 1;
	}
	pc_delitem(sd,i,1,0,0);

	if ( hd->homunculus.hunger >= 91 ) {
		merc_hom_decrease_intimacy(hd, 50);
		emotion = E_WAH;
	} else if ( hd->homunculus.hunger >= 76 ) {
		merc_hom_decrease_intimacy(hd, 5);
		emotion = E_SWT2;
	} else if ( hd->homunculus.hunger >= 26 ) {
		merc_hom_increase_intimacy(hd, 75);
		emotion = E_HO;
	} else if ( hd->homunculus.hunger >= 11 ) {
		merc_hom_increase_intimacy(hd, 100);
		emotion = E_HO;
	} else {
		merc_hom_increase_intimacy(hd, 50);
		emotion = E_HO;
	}

	hd->homunculus.hunger += 10;	//dunno increase value for each food
	if(hd->homunculus.hunger > 100)
		hd->homunculus.hunger = 100;

	clif_emotion(&hd->bl,emotion);
	snprintf(mes, sizeof mes,msg_txt(908),hd->homunculus.name);
	clif_message(&hd->bl,mes);

	clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
	clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
	clif_hom_food(sd,foodID,1);
       	
	// Too much food :/
	if(hd->homunculus.intimacy == 0)
		return merc_hom_delete(sd->hd, E_OMG);

	return 0;
}
Beispiel #2
0
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
{
	int i, foodID, emotion;

	if(hd->homunculus.vaporize)
		return 1 ;

	foodID = hd->homunculusDB->foodID;
	i = pc_search_inventory(sd,foodID);
	if(i < 0) {
		clif_hom_food(sd,foodID,0);
		return 1;
	}
	pc_delitem(sd,i,1,0);

	if ( hd->homunculus.hunger >= 91 ) {
		merc_hom_decrease_intimacy(hd, 50);
		emotion = 16;
	} else if ( hd->homunculus.hunger >= 76 ) {
		merc_hom_decrease_intimacy(hd, 5);
		emotion = 19;
	} else if ( hd->homunculus.hunger >= 26 ) {
		merc_hom_increase_intimacy(hd, 75);
		emotion = 2;
	} else if ( hd->homunculus.hunger >= 11 ) {
		merc_hom_increase_intimacy(hd, 100);
		emotion = 2;
	} else {
		merc_hom_increase_intimacy(hd, 50);
		emotion = 2;
	}

	hd->homunculus.hunger += 10;	//dunno increase value for each food
	if(hd->homunculus.hunger > 100)
		hd->homunculus.hunger = 100;

	clif_emotion(&hd->bl,emotion) ;
	clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
	clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
	clif_hom_food(sd,foodID,1);
       	
	// Too much food :/
	if(hd->homunculus.intimacy == 0)
		return merc_hom_delete(sd->hd, 23); //omg  

	return 0;
}
static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data)
{
	struct map_session_data *sd;
	struct homun_data *hd;
	char mes[255];
	bool talk = true;

	sd=map_id2sd(id);
	if(!sd)
		return 1;

	if(!sd->status.hom_id || !(hd=sd->hd))
		return 1;

	if(hd->hungry_timer != tid){
		ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
		return 0;
	}

	hd->hungry_timer = INVALID_TIMER;
	
	hd->homunculus.hunger-- ;
	if(hd->homunculus.hunger <= 10) {
		clif_emotion(&hd->bl, E_AN);
		snprintf(mes, sizeof mes,msg_txt(905),hd->homunculus.name);
	} else if(hd->homunculus.hunger == 25) {
		clif_emotion(&hd->bl, E_HMM);
		snprintf(mes, sizeof mes,msg_txt(906),hd->homunculus.name);
	} else if(hd->homunculus.hunger == 75) {
		clif_emotion(&hd->bl, E_OK);
		snprintf(mes, sizeof mes,msg_txt(907),hd->homunculus.name);
	} else
		talk = false;

	if( talk ) clif_message(&hd->bl, mes);
	
	if(hd->homunculus.hunger < 0) {
		hd->homunculus.hunger = 0;
		// Delete the homunculus if intimacy <= 100
		if ( !merc_hom_decrease_intimacy(hd, 100) )
			return merc_hom_delete(hd, E_OMG);
		clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
	}

	clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
	hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
	return 0;
}
Beispiel #4
0
static int merc_hom_hungry(int tid,unsigned int tick,int id,int data)
{
	struct map_session_data *sd;
	struct homun_data *hd;

	sd=map_id2sd(id);
	if(!sd)
		return 1;

	if(!sd->status.hom_id || !(hd=sd->hd))
		return 1;

	if(hd->hungry_timer != tid){
		ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
		return 0;
	}

	hd->hungry_timer = -1;
	
	hd->homunculus.hunger-- ;
	if(hd->homunculus.hunger <= 10) {
		clif_emotion(&hd->bl, 6) ;	//an
	} else if(hd->homunculus.hunger == 25) {
		clif_emotion(&hd->bl, 20) ;	//hmm
	} else if(hd->homunculus.hunger == 75) {
		clif_emotion(&hd->bl, 33) ;	//ok
	}  
	
	if(hd->homunculus.hunger < 0) {
		hd->homunculus.hunger = 0;
		// Delete the homunculus if intimacy <= 100
		if ( !merc_hom_decrease_intimacy(hd, 100) )
			return merc_hom_delete(hd, 23); //omg  
		clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
	}

	clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
	hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
	return 0;
}