static gboolean
meta_surface_actor_x11_should_unredirect (MetaSurfaceActor *actor)
{
  MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
  MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);

  MetaWindow *window = priv->window;

  if (meta_window_requested_dont_bypass_compositor (window))
    return FALSE;

  if (window->opacity != 0xFF)
    return FALSE;

  if (window->shape_region != NULL)
    return FALSE;

  if (meta_surface_actor_is_argb32 (actor) && !meta_window_requested_bypass_compositor (window))
    return FALSE;

  if (!meta_window_is_monitor_sized (window))
    return FALSE;

  if (meta_window_requested_bypass_compositor (window))
    return TRUE;

  if (meta_window_is_override_redirect (window))
    return TRUE;

  if (priv->does_full_damage)
    return TRUE;

  return FALSE;
}
Beispiel #2
0
static gboolean
meta_surface_actor_x11_is_opaque (MetaSurfaceActor *actor)
{
  MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (actor);
  MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);

  /* If we're not ARGB32, then we're opaque. */
  if (!meta_surface_actor_is_argb32 (actor))
    return TRUE;

  cairo_region_t *opaque_region = meta_surface_actor_get_opaque_region (actor);

  /* If we have no opaque region, then no pixels are opaque. */
  if (!opaque_region)
    return FALSE;

  MetaWindow *window = priv->window;
  cairo_rectangle_int_t client_area;
  meta_window_get_client_area_rect (window, &client_area);

  /* Otherwise, check if our opaque region covers our entire surface. */
  if (cairo_region_contains_rectangle (opaque_region, &client_area) == CAIRO_REGION_OVERLAP_IN)
    return TRUE;

  return FALSE;
}