Beispiel #1
0
bool MgBaseRect::_setHandlePoint(UInt32 index, const Point2d& pt, float)
{
    Point2d pt2(pt * Matrix2d::rotation(-getAngle(), getCenter()));
    Box2d rect(getRect());
    mgMoveRectHandle(rect, index, pt2);
    setRect(rect, getAngle());
    update();
    return true;
}
Beispiel #2
0
bool MgBaseRect::_setHandlePoint(UInt32 index, const Point2d& pt, float)
{
    if (index < 4 && getFlag(kMgSquare)) {
        Point2d basept(getCenter());
        Point2d pt2(pt * Matrix2d::rotation(-getAngle(), basept));
        setRect(basept * 2.f - pt2.asVector(), pt2, getAngle(), basept);
    }
    else {
        Point2d pt2(pt * Matrix2d::rotation(-getAngle(), getCenter()));
        Box2d rect(getRect());
        mgMoveRectHandle(rect, index, pt2);
        if (getFlag(kMgSquare) && (4 == index || 6 == index)) {
            rect = Box2d(rect.center(), rect.height(), rect.height());
        }
        else if (getFlag(kMgSquare)) {
            rect = Box2d(rect.center(), rect.width(), rect.width());
        }
        setRect(rect.leftTop(), rect.rightBottom(), getAngle(), getCenter());
    }
    update();
    return true;
}