void WindowInputSource::handleRawInput(WPARAM wParam, LPARAM lParam) { // Only process input when the application is on the foreground. if (wParam != RIM_INPUT) return; RAWINPUT input; UINT szData = sizeof(input), szHeader = sizeof(RAWINPUTHEADER); HRAWINPUT handle = reinterpret_cast<HRAWINPUT>(lParam); UINT bytesWritten = GetRawInputData(handle, RID_INPUT, &input, &szData, szHeader); ASSERT(bytesWritten <= szData, "Unexpected return value from GetRawInputData."); ASSERT(bytesWritten != UINT(-1), "GetRawInputData returned error."); switch (input.header.dwType) { case RIM_TYPEMOUSE: mouseInput(input.data.mouse); break; case RIM_TYPEKEYBOARD: keyboardInput(input.data.keyboard); break; } }
void clip_cs_menu() { cleardevice(); outtext((char*)"Click and drag mouse to define rectangular clipping region"); mouseInput(x1, y1, x2, y2); Point2D pMin(std::min(x1,x2), std::min(y1,y2)), pMax(std::max(x1,x2), std::max(y1,y2)); std::vector<Point2D> rect; rect.push_back(pMin); rect.push_back(Point2D(pMin.x, pMax.y)); rect.push_back(pMax); rect.push_back(Point2D(pMax.x, pMin.y)); cleardevice(); mypoly(rect); outtext((char*)"Click and drag mouse to make lines to be clipped, right click to EXIT"); clearmouseclick(WM_RBUTTONDOWN); while(!ismouseclick(WM_RBUTTONDOWN)) { Point2D p1, p2; mouseLine(p1, p2); setcolor(RED); myline(p1, p2); setcolor(WHITE); clip_line_cs(pMin, pMax, p1, p2); } }
void pendulum_menu() { cleardevice(); outtext((char*)"Click and drag mouse to define anchor point and starting point for pendulum"); do { mouseInput(x1, y1, x2, y2); if (y2 < y1) outtextxy(0, 20, (char*)"Please choose an anchor point higher than the starting point of pendulum"); }while(y2 < y1); int l = (int) (sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2)) + 0.5); Point2D a(x1, y1); float ang = atanf(((float)(x2-x1))/(y2-y1)); cleardevice(); pendulum(ang, l, a, 25); }
int main( void ) { //debug:: lets find the path #ifdef CRAP_COMPILER_MSVC crap::string256 data_path("../../../data/"); #else crap::string256 data_path("../data/"); #endif //logger crap::logger< crap::log_time_time, crap::log_channel_core, crap::log_type_debug, crap::log_target_cout, 512 > unit_logger; //system crap::System system; //lets config crap::string256 ini_path = data_path + "configuration.ini"; crap::Configuration config( 1024*10, 100 ); config.load( ini_path.c_str() ); //set config as subsystem crap::SubSystem config_sys( "Configuration", &config, &system ); //taskmanager const uint32_t tasksMaxNumber = config.getValue<uint32_t>("TASKS_MAX_NUM"); const uint32_t tasksDeattachedMaxNumber = config.getValue<uint32_t>("TASKS_DEATTACHED_MAX_NUM"); crap::TaskManager taskManager( tasksMaxNumber, tasksDeattachedMaxNumber ); //set TaskManager as Subsystem crap::SubSystem tasks_sys( "TaskManager", &taskManager, &system ); //eventsystem const uint32_t eventMaxNumber = config.getValue<uint32_t>("EVENTS_MAX_NUM"); crap::EventSystem eventSystem( eventMaxNumber ); //set EventSystem as SubSystem crap::SubSystem events_sys( "EventSystem", &eventSystem, &system ); //resourcemanager const uint32_t resoureMemory = config.getValue<uint32_t>("RESOURCE_MEMORY"); const uint32_t resoureNumber = config.getValue<uint32_t>("RESOURCE_NUMBER"); const crap::string64 resourceFile = config.getValue<crap::string64>("RESOURCE_FILE"); const bool resourceXML = config.getValue<uint32_t>("RESOURCE_XML") == 1; crap::ResourceManager resourceManager( resoureMemory, resoureNumber, data_path, &system ); if( resourceXML ) resourceManager.loadXML( resourceFile ); else resourceManager.loadPackage( resourceFile ); // set resourcemanager as subsystem crap::SubSystem resource_sys( "ResourceManager", &resourceManager, &system ); //AudioSystem const uint32_t audioBufferNumber = config.getValue<uint32_t>("AUDIO_BUFFER_NUM"); const uint32_t audioSourceNumber = config.getValue<uint32_t>("AUDIO_SOURCE_NUM"); crap::AudioSystem AudioSystem(audioBufferNumber, audioSourceNumber); //set AudioSystem as subsystem crap::SubSystem audio_sys( "AudioSystem", &AudioSystem, &system ); //componentsystem const uint32_t componentMemory = config.getValue<uint32_t>("COMPONENT_MEMORY"); const uint32_t componentMaxNodes = config.getValue<uint32_t>("COMPONENT_MAX_NODES"); crap::ComponentSystem componentSystem( componentMemory, componentMaxNodes , &system ); //set componentsystem as subsystem crap::SubSystem component_sys( "ComponentSystem", &componentSystem, &system ); //renderwindow const crap::string64 windowName = config.getValue<crap::string64>("RENDER_WINDOW_NAME"); const uint32_t windowWidth = config.getValue<uint32_t>("RENDER_WINDOW_WIDTH"); const uint32_t windowHeight = config.getValue<uint32_t>("RENDER_WINDOW_HEIGHT"); const bool windowFullscreen = config.getValue<uint32_t>("RENDER_WINDOW_FULLSCREEN") == 1; const uint32_t windowMaxCallbacks = config.getValue<uint32_t>("RENDER_WINDOW_MAX_CALLBACKS"); crap::RenderWindow renderWindow( windowMaxCallbacks ); renderWindow.create( windowName.c_str(), windowWidth, windowHeight, windowFullscreen ); //renderer crap::RenderSystem renderer( &renderWindow ); renderer.init(); //set renderer as subsystem crap::SubSystem renderer_sys("Renderer", &renderer, &system ); //inputmanager const uint32_t inputMemory = config.getValue<uint32_t>("INPUT_MEMORY"); crap::InputManager inputManager( inputMemory, renderWindow.getHandle() ); //add keyboard crap::KeyboardInput keyboardInput("Keyboard", 20, &inputManager ); keyboardInput.addListener<&exitFunc>( thekey, 0, true ); //add mouse crap::MouseInput mouseInput("Mouse", 20, 20, 20, 20, &inputManager ); mouseInput.addButtonListener<&clickFunc>( 0, 0, true ); mouseInput.addPositionListener<&posFunc>( true ); mouseInput.addScrollListener<&scrollFunc>( true ); mouseInput.addEnterListener<&enterFunc>( true ); //controller crap::ControllerInput controllerInput("Controller", 8, &inputManager ); uint32_t joyID = controllerInput.leaseJoystickID(); controllerInput.addAxisListener<&joyAxis>( joyID ); controllerInput.addButtonListener<&joyButton>( joyID ); /* Add directory update to taskmanager */ taskManager.addTask<crap::InputManager, &crap::InputManager::update>("InputPolling", &inputManager, 50, true, false ); /* Physic system 2D */ crap::PhysicSystem2D physicSystem2D( 1000, 0.f, 10.f, 8, 2, 1.f/200.f ); crap::SubSystem physic_sys2d( "PhysicSystem2D", &physicSystem2D, &system ); taskManager.addTask< crap::PhysicSystem2D, &crap::PhysicSystem2D::update>( "Physic2DUpdate", &physicSystem2D, 20, true, false ); //pluginmanager const uint32_t pluginNumber = config.getValue<uint32_t>("PLUGIN_NUMBER"); const uint32_t pluginMemory = config.getValue<uint32_t>("PLUGIN_MEMORY"); crap::PluginManager pluginManager(pluginNumber, pluginMemory, &system ); //set pluginmanager as subsystem crap::SubSystem plugin_sys( "PluginManager", &pluginManager, &system ); //set Directory listener const uint32_t pluginFunctionNumber = config.getValue<uint32_t>("PLUGIN_FUNCTION_NUM"); const uint32_t pluginFileNumber = config.getValue<uint32_t>("PLUGIN_FILES_NUM"); const crap::string256 pluginDir = data_path + config.getValue<crap::string64>("PLUGIN_SUBDIRECTORY"); crap::DirectoryListener pluginDirectoryListener( pluginFunctionNumber, pluginFileNumber, pluginDir, false ); pluginDirectoryListener.addCallback<crap::PluginManager, &crap::PluginManager::callbackFunction>( &pluginManager ); /* Add directory update to taskmanager */ taskManager.addTask<crap::DirectoryListener, &crap::DirectoryListener::update>("PluginPath", &pluginDirectoryListener, 1000, true, false ); //init this.. (do that at last) pluginDirectoryListener.init(); crap::Configuration* testconf = system.getSubSystem<crap::Configuration>( "Configuration" ); if( testconf != 0 ) { std::cout << "I've worked! " << testconf->getValue<crap::string64>("SOUND_VOLUME") << std::endl; } float32_t zero[3] = {0.f, 0.f, 0.f}; float32_t one[3] = {1.f, 1.f, 1.f}; float32_t dir[6] = {0.f, 0.f, 1.f, 0.f, 1.f, 0.f }; crap::AudioSystem* am = system.getSubSystem<crap::AudioSystem>( "AudioSystem" ); resourceManager.loadResource( "Nagut" ); uint32_t sid = am->leaseSource( "Nagut" ); am->setListenerData( zero, zero, dir ); am->playSource( sid ); // while( am->getIsPlaying(sid) ) // crap::sleep_mil_sec(100); crap::log( LOG_CHANNEL_CORE | LOG_TYPE_INFO | LOG_TARGET_COUT, "We're done!" ); crap::Renderer2D renderer2D( &renderWindow, 10, 10, 100 ); crap::SubSystem renderer2d_sys( "Renderer2D", &renderer2D, &system ); crap::Context2D* gc = renderer2D.getContext(); resourceManager.loadResource( "Hasi" ); resourceManager.loadResource( "Mieze" ); uint32_t guiImage = renderer2D.getImage2D("Hasi"); uint32_t guiImage2 = renderer2D.getImage2D("Mieze"); resourceManager.loadResource("CalcFont"); crap::Font2D font2d = renderer2D.getFont2D("CalcFont"); crap::Node* cnode = componentSystem.createNode(); crap::Component* trans2d = componentSystem.createComponent("Attributes2D", cnode ); componentSystem.setComponentMember( trans2d, "posX", "600" ); componentSystem.setComponentMember( trans2d, "posY", "600" ); componentSystem.setComponentMember( trans2d, "rotation", "20" ); componentSystem.setComponentMember( trans2d, "scale", "1.f" ); trans2d->init( &system ); crap::color_argb colorf; colorf.r = 0; colorf.b = 0; colorf.g = 255; colorf.a = 128; crap::color_argb colorb; //black colorb.r = 0; colorb.b = 0; colorb.g = 0; colorb.a = 255; crap::color_argb col = crap::argb::black; crap::string64 colstr("AABBCCDD"); uint32_t lolali = strtol("AABBCCDD", 0, 16 ); crap::color_argb colorino = crap::convert<crap::string64, crap::color_argb>( colstr ); crap::string64 popo = crap::convert<crap::color_argb, crap::string64>( crap::argb::orange ); crap::string64 buff = crap::convert<crap::color_argb, crap::string64>(colorf); crap::string64 bufb = crap::convert<crap::color_argb, crap::string64>(colorb); crap::Component* circle2d = componentSystem.createComponent("RoundedRectangle2D", cnode ); componentSystem.setComponentMember( circle2d, "width", "150" ); componentSystem.setComponentMember( circle2d, "height", "200" ); componentSystem.setComponentMember( circle2d, "corner", "20" ); componentSystem.setComponentMember( circle2d, "color", buff ); componentSystem.setComponentMember( circle2d, "border", "5" ); componentSystem.setComponentMember( circle2d, "borderColor", bufb ); circle2d->init(&system); crap::Node* tnode = componentSystem.createNode(); crap::Component* trans2dt = componentSystem.createComponent("Attributes2D", tnode ); componentSystem.setComponentMember( trans2dt, "posX", "200" ); componentSystem.setComponentMember( trans2dt, "posY", "600" ); componentSystem.setComponentMember( trans2dt, "rotation", "0" ); componentSystem.setComponentMember( trans2dt, "scale", "1.f" ); trans2d->init( &system ); crap::Component* text2d = componentSystem.createComponent("Text2D", tnode ); componentSystem.setComponentMember( text2d, "fontName", "CalcFont" ); componentSystem.setComponentMember( text2d, "text", "Hallo ich bin ein Test" ); componentSystem.setComponentMember( text2d, "fontSize", "50" ); componentSystem.setComponentMember( text2d, "color", bufb ); componentSystem.setComponentMember( text2d, "blur", "1" ); text2d->init(&system); //physic test crap::Node* pnode = componentSystem.createNode(); crap::Component* ptrans2d = componentSystem.createComponent("Attributes2D", pnode ); componentSystem.setComponentMember( ptrans2d, "posX", "770" ); componentSystem.setComponentMember( ptrans2d, "posY", "550" ); componentSystem.setComponentMember( ptrans2d, "rotation", "-0.3f" ); componentSystem.setComponentMember( ptrans2d, "scale", "1.f" ); crap::Component* rect2d = componentSystem.createComponent("Rectangle2D", pnode ); componentSystem.setComponentMember( rect2d, "width", "300" ); componentSystem.setComponentMember( rect2d, "height", "50" ); componentSystem.setComponentMember( rect2d, "color", buff ); componentSystem.setComponentMember( rect2d, "border", "0" ); componentSystem.setComponentMember( rect2d, "borderColor", bufb ); crap::Component* phys2d = componentSystem.createComponent("Rectangle2DPhysic", pnode ); componentSystem.setComponentMember( phys2d, "width", "300" ); componentSystem.setComponentMember( phys2d, "height", "50" ); componentSystem.setComponentMember( phys2d, "density", "1.f" ); componentSystem.setComponentMember( phys2d, "friction", "1.f" ); componentSystem.setComponentMember( phys2d, "dynamic", "0" ); ptrans2d->init(&system); rect2d->init(&system); phys2d->init(&system); //solid crap::Node* pnode2 = componentSystem.createNode(); crap::Component* ptrans2d2 = componentSystem.createComponent("Attributes2D", pnode2 ); componentSystem.setComponentMember( ptrans2d2, "posX", "550" ); componentSystem.setComponentMember( ptrans2d2, "posY", "400" ); componentSystem.setComponentMember( ptrans2d2, "rotation", "0.2" ); componentSystem.setComponentMember( ptrans2d2, "scale", "1.f" ); crap::Component* rect2d2 = componentSystem.createComponent("Rectangle2D", pnode2 ); componentSystem.setComponentMember( rect2d2, "width", "300" ); componentSystem.setComponentMember( rect2d2, "height", "50" ); componentSystem.setComponentMember( rect2d2, "color", bufb ); componentSystem.setComponentMember( rect2d2, "border", "0" ); componentSystem.setComponentMember( rect2d2, "borderColor", bufb ); crap::Component* phys2d2 = componentSystem.createComponent("Rectangle2DPhysic", pnode2 ); componentSystem.setComponentMember( phys2d2, "width", "300" ); componentSystem.setComponentMember( phys2d2, "height", "50" ); componentSystem.setComponentMember( phys2d2, "density", "1.f" ); componentSystem.setComponentMember( phys2d2, "friction", "1.f" ); componentSystem.setComponentMember( phys2d2, "dynamic", "0" ); ptrans2d2->init(&system); rect2d2->init(&system); phys2d2->init(&system); //circle crap::Node* pnode3 = componentSystem.createNode(); crap::Component* ptrans2d3 = componentSystem.createComponent("Attributes2D", pnode3 ); componentSystem.setComponentMember( ptrans2d3, "posX", "600" ); componentSystem.setComponentMember( ptrans2d3, "posY", "50" ); componentSystem.setComponentMember( ptrans2d3, "rotation", "0" ); componentSystem.setComponentMember( ptrans2d3, "scale", "1.f" ); crap::Component* rect2d3 = componentSystem.createComponent("Circle2D", pnode3 ); componentSystem.setComponentMember( rect2d3, "radius", "20" ); componentSystem.setComponentMember( rect2d3, "color", "FF0080FF" ); componentSystem.setComponentMember( rect2d3, "border", "0" ); componentSystem.setComponentMember( rect2d3, "borderColor", "FF0000F" ); crap::Component* phys2d3 = componentSystem.createComponent("Cirlce2DPhysic", pnode3 ); componentSystem.setComponentMember( phys2d3, "radius", "20" ); componentSystem.setComponentMember( phys2d3, "density", "1.f" ); componentSystem.setComponentMember( phys2d3, "friction", "1.f" ); componentSystem.setComponentMember( phys2d3, "dynamic", "1" ); ptrans2d3->init(&system); rect2d3->init(&system); phys2d3->init(&system); crap::color_argb bord; bord.value = 0; float32_t rot = 0.f; while( running && !renderWindow.shouldClose() ) { renderer.drawBegin(); renderer2D.drawBegin(); // crap::drawColoredRectangle( gc, 100.f, 100.f, 100.f, 100.f, -rot*0.1, 255, 0, 255, 255 ); // //crap::drawColoredCircle( gc, 500.f, (int32_t)(rot*100) % renderWindow.getHeight(), 50.f, 255, 0, 0, 255 ); // rot += 0.1f; // crap::drawColoredRoundedRectangle( gc, 150.f, 150.f, 200.f, 200.f, rot, 0, 0, 255, 128, 20.f ); // // crap::drawColorTriangle( gc, 400, 400, 140, 100, 0.f, 0, 255, 0, 255 ); // // crap::drawImageRectangle( gc, (int32_t)(rot*10) % renderWindow.getWidth(), 400, 100, 100, rot*0.1, guiImage, 100.f, 100.f, 0.f, 0.f, 0.f, 1.f ); // // crap::drawImageCircle( gc, 600, 200, 50, guiImage2, 255, 100.f, 100.f, 0.f, -10,10-rot*2, 0.3f); // // crap::drawText(gc, 400, 400, font2d, "Hallo, du Welt.", 30.f ,0.f , 0, 255, 0, 255, 0, 1, 10.f, crap::align::left); bord.value++; bord.value %= 100; componentSystem.setComponentMember( circle2d, "corner", crap::convert<crap::color_argb, crap::string64>(bord) ); componentSystem.setComponentMember( text2d, "fontSize", "100" ); renderer2D.render(); renderer2D.drawEnd(); renderer.drawEnd(); //renderWindow.swap(); taskManager.update(); } renderer2D.removeImage2D( "Mieze" ); renderer2D.removeImage2D( "Hasi" ); renderWindow.destroy(); #ifdef CRAP_COMPILER_MSVC // std::cout << "Press a button" << std::endl; // getchar(); #endif pluginDirectoryListener.removeCallback<crap::PluginManager, &crap::PluginManager::callbackFunction>( &pluginManager ); pluginManager.unloadAll(); return 0; }