Beispiel #1
0
GameArea::GameArea(int speed,QWidget *parent) :
    QFrame(parent)
{
    this->init_gameArea(6,6,430,430,200,400,20,60,0);
    this->init_Game();
    this->moveTimer = new QTimer(this);
    connect(this->moveTimer,SIGNAL(timeout()),this,SLOT(moveTimer_upDate()));
    this->moveSpeed = speed;
    this->gameStart();
    this->moveTimer->start(moveSpeed);
}
int GameArea::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QFrame::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: moveTimer_upDate(); break;
        default: ;
        }
        _id -= 1;
    }
    return _id;
}