/* void movefairy(fix &x,fix &y,int misc) { return; } void killfairy(int misc) { return; } */ bool addfairy(fix x, fix y, int misc3, int id) { addenemy(x,y,curQuest->specialEnemies().fairyItem,id); ((enemy*)guys.spr(guys.Count()-1))->dstep=misc3; ((enemy*)guys.spr(guys.Count()-1))->step=(misc3/100.0); movefairy(x,y,id); return true; }
/* void movefairy(fix &x,fix &y,int misc) { return; } void killfairy(int misc) { return; } */ bool addfairy(fix x, fix y, int misc3, int id) { addenemy(x,y,eITEMFAIRY,id); ((enemy*)guys.spr(guys.Count()-1))->dstep=misc3; ((enemy*)guys.spr(guys.Count()-1))->step=(misc3/100.0); movefairy(x,y,id); return true; }