Beispiel #1
0
void octree::compute_properties_double(tree_structure &tree) {

  /*****************************************************          
    Assign the memory buffers, note that we check the size first
    and if needed we increase the size of the generalBuffer1
    Size required:
      - multipoleD -> double4*3_n_nodes -> 6*n_nodes*uint4 
      - lower/upperbounds ->               2*n_nodes*uint4
      - node lower/upper  ->               2*n_nodes*uint4
      - SUM: 10*n_nodes*uint4 
      - generalBuffer1 has default size: 3*N*uint4
      
    check if 10*n_nodes < 3*N if so realloc
    
   *****************************************************/
  
  if(10*tree.n_nodes > 3*tree.n)
  {
    fprintf(stderr, "Resizeing the generalBuffer1 \n");
    tree.generalBuffer1.cresize(8*tree.n_nodes*4, false);
  }
  
  my_dev::dev_mem<double4> multipoleD(devContext);
  
  multipoleD.cmalloc_copy(tree.generalBuffer1.get_pinned(), 
                          tree.generalBuffer1.get_flags(), 
                          tree.generalBuffer1.get_devMem(),
                          &tree.generalBuffer1[0], 0, 
                          3*tree.n_nodes, getAllignmentOffset(0));

  //Offset is in uint, so: double4 = 8uint*3*n_nodes
  tree.nodeLowerBounds.cmalloc_copy(tree.generalBuffer1.get_pinned(), 
                          tree.generalBuffer1.get_flags(), 
                          tree.generalBuffer1.get_devMem(),
                          &tree.generalBuffer1[8*3*tree.n_nodes],  8*3*tree.n_nodes,
                          tree.n_nodes, getAllignmentOffset(8*3*tree.n_nodes));
                         
  int prevOffsetSum = getAllignmentOffset(8*3*tree.n_nodes); //The offset of output
                          
  tree.nodeUpperBounds.cmalloc_copy(tree.generalBuffer1.get_pinned(), 
                          tree.generalBuffer1.get_flags(), 
                          tree.generalBuffer1.get_devMem(),
                          &tree.generalBuffer1[8*3*tree.n_nodes + 4*tree.n_nodes], 
                          8*3*tree.n_nodes + 4*tree.n_nodes, 
                          tree.n_nodes, 
                          prevOffsetSum + getAllignmentOffset(8*3*tree.n_nodes + 4*tree.n_nodes + prevOffsetSum));     
       
  
  //Computes the tree-properties (size, cm, monopole, quadropole, etc)
  //start the kernel for the leaf-type nodes
  propsLeafD.set_arg<int>(0,    &tree.n_leafs);
  propsLeafD.set_arg<cl_mem>(1, tree.leafNodeIdx.p());
  propsLeafD.set_arg<cl_mem>(2, tree.node_bodies.p());
  propsLeafD.set_arg<cl_mem>(3, tree.bodies_Ppos.p());  
  propsLeafD.set_arg<cl_mem>(4, multipoleD.p());
  propsLeafD.set_arg<cl_mem>(5, tree.nodeLowerBounds.p());
  propsLeafD.set_arg<cl_mem>(6, tree.nodeUpperBounds.p());
  propsLeafD.set_arg<cl_mem>(7, tree.bodies_Pvel.p());  //Velocity to get max eps
  
  propsLeafD.setWork(tree.n_leafs, 128);
  printf("PropsLeaf: "); propsLeafD.printWorkSize();
  propsLeafD.execute(); 
   
  
  int temp = tree.n_nodes-tree.n_leafs;
  propsNonLeafD.set_arg<int>(0,    &temp);
  propsNonLeafD.set_arg<cl_mem>(1, tree.leafNodeIdx.p());
  propsNonLeafD.set_arg<cl_mem>(2, tree.node_level_list.p());
  propsNonLeafD.set_arg<cl_mem>(3, tree.n_children.p());  
  propsNonLeafD.set_arg<cl_mem>(4, multipoleD.p());
  propsNonLeafD.set_arg<cl_mem>(5, tree.nodeLowerBounds.p());
  propsNonLeafD.set_arg<cl_mem>(6, tree.nodeUpperBounds.p());

  //Work from the bottom up
  for(int i=tree.n_levels; i >= 1; i--)
  {   
      propsNonLeafD.set_arg<int>(0,    &i);  
      {    
        vector<size_t> localWork(2), globalWork(2);
        int totalOnThisLevel;
      
        totalOnThisLevel = tree.node_level_list[i]-tree.node_level_list[i-1];
        
        propsNonLeafD.setWork(totalOnThisLevel, 128);
        
        printf("PropsNonLeaf, nodes on level %d : %d (start: %d end: %d) , config: \t", i, totalOnThisLevel,
               tree.node_level_list[i-1], tree.node_level_list[i]); 
        propsNonLeafD.printWorkSize();
      }      
      propsNonLeafD.set_arg<int>(0,    &i); //set the level
      propsNonLeafD.execute();     
  }
  

  float theta2 = theta;
  
  propsScalingD.set_arg<int>(0,    &tree.n_nodes);
  propsScalingD.set_arg<real4>(1,  &tree.corner);
  propsScalingD.set_arg<cl_mem>(2, multipoleD.p());
  propsScalingD.set_arg<cl_mem>(3, tree.nodeLowerBounds.p());
  propsScalingD.set_arg<cl_mem>(4, tree.nodeUpperBounds.p());
  propsScalingD.set_arg<cl_mem>(5, tree.n_children.p());  
  propsScalingD.set_arg<cl_mem>(6, tree.multipole.p());
  propsScalingD.set_arg<float >(7, &theta2);
  propsScalingD.set_arg<cl_mem>(8, tree.boxSizeInfo.p());
  propsScalingD.set_arg<cl_mem>(9, tree.boxCenterInfo.p());
  propsScalingD.set_arg<cl_mem>(10, tree.node_bodies.p());
  
  propsScalingD.setWork(tree.n_nodes, 128);
  printf("propsScaling: \t "); propsScalingD.printWorkSize();
  propsScalingD.execute();   


  #ifdef INDSOFT
    //If we use individual softening we need to get the max softening value
    //to be broadcasted during the exchange of the LET boundaries.
    //Only copy the root node that contains the max value
    my_dev::dev_stream memCpyStream;
    tree.multipole.d2h(3, false, memCpyStream.s());
  #endif

    
  //Set the group properties, note that it is not based on the nodes anymore
  //but on self created groups based on particle order setPHGroupData    
  copyNodeDataToGroupData.set_arg<int>(0,    &tree.n_groups);
  copyNodeDataToGroupData.set_arg<int>(1,    &tree.n);
  copyNodeDataToGroupData.set_arg<cl_mem>(2, tree.bodies_Ppos.p());  
  copyNodeDataToGroupData.set_arg<cl_mem>(3, tree.group_list_test.p());
  copyNodeDataToGroupData.set_arg<cl_mem>(4, tree.groupCenterInfo.p());  
  copyNodeDataToGroupData.set_arg<cl_mem>(5, tree.groupSizeInfo.p());
  copyNodeDataToGroupData.setWork(-1, NCRIT, tree.n_groups);    
  copyNodeDataToGroupData.printWorkSize();
  copyNodeDataToGroupData.execute();
  
  #ifdef INDSOFT  
    memCpyStream.sync();  
    this->maxLocalEps = tree.multipole[0*3 + 1].w; //Softening value
  #else
  #endif
  
  //Get the local domain boundary based on group positions and sizes
  real4 r_min, r_max;
  getBoundariesGroups(tree, r_min, r_max); 
  
  #if 0
    //Write the tree structure to file

    string nodeFileName = "fullTreeStructure.txt";
    char fileName[256];
    sprintf(fileName, "fullTreeStructure-%d.txt", mpiGetRank());
    ofstream nodeFile;
    //nodeFile.open(nodeFileName.c_str());
    nodeFile.open(fileName);
    tree.multipole.d2h();
    tree.boxSizeInfo.d2h();
    tree.boxCenterInfo.d2h();
    
    for(int i=0; i < tree.n_nodes; i++)
    {
      //nodeFile << i << "\t" << tree.boxCenterInfo[i].x << "\t" << tree.boxCenterInfo[i].y;
      //nodeFile << "\t" << 2*tree.boxSizeInfo[i].x << "\t" << 2*tree.boxSizeInfo[i].y << "\t";
      
      nodeFile << i << "\t" << tree.boxCenterInfo[i].x-tree.boxSizeInfo[i].x << "\t" << tree.boxCenterInfo[i].y-tree.boxSizeInfo[i].y;
      nodeFile << "\t"      << tree.boxCenterInfo[i].x+tree.boxSizeInfo[i].x << "\t" << tree.boxCenterInfo[i].y+tree.boxSizeInfo[i].y << "\t";
      
      
      nodeFile << tree.multipole[i*3+0].x << "\t" << tree.multipole[i*3+0].w << "\n";
    }
    
    nodeFile.close();
    

    sprintf(fileName, "fullTreeStructureParticles-%d.txt", mpiGetRank());
    ofstream partFile;
    partFile.open(fileName);
    tree.bodies_pos.d2h();
                                                                                                                    
    for(int i=0; i < tree.n; i++)                                                                                     
    {                                                                                                                 
      float4  pos =  tree.bodies_pos[i];                                                                              
      partFile << i << "\t" << pos.x << "\t" << pos.y << "\t" << pos.z << endl;                                                        
    }                                                                                                                 
    partFile.close(); 
    

  
  #endif
 
}
Beispiel #2
0
void octree::approximate_dust(tree_structure &tree)
{ 
  if(tree.n_dust == 0) return;
  
  uint2 node_begend;
  int level_start = 2;
  node_begend.x   = tree.level_list[level_start].x;
  node_begend.y   = tree.level_list[level_start].y;

  //Reset the active particles
  tree.active_dust_list.zeroMem();

  //Set the kernel parameters, many!
  approxGrav.set_arg<int>(0,     &tree.n_dust_groups);
  approxGrav.set_arg<int>(1,     &tree.n_dust);
  approxGrav.set_arg<float>(2,   &(this->eps2));
  approxGrav.set_arg<uint2>(3,   &node_begend);
  approxGrav.set_arg<cl_mem>(4,  tree.activeDustGrouplist.p());
  approxGrav.set_arg<cl_mem>(5,  tree.bodies_Ppos.p());  //Bodies from the tree
  approxGrav.set_arg<cl_mem>(6,  tree.multipole.p());
  approxGrav.set_arg<cl_mem>(7,  tree.dust_acc1.p());
  approxGrav.set_arg<cl_mem>(8,  tree.dust_pos.p());  //Dust bodies
  approxGrav.set_arg<cl_mem>(9,  tree.dust_ngb.p());
  approxGrav.set_arg<cl_mem>(10, tree.active_dust_list.p());
  approxGrav.set_arg<cl_mem>(11, tree.dust_interactions.p());
  approxGrav.set_arg<cl_mem>(12, tree.boxSizeInfo.p());
  approxGrav.set_arg<cl_mem>(13, tree.dust_groupSizeInfo.p());
  approxGrav.set_arg<cl_mem>(14, tree.boxCenterInfo.p());
  approxGrav.set_arg<cl_mem>(15, tree.dust_groupCenterInfo.p());
  approxGrav.set_arg<cl_mem>(16, tree.dust_vel.p());
  approxGrav.set_arg<cl_mem>(17,  tree.generalBuffer1.p()); //Instead of using Local memory
  
  
  approxGrav.set_arg<real4>(18, tree.boxSizeInfo, 4, "texNodeSize");
  approxGrav.set_arg<real4>(19, tree.boxCenterInfo, 4, "texNodeCenter");
  approxGrav.set_arg<real4>(20, tree.multipole, 4, "texMultipole");
  approxGrav.set_arg<real4>(21, tree.dust_pos, 4, "texBody");
    
 
  approxGrav.setWork(-1, NTHREAD, nBlocksForTreeWalk);
  approxGrav.execute(gravStream->s());  //First half

  //Print interaction statistics
  #if 0
  
    tree.dust_interactions.d2h();
    long long directSum = 0;
    long long apprSum = 0;
    long long directSum2 = 0;
    long long apprSum2 = 0;
    
    
    int maxDir = -1;
    int maxAppr = -1;

    for(int i=0; i < tree.n_dust; i++)
    {
      apprSum     += tree.dust_interactions[i].x;
      directSum   += tree.dust_interactions[i].y;
      
      maxAppr = max(maxAppr,tree.dust_interactions[i].x);
      maxDir  = max(maxDir,tree.dust_interactions[i].y);
      
      apprSum2     += tree.dust_interactions[i].x*tree.dust_interactions[i].x;
      directSum2   += tree.dust_interactions[i].y*tree.dust_interactions[i].y;      
    }
  

    cout << "DUST Interaction at (rank= " << mpiGetRank() << " ) iter: " << iter << "\tdirect: " << directSum << "\tappr: " << apprSum << "\t";
    cout << "avg dir: " << directSum / tree.n_dust << "\tavg appr: " << apprSum / tree.n_dust << "\tMaxdir: " << maxDir << "\tmaxAppr: " << maxAppr <<  endl;
    cout << "sigma dir: " << sqrt((directSum2  - directSum)/ tree.n_dust) << "\tsigma appr: " << std::sqrt((apprSum2 - apprSum) / tree.n_dust)  <<  endl;    
  #endif

/*
    tree.dust_acc1.d2h();
    tree.dust_pos.d2h();

    for(int i=0; i < tree.n_dust; i++)
    {
	   
	fprintf(stderr,"%d\t%f %f %f %f \t %f %f %f\n", i, 
			tree.dust_acc1[i].x,
			tree.dust_acc1[i].y,
			tree.dust_acc1[i].z,
			tree.dust_acc1[i].w,
			tree.dust_pos[i].x,
			tree.dust_pos[i].y,
			tree.dust_pos[i].z);
    }
*/
//exit(0);

}
Beispiel #3
0
void octree::build (tree_structure &tree) {

  int level      = 0;
  int validCount = 0;
  int offset     = 0;


  /******** load kernels **********/

  /******** create memory buffers **********/


  my_dev::dev_mem<uint>  validList(devContext);
  my_dev::dev_mem<uint>  compactList(devContext);
  
  validList.cmalloc_copy(tree.generalBuffer1.get_pinned(), 
                                    tree.generalBuffer1.get_flags(), 
                                    tree.generalBuffer1.get_devMem(),
                                    &tree.generalBuffer1[0], 0,
                                    tree.n*2, getAllignmentOffset(0));
  validList.zeroMem(); 
                                    
  compactList.cmalloc_copy(tree.generalBuffer1.get_pinned(), 
                                    tree.generalBuffer1.get_flags(), 
                                    tree.generalBuffer1.get_devMem(),
                                    &tree.generalBuffer1[tree.n*2], tree.n*2,
                                    tree.n*2, getAllignmentOffset(tree.n*2));
                                                                        

  
  /******** set kernels parameters **********/
  

  build_key_list.set_arg<cl_mem>(0,   tree.bodies_key.p());
  build_key_list.set_arg<cl_mem>(1,   tree.bodies_Ppos.p());
  build_key_list.set_arg<int>(2,      &tree.n);
  build_key_list.set_arg<real4>(3,    &tree.corner);
  build_key_list.setWork(tree.n, 128);
  
  build_valid_list.set_arg<int>(0, &tree.n);
  build_valid_list.set_arg<int>(1, &level);
  build_valid_list.set_arg<cl_mem>(2,  tree.bodies_key.p());
  build_valid_list.set_arg<cl_mem>(3,  validList.p());  
  build_valid_list.setWork(tree.n, 128);
  


  build_nodes.set_arg<int>(0,     &level);
  build_nodes.set_arg<int>(1,     &validCount);
  build_nodes.set_arg<int>(2,     &offset);
  build_nodes.set_arg<cl_mem>(3,  compactList.p());
  build_nodes.set_arg<cl_mem>(4,  tree.bodies_key.p());
  build_nodes.set_arg<cl_mem>(5,  tree.node_key.p());
  build_nodes.set_arg<cl_mem>(6,  tree.n_children.p());
  build_nodes.set_arg<cl_mem>(7,  tree.node_bodies.p());

  link_tree.set_arg<int>(0,     &offset);
  link_tree.set_arg<cl_mem>(1,  tree.n_children.p());
  link_tree.set_arg<cl_mem>(2,  tree.node_bodies.p());
  link_tree.set_arg<cl_mem>(3,  tree.bodies_Ppos.p());
  link_tree.set_arg<real4>(4,   &tree.corner);
  link_tree.set_arg<cl_mem>(5,  tree.level_list.p());
  link_tree.set_arg<cl_mem>(6,  validList.p()); 
  link_tree.set_arg<cl_mem>(7,  tree.node_key.p());
  link_tree.set_arg<cl_mem>(8,  tree.bodies_key.p());
  link_tree.set_arg<int>(9,     &level);


  /********** build  list of keys ********/
  
  build_key_list.execute();  
  
  /******  build the levels *********/
  
  int nodeSum = 0;
  for (level = 0; level < MAXLEVELS; level++) {
    // mark bodies to be combined into nodes
    build_valid_list.set_arg<int>(1, &level);
    build_valid_list.execute();
      
    //gpuCompact to get number of created nodes    
    gpuCompact(devContext, validList, compactList, tree.n*2, &validCount);
                 
    nodeSum += validCount / 2;
    printf("ValidCount (%d): %d \tSum: %d Offset: %d\n", mpiGetRank(), validCount, nodeSum, offset);
    
    validCount /= 2;     
                  
    if (validCount == 0) break;                 
      
    // asssemble nodes           
    build_nodes.setWork(validCount, 128);
    build_nodes.set_arg<int>(0, &level);
    build_nodes.set_arg<int>(1, &validCount);
    build_nodes.set_arg<int>(2, &offset);    
    build_nodes.execute();
                 
    tree.level_list[level] = (uint2){offset, offset + validCount};
    offset += validCount;

  } //end for lvl
  

  //Put the last level + 1 index to 0,0 
  //so we dont need an extra if statement in the linking phase
  tree.level_list[level] = (uint2){0, 0};
  tree.level_list.h2d();
    
  int n_nodes  = offset;
  tree.n_nodes = n_nodes;
  
 
  /***** Link the tree ******/
  
  link_tree.set_arg<int>(0, &offset);   //Offset=number of nodes
  link_tree.set_arg<int>(9, &level);   //level=highest number of levels
  
  //The maximum number of levels that can be used is MAXLEVEl 
  //if max level is larger than that the program will exit
  printf("Max level : %d \n", level);
  if(level >= MAXLEVELS)
  {
    cerr << "The tree has become too deep, the program will exit. \n";
    cerr << "Consider the removal of far away particles to prevent a too large box. \n";
    maxlevels_exceeded = true;
    return;
    //exit(0);
  }
  
  link_tree.setWork(n_nodes, 128);
  printf("Link_tree: "); link_tree.printWorkSize();
  
  tree.n_levels = level-1;

  for(int i=0; i < level; i++)
    printf("%d\t%d\t%d\n", i, tree.level_list[i].x, tree.level_list[i].y);
 
  //Link the tree      
  link_tree.execute();
  

  //After executing link_tree, the id_list contains for each node
  //the ID of its parent.
  //Valid_list contains for each node if its a leaf (valid) or a normal
  //node -> non_valid
  //Execute a split on the validList to get seperate id lists 
  //for the leafs and nodes. Used when computing multipoles
    
  tree.leafNodeIdx.cmalloc(tree.n_nodes , false);
  
  //Split the leaf ids and non-leaf node ids
  gpuSplit(devContext, validList, tree.leafNodeIdx, tree.n_nodes, &tree.n_leafs);     
                 
  printf("Total nodes: %d N_leafs: %d  non-leafs: %d \n", tree.n_nodes, tree.n_leafs, tree.n_nodes - tree.n_leafs);
  

  build_level_list.set_arg<int>(0, &tree.n_nodes);
  build_level_list.set_arg<int>(1, &tree.n_leafs);
  build_level_list.set_arg<cl_mem>(2, tree.leafNodeIdx.p());
  build_level_list.set_arg<cl_mem>(3, tree.node_bodies.p());
  build_level_list.set_arg<cl_mem>(4, validList.p());  
  build_level_list.setWork(tree.n_nodes-tree.n_leafs, 128);
  
  validList.zeroMem();  

  //Build the level list based on the leafIdx list
  //required for easy access in the compute node properties
  build_level_list.execute();  

  tree.node_level_list.cmalloc(level*2 , false);

  int levelThing;
  
  gpuCompact(devContext, validList, tree.node_level_list, 
             2*(tree.n_nodes-tree.n_leafs), &levelThing);             
  
  tree.node_level_list.d2h();
  
  //We only care about end positions, so compress the list:
  int j=0;
  for(int i=0; i < levelThing; i+=2, j++)
    tree.node_level_list[j] = tree.node_level_list[i];
  
  tree.node_level_list[j] =tree.node_level_list[levelThing-1]+1; //Add 1 to make it the end position
  levelThing = j+1;
  tree.node_level_list.h2d();
  
  printf("Finished level list \n");
  
  for(int i=0; i < levelThing; i++)
  {
    printf("node_level_list: %d \t%d\n", i, tree.node_level_list[i]);
  }
  
  ///******   Start building the particle groups *******///////

  //Compute the box size, the max length of one of the sides of the rectangle
  real size     = fmax(fabs(rMaxLocalTree.z - rMinLocalTree.z), 
                  fmax(fabs(rMaxLocalTree.y - rMinLocalTree.y),
                       fabs(rMaxLocalTree.x - rMinLocalTree.x)));
  real dist     = ((rMaxLocalTree.z - rMinLocalTree.z) * (rMaxLocalTree.z - rMinLocalTree.z) + 
                   (rMaxLocalTree.y - rMinLocalTree.y) * (rMaxLocalTree.y - rMinLocalTree.y) +
                   (rMaxLocalTree.x - rMinLocalTree.x) * (rMaxLocalTree.x - rMinLocalTree.x));      
                   
  float maxDist = sqrt(dist) / 10;
  maxDist *= maxDist; //Square since we dont do sqrt on device
                       
  fprintf(stderr,"Box max size: %f en max dist: %f \t %f en %f  \n", size, dist, sqrt(dist), maxDist);
  
  //maxDist = 50;
  
  validList.zeroMem();
  //The newest group creation method!
  define_groups.set_arg<int>(0, &tree.n);  
  define_groups.set_arg<cl_mem>(1, validList.p());    
  define_groups.set_arg<cl_mem>(2, tree.bodies_Ppos.p());
  define_groups.set_arg<float>(3, &maxDist);     
  define_groups.setWork(tree.n, 128);  
  define_groups.execute();
  
  //gpuCompact    
  gpuCompact(devContext, validList, compactList, tree.n*2, &validCount);
  
  printf("Found number of groups: %d \n", validCount/2);

  tree.n_groups = validCount/2;
  //Now compact validList to get the list of group ids
  tree.group_list_test.cmalloc(tree.n_groups , false);  
  
  store_groups.set_arg<int>(0, &tree.n);  
  store_groups.set_arg<int>(1, &tree.n_groups);  
  store_groups.set_arg<cl_mem>(2, compactList.p());    
  store_groups.set_arg<cl_mem>(3, tree.body2group_list.p());     
  store_groups.set_arg<cl_mem>(4, tree.group_list_test.p());     
  store_groups.setWork(-1, NCRIT, tree.n_groups);  
  store_groups.execute();  

  //Memory allocation for the valid group lists
  if(tree.active_group_list.get_size() > 0)
  {
    tree.active_group_list.cresize(tree.n_groups, false);
    tree.activeGrpList.cresize(tree.n_groups, false);     
    
  }
  else
  {
    tree.active_group_list.cmalloc(tree.n_groups, false);
    tree.activeGrpList.cmalloc(tree.n_groups, false);     
  }


  printf("Tree built complete!\n");

  /*************************/

}