Beispiel #1
0
JNIEXPORT void JNICALL JNIFUNCTION_NATIVE(nativeDrawFrame(JNIEnv* env, jobject obj))
{
	float width, height;
    float viewProjection[16];

    if (!videoInited) {
#ifdef DEBUG
        LOGI("nativeDrawFrame !VIDEO\n");
#endif        
        return; // No point in trying to draw until video is inited.
    }
#ifdef DEBUG
    LOGI("nativeDrawFrame\n");
#endif        
    if (!gARViewInited) {
        if (!initARView()) return;
    }
    if (gARViewLayoutRequired) layoutARView();
    
    // Upload new video frame if required.
    if (videoFrameNeedsPixelBufferDataUpload) {
        arglPixelBufferDataUploadBiPlanar(gArglSettings, gVideoFrame, gVideoFrame + videoWidth*videoHeight);
        videoFrameNeedsPixelBufferDataUpload = false;
    }
    
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear the buffers for new frame.
    
    // Display the current frame
    arglDispImage(gArglSettings);
    
    if (!program) {
        GLuint vertShader = 0, fragShader = 0;
        // A simple shader pair which accepts just a vertex position and colour, no lighting.
        const char vertShaderString[] =
            "attribute vec4 position;\n"
            "attribute vec4 colour;\n"
            "uniform mat4 modelViewProjectionMatrix;\n"
            "varying vec4 colourVarying;\n"
            "void main()\n"
            "{\n"
                "gl_Position = modelViewProjectionMatrix * position;\n"
                "colourVarying = colour;\n"
            "}\n";
        const char fragShaderString[] =
            "#ifdef GL_ES\n"
            "precision mediump float;\n"
            "#endif\n"
            "varying vec4 colourVarying;\n"
            "void main()\n"
            "{\n"
                "gl_FragColor = colourVarying;\n"
            "}\n";

        if (program) arglGLDestroyShaders(0, 0, program);
        program = glCreateProgram();
        if (!program) {
            ARLOGe("drawCube: Error creating shader program.\n");
            arglGLDestroyShaders(vertShader, fragShader, program);
            return;
        }

        if (!arglGLCompileShaderFromString(&vertShader, GL_VERTEX_SHADER, vertShaderString)) {
            ARLOGe("drawCube: Error compiling vertex shader.\n");
            arglGLDestroyShaders(vertShader, fragShader, program);
            return;
        }
        if (!arglGLCompileShaderFromString(&fragShader, GL_FRAGMENT_SHADER, fragShaderString)) {
            ARLOGe("drawCube: Error compiling fragment shader.\n");
            arglGLDestroyShaders(vertShader, fragShader, program);
            return;
        }
        glAttachShader(program, vertShader);
        glAttachShader(program, fragShader);

        glBindAttribLocation(program, ATTRIBUTE_VERTEX, "position");
        glBindAttribLocation(program, ATTRIBUTE_COLOUR, "colour");
        if (!arglGLLinkProgram(program)) {
            ARLOGe("drawCube: Error linking shader program.\n");
            arglGLDestroyShaders(vertShader, fragShader, program);
            return;
        }
        arglGLDestroyShaders(vertShader, fragShader, 0); // After linking, shader objects can be deleted.

        // Retrieve linked uniform locations.
        uniforms[UNIFORM_MODELVIEW_PROJECTION_MATRIX] = glGetUniformLocation(program, "modelViewProjectionMatrix");
    }
    glUseProgram(program);

    // Set up 3D mode.
    mtxLoadIdentityf(viewProjection);
    mtxMultMatrixf(viewProjection, cameraLens);
    glStateCacheEnableDepthTest();

    // Set any initial per-frame GL state you require here.
    // --->

    // Lighting and geometry that moves with the camera should be added here.
    // (I.e. should be specified before camera pose transform.)
    // --->

    // Draw an object on all valid markers.
    for (int i = 0; i < markersSquareCount; i++) {
        if (markersSquare[i].valid) {
        	float viewProjection2[16];
        	mtxLoadMatrixf(viewProjection2, viewProjection);
            mtxMultMatrixf(viewProjection2, markersSquare[i].pose.T);
            drawCube(viewProjection2, 40.0f, 0.0f, 0.0f, 20.0f);
        }
    }

    if (cameraPoseValid) {

        mtxMultMatrixf(viewProjection, cameraPose);

        // All lighting and geometry to be drawn in world coordinates goes here.
        // --->
    }

    // If you added external OpenGL code above, and that code doesn't use the glStateCache routines,
    // then uncomment the line below.
    //glStateCacheFlush();
    
    // Set up 2D mode.
    mtxLoadIdentityf(viewProjection);
	width = (float)viewPort[viewPortIndexWidth];
	height = (float)viewPort[viewPortIndexHeight];
	mtxOrthof(viewProjection, 0.0f, width, 0.0f, height, -1.0f, 1.0f);
    glStateCacheDisableDepthTest();

    // Add your own 2D overlays here.
    // --->

    // If you added external OpenGL code above, and that code doesn't use the glStateCache routines,
    // then uncomment the line below.
    //glStateCacheFlush();

#ifdef DEBUG
    // Example of 2D drawing. It just draws a white border line. Change the 0 to 1 to enable.
    const GLfloat square_vertices [4][3] = { {0.5f, 0.5f, 0.0f}, {0.5f, height - 0.5f, 0.0f}, {width - 0.5f, height - 0.5f, 0.0f}, {width - 0.5f, 0.5f, 0.0f} };
    const GLubyte square_vertex_colors_white [4][4] = {
        {255, 255, 255, 255}, {255, 255, 255, 255}, {255, 255, 255, 255}, {255, 255, 255, 255}};

    glUniformMatrix4fv(uniforms[UNIFORM_MODELVIEW_PROJECTION_MATRIX], 1, GL_FALSE, viewProjection);

 	glVertexAttribPointer(ATTRIBUTE_VERTEX, 3, GL_FLOAT, GL_FALSE, 0, square_vertices);
	glEnableVertexAttribArray(ATTRIBUTE_VERTEX);
	glVertexAttribPointer(ATTRIBUTE_COLOUR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, square_vertex_colors_white);
    glEnableVertexAttribArray(ATTRIBUTE_COLOUR);

    if (!arglGLValidateProgram(program)) {
        ARLOGe("Error: shader program %d validation failed.\n", program);
        return;
    }

    glDrawArrays(GL_LINE_LOOP, 0, 4);
#endif

#ifdef DEBUG
    CHECK_GL_ERROR();
#endif
}
Beispiel #2
0
int main(int argc, char** argv)
{
	char    glutGamemode[32] = "";
    char   *vconf = NULL;
    char    cparaDefault[] = "Data/camera_para.dat";
    char   *cpara = NULL;
    int     i;
    int     gotTwoPartOption;
    const char markerConfigDataFilename[] = "Data/markers.dat";
	const char objectDataFilename[] = "Data/objects.dat";

	char    optical_param_name[] = "Data/optical_param.dat";
	
    //
	// Process command-line options.
	//
    
	glutInit(&argc, argv);
    
    i = 1; // argv[0] is name of app, so start at 1.
    while (i < argc) {
        gotTwoPartOption = FALSE;
        // Look for two-part options first.
        if ((i + 1) < argc) {
            if (strcmp(argv[i], "--vconf") == 0) {
                i++;
                vconf = argv[i];
                gotTwoPartOption = TRUE;
            } else if (strcmp(argv[i], "--cpara") == 0) {
                i++;
                cpara = argv[i];
                gotTwoPartOption = TRUE;
            } else if (strcmp(argv[i],"--width") == 0) {
                i++;
                // Get width from second field.
                if (sscanf(argv[i], "%d", &prefWidth) != 1) {
                    ARLOGe("Error: --width option must be followed by desired width.\n");
                }
                gotTwoPartOption = TRUE;
            } else if (strcmp(argv[i],"--height") == 0) {
                i++;
                // Get height from second field.
                if (sscanf(argv[i], "%d", &prefHeight) != 1) {
                    ARLOGe("Error: --height option must be followed by desired height.\n");
                }
                gotTwoPartOption = TRUE;
            } else if (strcmp(argv[i],"--refresh") == 0) {
                i++;
                // Get refresh rate from second field.
                if (sscanf(argv[i], "%d", &prefRefresh) != 1) {
                    ARLOGe("Error: --refresh option must be followed by desired refresh rate.\n");
                }
                gotTwoPartOption = TRUE;
            }
        }
        if (!gotTwoPartOption) {
            // Look for single-part options.
            if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-help") == 0 || strcmp(argv[i], "-h") == 0) {
                usage(argv[0]);
            } else if (strncmp(argv[i], "-cpara=", 7) == 0) {
                cpara = &(argv[i][7]);
            } else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-version") == 0 || strcmp(argv[i], "-v") == 0) {
                ARLOG("%s version %s\n", argv[0], AR_HEADER_VERSION_STRING);
                exit(0);
            } else if (strcmp(argv[i],"--windowed") == 0) {
                prefWindowed = TRUE;
            } else if (strcmp(argv[i],"--fullscreen") == 0) {
                prefWindowed = FALSE;
            } else {
                ARLOGe("Error: invalid command line argument '%s'.\n", argv[i]);
                usage(argv[0]);
            }
        }
        i++;
    }
    

	//
	// Video setup.
	//
    
	if (!setupCamera((cpara ? cpara : cparaDefault), vconf, &gCparamLT)) {
		ARLOGe("main(): Unable to set up AR camera.\n");
		exit(-1);
	}

    //
    // AR init.
    //
    
    // Init AR.
    gARPattHandle = arPattCreateHandle();
	if (!gARPattHandle) {
		ARLOGe("Error creating pattern handle.\n");
		exit(-1);
	}
    
    gARHandle = arCreateHandle(gCparamLT);
    if (!gARHandle) {
        ARLOGe("Error creating AR handle.\n");
		exit(-1);
    }
    arPattAttach(gARHandle, gARPattHandle);
    
    if (arSetPixelFormat(gARHandle, arVideoGetPixelFormat()) < 0) {
        ARLOGe("Error setting pixel format.\n");
		exit(-1);
    }
    
    gAR3DHandle = ar3DCreateHandle(&gCparamLT->param);
    if (!gAR3DHandle) {
        ARLOGe("Error creating 3D handle.\n");
		exit(-1);
    }
    
	if (!setupOptical(optical_param_name, &(eye.fovy), &(eye.aspect), eye.m, VIEW_SCALEFACTOR)) {
		ARLOGe("main(): Unable to set up optical.\n");
		cleanup();
		exit(-1);
	}
	
    //
    // Markers setup.
    //
    
    // Load marker(s).
    newMarkers(markerConfigDataFilename, gARPattHandle, &markersSquare, &markersSquareCount, &gARPattDetectionMode);
    ARLOGi("Marker count = %d\n", markersSquareCount);
    
    //
    // Other ARToolKit setup.
    //
    
    arSetMarkerExtractionMode(gARHandle, AR_USE_TRACKING_HISTORY_V2);
    //arSetMarkerExtractionMode(gARHandle, AR_NOUSE_TRACKING_HISTORY);
    //arSetLabelingThreshMode(gARHandle, AR_LABELING_THRESH_MODE_MANUAL); // Uncomment to force manual thresholding.
    
    // Set the pattern detection mode (template (pictorial) vs. matrix (barcode) based on
    // the marker types as defined in the marker config. file.
    arSetPatternDetectionMode(gARHandle, gARPattDetectionMode); // Default = AR_TEMPLATE_MATCHING_COLOR
    
    // Other application-wide marker options. Once set, these apply to all markers in use in the application.
    // If you are using standard ARToolKit picture (template) markers, leave commented to use the defaults.
    // If you are usign a different marker design (see http://www.artoolworks.com/support/app/marker.php )
    // then uncomment and edit as instructed by the marker design application.
    //arSetLabelingMode(gARHandle, AR_LABELING_BLACK_REGION); // Default = AR_LABELING_BLACK_REGION
    //arSetBorderSize(gARHandle, 0.25f); // Default = 0.25f
    //arSetMatrixCodeType(gARHandle, AR_MATRIX_CODE_3x3); // Default = AR_MATRIX_CODE_3x3
    
	//
	// Graphics setup.
	//

	// Set up GL context(s) for OpenGL to draw into.
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
    if (prefWindowed) {
        if (prefWidth > 0 && prefHeight > 0) glutInitWindowSize(prefWidth, prefHeight);
        else glutInitWindowSize(gCparamLT->param.xsize, gCparamLT->param.ysize);
        glutCreateWindow(argv[0]);
    } else {
        if (glutGameModeGet(GLUT_GAME_MODE_POSSIBLE)) {
            if (prefWidth && prefHeight) {
                if (prefDepth) {
                    if (prefRefresh) snprintf(glutGamemode, sizeof(glutGamemode), "%ix%i:%i@%i", prefWidth, prefHeight, prefDepth, prefRefresh);
                    else snprintf(glutGamemode, sizeof(glutGamemode), "%ix%i:%i", prefWidth, prefHeight, prefDepth);
                } else {
                    if (prefRefresh) snprintf(glutGamemode, sizeof(glutGamemode), "%ix%i@%i", prefWidth, prefHeight, prefRefresh);
                    else snprintf(glutGamemode, sizeof(glutGamemode), "%ix%i", prefWidth, prefHeight);
                }
            } else {
                prefWidth = glutGameModeGet(GLUT_GAME_MODE_WIDTH);
                prefHeight = glutGameModeGet(GLUT_GAME_MODE_HEIGHT);
                snprintf(glutGamemode, sizeof(glutGamemode), "%ix%i", prefWidth, prefHeight);
            }
            glutGameModeString(glutGamemode);
            glutEnterGameMode();
        } else {
            if (prefWidth > 0 && prefHeight > 0) glutInitWindowSize(prefWidth, prefHeight);
            glutCreateWindow(argv[0]);
            glutFullScreen();
        }
    }

	// Setup ARgsub_lite library for current OpenGL context.
	if ((gArglSettings = arglSetupForCurrentContext(&(gCparamLT->param), arVideoGetPixelFormat())) == NULL) {
		ARLOGe("main(): arglSetupForCurrentContext() returned error.\n");
		cleanup();
		exit(-1);
	}
    arglSetupDebugMode(gArglSettings, gARHandle);

    // Create the OpenGL projection from the optical parameters.
    // We are using an optical see-through display, so
    // perspective is determined by its field of view and aspect ratio only.
    // This is the same calculation as performed by:
    // gluPerspective(opticalEye->fovy, opticalEye->aspect, VIEW_DISTANCE_MIN, VIEW_DISTANCE_MAX);
#ifdef ARDOUBLE_IS_FLOAT
    mtxLoadIdentityf(cameraLens);
    mtxPerspectivef(cameraLens, eye.fovy, eye.aspect, VIEW_DISTANCE_MIN, VIEW_DISTANCE_MAX);
#else
    mtxLoadIdentityd(cameraLens);
    mtxPerspectived(cameraLens, eye.fovy, eye.aspect, VIEW_DISTANCE_MIN, VIEW_DISTANCE_MAX);
#endif
    cameraPoseValid = FALSE;
    
    // Load objects (i.e. OSG models).
    VirtualEnvironmentInit(objectDataFilename);
    VirtualEnvironmentHandleARViewUpdatedCameraLens(cameraLens);
    
    //
    // Setup complete. Start tracking.
    //
    
    // Start the video.
    if (arVideoCapStart() != 0) {
    	ARLOGe("setupCamera(): Unable to begin camera data capture.\n");
		return (FALSE);
	}
	arUtilTimerReset();
	
	// Register GLUT event-handling callbacks.
	// NB: mainLoop() is registered by Visibility.
	glutDisplayFunc(Display);
	glutReshapeFunc(Reshape);
	glutVisibilityFunc(Visibility);
	glutKeyboardFunc(Keyboard);
	
	glutMainLoop();

	return (0);
}