Beispiel #1
0
void
sv_ev_muc_self_online(const char *const room, const char *const nick, gboolean config_required,
    const char *const role, const char *const affiliation, const char *const actor, const char *const reason,
    const char *const jid, const char *const show, const char *const status)
{
    muc_roster_add(room, nick, jid, role, affiliation, show, status);
    char *old_role = muc_role_str(room);
    char *old_affiliation = muc_affiliation_str(room);
    muc_set_role(room, role);
    muc_set_affiliation(room, affiliation);

    // handle self nick change
    if (muc_nick_change_pending(room)) {
        muc_nick_change_complete(room, nick);
        ProfMucWin *mucwin = wins_get_muc(room);
        if (mucwin) {
            mucwin_nick_change(mucwin, nick);
        }

    // handle roster complete
    } else if (!muc_roster_complete(room)) {
        if (muc_autojoin(room)) {
            ui_room_join(room, FALSE);
        } else {
            ui_room_join(room, TRUE);
        }

        iq_room_info_request(room, FALSE);

        if (muc_invites_contain(room)) {
            if (prefs_get_boolean(PREF_BOOKMARK_INVITE) && !bookmark_exists(room)) {
                bookmark_add(room, nick, muc_invite_password(room), "on");
            }
            muc_invites_remove(room);
        }

        muc_roster_set_complete(room);

        // show roster if occupants list disabled by default
        ProfMucWin *mucwin = wins_get_muc(room);
        if (mucwin && !prefs_get_boolean(PREF_OCCUPANTS)) {
            GList *occupants = muc_roster(room);
            mucwin_roster(mucwin, occupants, NULL);
            g_list_free(occupants);
        }

        char *subject = muc_subject(room);
        if (mucwin && subject) {
            mucwin_subject(mucwin, NULL, subject);
        }

        GList *pending_broadcasts = muc_pending_broadcasts(room);
        if (mucwin && pending_broadcasts) {
            GList *curr = pending_broadcasts;
            while (curr) {
                mucwin_broadcast(mucwin, curr->data);
                curr = g_list_next(curr);
            }
        }

        // room configuration required
        if (config_required) {
            muc_set_requires_config(room, TRUE);
            if (mucwin) {
                mucwin_requires_config(mucwin);
            }
        }

        rosterwin_roster();

    // check for change in role/affiliation
    } else {
        ProfMucWin *mucwin = wins_get_muc(room);
        if (mucwin && prefs_get_boolean(PREF_MUC_PRIVILEGES)) {
            // both changed
            if ((g_strcmp0(role, old_role) != 0) && (g_strcmp0(affiliation, old_affiliation) != 0)) {
                mucwin_role_and_affiliation_change(mucwin, role, affiliation, actor, reason);

            // role changed
            } else if (g_strcmp0(role, old_role) != 0) {
                mucwin_role_change(mucwin, role, actor, reason);

            // affiliation changed
            } else if (g_strcmp0(affiliation, old_affiliation) != 0) {
                mucwin_affiliation_change(mucwin, affiliation, actor, reason);
            }
        }
    }

    occupantswin_occupants(room);
}
Beispiel #2
0
void
handle_muc_self_online(const char * const room, const char * const nick, gboolean config_required,
    const char * const role, const char * const affiliation, const char * const actor, const char * const reason,
    const char * const jid, const char * const show, const char * const status)
{
    muc_roster_add(room, nick, jid, role, affiliation, show, status);
    char *old_role = muc_role_str(room);
    char *old_affiliation = muc_affiliation_str(room);
    muc_set_role(room, role);
    muc_set_affiliation(room, affiliation);

    // handle self nick change
    if (muc_nick_change_pending(room)) {
        muc_nick_change_complete(room, nick);
        ui_room_nick_change(room, nick);

    // handle roster complete
    } else if (!muc_roster_complete(room)) {
        if (muc_autojoin(room)) {
            ui_room_join(room, FALSE);
        } else {
            ui_room_join(room, TRUE);
        }
        muc_invites_remove(room);
        muc_roster_set_complete(room);

        // show roster if occupants list disabled by default
        if (!prefs_get_boolean(PREF_OCCUPANTS)) {
            GList *occupants = muc_roster(room);
            ui_room_roster(room, occupants, NULL);
            g_list_free(occupants);
        }

        char *subject = muc_subject(room);
        if (subject != NULL) {
            ui_room_subject(room, NULL, subject);
        }

        GList *pending_broadcasts = muc_pending_broadcasts(room);
        if (pending_broadcasts != NULL) {
            GList *curr = pending_broadcasts;
            while (curr != NULL) {
                ui_room_broadcast(room, curr->data);
                curr = g_list_next(curr);
            }
        }

        // room configuration required
        if (config_required) {
            muc_set_requires_config(room, TRUE);
            ui_room_requires_config(room);
        }

    // check for change in role/affiliation
    } else {
        if (prefs_get_boolean(PREF_MUC_PRIVILEGES)) {
            // both changed
            if ((g_strcmp0(role, old_role) != 0) && (g_strcmp0(affiliation, old_affiliation) != 0)) {
                ui_room_role_and_affiliation_change(room, role, affiliation, actor, reason);

            // role changed
            } else if (g_strcmp0(role, old_role) != 0) {
                ui_room_role_change(room, role, actor, reason);

            // affiliation changed
            } else if (g_strcmp0(affiliation, old_affiliation) != 0) {
                ui_room_affiliation_change(room, affiliation, actor, reason);
            }
        }
    }

    ui_muc_roster(room);
}