Beispiel #1
0
/*
* CL_Mumble_Update
*/
void CL_Mumble_Update( const vec3_t origin, const vec3_t forward, const vec3_t right, const vec3_t up, const char *identity )
{
	vec3_t mp, mf, mt;
	char context[256];

	if( !cl_mumble->integer )
		return;
	if( !identity )
		return;

	VectorScale( origin, cl_mumble_scale->value, mp );
	VectorSet( mf, forward[0], forward[2], forward[1] );
	VectorSet( mt, up[0], up[2], up[1] );

	if( cl_mumble->integer == 2 )
		Com_Printf( "MumbleUpdate:\n%f, %f, %f\n%f, %f, %f\n%f, %f, %f", mp[0], mp[1], mp[2], mf[0], mf[1], mf[2], mt[0], mt[1], mt[2] );

	mumble_update_coordinates( mp, mf, mt );

	// for Mumble 1.2+  http://mumble.sourceforge.net/Link
	mumble_set_identity( identity );

	// TODO: add team to context?
	Q_strncpyz( context, NET_AddressToString( &cls.serveraddress ), sizeof( context ) );
	mumble_set_context( ( const unsigned char * )context, strlen( context ) + 1 );
}
Beispiel #2
0
void S_MumbleUpdate (const vec3_t origin, const vec3_t forward, const vec3_t right, const vec3_t up)
{
	if (!s_env.initialized)
		return;

	if (!snd_mumble->integer)
		return;

	vec3_t mp, mf, mt;
	VectorScale(origin, snd_mumble_scale->value, mp);
	VectorSet(mf, forward[0], forward[2], forward[1]);
	VectorSet(mt, up[0], up[2], up[1]);

	if (snd_mumble->integer == 2)
		Com_Printf("S_MumbleUpdate:\n%f, %f, %f\n%f, %f, %f\n%f, %f, %f", mp[0], mp[1], mp[2], mf[0], mf[1], mf[2], mt[0], mt[1], mt[2]);

	mumble_update_coordinates(mp, mf, mt);

#if 0
	const unsigned int playerNum = CL_GetPlayerNum();
	mumble_set_identity(CL_PlayerGetName(playerNum));
#endif

	char context[256];
	if (snd_mumble_alltalk->integer)
		Q_strncpyz(context, "*", sizeof(context));
	else
		Q_strncpyz(context, va("%i", cls.team), sizeof(context));
	mumble_set_context(context, strlen(context) + 1);
}