void GameApplication::gameLoop(){
    loadStatsFile();
    musicVolumeControl();
    while (!quit) {
        while (SDL_PollEvent(&e) != 0) {
            if (e.type == SDL_QUIT) {
                quit = true;
            }
            if (e.type == SDL_KEYDOWN) {
                if (e.key.keysym.sym == SDLK_BACKSPACE) {
                    if (board.isStarted() && !endOfTheGame()) {
                        undo();
                    }
                }
            }
            for (int i = 0; i < NUMBER_OF_BUTTON; ++i) {
                if (lockButtons) {
                    temp[2] = button[2].handleEvent(e);
                    temp[3] = button[3].handleEvent(e);
                } else {
                    temp[i] = button[i].handleEvent(e);
                }
            }
            for (int i = 0; i < NUMBER_OF_TILE * 4; i++) {
                choice = tile[i].handleEvent(e, coordI, coordJ);
                if (choice == true) {
                    mark++;
                    if (!board.pile[coordI][coordJ].empty()) {
                        takePair();
                        break;
                    } else {
                        choice = false;
                    }
                }
            }
        }

        logicButtons(temp);
        logicBoard();

        drowGame(board);
    }
}
Beispiel #2
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int main(int argc, char* args[]) {

    bool temp[NUMBER_OF_BUTTON] = { false };
    bool quit = false;
    SDL_Event e;

    if (!init()) {
		printf("Failed to initialize!\n");
	} else {
		if (!loadMedia()) {
			printf("Failed to load media!\n");
		} else {
            loadStatsFile();

            musicVolumeControl();

			while (!quit) {
				while (SDL_PollEvent(&e) != 0) {
					if (e.type == SDL_QUIT) {
						quit = true;
					}
					if(e.type == SDL_KEYDOWN)
					{
					    if(e.key.keysym.sym == SDLK_BACKSPACE)
                        {
                            if(board.isStarted() && !endOfTheGame())
                            {
                                undo();
                            }
                        }
					}
					for (int i = 0; i < NUMBER_OF_BUTTON; ++i) {
                        if(lockButtons)
                        {
                            temp[2] = gButton[2].handleEvent(e);
                            temp[3] = gButton[3].handleEvent(e);
                        }
                        else
                        {
                            temp[i] = gButton[i].handleEvent(e);
                        }
					}
					for (int i = 0; i < NUMBER_OF_TILE * 4; i++) {
						choice = gTile[i].handleEvent(e, coordI, coordJ);
						if (choice == true) {
                            mark++;
							if (!board.pile[coordI][coordJ].empty()) {
                                takePair();
								break;
							} else {
								choice = false;
							}
						}
					}

                }

				logicButtons(temp);
				logicBoard();

                drowGame(board);
			}
		}
	}
	close();
	return 0;
}