static scene_t* nbglAttemptConnectSharedScene(void)
{
    scene_t* scene = (scene_t*) mw_graphics_get_shmem(NBODY_BIN_NAME);
    if (!scene)
    {
        mw_printf("Failed to connect to shared scene\n");
    }

    return scene;
}
/* Returns TRUE if connection succeeds */
static int attemptConnectSharedScene()
{
    scene = (scene_t*) mw_graphics_get_shmem(NBODY_BIN_NAME);
    if (!scene)
    {
        warn("Failed to connect to shared scene\n");
        return FALSE;
    }

    return TRUE;
}