Beispiel #1
0
static void ndpi_search_steam(struct ndpi_detection_module_struct *ndpi_struct, struct ndpi_flow_struct *flow)
{
	struct ndpi_packet_struct *packet = &flow->packet;
	
//      struct ndpi_id_struct         *src=ndpi_struct->src;
//      struct ndpi_id_struct         *dst=ndpi_struct->dst;

	if (flow->l4.tcp.steam_stage == 0) {
		if (packet->payload_packet_len == 4
			&& ntohl(get_u_int32_t(packet->payload, 0)) <= 0x07
			&& ntohs(packet->tcp->dest) >= 27030 && ntohs(packet->tcp->dest) <= 27040) {
			flow->l4.tcp.steam_stage = 1 + packet->packet_direction;
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "steam stage 1\n");
			return;
		}

	} else if (flow->l4.tcp.steam_stage == 2 - packet->packet_direction) {
		if ((packet->payload_packet_len == 1 || packet->payload_packet_len == 5)
			&& packet->payload[0] == 0x01) {
			ndpi_int_steam_add_connection(ndpi_struct, flow);
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "steam detected\n");
			return;
		}
	}

	NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG, "steam excluded.\n");
	NDPI_ADD_PROTOCOL_TO_BITMASK(flow->excluded_protocol_bitmask, NDPI_PROTOCOL_STEAM);
}
Beispiel #2
0
static void ndpi_check_steam_udp3(struct ndpi_detection_module_struct
				  *ndpi_struct, struct ndpi_flow_struct *flow)
{
	struct ndpi_packet_struct *packet = &flow->packet;
	u_int32_t payload_len = packet->payload_packet_len;

	/* Check if we so far detected the protocol in the request or not. */
	if (flow->steam_stage3 == 0) {
		NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG,
			 "STEAM stage 0: \n");

		if ((payload_len == 4) && (packet->payload[0] == 0x39)
		    && (packet->payload[1] == 0x18)
		    && (packet->payload[2] == 0x00)
		    && (packet->payload[3] == 0x00)) {
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct,
				 NDPI_LOG_DEBUG,
				 "Possible STEAM request detected, we will look further for the response...\n");

			/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
			flow->steam_stage3 = packet->packet_direction + 1;	// packet_direction 0: stage 1, packet_direction 1: stage 2
		}

	} else {
		NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG,
			 "STEAM stage %u: \n", flow->steam_stage3);

		/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
		if ((flow->steam_stage3 - packet->packet_direction) == 1) {
			return;
		}

		/* This is a packet in another direction. Check if we find the proper response. */
		if ((payload_len == 0)
		    || ((payload_len == 8) && (packet->payload[0] == 0x3a)
			&& (packet->payload[1] == 0x18)
			&& (packet->payload[2] == 0x00)
			&& (packet->payload[3] == 0x00))) {
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct,
				 NDPI_LOG_DEBUG, "Found STEAM.\n");
			ndpi_int_steam_add_connection(ndpi_struct, flow);
		} else {
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct,
				 NDPI_LOG_DEBUG,
				 "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
			flow->steam_stage3 = 0;
		}

	}
}
Beispiel #3
0
static void ndpi_check_steam_http(struct ndpi_detection_module_struct
				  *ndpi_struct, struct ndpi_flow_struct *flow)
{
	struct ndpi_packet_struct *packet = &flow->packet;

	if (packet->user_agent_line.ptr != NULL
	    && packet->user_agent_line.len >= 23
	    && memcmp(packet->user_agent_line.ptr, "Valve/Steam HTTP Client",
		      23) == 0) {
		NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG,
			 "Found STEAM.\n");
		ndpi_int_steam_add_connection(ndpi_struct, flow);
	}
}
Beispiel #4
0
static void ndpi_check_steam_udp1(struct ndpi_detection_module_struct
				  *ndpi_struct, struct ndpi_flow_struct *flow)
{
	struct ndpi_packet_struct *packet = &flow->packet;
	u_int32_t payload_len = packet->payload_packet_len;

	if ((payload_len > 0) && match_first_bytes(packet->payload, "VS01")) {
		NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG,
			 "Found STEAM.\n");
		ndpi_int_steam_add_connection(ndpi_struct, flow);
		return;
	}

	/* Check if we so far detected the protocol in the request or not. */
	if (flow->steam_stage1 == 0) {
		NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG,
			 "STEAM stage 0: \n");

		if ((payload_len > 0)
		    && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) {
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct,
				 NDPI_LOG_DEBUG,
				 "Possible STEAM request detected, we will look further for the response...\n");

			/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
			flow->steam_stage1 = packet->packet_direction + 1;	// packet_direction 0: stage 1, packet_direction 1: stage 2
			return;
		}

		if ((payload_len > 0)
		    && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct,
				 NDPI_LOG_DEBUG,
				 "Possible STEAM request detected, we will look further for the response...\n");

			/* Encode the direction of the packet in the stage, so we will know when we need to look for the response packet. */
			flow->steam_stage1 = packet->packet_direction + 3;	// packet_direction 0: stage 3, packet_direction 1: stage 4
			return;
		}

	} else if ((flow->steam_stage1 == 1) || (flow->steam_stage1 == 2)) {
		NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG,
			 "STEAM stage %u: \n", flow->steam_stage1);

		/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
		if ((flow->steam_stage1 - packet->packet_direction) == 1) {
			return;
		}

		/* This is a packet in another direction. Check if we find the proper response. */
		if ((payload_len > 0)
		    && match_first_bytes(packet->payload, "\xff\xff\xff\xff")) {
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct,
				 NDPI_LOG_DEBUG, "Found STEAM.\n");
			ndpi_int_steam_add_connection(ndpi_struct, flow);
		} else {
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct,
				 NDPI_LOG_DEBUG,
				 "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
			flow->steam_stage1 = 0;
		}

	} else if ((flow->steam_stage1 == 3) || (flow->steam_stage1 == 4)) {
		NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct, NDPI_LOG_DEBUG,
			 "STEAM stage %u: \n", flow->steam_stage1);

		/* At first check, if this is for sure a response packet (in another direction. If not, do nothing now and return. */
		if ((flow->steam_stage1 - packet->packet_direction) == 3) {
			return;
		}

		/* This is a packet in another direction. Check if we find the proper response. */
		if ((payload_len > 0)
		    && match_first_bytes(packet->payload, "\x31\xff\x30\x2e")) {
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct,
				 NDPI_LOG_DEBUG, "Found STEAM.\n");
			ndpi_int_steam_add_connection(ndpi_struct, flow);
		} else {
			NDPI_LOG(NDPI_PROTOCOL_STEAM, ndpi_struct,
				 NDPI_LOG_DEBUG,
				 "The reply did not seem to belong to STEAM, resetting the stage to 0...\n");
			flow->steam_stage1 = 0;
		}

	}
}