/* * Function registers a new domain with presence agent * if the domain exists, pointer to existing structure * will be returned, otherwise a new domain will be * created */ int register_pdomain(const char* _n, pdomain_t** _d) { pdomain_t *pdomain; dlist_t* d; str s; s.s = (char*)_n; s.len = strlen(_n); if (find_dlist(&s, &d) == 0) { *_d = d->d; return 0; } if (new_dlist(&s, &d) < 0) { LOG(L_ERR, "register_pdomain(): Error while creating new domain\n"); return -1; } pdomain = d->d; lock_pdomain(pdomain); /* do not enable timer to delete presentities in it */ d->next = root; root = d; *_d = pdomain; /* Preload domain with data from database if we are gonna * to use database */ pdomain_load_presentities(pdomain); unlock_pdomain(pdomain); return 0; }
/*! * \brief Registers a new domain with usrloc * * Registers a new domain with usrloc. If the domain exists, * a pointer to existing structure will be returned, otherwise * a new domain will be created * \param _n domain name * \param _d new created domain * \return 0 on success, -1 on failure */ int register_udomain(const char* _n, udomain_t** _d) { dlist_t* d; str s; db1_con_t* con; s.s = (char*)_n; s.len = strlen(_n); if (find_dlist(&s, &d) == 0) { *_d = d->d; return 0; } if (new_dlist(&s, &d) < 0) { LM_ERR("failed to create new domain\n"); return -1; } /* Test tables from database if we are gonna * to use database */ if (db_mode != NO_DB) { con = ul_dbf.init(&db_url); if (!con) { LM_ERR("failed to open database connection\n"); goto err; } if(ul_version_table != 0 && db_check_table_version(&ul_dbf, con, &s, UL_TABLE_VERSION) < 0) { LM_ERR("error during table version check.\n"); goto err; } /* test if DB really exists */ if (testdb_udomain(con, d->d) < 0) { LM_ERR("testing domain '%.*s' failed\n", s.len, ZSW(s.s)); goto err; } ul_dbf.close(con); } d->next = root; root = d; *_d = d->d; return 0; err: if (con) ul_dbf.close(con); free_udomain(d->d); shm_free(d->name.s); shm_free(d); return -1; }
fstree_node_t new_fstree_node ( bool is_directory , string filename , unsigned inode) { fstree_node_t node = ( fstree_node_t )calloc( sizeof( fstree_node ) , 1 ); if ( node == NULL ) return NULL; node->filename = calloc( sizeof(char) , strlen(filename) + 1 ); memcpy(node->filename, filename, strlen(filename) + 1); node->is_directory = is_directory; node->status = NO_STATE; node->versions = new_dlist(); // (?) node->server_inode = inode; if ( ( node->children = new_fslist() ) == NULL ) return NULL; return node; }
/*! * \brief Registers a new domain with usrloc * * Registers a new domain with usrloc. If the domain exists, * a pointer to existing structure will be returned, otherwise * a new domain will be created * \param _n domain name * \param _d new created domain * \return 0 on success, -1 on failure */ int register_udomain(const char* _n, udomain_t** _d) { dlist_t* d; str s; s.s = (char*)_n; s.len = strlen(_n); if (find_dlist(&s, &d) == 0) { *_d = d->d; return 0; } if (new_dlist(&s, &d) < 0) { LM_ERR("failed to create new domain\n"); return -1; } d->next = root; root = d; *_d = d->d; return 0; }
/* * Function registers a new domain with usrloc * if the domain exists, pointer to existing structure * will be returned, otherwise a new domain will be * created */ int register_udomain(const char* _n, udomain_t** _d) { dlist_t* d; str s; int ver; db_con_t* con; s.s = (char*)_n; s.len = strlen(_n); if (find_dlist(&s, &d) == 0) { *_d = d->d; return 0; } if (new_dlist(&s, &d) < 0) { LOG(L_ERR, "register_udomain(): Error while creating new domain\n"); return -1; } /* Preload domain with data from database if we are gonna * to use database */ if (db_mode != NO_DB) { con = ul_dbf.init(db_url.s); if (!con) { LOG(L_ERR, "register_udomain(): Can not open database connection\n"); goto err; } ver = table_version(&ul_dbf, con, &s); if (ver < 0) { LOG(L_ERR, "register_udomain(): Error while querying table version\n"); goto err; } else if (ver < TABLE_VERSION) { LOG(L_ERR, "register_udomain(): Invalid table version (use ser_mysql.sh reinstall)\n"); goto err; } if (preload_udomain(con, d->d) < 0) { LOG(L_ERR, "register_udomain(): Error while preloading domain '%.*s'\n", s.len, ZSW(s.s)); goto err; } ul_dbf.close(con); } d->next = root; root = d; *_d = d->d; return 0; err: if (con) ul_dbf.close(con); free_udomain(d->d); shm_free(d->name.s); shm_free(d); return -1; }
int main() { // Ressources unsigned long t_debut, t_fin; float dt, waitShoot = 0; BITMAP *buffer; int fin = 0, v = 200; Map *map; DepthList *depthList; Rect screen_pos, map_pos; Actor *joueur; // Initialisation fprintf(stderr,"Initialisation ...\n"); timeBeginPeriod(1); set_uformat(U_ASCII); set_color_depth(32); allegro_init(); install_keyboard(); install_mouse(); srand(time(NULL)); if(set_gfx_mode(GFX_AUTODETECT_WINDOWED, 1024, 768, 0, 0)) ERREUR("Echec du lancement du mode graphique."); buffer = create_bitmap(SCREEN_W, SCREEN_H); resman_loadSprites(); fprintf(stderr,"Chargement des ressources ...\n"); map = new_map("media/map/test1"); map_pos.x = map_pos.y = 0; map_pos.w = map->w; map_pos.h = map->h; actList = new_glist(); root = new_tree(map_pos); map_addEntities(map, actList, root); depthList = new_dlist(); screen_pos.w = SCREEN_W; screen_pos.h = SCREEN_H; // Ajout du joueur joueur = actor_addJoueur(actList, root, 500, 500); // Intro debut(); // Boucle principale fprintf(stderr,"Debut !\n"); t_debut = timeGetTime(); while(!fin) { // Gestion clavier if(key[KEY_ESC]) { fin = 1; } if(key[KEY_W]) { joueur->vit_y = -v; joueur->direction_regard = HAUT; joueur->etat = ETAT_MARCHE; } else if(key[KEY_S]) { joueur->vit_y = v; joueur->direction_regard = BAS; joueur->etat = ETAT_MARCHE; } else joueur->vit_y = 0; if(key[KEY_A]) { joueur->vit_x = -v; joueur->direction_regard = GAUCHE; joueur->etat = ETAT_MARCHE; } else if(key[KEY_D]) { joueur->vit_x = v; joueur->direction_regard = DROITE; joueur->etat = ETAT_MARCHE; } else joueur->vit_x = 0; if(joueur->vit_x != 0 && joueur->vit_y != 0) { joueur->vit_x /= sqrt(2); joueur->vit_y /= sqrt(2); } if(!key[KEY_W] && !key[KEY_D] && !key[KEY_S] && !key[KEY_A]) joueur->etat = ETAT_REPOS; if(key[KEY_Q]) { if(waitShoot <= 0) { waitShoot = .1; actor_addTree(actList, root, mouse_x + screen_pos.x, mouse_y + screen_pos.y); } } waitShoot -= dt; if(mouse_b&1) { float vx, vy, v; if(waitShoot <= 0) { waitShoot = .3; vx = mouse_x - (joueur->pos_x - screen_pos.x); vy = mouse_y - (joueur->pos_y - screen_pos.y); v = sqrt(vx*vx + vy*vy); vx = vx/v; vy = vy/v; actor_addMissile(actList, root, joueur->pos_x + vx*joueur->w*1.5, joueur->pos_y + vy*joueur->h*1.5, vx*300, vy*300); } } if(key[KEY_P]) { FILE *fd = fopen("arbres.txt", "w+"); Actor *act; glist_startIter(actList); while(!glist_endIter(actList)) { act = glist_getCurrentData(actList); if(act->type == ACT_TREE) fprintf(fd, "%d\n%d\n", (int) act->pos_x, (int) act->pos_y); glist_iter(actList); } fclose(fd); } // Double buffer clear_bitmap(buffer); render_map(buffer, map, screen_pos.x, screen_pos.y); // Mises à jour resman_updateSprites(&dt); actor_spawnMonster(actList, root); actor_ia(actList, joueur); // Deplacement glist_startIter(actList); while(!glist_endIter(actList)) { actor_update(glist_getCurrentData(actList), map_pos, map, dt); if( ((Actor*) glist_getCurrentData(actList))->deleting) { glist_remCell(actList, glist_getCurrentId(actList)); } else glist_iter(actList); } // Cadrage ecran screen_pos.x = joueur->pos_x - SCREEN_W/2; screen_pos.y = joueur->pos_y - SCREEN_H/2; // Collision tree_collisionDetection(root); // Affichage tree_update(root); dlist_getActorsFromTree(depthList, root, screen_pos); dlist_update(depthList, screen_pos); dlist_blit(depthList, buffer, screen_pos); draw_cursor(buffer); textprintf_centre_ex(buffer, font, SCREEN_W/2, 5, makecol(0, 0, 0), makecol(255, 0, 0), " Vies restantes : %d | Score : %d ", joueur->vie, score); // Rafraichissement écran vsync(); blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H); // Gestion du temps t_fin = timeGetTime(); dt = ((float)t_fin - t_debut)/1000; t_debut = t_fin; // Test fin de jeu if(joueur->deleting) fin = 1; resman_freeList(); } // Game over gameover(); // Fin timeEndPeriod(1); delete_map(map); del_tree(root); del_dlist(depthList); del_glist(actList); destroy_bitmap(buffer); resman_freeSprites(); allegro_exit(); return 0; }