bool ReplayMode::StartDuel() { const ReplayHeader& rh = cur_replay.pheader; mtrandom rnd; int seed = rh.seed; rnd.reset(seed); if(mainGame->dInfo.isTag) { cur_replay.ReadName(mainGame->dInfo.hostname); cur_replay.ReadName(mainGame->dInfo.hostname_tag); cur_replay.ReadName(mainGame->dInfo.clientname_tag); cur_replay.ReadName(mainGame->dInfo.clientname); } else { cur_replay.ReadName(mainGame->dInfo.hostname); cur_replay.ReadName(mainGame->dInfo.clientname); } pduel = create_duel(rnd.rand()); int start_lp = cur_replay.ReadInt32(); int start_hand = cur_replay.ReadInt32(); int draw_count = cur_replay.ReadInt32(); int opt = cur_replay.ReadInt32(); int duel_rule = opt >> 16; mainGame->dInfo.duel_rule = duel_rule; set_player_info(pduel, 0, start_lp, start_hand, draw_count); set_player_info(pduel, 1, start_lp, start_hand, draw_count); mainGame->dInfo.lp[0] = start_lp; mainGame->dInfo.lp[1] = start_lp; myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]); myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]); mainGame->dInfo.turn = 0; if(!mainGame->dInfo.isSingleMode) { if(!(opt & DUEL_TAG_MODE)) { int main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); int extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(0, main, extra); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(1, main, extra); } else { int main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); int extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(0, main, extra); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(1, main, extra); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA); } } else { char filename[256]; size_t slen = cur_replay.ReadInt16(); cur_replay.ReadData(filename, slen); filename[slen] = 0; if(!preload_script(pduel, filename, 0)) { return false; } } start_duel(pduel, opt); return true; }
int ReplayMode::ReplayThread(void* param) { ReplayHeader rh = cur_replay.pheader; mainGame->dInfo.isFirst = true; mtrandom rnd; int seed = rh.seed; rnd.reset(seed); if(rh.flag & REPLAY_TAG) { cur_replay.ReadData(mainGame->dInfo.hostname, 40); cur_replay.ReadData(mainGame->dInfo.hostname_tag, 40); cur_replay.ReadData(mainGame->dInfo.clientname_tag, 40); cur_replay.ReadData(mainGame->dInfo.clientname, 40); mainGame->dInfo.isTag = true; } else { cur_replay.ReadData(mainGame->dInfo.hostname, 40); cur_replay.ReadData(mainGame->dInfo.clientname, 40); } set_card_reader((card_reader)DataManager::CardReader); set_message_handler((message_handler)MessageHandler); pduel = create_duel(rnd.rand()); int start_lp = cur_replay.ReadInt32(); int start_hand = cur_replay.ReadInt32(); int draw_count = cur_replay.ReadInt32(); int opt = cur_replay.ReadInt32(); set_player_info(pduel, 0, start_lp, start_hand, draw_count); set_player_info(pduel, 1, start_lp, start_hand, draw_count); mainGame->dInfo.lp[0] = start_lp; mainGame->dInfo.lp[1] = start_lp; myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]); myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]); mainGame->dInfo.turn = 0; mainGame->dInfo.strTurn[0] = 0; if(!(opt & DUEL_TAG_MODE)) { int main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, 0); int extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, 0); mainGame->dField.Initial(0, main, extra); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, 0); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, 0); mainGame->dField.Initial(1, main, extra); } else { int main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, 0); int extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, 0); mainGame->dField.Initial(0, main, extra); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, 0); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, 0); mainGame->dField.Initial(1, main, extra); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA); } start_duel(pduel, opt); ReplayRefreshDeck(0); ReplayRefreshDeck(1); ReplayRefreshExtra(0); ReplayRefreshExtra(1); mainGame->dInfo.isStarted = true; mainGame->dInfo.isReplay = true; char engineBuffer[0x1000]; is_continuing = true; exit_pending = false; int len = 0, flag = 0; while (is_continuing && !exit_pending) { int result = process(pduel); len = result & 0xffff; flag = result >> 16; if (len > 0) { get_message(pduel, (byte*)engineBuffer); is_continuing = ReplayAnalyze(engineBuffer, len); } } end_duel(pduel); if(!is_closing) { mainGame->actionSignal.Reset(); mainGame->gMutex.Lock(); mainGame->stMessage->setText(dataManager.GetSysString(1501)); if(mainGame->wCardSelect->isVisible()) mainGame->HideElement(mainGame->wCardSelect); mainGame->PopupElement(mainGame->wMessage); mainGame->gMutex.Unlock(); mainGame->actionSignal.Wait(); mainGame->gMutex.Lock(); mainGame->dInfo.isStarted = false; mainGame->dInfo.isReplay = false; mainGame->CloseDuelWindow(); mainGame->ClearTextures(); mainGame->ShowElement(mainGame->wReplay); mainGame->gMutex.Unlock(); mainGame->device->setEventReceiver(&mainGame->menuHandler); } return 0; }
bool ReplayMode::StartDuel() { const ReplayHeader& rh = cur_replay.pheader; mtrandom rnd; int seed = rh.seed; rnd.reset(seed); if (mainGame->dInfo.isRelay) { cur_replay.ReadName(mainGame->dInfo.hostname[0]); cur_replay.ReadName(mainGame->dInfo.hostname[1]); cur_replay.ReadName(mainGame->dInfo.hostname[2]); cur_replay.ReadName(mainGame->dInfo.clientname[0]); cur_replay.ReadName(mainGame->dInfo.clientname[1]); cur_replay.ReadName(mainGame->dInfo.clientname[2]); } else if (mainGame->dInfo.isTag) { cur_replay.ReadName(mainGame->dInfo.hostname[0]); cur_replay.ReadName(mainGame->dInfo.hostname[1]); cur_replay.ReadName(mainGame->dInfo.clientname[1]); cur_replay.ReadName(mainGame->dInfo.clientname[0]); } else { cur_replay.ReadName(mainGame->dInfo.hostname[0]); cur_replay.ReadName(mainGame->dInfo.clientname[0]); } pduel = create_duel(rnd.rand()); int start_lp = cur_replay.ReadInt32(); int start_hand = cur_replay.ReadInt32(); int draw_count = cur_replay.ReadInt32(); int opt = cur_replay.ReadInt32(); int duel_rule = opt >> 16; int rule = opt >> 16; //backwards compatibility with master rule replays if (rule) switch (rule) { case 1: { opt |= MASTER_RULE_1; break; } case 2: { opt |= MASTER_RULE_2; break; } case 3: { opt |= MASTER_RULE_3; break; } case 4: { opt |= MASTER_RULE_4; break; } } //pre mr4 replay compatibility if (opt & DUEL_OBSOLETE_RULING) { opt &= ~DUEL_OBSOLETE_RULING; opt |= MASTER_RULE_1; } else if (!(opt & 0xff80)) opt |= MASTER_RULE_3; mainGame->dInfo.duel_field = 2; if ((opt & DUEL_PZONE) && (opt & DUEL_SEPARATE_PZONE) && (opt & DUEL_EMZONE)) mainGame->dInfo.duel_field = 5; else if (opt & DUEL_EMZONE) mainGame->dInfo.duel_field = 4; else if (opt & DUEL_PZONE) mainGame->dInfo.duel_field = 3; mainGame->dInfo.extraval = (opt & SPEED_DUEL) ? 1 : 0; mainGame->SetPhaseButtons(); set_player_info(pduel, 0, start_lp, start_hand, draw_count); set_player_info(pduel, 1, start_lp, start_hand, draw_count); mainGame->dInfo.lp[0] = start_lp; mainGame->dInfo.lp[1] = start_lp; mainGame->dInfo.startlp = start_lp; myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]); myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]); mainGame->dInfo.turn = 0; if (!mainGame->dInfo.isSingleMode) { if (!(opt & DUEL_TAG_MODE)) { int main = cur_replay.ReadInt32(); for (int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); int extra = cur_replay.ReadInt32(); for (int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(0, main, extra); main = cur_replay.ReadInt32(); for (int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); extra = cur_replay.ReadInt32(); for (int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(1, main, extra); } else { int main = cur_replay.ReadInt32(); for (int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); int extra = cur_replay.ReadInt32(); for (int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(0, main, extra); main = cur_replay.ReadInt32(); for (int i = 0; i < main; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK); extra = cur_replay.ReadInt32(); for (int i = 0; i < extra; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA); main = cur_replay.ReadInt32(); for (int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); extra = cur_replay.ReadInt32(); for (int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(1, main, extra); main = cur_replay.ReadInt32(); for (int i = 0; i < main; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK); extra = cur_replay.ReadInt32(); for (int i = 0; i < extra; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA); } } else { char filename[256]; size_t slen = cur_replay.ReadInt16(); cur_replay.ReadData(filename, slen); filename[slen] = 0; if (!preload_script(pduel, filename, slen)) { return false; } } start_duel(pduel, opt); return true; }
void ReplayMode::Restart(bool refresh) { end_duel(pduel); mainGame->dInfo.isStarted = false; mainGame->dField.panel = 0; mainGame->dField.hovered_card = 0; mainGame->dField.clicked_card = 0; mainGame->dField.Clear(); //mainGame->device->setEventReceiver(&mainGame->dField); cur_replay.Rewind(); const ReplayHeader& rh = cur_replay.pheader; //mainGame->dInfo.isFirst = true; mtrandom rnd; int seed = rh.seed; rnd.reset(seed); if(rh.flag & REPLAY_TAG) { cur_replay.ReadData(mainGame->dInfo.hostname, 40); cur_replay.ReadData(mainGame->dInfo.hostname_tag, 40); cur_replay.ReadData(mainGame->dInfo.clientname_tag, 40); cur_replay.ReadData(mainGame->dInfo.clientname, 40); mainGame->dInfo.isTag = true; mainGame->dInfo.tag_player[0] = false; mainGame->dInfo.tag_player[1] = false; } else { cur_replay.ReadData(mainGame->dInfo.hostname, 40); cur_replay.ReadData(mainGame->dInfo.clientname, 40); } //set_card_reader((card_reader)DataManager::CardReader); //set_message_handler((message_handler)MessageHandler); pduel = create_duel(rnd.rand()); int start_lp = cur_replay.ReadInt32(); int start_hand = cur_replay.ReadInt32(); int draw_count = cur_replay.ReadInt32(); int opt = cur_replay.ReadInt32(); set_player_info(pduel, 0, start_lp, start_hand, draw_count); set_player_info(pduel, 1, start_lp, start_hand, draw_count); mainGame->dInfo.lp[0] = start_lp; mainGame->dInfo.lp[1] = start_lp; myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]); myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]); mainGame->dInfo.turn = 0; if(!(opt & DUEL_TAG_MODE)) { int main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); int extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(0, main, extra); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(1, main, extra); } else { int main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); int extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(0, main, extra); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE); mainGame->dField.Initial(1, main, extra); main = cur_replay.ReadInt32(); for(int i = 0; i < main; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK); extra = cur_replay.ReadInt32(); for(int i = 0; i < extra; ++i) new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA); } start_duel(pduel, opt); if(refresh) { mainGame->dField.RefreshAllCards(); mainGame->dInfo.isStarted = true; //mainGame->dInfo.isReplay = true; } skip_turn = 0; is_restarting = true; }