Beispiel #1
0
int main(int argc, char *argv[]) {
  const char *filename = "2frame.y4m";
  const int width = 360;
  const int height = 180;

  FILE *out = fopen(filename, "wb");
  // Header.
  fprintf(out, "YUV4MPEG2 W%d H%d F24:1 Ip A1:1\n", width, height);

  // Blue frame.
  y4m *blue = newframe(width, height);
  fillframe(blue, 96, 224, 32);
  writeframe(blue, out);
  freeframe(blue);

  // Green frame.
  y4m *green = newframe(width, height);
  fillframe(green, 218, 32, 32);
  writeframe(green, out);
  freeframe(green);

  fclose(out);
  fprintf(stderr, "File written to %s.\n", filename);

  return 0;
}
Beispiel #2
0
void linie_3d(int c,vecp v1p,vecp v2p){
  int i;
  vec v1,v2;
  static int
    handle,
    initialized=0,
    maxnum=2000,
    aktnum=-1;
  static Gobject *linien,*linientmp;
  veq(v1,v1p);veq(v2,v2p);
  if (!initialized) {
    handle=getview3dhandle();
    linien=malloc(maxnum*sizeof(Gobject));
    for (i=0;i<maxnum;i++) il(i)
    initialized=1;
  }
  if (newframe(handle)) aktnum=-1;
  if (++aktnum>=maxnum){
    linientmp=malloc(2*maxnum*sizeof(Gobject));
    for (i=0;i<maxnum;i++)linientmp[i]=linien[i];
    free(linien);
    linien=linientmp;
    for (i=maxnum;i<maxnum*2;i++) il(i)
    maxnum*=2;
  }
  
  linien[aktnum].van=c;
  veq(linien[aktnum].tva[0],mc2wc(v1));
  veq(linien[aktnum].tva[1],mc2wc(v2));
  veq(linien[aktnum].poswc,sm(0.5,vsum(linien[aktnum].tva[0],
				       linien[aktnum].tva[1])));
  insertGobject(&(linien[aktnum]));
}
Beispiel #3
0
void einfache_flaeche_wc_3d(int c, vecp vr, vecp v0p, vecp v1p,vecp v2p,vecp v3p){
  int i;
  static int
    handle,
    initialized=0,
    maxnum=1000,
    aktnum=-1;
  static Gobject *flaechen,*flaechentmp;

  if (!initialized) {
    handle=getview3dhandle();
    flaechen=malloc(maxnum*sizeof(Gobject));
    for (i=0;i<maxnum;i++) i_f(i)
    initialized=1;
  }
  if (newframe(handle)) aktnum=-1;
  if (++aktnum>=maxnum){
    flaechentmp=malloc(2*maxnum*sizeof(Gobject));
    for (i=0;i<maxnum;i++)flaechentmp[i]=flaechen[i];
    free(flaechen);
    flaechen=flaechentmp;
    for (i=maxnum;i<maxnum*2;i++) i_f(i)
    maxnum*=2;
  }
  flaechen[aktnum].van=c;
  veq(flaechen[aktnum].poswc,vr);
  veq(flaechen[aktnum].tva[0],v0p);
  veq(flaechen[aktnum].tva[1],v1p);
  veq(flaechen[aktnum].tva[2],v2p);
  veq(flaechen[aktnum].tva[3],v3p);
  insertGobject(&(flaechen[aktnum]));
}
Beispiel #4
0
void getinitials(void)
{
  Sint4 k,i;
  newframe();
  outtext("ENTER YOUR",100,70,3);
  outtext(" INITIALS",100,90,3);
  outtext("_ _ _",128,130,3);
  strcpy(scoreinit[0],"...");
  killsound();
  for (i=0;i<3;i++) {
    k=0;
    while (k==0) {
      k=getinitial(i*24+128,130);
      if (k==8 || k==127) {
        if (i>0)
          i--;
        k=0;
      }
    }
    if (k!=0) {
      gwrite(i*24+128,130,k,3);
      scoreinit[0][i]=k;
    }
  }
  for (i=0;i<20;i++)
    flashywait(15);
  setupsound();
  gclear();
  gpal(0);
  ginten(0);
  setretr(true);
  recputinit(scoreinit[0]);
}
Beispiel #5
0
void endofgame(void)
{
  Sint4 i;
  bool initflag=FALSE;
  for (i=0;i<diggers;i++)
    addscore(i,0);
  if (playing || !drfvalid)
    return;
  if (gauntlet) {
    cleartopline();
    outtext("TIME UP",120,0,3);
    for (i=0;i<50 && !escape;i++)
      newframe();
    outtext("       ",120,0,3);
  }
  for (i=curplayer;i<curplayer+diggers;i++) {
    scoret=scdat[i].score;
    if (scoret>scorehigh[11]) {
      gclear();
      drawscores();
      strcpy(pldispbuf,"PLAYER ");
      if (i==0)
        strcat(pldispbuf,"1");
      else
        strcat(pldispbuf,"2");
      outtext(pldispbuf,108,0,2);
      outtext(" NEW HIGH SCORE ",64,40,2);
      getinitials();
      shufflehigh();
      savescores();
      initflag=TRUE;
    }
  }
  if (!initflag && !gauntlet) {
    cleartopline();
    outtext("GAME OVER",104,0,3);
    for (i=0;i<50 && !escape;i++)
      newframe();
    outtext("         ",104,0,3);
    setretr(TRUE);
  }
}
Beispiel #6
0
void getinitials(void)
{
  Sint4 k,i;
#ifdef _WINDOWS
  pause_windows_sound_playback();
#endif
  newframe();
  outtext("ENTER YOUR",100,70,3);
  outtext(" INITIALS",100,90,3);
  outtext("_ _ _",128,130,3);
  strcpy(scoreinit[0],"...");
  killsound();
  for (i=0;i<3;i++) {
    k=0;
    while (k==0) {
      k=getinitial(i*24+128,130);
      if (k==8 || k==127) {
        if (i>0)
          i--;
        k=0;
      }
    }
    if (k!=0) {
      gwrite(i*24+128,130,k,3);
      scoreinit[0][i]=k;
    }
  }
  for (i=0;i<20;i++)
#ifdef _WINDOWS
    flashywait(2);
#else
    flashywait(15);
#endif
  setupsound();
  gclear();
  gpal(0);
  ginten(0);
  setretr(TRUE);
  recputinit(scoreinit[0]);
#ifdef _WINDOWS
  resume_windows_sound_playback();
#endif
}
Beispiel #7
0
void text_3d(int c,vecp v1p,vecp v2p,char *str,char *ref,double size){
  int i;
  vec v1,v2,vnull={0.,0.,0.};
  static int
    handle,
    initialized=0,
    maxnum=2000,
    aktnum=-1;
  static Gobject *texte,*textetmp;
  veq(v1,v1p); if (v2p!=NULL) veq(v2,v2p);
  if (!initialized) {
    handle=getview3dhandle();
    texte=malloc(maxnum*sizeof(Gobject));
    for (i=0;i<maxnum;i++) it(i)
    initialized=1;
  }
  if (newframe(handle)) aktnum=-1;
  if (++aktnum>=maxnum){
    textetmp=malloc(2*maxnum*sizeof(Gobject));
    for (i=0;i<maxnum;i++)textetmp[i]=texte[i];
    free(texte);
    texte=textetmp;
    for (i=maxnum;i<maxnum*2;i++) it(i)
    maxnum*=2;
  }
  texte[aktnum].type=TEXTOBJECT;
  texte[aktnum].van=c;
  texte[aktnum].size=size;
  texte[aktnum].polygons=malloc(strlen(str)*sizeof(char)+1);
  sprintf((char *) texte[aktnum].polygons,"%s",str);
  texte[aktnum].transfv=(int *) ref; /* typecast to reuse pointer */
  veq(texte[aktnum].poswc,mc2wc(v1));
  if (v2p==NULL) veq(texte[aktnum].tva[0],vnull);
  else veq(texte[aktnum].tva[0],mc2wc(vsum(v2,v1)));
  insertGobject(&(texte[aktnum]));
}
Beispiel #8
0
void
dodigger(struct digger_draw_api *ddap)
{
  int n;
  int16_t tdir;

  newframe();
  if (gauntlet) {
    drawlives(ddap);
    if (cgtime<ftime)
      timeout=true;
    cgtime-=ftime;
  }
  for (n=curplayer;n<diggers+curplayer;n++) {
    if (digdat[n].bob.expsn!=0)
      drawexplosion(n);
    else
      updatefire(ddap, n);
    if (digvisible) {
      if (digdat[n].dob.alive)
        if (digdat[n].bagtime!=0) {
          tdir = digdat[n].dob.dir;
          digdat[n].dob.dir = digdat[n].mdir;
          drawdig(n);
          digdat[n].dob.dir = tdir;
          incpenalty();
          digdat[n].bagtime--;
        }
        else
          updatedigger(ddap, n);
      else
        diggerdie(ddap, n);
    }
    if (digdat[n].emocttime>0)
      digdat[n].emocttime--;
  }
  if (bonusmode && isalive()) {
    if (bonustimeleft!=0) {
      bonustimeleft--;
      if (startbonustimeleft!=0 || bonustimeleft<20) {
        startbonustimeleft--;
        if (bonustimeleft&1) {
          ddap->ginten(0);
          soundbonus();
        }
        else {
          ddap->ginten(1);
          soundbonus();
        }
        if (startbonustimeleft==0) {
          music(0);
          soundbonusoff();
          ddap->ginten(1);
        }
      }
    }
    else {
      endbonusmode(ddap);
      soundbonusoff();
      music(1);
    }
  }
  if (bonusmode && !isalive()) {
    endbonusmode(ddap);
    soundbonusoff();
    music(1);
  }
}
Beispiel #9
0
void dodigger(void)
{
  int n;
  newframe();
  if (gauntlet) {
    drawlives();
    if (cgtime<ftime)
      timeout=TRUE;
    cgtime-=ftime;
  }
  for (n=curplayer;n<diggers+curplayer;n++) {
    if (digdat[n].expsn!=0)
      drawexplosion(n);
    else
      updatefire(n);
    if (digvisible)
      if (digdat[n].alive)
        if (digdat[n].bagtime!=0) {
          drawdig(n,digdat[n].mdir,digdat[n].x,digdat[n].y,
                  digdat[n].notfiring && digdat[n].rechargetime==0);
          incpenalty();
          digdat[n].bagtime--;
        }
        else
          updatedigger(n);
      else
        diggerdie(n);
    if (digdat[n].emocttime>0)
      digdat[n].emocttime--;
  }
  if (bonusmode && isalive()) {
    if (bonustimeleft!=0) {
      bonustimeleft--;
      if (startbonustimeleft!=0 || bonustimeleft<20) {
        startbonustimeleft--;
        if (bonustimeleft&1) {
          ginten(0);
          soundbonus();
        }
        else {
          ginten(1);
          soundbonus();
        }
        if (startbonustimeleft==0) {
          music(0);
          soundbonusoff();
          ginten(1);
        }
      }
    }
    else {
      endbonusmode();
      soundbonusoff();
      music(1);
    }
  }
  if (bonusmode && !isalive()) {
    endbonusmode();
    soundbonusoff();
    music(1);
  }
}
Beispiel #10
0
int mainprog(void)
{
  int16_t frame,t;
  struct monster_obj *nobbin, *hobbin;
  struct digger_obj odigger;
  struct obj_position newpos;
  loadscores();
  escape=false;
  nobbin = NULL;
  hobbin = NULL;
  do {
    soundstop();
    creatembspr();
    detectjoy();
    ddap->gclear();
    ddap->gtitle();
    outtext(ddap, "D I G G E R",100,0,3);
    shownplayers();
    showtable(ddap);
    started=false;
    frame=0;
    newframe();
    teststart();
    while (!started) {
      started=teststart();
      if ((akeypressed==27 || akeypressed=='n' || akeypressed=='N') &&
          !gauntlet && diggers==1) {
        switchnplayers();
        shownplayers();
        akeypressed=0;
      }
      if (frame==0)
        for (t=54;t<174;t+=12)
          outtext(ddap, "            ",164,t,0);
      if (frame==50) {
        if (nobbin != NULL) {
          CALL_METHOD(nobbin, dtor);
        }
        nobbin = monster_obj_ctor(0, MON_NOBBIN, DIR_LEFT, 292, 63);
        CALL_METHOD(nobbin, put);
      }
      if (frame>50 && frame<=77) {
        CALL_METHOD(nobbin, getpos, &newpos);
        newpos.x -= 4;
        if (frame == 77) {
          newpos.dir = DIR_RIGHT;
        }
        CALL_METHOD(nobbin, setpos, &newpos);
      }
      if (frame > 50) {
        CALL_METHOD(nobbin, animate);
      }

      if (frame==83)
        outtext(ddap, "NOBBIN",216,64,2);
      if (frame==90) {
        if (hobbin != NULL) {
          CALL_METHOD(hobbin, dtor);
        }
        hobbin = monster_obj_ctor(1, MON_NOBBIN, DIR_LEFT, 292, 82);
        CALL_METHOD(hobbin, put);
      }
      if (frame>90 && frame<=117) {
        CALL_METHOD(hobbin, getpos, &newpos);
        newpos.x -= 4;
        if (frame == 117) { 
          newpos.dir = DIR_RIGHT;
        }
        CALL_METHOD(hobbin, setpos, &newpos);
      }
      if (frame == 100) {
        CALL_METHOD(hobbin, mutate);
      }
      if (frame > 90) {
        CALL_METHOD(hobbin, animate);
      }
      if (frame==123)
        outtext(ddap, "HOBBIN",216,83,2);
      if (frame==130) {
        digger_obj_init(&odigger, 0, DIR_LEFT, 292, 101);
        CALL_METHOD(&odigger, put);
      }
      if (frame>130 && frame<=157) {
        odigger.x -= 4;
      }
      if (frame>157) {
        odigger.dir = DIR_RIGHT;
      }
      if (frame >= 130) {
        CALL_METHOD(&odigger, animate);
      }
      if (frame==163)
        outtext(ddap, "DIGGER",216,102,2);
      if (frame==178) {
        movedrawspr(FIRSTBAG,184,120);
        drawgold(0,0,184,120);
      }
      if (frame==183)
        outtext(ddap, "GOLD",216,121,2);
      if (frame==198)
        drawemerald(184,141);
      if (frame==203)
        outtext(ddap, "EMERALD",216,140,2);
      if (frame==218)
        drawbonus(184,158);
      if (frame==223)
        outtext(ddap, "BONUS",216,159,2);
      if (frame == 235) {
          CALL_METHOD(nobbin, damage);
      }
      if (frame == 239) {
          CALL_METHOD(nobbin, kill);
      }
      if (frame == 242) {
          CALL_METHOD(hobbin, damage);
      }
      if (frame == 246) {
          CALL_METHOD(hobbin, kill);
      }
      newframe();
      frame++;
      if (frame>250)
        frame=0;
    }
    if (savedrf) {
      if (gotgame) {
        recsavedrf();
        gotgame=false;
      }
      savedrf=false;
      continue;
    }
    if (escape)
      break;
    recinit();
    game();
    gotgame=true;
    if (gotname) {
      recsavedrf();
      gotgame=false;
    }
    savedrf=false;
    escape=false;
  } while (!escape);
  finish();
  return 0;
}
Beispiel #11
0
void game(void)
{
  int16_t t,c,i;
  bool flashplayer=false;
  if (gauntlet) {
    cgtime=gtime*1193181l;
    timeout=false;
  }
  initlives();
  gamedat[0].level=startlev;
  if (nplayers==2)
    gamedat[1].level=startlev;
  alldead=false;
  ddap->gclear();
  curplayer=0;
  initlevel();
  curplayer=1;
  initlevel();
  zeroscores();
  bonusvisible=true;
  if (nplayers==2)
    flashplayer=true;
  curplayer=0;
  while (getalllives()!=0 && !escape && !timeout) {
    while (!alldead && !escape && !timeout) {
      initmbspr();

      if (playing)
        randv=playgetrand();
      else
        randv=getlrt();
#ifdef INTDRF
      fprintf(info,"%lu\n",randv);
      frame=0;
#endif
      recputrand(randv);
      if (levnotdrawn) {
        levnotdrawn=false;
        drawscreen(ddap);
        if (flashplayer) {
          flashplayer=false;
          strcpy(pldispbuf,"PLAYER ");
          if (curplayer==0)
            strcat(pldispbuf,"1");
          else
            strcat(pldispbuf,"2");
          cleartopline();
          for (t=0;t<15;t++)
            for (c=1;c<=3;c++) {
              outtext(ddap, pldispbuf,108,0,c);
              writecurscore(ddap, c);
              newframe();
              if (escape)
                return;
            }
          drawscores(ddap);
          for (i=0;i<diggers;i++)
            addscore(ddap, i,0);
        }
      }
      else
        initchars();
      outtext(ddap, "        ",108,0,3);
      initscores(ddap);
      drawlives(ddap);
      music(1);

      flushkeybuf();
      for (i=0;i<diggers;i++)
        readdirect(i);
      while (!alldead && !gamedat[curplayer].levdone && !escape && !timeout) {
        penalty=0;
        dodigger(ddap);
        domonsters(ddap);
        dobags(ddap);
        if (penalty>8)
          incmont(penalty-8);
        testpause();
        checklevdone();
      }
      erasediggers();
      musicoff();
      t=20;
      while ((getnmovingbags()!=0 || t!=0) && !escape && !timeout) {
        if (t!=0)
          t--;
        penalty=0;
        dobags(ddap);
        dodigger(ddap);
        domonsters(ddap);
        if (penalty<8)
          t=0;
      }
      soundstop();
      for (i=0;i<diggers;i++)
        killfire(i);
      erasebonus(ddap);
      cleanupbags();
      savefield();
      erasemonsters();
      recputeol();
      if (playing)
        playskipeol();
      if (escape)
        recputeog();
      if (gamedat[curplayer].levdone)
        soundlevdone();
      if (countem()==0 || gamedat[curplayer].levdone) {
#ifdef INTDRF
        fprintf(info,"%i\n",frame);
#endif
        for (i=curplayer;i<diggers+curplayer;i++)
          if (getlives(i)>0 && !digalive(i))
            declife(i);
        drawlives(ddap);
        gamedat[curplayer].level++;
        if (gamedat[curplayer].level>1000)
          gamedat[curplayer].level=1000;
        initlevel();
      }
      else
        if (alldead) {
#ifdef INTDRF
          fprintf(info,"%i\n",frame);
#endif
          for (i=curplayer;i<curplayer+diggers;i++)
            if (getlives(i)>0)
              declife(i);
          drawlives(ddap);
        }
      if ((alldead && getalllives()==0 && !gauntlet && !escape) || timeout)
        endofgame(ddap);
    }
    alldead=false;
    if (nplayers==2 && getlives(1-curplayer)!=0) {
      curplayer=1-curplayer;
      flashplayer=levnotdrawn=true;
    }
  }
#ifdef INTDRF
  fprintf(info,"-1\n%lu\n%i",getscore0(),gamedat[0].level);
#endif
}
Beispiel #12
0
int mainprog(void)
{
  Sint4 frame,t,x;
  loadscores();
  escape=false;
  do {
    soundstop();
    creatembspr();
    detectjoy();
    gclear();
    gtitle();
    outtext("D I G G E R",100,0,3);
    shownplayers();
    showtable();
    started=false;
    frame=0;
    newframe();
    teststart();
    while (!started) {
      started=teststart();
      if ((akeypressed==27 || akeypressed=='n' || akeypressed=='N') &&
          !gauntlet && diggers==1) {
        switchnplayers();
        shownplayers();
        akeypressed=0;
      }
      if (frame==0)
        for (t=54;t<174;t+=12)
          outtext("            ",164,t,0);
      if (frame==50) {
        movedrawspr(FIRSTMONSTER,292,63);
        x=292;
      }
      if (frame>50 && frame<=77) {
        x-=4;
        drawmon(0,1,DIR_LEFT,x,63);
      }
      if (frame>77)
        drawmon(0,1,DIR_RIGHT,184,63);
      if (frame==83)
        outtext("NOBBIN",216,64,2);
      if (frame==90) {
        movedrawspr(FIRSTMONSTER+1,292,82);
        drawmon(1,0,DIR_LEFT,292,82);
        x=292;
      }
      if (frame>90 && frame<=117) {
        x-=4;
        drawmon(1,0,DIR_LEFT,x,82);
      }
      if (frame>117)
        drawmon(1,0,DIR_RIGHT,184,82);
      if (frame==123)
        outtext("HOBBIN",216,83,2);
      if (frame==130) {
        movedrawspr(FIRSTDIGGER,292,101);
        drawdigger(0,DIR_LEFT,292,101,1);
        x=292;
      }
      if (frame>130 && frame<=157) {
        x-=4;
        drawdigger(0,DIR_LEFT,x,101,1);
      }
      if (frame>157)
        drawdigger(0,DIR_RIGHT,184,101,1);
      if (frame==163)
        outtext("DIGGER",216,102,2);
      if (frame==178) {
        movedrawspr(FIRSTBAG,184,120);
        drawgold(0,0,184,120);
      }
      if (frame==183)
        outtext("GOLD",216,121,2);
      if (frame==198)
        drawemerald(184,141);
      if (frame==203)
        outtext("EMERALD",216,140,2);
      if (frame==218)
        drawbonus(184,158);
      if (frame==223)
        outtext("BONUS",216,159,2);
      newframe();
      frame++;
      if (frame>250)
        frame=0;
    }
    if (savedrf) {
      if (gotgame) {
        recsavedrf();
        gotgame=false;
      }
      savedrf=false;
      continue;
    }
    if (escape)
      break;
    recinit();
    game();
    gotgame=true;
    if (gotname) {
      recsavedrf();
      gotgame=false;
    }
    savedrf=false;
    escape=false;
  } while (!escape);
  finish();
  return 0;
}