void SpriteMainScene::beginAutoTest()
{
    _s_spritesQuatityIndex = 0;
    _s_nSpriteCurCase = 0;
    _s_saved_fps.clear();

    _subtestNumber = 0;
    _quantityNodes = _s_spritesQuanityArray[_s_spritesQuatityIndex];

    nextAutoTest();
}
void SpriteMainScene::updateAutoTest(float dt)
{
    if (SpriteMainScene::_s_autoTest)
    {
        _executeTimes += 1;
        _vecFPS.push_back(Director::getInstance()->getFrameRate());
        if ( _executeTimes >= SpriteMainScene::MAX_AUTO_TEST_TIMES )
        {
            dumpProfilerFPS();
            nextAutoTest();
        }
    }
}
void SpriteMainScene::updateAutoTest(float dt)
{
    saveFPS();
    nextAutoTest();
}