Beispiel #1
0
/*
 * `Async' versions of the above service routines. They aren't really,
 * because we send the callback before the reply proper. I hope this
 * doesn't break any clients.
 */
static __be32 nlmsvc_callback(struct svc_rqst *rqstp, u32 proc, struct nlm_args *argp,
		__be32 (*func)(struct svc_rqst *, struct nlm_args *, struct nlm_res  *))
{
	struct nlm_host	*host;
	struct nlm_rqst	*call;
	__be32 stat;

	host = nlmsvc_lookup_host(rqstp,
				  argp->lock.caller,
				  argp->lock.len);
	if (host == NULL)
		return rpc_system_err;

	call = nlm_alloc_call(host);
	if (call == NULL)
		return rpc_system_err;

	stat = func(rqstp, argp, &call->a_res);
	if (stat != 0) {
		nlm_release_call(call);
		return stat;
	}

	call->a_flags = RPC_TASK_ASYNC;
	if (nlm_async_reply(call, proc, &nlmsvc_callback_ops) < 0)
		return rpc_system_err;
	return rpc_success;
}
Beispiel #2
0
static void nlmsvc_callback_release(void *data)
{
	lock_kernel();
	nlm_release_call(data);
	unlock_kernel();
}
Beispiel #3
0
static void nlm4svc_callback_release(void *data)
{
	nlm_release_call(data);
}