Beispiel #1
0
int main()
{
  if (nge(INT_MIN, INT_MAX) !=  0) abort();
  if (nge(INT_MAX, INT_MIN) != -1) abort();
  if (ngt(INT_MIN, INT_MAX) !=  0) abort();
  if (ngt(INT_MAX, INT_MIN) != -1) abort();
  if (nle(INT_MIN, INT_MAX) != -1) abort();
  if (nle(INT_MAX, INT_MIN) !=  0) abort();
  if (nlt(INT_MIN, INT_MAX) != -1) abort();
  if (nlt(INT_MAX, INT_MIN) !=  0) abort();

  if (neq(INT_MIN, INT_MAX) !=  0) abort();
  if (neq(INT_MAX, INT_MIN) !=  0) abort();
  if (nne(INT_MIN, INT_MAX) != -1) abort();
  if (nne(INT_MAX, INT_MIN) != -1) abort();

  if (ngeu(0, ~0U) !=  0) abort();
  if (ngeu(~0U, 0) != -1) abort();
  if (ngtu(0, ~0U) !=  0) abort();
  if (ngtu(~0U, 0) != -1) abort();
  if (nleu(0, ~0U) != -1) abort();
  if (nleu(~0U, 0) !=  0) abort();
  if (nltu(0, ~0U) != -1) abort();
  if (nltu(~0U, 0) !=  0) abort();
  
  exit(0);
}
// check if the circle and the line intersect (including touch)
bool is_intersect_l2c(const circle& c, const point& l1, const point& l2){
    point p = c.c;
    p.x += l1.y - l2.y;
    p.y += l2.x - l1.x;
    p = intersection_point_l2l(p, c.c, l1, l2);
    return nlt(c.r, distance_p2p(p, c.c));
}
/* usage            :
 *     1. the sort strategy used here:
              sorted by y-axis and sorted by x-axis if the y-aixs is the same.
              e.g.
                bool operator<(const point& a, const point& b){
                    return a.y == b.y ? a.x < b.x : a.y < b.y;
                }
       2. call grahams_scan(pnt, n, res);
       3. function returns number of vertex in convex hull and store
          them in res[] in counterclockwise order.
    NOTE that you can change the comparison from 'nlt(>=)' to 'gt(>)' to obtain
    all the points on the boundary of convex hull including non-vertex points.
*/
int grahams_scan(point pnt[], int n, point res[]){
    int i, len, top = 1;
    sort(pnt, pnt + n);
    if (n == 0) return 0; res[0] = pnt[0];
    if (n == 1) return 1; res[1] = pnt[1];
    if (n == 2) return 2; res[2] = pnt[2];
    for (i = 2; i<n; ++i){
        while (top && nlt(cross_product(pnt[i], res[top], res[top-1]), 0)) // use gt() to obtain all points on boundary
            top--;
        res[++top] = pnt[i];
    }
    len = top; res[++top] = pnt[n - 2];
    for (i = n - 3; i >= 0; i--) {
        while (top!=len && nlt(cross_product(pnt[i], res[top], res[top-1]), 0)) top--; // use gt() to obtain all points on boundary
        res[++top] = pnt[i];
    }
    return top; // number of vertex of convex hull.
}
Beispiel #4
0
ReadableStore*
DfaDbReadonlySegment::buildDictZipStore(const Schema& schema,
										PathRef dir,
										StoreIterator& inputIter,
										const bm_uint_t* isDel,
										const febitvec* isPurged)
const {
	std::unique_ptr<NestLoudsTrieStore> nlt(new NestLoudsTrieStore(schema));
	auto fpath = dir / ("colgroup-" + schema.m_name + ".nlt");
	nlt->build_by_iter(schema, fpath, inputIter, isDel, isPurged);
	return nlt.release();
}
Beispiel #5
0
ReadableStore*
DfaDbReadonlySegment::buildStore(const Schema& schema, SortableStrVec& storeData)
const {
	ReadableStore* store = ReadonlySegment::buildStore(schema, storeData);
	if (store) {
		return store;
	}
	std::unique_ptr<NestLoudsTrieStore> nlt(new NestLoudsTrieStore(schema));
	if (storeData.m_index.size() == 0) {
		const size_t fixlen = schema.getFixedRowLen();
		assert(fixlen > 0);
		patchStrVec(storeData, fixlen);
	}
	nlt->build(schema, storeData);
	return nlt.release();
}