Beispiel #1
0
string Node::toString() const
{
	string nodeString ("Node \t ");
	nodeString += value;
	
	
	nodeString += "\n\t\t top-level children \t-> ";
	nodeString += printChildren() + "";
	
	return nodeString;
}
Beispiel #2
0
Node *SceneGraph::getNodes(const char *typeName) 
{
	Node *node = Parser::getNodes();
	if (node == NULL)
		return NULL;
	String nodeString(node->getType());
	if (nodeString.compareTo(typeName) == 0)
		return node;
	else
		return node->next(typeName);
}