Beispiel #1
0
nodeset_t nodeset_new_str (const char *s)
{
    nodeset_t n = nodeset_new ();
    if (!nodeset_add_str (n, s)) {
        nodeset_destroy (n);
        return NULL;
    }
    return n;
}
Beispiel #2
0
static ns_t *ns_guess (flux_t h)
{
    ns_t *ns = xzmalloc (sizeof (*ns));
    uint32_t size, rank;
    uint32_t r;

    if (flux_info (h, &rank, &size, NULL) < 0)
        err_exit ("flux_info");
    ns->ok = nodeset_new ();
    ns->slow = nodeset_new ();
    ns->fail = nodeset_new ();
    ns->unknown = nodeset_new ();
    if (!ns->ok || !ns->slow || !ns->fail || !ns->unknown)
        oom ();

    nodeset_add_rank (ns->ok, rank);
    for (r = 0; r < size; r++) {
        if (r != rank)
            nodeset_add_rank (ns->unknown, r);
    }
    return ns;
}
Beispiel #3
0
nodeset_t nodeset_new_rank (uint32_t r)
{
    nodeset_t n = nodeset_new ();
    nodeset_add_rank (n, r);
    return n;
}
Beispiel #4
0
nodeset_t nodeset_new_range (uint32_t a, uint32_t b)
{
    nodeset_t n = nodeset_new ();
    nodeset_add_range (n, a, b);
    return n;
}
Beispiel #5
0
struct a_star_path *a_star(void *context, void *start, void *goal,
                           int maxnodes,
                           a_star_node_cost_fn distance,
                           a_star_node_cost_fn cost_estimate,
                           a_star_neighbor_iterator_fn nth_neighbor)
{
    struct nodeset *openset, *closedset;
    struct node_map *came_from;
    struct score_map *gscore, *fscore;
    void *neighbor, *current;
    float tentative_gscore;
    int i, n;
    void **answer = NULL;
    int answer_count = 0;
    struct a_star_path *return_value;

    closedset = nodeset_new(maxnodes);
    openset = nodeset_new(maxnodes);
    came_from = node_map_new(maxnodes);
    gscore = score_map_new(maxnodes);
    fscore = score_map_new(maxnodes);

    nodeset_add_node(openset, start);
    score_map_add_score(gscore, start, 0.0);
    score_map_add_score(fscore, start, cost_estimate(context, start, goal));

    while (!nodeset_empty(openset)) {
        current = lowest_score(openset, fscore);
        if (current == goal) {
            reconstruct_path(came_from, current, &answer, &answer_count, maxnodes);
            break;
        }
        nodeset_remove_node(openset, current);
        nodeset_add_node(closedset, current);
        n = 0;
        while ((neighbor = nth_neighbor(context, current, n))) {
            n++;
            if (nodeset_contains_node(closedset, neighbor))
                continue;
            tentative_gscore = score_map_get_score(gscore, current) + distance(context, current, neighbor);
            if (!nodeset_contains_node(openset, neighbor))
                nodeset_add_node(openset, neighbor);
            else if (tentative_gscore >= score_map_get_score(gscore, neighbor))
                continue;
            node_map_set_from(came_from, neighbor, current);
            score_map_add_score(gscore, neighbor, tentative_gscore);
            score_map_add_score(fscore, neighbor,
                                score_map_get_score(gscore, neighbor) +
                                cost_estimate(context, neighbor, goal));
        }
    }
    free(closedset);
    free(openset);
    free(came_from);
    free(gscore);
    free(fscore);
    if (answer_count == 0) {
        return_value = NULL;
    } else {
        return_value = malloc(sizeof(*return_value) + sizeof(return_value->path[0]) * answer_count);
        return_value->node_count = answer_count;
        for (i = 0; i < answer_count; i++) {
            return_value->path[answer_count - i - 1] = answer[i];
        }
    }
    free(answer);
    return return_value;
}