Beispiel #1
0
void GameModel::SetActiveColourPreset(int preset)
{
	if (activeColourPreset != preset)
		activeColourPreset = preset;
	else
	{
		activeTools[0] = GetToolFromIdentifier("DEFAULT_DECOR_SET");
		notifyActiveToolsChanged();
	}
	notifyColourActivePresetChanged();
}
Beispiel #2
0
void GameModel::SetActiveColourPreset(int preset)
{
	activeColourPreset = preset;
	notifyColourActivePresetChanged();
}